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Bloodborne (From Software / Sony)

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Comments

  • Registered Users Posts: 1,403 ✭✭✭spiritcrusher


    The map is quite different from any souls game it seems. Very mazy and claustrophobic. Any information out there on what kinds of combat builds can be done? Played DS1 as melee and DS2 using magic so I like having the choice.
    Couple of people complaining about the graphics on youtube already. What were they expecting? As if From have ever shown any interest in putting time into cutting edge graphics.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    "Graphics" is a broad term. The issue is how they characters on screen move and interact. It's very 90's era. There is no fluidity to anything and the player seems to float above the house and street...not walk through it.

    I really wish they would hire some new animators. The characters and enemies all move with the same spastic jankyness as weve seen from From Software for years. Compare how they move to characters in the Last of Us. Naughty Dog is a sony studio too....maybe they could lend some expertise.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Kirby wrote: »
    "Graphics" is a broad term. The issue is how they characters on screen move and interact. It's very 90's era. There is no fluidity to anything and the player seems to float above the house and street...not walk through it.

    I really wish they would hire some new animators. The characters and enemies all move with the same spastic jankyness as weve seen from From Software for years. Compare how they move to characters in the Last of Us. Naughty Dog is a sony studio too....maybe they could lend some expertise.
    It's not really the animators fault though. Both Demons Souls and Dark Souls featured animations which were entirely hand-animated, a rather stark departure from more modern games where there's at least some mo-cap done before animators move in and clean up the resulting output. Dark Souls 2 changed this with some mo-cap being employed which led to visibly improved animations across the board.

    In terms of general fluidity though, I was always under the impression that the animation setup was entirely intentional for the Souls series. Attacks are slow, deliberate and carry a real weight to them. Once you've committed to an attack, you're in for the long haul. Where this can fall down is their somewhat janky physics implementation which can lead to rather questionable hit detection at times.

    Were they to change this, however, they may run the risk of it not feeling as Souls-like as it once was. Perhaps it's something they just don't want to change? I've yet to play Lords of the Fallen but that appeared to move more in a Dark Souls but with smoother animation and attack cancelling type direction?


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    gizmo wrote: »
    In terms of general fluidity though, I was always under the impression that the animation setup was entirely intentional for the Souls series. Attacks are slow, deliberate and carry a real weight to them. Once you've committed to an attack, you're in for the long haul. Where this can fall down is their somewhat janky physics implementation which can lead to rather questionable hit detection at times.

    No see, that's a design choice. And that's fine. Whether a person likes it or not that their attacks are slow and can be punished isn't the issue there. It's fine because its a choice, done on purpose.

    I'm talking about the animation itself, not how long you are vulnerable when you miss an attack. Forget about attacking, just look at the way he moves around. When he strafes from right to left. There is no transition frames there. It goes from Mode A "Strafe right" to "Mode B "Strafe left" with nothing inbetween. Compare these two bouncing balls for an example of what I'm talking about.

    bouncing-ball-1.gifbounce_147.gif

    I've only touched this area and there is more to examine. But there is a difference between youtube idiots screaming "M0r grffix plx lol" and being disappointed in how Bloodborne is shaping up. These aren't design choices. It's lack of talent. From need to hire some new people.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Kirby wrote: »
    I'm talking about the animation itself, not how long you are vulnerable when you miss an attack. Forget about attacking, just look at the way he moves around. When he strafes from right to left. There is no transition frames there. It goes from Mode A "Strafe right" to "Mode B "Strafe left" with nothing inbetween. Compare these two bouncing balls for an example of what I'm talking about.

    <images>

    I've only touched this area and there is more to examine. But there is a difference between youtube idiots screaming "M0r grffix plx lol" and being disappointed in how Bloodborne is shaping up. These aren't design choices. It's lack of talent. From need to hire some new people.
    Ah! Well, the issue you're describing there is one of animation blending, or lack thereof, between the various animations. The cause of this could be anything from poor animations themselves to underlying issues with their engine or the work they've done on top of PhyreEngine. Assuming it hasn't been done by actual choice, the problem with fixing this is that it's not just a case of a lack of individual talent, it's a lack of budget.

    To put it in context, for Dark Souls 2 the FROM animation team consisted of one animator for the player and four assigned to the enemies with the rest of the content being produced by various outsourcing companies. Uncharted 3, on the other hand, had over 40 animators on the project between ND staff and other Sony employees alone. The latter, it seems, are confined to working on projects across other SCE Worldwide Studios, not ones simply published by the company.

    As to why Sony don't invest more in the project, your guess is as good as mine there. :o


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    I take your point about investment but talent is the crux of it. There are beautifully made games out there made by single people or small teams of people. Throwing money at it works, but so does hiring talented people.

    And the souls games are good sellers. We aren't talking nichie indie games here....they sell millions of copies. The studio can afford to hire a few new people.

    Frankly it seems a shame to create lovely worlds, and populate them with characters that move like Mr game and watch.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Kirby wrote: »
    I take your point about investment but talent is the crux of it. There are beautifully made games out there made by single people or small teams of people. Throwing money at it works, but so does hiring talented people.

    And the souls games are good sellers. We aren't talking nichie indie games here....they sell millions of copies. The studio can afford to hire a few new people.

    Frankly it seems a shame to create lovely worlds, and populate them with characters that move like Mr game and watch.
    Oh I'm in complete agreement with you on the need to hire more talented people, the only distinction I make is that it would be to supplement their team rather than replace the existing members due to a perceived lack of talent. It's also quite possible to create a beautiful looking game with a smaller team but with a series like Dark Souls, where there are so many different animations required for various weapons, spells and then enemy variants on top of that, attempting to do so with a tiny animation team and relying heavily on outsourced work more than likely isn't going to result in the kind of quality many people expect.

    My budget comment also isn't just about pure monetary investment to throw people at it but to give their team the time to create and then refine their work. As you've said, there's some lovely content in the series but the lack of polish in that area is particularly disappointing, especially in the face of such excellent design.

    As for the sales justifying the development costs, it's worth bearing in mind that they're good sellers, not stellar ones. Both Dark Souls titles, for instance, racked up a little over two million copies across both console platforms internationally. Figuring out Demons Souls sales is rather difficult given the staggered launch and different publishers. Regardless, while it certainly deserves a bigger budget, again, expectations should be tempered for a relatively niche PS4 only release.


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Great read about ign's first 2 hours. Sounds brilliant! Spoilers about the start of the game but talks about a lot if gameplay, combat, etc that i didn't know about before but making me want to buy the game more knowing about it.

    http://m.ie.ign.com/articles/2015/02/03/bloodborne-hands-on-we-were-punished-and-we-liked-it-ign-first


  • Closed Accounts Posts: 768 ✭✭✭SpaceSasqwatch


    I'd buy a ps4 for this :)


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  • Registered Users Posts: 7,160 ✭✭✭tok9


    I'm far too deep into the Souls/Bloodborne games to watch or read any of this first 2 hours content.


  • Registered Users Posts: 906 ✭✭✭Randall Floyd


    Looks unreal, the art style is creepy as hell.


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Must. Avoid. Videos.


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    Have time booked off work for this :D


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    I think they need to advertise that this is "from the souls guys!" in an effort to ship copies and consoles because no casual gamers I know have a clue what this is.....but they all know about the souls games. A bigger youtube presence would be a good start. They have a brand. They should use it.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,767 Mod ✭✭✭✭Sephiroth_dude


    Will this be as tough as the souls games?


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  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Will this be as tough as the souls games?

    Probably harder because no one will know how to play it. All the Souls games could be beaten by shielding and observing enemy patterns until you got them down. No shielding here it seems.


  • Moderators, Computer Games Moderators Posts: 23,215 Mod ✭✭✭✭Kiith


    I'd love to play it, but it's not worth buying a PS4 for me.


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    Kiith wrote: »
    I'd love to play it, but it's not worth buying a PS4 for me.

    Yeah same here, I like what I see but this is the only game on PS4 I'd have much interest in that I can't get on Xbox, no way I can justify the expense :(


  • Registered Users, Registered Users 2 Posts: 2,792 ✭✭✭2Mad2BeMad


    calex71 wrote: »
    Yeah same here, I like what I see but this is the only game on PS4 I'd have much interest in that I can't get on Xbox, no way I can justify the expense :(

    justified for me :) love the souls games, but I can't commit to it 100% just yet until its released and their are some honest reviews of it from certain youtubers I watch :) if they greenlight it I will happily buy a console for it, uncharted 4 down the line will be a bonus for it


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,767 Mod ✭✭✭✭Sephiroth_dude


    Probably harder because no one will know how to play it. All the Souls games could be beaten by shielding and observing enemy patterns until you got them down. No shielding here it seems.

    I see :eek:

    I sucked at dark souls,im fecked so for this :D


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  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Probably harder because no one will know how to play it. All the Souls games could be beaten by shielding and observing enemy patterns until you got them down. No shielding here it seems.

    Meh, I played Dark Souls 2 and never used a shield... just dual fist weapon'd everything w/ roll... want' even that hard. And roll seems to be buffed in this game because that's all you got so i-frames ahoy.


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    Probably harder because no one will know how to play it. All the Souls games could be beaten by shielding and observing enemy patterns until you got them down. No shielding here it seems.

    Shields have been confirmed to be in the game, but they will not be used as a crutch anymore.
    "There are shields in the game," Yamagiwa said, but he clarified that death will come quickly to those who try to stand back and guard.


  • Registered Users Posts: 3,311 ✭✭✭weiland79


    Did i hear right that the game can be played through fully co op?


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    weiland79 wrote: »
    Did i hear right that the game can be played through fully co op?

    It is online co-op and not local, basically it is just an expansion of the guesting system that has been used in past Souls games, so you will not be able to play it with friends, this could change though as no new information has came out about it since December.


  • Registered Users Posts: 3,311 ✭✭✭weiland79


    Similar in that you have to be within a certain range of soul level to play with another person ?


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    weiland79 wrote: »
    Similar in that you have to be within a certain range of soul level to play with another person ?

    Yeah and once the area boss has been defeated or if a connection with the other player has dropped, the co-op session will end.


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Have ways to join with certain people been annouched o mighty Xenji? Like the Engraved Ring but more accurate if you understand


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    Have ways to join with certain people been annouched o mighty Xenji? Like the Engraved Ring but more accurate if you understand

    Not yet, but with IGN running a whole month on Bloodborne for February we will probably hear more about it soon.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,847 CMod ✭✭✭✭Retr0gamer


    Kirby wrote: »
    "Graphics" is a broad term. The issue is how they characters on screen move and interact. It's very 90's era. There is no fluidity to anything and the player seems to float above the house and street...not walk through it.

    I really wish they would hire some new animators. The characters and enemies all move with the same spastic jankyness as weve seen from From Software for years. Compare how they move to characters in the Last of Us. Naughty Dog is a sony studio too....maybe they could lend some expertise.

    I really don't know what you are expecting from the game. Not every game can have animation like what Naughty Dog do and From certainly don't have the budget for that. Most of what From do is all hand animated mostly because there's no frame of reference for the creatures they create. Naughty Dog on the other hand only have to animate people and they have a massive team just working on the animation. It's also not hand animated but some really advanced AI system that has been perfected across 4 games. It's probably the most sophisticated AI system that has been programmed so far. Nobody really has come close to Naughty Dog other than Ubisoft Montreal who are another enormous team and I think it's a bit much to expect to expect that from From considering their size budget and how much more work they would need to put in compared to a game like Last of Us.

    The characters seeming to float above the ground is a problem with a lot of games and honestly the Last of Us was the only game I played where this wasn't a problem for me.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    I used Last of Us and naughty dog as an example of how to do it right, but they aren't the only ones. The Batman games also have very fluid animation on their character models. There are plenty of studios who get it right.

    Journey looked great in motion and it was made by a small team. Conversely, Bethesda have oodles of money and a massive team and they are horrible animators too as anybody who plays Fallout or Elder scrolls will attest to. You are using size and money as the deciding factor here and its simply not. It's talent.

    You ask what I expect from the game. I don't expect anything. I'm not a needy spouse or child who expects things. I'm a consumer. And as such, I'm going to compare whats out there in the cold light of day. Their animation is poor. You can supply reasons for this and that's fine but it doesn't change that fact.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,847 CMod ✭✭✭✭Retr0gamer


    Well there's also another aspect you aren't taking into account, animation blending just isn't possible in all types of games. Something that relies on animation cancelling and/or rapid movement, something that going by the Souls games and the trailers for this is what the whole game design is based on. Something like Bayonetta/DMC would be another example. Animation blending requires a delay between action giving the game a completely different weighty feel which is something that would ruin the Souls games movement mechanics.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    That's patently untrue. The movement in Batman feels sharp and responsive and it has plenty of blending.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,847 CMod ✭✭✭✭Retr0gamer


    Kirby wrote: »
    That's patently untrue. The movement in Batman feels sharp and responsive and it has plenty of blending.

    It's also a game that doesn't rely on animation cancelling or rapid movements. The animation can also get pretty janky as well with the animation engine 'cheating' by moving objects in a ridiculous manner so that stuff like walls and other objects don't interfer, something that would cause uproar with a game with an actual technical combat system like the Souls games or Bayonetta. Batman just auto locks to an enemy while the games I mention require actual movement and positioning and are very different things to a game using an 'Arkham' type combat system.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    Retr0gamer wrote: »
    The animation can also get pretty janky as well with the animation engine 'cheating' by moving objects in a ridiculous manner so that stuff like walls and other objects don't interfer, something that would cause uproar with a game with an actual technical combat system like the Souls games or Bayonetta

    Um....Dark souls. Backstabbing. Describes exactly what you just said. How can you be so oblivious to this?

    Every game does this. When Batman does it, they don't just "snap" to position. They have blending frames.


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji




  • Moderators, Computer Games Moderators Posts: 10,409 Mod ✭✭✭✭F1ngers




  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Apparently there is a password system to join co-op. Eg. You type a password, and you can only find people using the same password


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    Hmm. I'm not sure how I feel about that.

    Some of the best co op experiences I've had in the Souls series came with random people joining my game or me joining theirs. Only two people on my friends list were hardcore souls fans and if they werent on I had to make do with randomers........so I think a lot of people will miss out on co op experiences if this is the only way to play online.


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,397 Admin ✭✭✭✭✭Mickeroo


    Maybe it's an optional thing like the ring in DS2?


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  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Yeah I would assume so, similar to the ring.


  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭Big Knox


    Kirby wrote: »
    Hmm. I'm not sure how I feel about that.

    Some of the best co op experiences I've had in the Souls series came with random people joining my game or me joining theirs. Only two people on my friends list were hardcore souls fans and if they werent on I had to make do with randomers........so I think a lot of people will miss out on co op experiences if this is the only way to play online.

    This is just an optional way to play with friends. Most of the online will still be done the way the souls series were with randoms.


  • Registered Users Posts: 3,311 ✭✭✭weiland79


    It's like the calm before the storm in this thread. Every couple of days someone posts a tid bit and then nothing for a few more days, it's maddening......

    Not long now 😀


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,767 Mod ✭✭✭✭Sephiroth_dude


    Gonna have to cancel my pre order and get this down the line as I want FF TYPE 0 more and its out the week before >_<


  • Registered Users Posts: 7,160 ✭✭✭tok9


    I just noticed my Amazon order said the release was the 27th March.

    So I cancelled it and pre ordered off the US PSN instead. Come on March 24th :pac:


  • Registered Users Posts: 63 ✭✭Capslock


    This next bit is from the New interactive trailer. Finally might be able to Co Op with friends :D

    Password

    Multi player matchmaking for cooperative play is automatic and random. However by setting a password for your session, other players can enter the same password and be joined to your game. Passwords can be up to 8 letters long.
    *Passwords are only used for cooperative play, not Versus PvP sessions.


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  • Closed Accounts Posts: 20,919 ✭✭✭✭Gummy Panda


    Is out 25th or 27th?

    I'm seeing 25th for EU but 27th for UK. Which one are we getting lumped into?


  • Registered Users, Registered Users 2 Posts: 3,783 ✭✭✭heebusjeebus


    Is out 25th or 27th?

    I'm seeing 25th for EU but 27th for UK. Which one are we getting lumped into?

    We'll get it on the Friday, like the UK :(


  • Registered Users, Registered Users 2 Posts: 2,861 ✭✭✭FlyingIrishMan


    Anywhere doing deals on PS4? This is the game that's going to make me break and buy one.


  • Registered Users Posts: 63 ✭✭Capslock


    Anywhere doing deals on PS4? This is the game that's going to make me break and buy one.

    From checking around for one myself for ages, Argos always seemed to be the best value. They might even do a Bloodborne deal if you were prepared to (die :D) wait! But that's just a guess.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    So where everyone is getting this? I see gamestop is selling it for 75eu, but they got that 2 game trade in deal. I could trade in Halo collection and Cod AW for it.
    Amazon doing it for 49£. With taxes and stuff added there is not a big difference...


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