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So Where Will You Be? [survivor Map]

12357

Comments

  • Registered Users, Registered Users 2 Posts: 1,558 ✭✭✭SmileyPaul


    phill106 wrote: »
    Possibly, if the english army retreated from the uk to assist (and remained uninfected).
    Considering the z's could conceivably wash up "alive" on any beach, every inch of the islands coast would need to be guarded.
    or a lot of wall :P


  • Registered Users, Registered Users 2 Posts: 6,821 ✭✭✭phill106


    SmileyPaul wrote: »
    or a lot of wall :P

    grand job for the out of work builders!


  • Registered Users, Registered Users 2 Posts: 1,558 ✭✭✭SmileyPaul


    phill106 wrote: »
    grand job for the out of work builders!
    if the chinese people could build a wall hundreds (thousands?) of miles long and... well I think it's fairly high as well! I think we can make one too :P


  • Registered Users Posts: 783 ✭✭✭Kromdar


    SmileyPaul wrote: »
    if the chinese people could build a wall hundreds (thousands?) of miles long and... well I think it's fairly high as well! I think we can make one too :P

    one chinese emperor demands a wall built. it gets built.

    one irish councillor wants a wall built, its plannign permission, meetings with thre residents, quotations, plans, revised quotations, revised planning permission, quantity surveyors, architects, local council's architects, engineers, contractors... and so on.

    the chinese had it easy.


  • Closed Accounts Posts: 1,025 ✭✭✭Shane-KornSpace


    I think Nutgrove Enterprise park should be added. The area is fenced off and the small shops in there are sealed off by heavy metal doors.
    If you go out to the back of one of the shops you could slip in to the shopping centre for supplies ie. Food, Water, candles and items for makeshift weapons. there's also a place in there where you could supply yourself with tools to fix any cars you may have.

    Also there's huge phone tower there (with a ladder) which could be a great vantage point for anybody armed or if you just want to scope out the area.

    e5wb1xknGGCWjhfVRNDw5G7rdbq9r3PZOA6UXKn5WLNtPXBpZSZlPTQwMHgzMDA=.jpg


  • Registered Users Posts: 541 ✭✭✭TheBegotten


    Spike Island. Small enough to be easily defendible, large enough to support a community of twenty or so through farming. the ex-fort/prison would provide more than adequate protection (possibly left over cannons?), close enough to the city to make forays and (most importantly) it's surrounded by two other army forts and sheer cliffs on one side. Disadvantages: No guns, possibly in bad condition.


  • Closed Accounts Posts: 1 hahaha21


    in the curragh i dont think they shoot on site. the military police arrest u if tresspassing but they would have bigger things on there mind aka z-day. BTW i live near there


  • Registered Users Posts: 12 Fazza


    Location for me is easy a rather small Island not far from me. The problem I would have would be how many people, direct family is a must. Including my step-father and grandparents that's 7 people. We could take my grandads boat out and anchor it from shore, wouldn't use it much due to lack of fuel and the like maybe just early stages for trips for supplies. We'd also go around and get all the lobster pots dotted around and place them closer to the island so we could row out to them (would use them more for crabs, **** loads of them) as well as setting nets for fish. If we could get seeds we could have a farm, not particullaly fertile land + sea air but sure it'd have to do. Would hopefully be able to get some seeds probably mostly potatoes for carbs. Also tomatoes for vitamin c would be important. And others of course not sure which would be most suitable(must do some research)

    Pros of location
    Lots of food in the sea.
    Near mainland so can scavenge if needed(but we would have a lot of warning due to being so rural.)
    Old buildings on island could be used(would need repairs but we have the tools and know-how)
    Near enough populated islands so could trade with them if the infection didn't spread there. They'd probably avoid infection but it would only take one infected to flee there, become a zed and doom the island so why take that chance?

    Cons
    Crappy land

    Additional candidates
    Grandads siblings and their children
    Pros
    Most have experience with fishing and/or building.
    They would have lots of tools and materials lying around.
    Plenty of guns and experience with them.

    Cons
    Adds at least 20-25 people to the numbers that's quite a bit, maybe too much. There are other islands close by though so could inhabit these as well.
    Opens flood gates for others where does it stop?

    Step-Fathers Family
    Pros
    Stepfathers mother has hens and a rooster so plenty of eggs to go around.
    His brother has sheep so that would be an option for access to clothing and food if we had enough land.
    A few of his nieces are around my age and are lookers and "repopulating" with them wouldn't result in derpy children(likely side Con: If my cousins were there as well they'd probably score them, resulting in me being 2416506-1305415965-ForeverAlone.jpg

    Cons
    Once again numbers maybe 20 more again, a good few are kids.
    None of his brothers' wives' families would be allowed, try explaining that to them.


  • Closed Accounts Posts: 38 fatal1ty


    If anybody's looking for me, I'll be in Southill :P


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  • Registered Users Posts: 126 ✭✭deblacker


    I'll take the boat to Lambay lol, beat that.There's a castle with swords n stuff and lots of food.


  • Registered Users, Registered Users 2 Posts: 833 ✭✭✭southcentralts


    what do you think about taking over a cargo port - lots of containers to block yourself off, security already in place, lots of fuel, tons of supplies in the containers.

    Build a jenga house out of containers.


  • Registered Users, Registered Users 2 Posts: 5,641 ✭✭✭Teyla Emmagan


    No one seems to have gone with mine yet (without bothering to read the whole thread :-), but it's not on the map).

    The Central Mental Hospital in Dundrum.

    Pros:
    20 foot walls
    Built to keep people in (which works in reverse)
    Own generator
    Medical supplies
    Cooking facilities/food supplies/refrigeration units
    Surveillance all over the place
    Already has 100 comfy beds
    Large gardens (for growing own food)
    Plenty of parking for the chopper
    It's a pretty old facility so with a bit of luck it would also have a well

    Cons
    You basically fortify yourself in there, it's a last stand. The Luas will hardly be running, so there's no way out.
    No ammunition/artillery I guess (but am not sure as they have all the properly criminally insane in there, so the guards might be armed (??))
    What to do with the patients?

    My survelliance has only been carried out on one side though, if that wall you see in Windy Arbour doesn't actually go the whole way round there could be issues.

    I should really find this out before the apocolypse.


  • Registered Users Posts: 3,956 ✭✭✭Doc Ruby


    Bailey point in Salthill would be a good spot:

    abeafefb1775bcdec36d9c59ed8951227e5a1e2310ff6dffe63f4683964bf466.jpg
    i5XxGL-idhTeDBl-wlZQNmNzt7-oiigoUxl6K2DnNONtPWRhZnQmZT00MDB4MzAw.jpg
    2e5c93fc5fcb277c88837e18ff8cc0455a16e886e054d0ce8130442937c6c4f2.jpg

    The ground floor is mostly boarded up already, plenty of exits, roof space for growing if you're left there long term, its mostly empty, close to the sea if you have to make a last desperate break for it or just wanted to catch fish to eat, plenty of interior space that could be converted to other purposes like warehousing goods, and balconies.

    Long term you could house probably a thousand people in there in relative comfort.


  • Registered Users, Registered Users 2 Posts: 6,419 ✭✭✭allanb49


    allanb49 wrote: »
    Added my place in, Central Mental Hospital, nice big walls, secure inner electrified fence, and at max only 80s patients if ever full but most seem to be there on days for rehab while at secure locations at night,
    No one seems to have gone with mine yet (without bothering to read the whole thread :-), but it's not on the map).

    The Central Mental Hospital in Dundrum.

    Pros:
    20 foot walls
    Built to keep people in (which works in reverse)
    Own generator
    Medical supplies
    Cooking facilities/food supplies/refrigeration units
    Surveillance all over the place
    Already has 100 comfy beds
    Large gardens (for growing own food)
    Plenty of parking for the chopper
    It's a pretty old facility so with a bit of luck it would also have a well

    Cons
    You basically fortify yourself in there, it's a last stand. The Luas will hardly be running, so there's no way out.
    No ammunition/artillery I guess (but am not sure as they have all the properly criminally insane in there, so the guards might be armed (??))
    What to do with the patients?

    My survelliance has only been carried out on one side though, if that wall you see in Windy Arbour doesn't actually go the whole way round there could be issues.

    I should really find this out before the apocolypse.

    3 years ahead of you mate :D

    and the wall goes all the way round too

    Only weak point might be the river entrance near the far wall, behind mulvey park


  • Closed Accounts Posts: 14 pjcollins


    Well all you really need is at least 2 or 3 years worth of food and materials. Then an underground safehouse or if you don't have one, go with the 'ol giant house in the country, never fails!


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  • Registered Users Posts: 43 CabbageThing


    I dont think theres any point in making plans - because if the Zombie apocalypse happens most of us will be Zombies, except me of course.


  • Posts: 0 ✭✭✭ Liana Hallowed Easel


    I'm in the middle of my exams right now so I'm already a zombie.
    har har...


  • Registered Users, Registered Users 2 Posts: 1,704 ✭✭✭Doylers


    I'm in the middle of my exams right now so I'm already a zombie.
    har har...

    So.. it has begun.


  • Registered Users Posts: 43 CabbageThing


    Doylers wrote: »
    So.. it has begun.

    Quick! somebody take out Liana Hallowed Easel before they infect anyone
    Double tap to head should do it


  • Registered Users Posts: 40 Shiny Cactus


    Easter Island if it had more trees, in Ireland for a large group and I mean large a few thousand achill Islands only a bridge connecting it and plenty of land for crops, animals, shelters etc. But that be more later on where the threat and chaos is on the decrease, early on would say the island in lough derg forget the name anyway, safe easy access to the sea mainland and resources able to travel up and down the country for supplies and near me and my zombie survival kit.
    Which I think should be packed NOW!!! as it can be used for nuclear,alien,army,other invasions of sorts


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  • Registered Users, Registered Users 2 Posts: 14,506 ✭✭✭✭retalivity


    Easter Island if it had more trees, in Ireland for a large group and I mean large a few thousand achill Islands only a bridge connecting it and plenty of land for crops, animals, shelters etc. But that be more later on where the threat and chaos is on the decrease, early on would say the island in lough derg forget the name anyway, safe easy access to the sea mainland and resources able to travel up and down the country for supplies and near me and my zombie survival kit.
    Which I think should be packed NOW!!! as it can be used for nuclear,alien,army,other invasions of sorts

    Arent there a number of locks to be negotiated & ardnacrusha to get around? taking a chance there if youre making a run for the sea.
    If i was home, id prob be in donegal when the apocalypse hit, so id head to aranmore, owey, rutland or gola island - relatively close to the mainland for runs/keep watch etc. relatveily deep channels between them and the mainland too. Plenty of houses already built on them for shelter. Some arable land, and surrounded by the atlantic and no need to worry about eu fishing quotas!

    If i couldnt get a boat, id head to lenveagh. Relatively remote castle and estate. Could be reinforced & made safe with no immediate danger (No real nearby population). Possibility of medieval weapons lying around - its been years since i was in the castle


  • Registered Users Posts: 40 Shiny Cactus


    retalivity wrote: »
    Arent there a number of locks to be negotiated & ardnacrusha to get around? taking a chance there if youre making a run for the sea.

    True didn't think about that but still supplies would run dry in small towns quickly due to everyone going to the countryside where the supplies in the cities/large towns (limerick, athlone etc) are abandon because of the number of zombies. Risky yes but in a world of zombies what isn't risky, also maybe use a small fleet of light weight boats to carry and drop into the next lock.


  • Registered Users, Registered Users 2 Posts: 833 ✭✭✭southcentralts


    about time to get the **** out of north america - it has begun.


  • Registered Users Posts: 650 ✭✭✭csallmighty


    I will be in my boat sailing along the beautiful Donegal coast :cool:


  • Closed Accounts Posts: 10,271 ✭✭✭✭johngalway


    While I understand the attraction of an island, unless the people are reasonably self sufficient I'm unconvinced. They would need to be able to feed themselves, have access to a secure supply of fresh water, and proper shelter as a minimum. I'd also think that shelter would need to be defensible, not from zombies, but from other people who may have bigger ideas/be better armed/resentful of the islanders position. After all, how many here have said they were going to islands which are already inhabited? Perhaps the natives may not be friendly after all.

    How do you plan to keep warm or cook? There are not many/any (in some cases) trees on Irish islands, nor would there be much/any turf available to cut.

    Another problem of island living is transport. Can you properly maintain, navigate, operate and repair your vessels? Do you have spares? I'm not sure engines are a good idea, eventually spares and fuel will run out. The next transport problem is that for raiding the mainland. You tie up your boat but then you need to assign some people to guard it. Then you need to get to your destination, how? You can't really transport anything larger than a motorbike in practical terms on most boats. I wouldn't bet the farm on hiding vehicles on the mainland either. There are going to be other survivors who will also be scavenging for the same things.

    I've two ideas, one ironically based on settlements I saw on islands, and one from the modern era.

    A "Promontory fort" is the first. The best example of which that I have personally seen was on Inishbofin, though it was just a ruin the idea is sound. A defensive position into which a group of co-operating people can retreat. Located in a good position this would allow supplies, animals and vehicles to be stockpiled/stored safely in times of danger. It would also be an incredible difficult position to assault.

    The second idea comes from the more modern era, but follows much the same idea. Choose a large enough building which has a flat roof and to which access to the first floor is limited. Destroy the stairs/other access to above. If the structure is strong enough an amount of food could be raised/grown on the roof, which would also be of use as a look out/defence position. The floor or floors above ground level can be used as living quarters and storage.

    It think it's important to pick a place where as well as practical issues, mental well being can be looked after. Being constantly on the move is one thing, but it's important to be able to get a good nights sleep, or just plain relax from time to time.

    Both of the above can be used as a somewhat safe "base", from which to explore/raid the surrounding countryside, farm the surrounding land, and retreat into if threatened.

    Right or wrong that's my 2c on it anyway.


  • Closed Accounts Posts: 10,271 ✭✭✭✭johngalway


    Has anyone thought of monasteries, convents and the like? They're sometimes walled and gated.


  • Registered Users Posts: 1,009 ✭✭✭vangoz


    I had to pick somewhere very close, I don't think its realistic to travel far in the prime hours of infection - MACE, Tallaght http://goo.gl/maps/Z64m

    Building description and security
    Its possibly the most secure MACE you could imagine. The entrance to the small carpark is enclosed by a 10ft steal railing, the shop has no windows or weak points of entry other than the front door. The front door is made of solid steel with a sliding hatch to look through, after you pass this door you enter a small holding area where you are presented with another steel door, this door is comprised of horizontal steel bars. I'm pretty sure there is an exit out the back, judging by the front door(s) this would be just as secure.
    There is a third point of security within the shop, the service area is made with thick glass like you see at a bank. The roof is assessable from inside the shop which provides great vantage points of the souranding area.

    Resources
    As is is a MACE, you can expect a variety of food stuffs. The shop is also a hardware store (yep a little strange) so you have access to essential tools and weapons. There is also a hairdressers attached at the rear of the shop, making the more fashion aware survivors a lot safer. The shop is part of an industrial estate which can also be looted. As this is located at the far end of Tallaght, the Dublin mountains are no more than a 10 minute cycle away, so making plans for a more remote, long term camp much easier.

    Conclusion
    The place was built to withstand the existing Zombies roaming around the Tallaght, making it a great medium term solution before better shelter is found.

    Pros
    • Very secure
    • Extremely close, about 100 metres from my house
    • Lots of loot, both in the base and nearby
    • Fashion friendly
    • Far away enough from the city, 10 minutes from dublin mountains

    Cons
    • May prove difficult gaining entry without planning
    • Danger of other looters
    • Suburban area = many potential Zombies


  • Registered Users, Registered Users 2 Posts: 170 ✭✭QuantumP


    Living in the Dublin West area I plan to make my way to Baldonnel Air Corps HQ.

    Lots of guns, aircraft, food and fences. Maybe a bit too urban but at least it will be down to the soldiers to keep the zombies out while I put my feet up on the first flight out of there to a safe zone.

    Could go horribly wrong if they've been compromised by the time I get there, zombie soldiers, not fun - but that's a chance I'm willing to take.


  • Registered Users, Registered Users 2 Posts: 2,966 ✭✭✭laoch na mona


    Im new here but the straight away a few locations come to mind could someone please tell me how to add them to the maps

    checking the map there seems to be no markers in my area

    i figured it out

    dundrum sawmill-supplies

    annacarty ric barracks-potential fortification

    ballysheeda castle-potential fortification

    builders supply store-supplies

    Dún Eochaille-potential fortification

    mauherslieve bog-supplies


  • Registered Users Posts: 783 ✭✭✭Kromdar


    hi fellow survivors, been a while since i checked in on this. anyway find the link on the first page, and in teh top left there should be a "collaborate" button. log in with a google account and then you can follow the instructions on how to add placemarkers etc. good to see the thread and map are still alive!

    happy barricading!


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  • Registered Users Posts: 30 Savage924


    The hellfire club is my first destination. Close enough to travel to the city but far enough away to be safe. Well situated aswell pretty much on top of a giant hill.


  • Registered Users Posts: 30 Savage924


    johngalway wrote: »
    Has anyone thought of monasteries, convents and the like? They're sometimes walled and gated.


    As far as I remember , The Priory in Tallaght village is pretty well defended , and I'm pretty sure there's underground tunnels in the priory that go as far as mealruains church (IRA used them to smuggle guns and **** back in the day) so that could be used for evacuation.:pac:


  • Registered Users Posts: 644 ✭✭✭opti76


    spent 20 minutes trying to get out of a multi story car park yesterday (faulty shutter in a door that wouldnt open) it struck me... 1 entrance/exit for vehicles.. i entry/exit for footfall. multiple levels for cars. food shelter.. open roof for crops,water collection.. visual confirmation look outs.. radio transmission etc...

    easily barricaded... and in the event of breach levels could be closed off and taken back at a later date.


  • Registered Users, Registered Users 2 Posts: 363 ✭✭bernardamaac.


    Spike island has a few jail cells some builings and right across the way is the navy.


  • Registered Users, Registered Users 2 Posts: 7,036 ✭✭✭circadian


    If anyone is from Derry, the dole office is prime. Security walls and fences, blast gates etc. Attached to the Strand Road police station where standard issue MP5's etc are available. Not to mention armoured land rovers for supply runs.
    Canteen in the dole building. Good elevation for watches. Whole compound has kept the RA out for long enough, it'll keep zombies out.


  • Registered Users Posts: 34 scotzgeeza


    Like walking dead best place would be a prison or something. and plus since mount joy is a castle i say release the prisoners as bait then take over.


  • Registered Users, Registered Users 2 Posts: 6,419 ✭✭✭allanb49


    Just thinking Glendalough round tower might be a good bet


  • Registered Users, Registered Users 2 Posts: 55 ✭✭Blackdragon72


    Why is everyone so fixated on fortifying themselves into a place? Zombies will wait and wait and then wait some more. All the time they are waiting more will arrive because they will hear you crying inside. How long will your supplies last? Will they outlast every zombie thats knocking on your door or will you have to eventually leave and battle an unknown, probably huge number of the brain suckers or just stay put and die.
    DONT fortify. Stay light and mobile, you WILL survive.


  • Registered Users, Registered Users 2 Posts: 10,751 ✭✭✭✭degrassinoel


    Why is everyone so fixated on fortifying themselves into a place? Zombies will wait and wait and then wait some more. All the time they are waiting more will arrive because they will hear you crying inside. How long will your supplies last? Will they outlast every zombie thats knocking on your door or will you have to eventually leave and battle an unknown, probably huge number of the brain suckers or just stay put and die.
    DONT fortify. Stay light and mobile, you WILL survive.

    Yeah, but where?


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  • Registered Users, Registered Users 2 Posts: 55 ✭✭Blackdragon72


    Everywhere!


  • Registered Users, Registered Users 2 Posts: 10,751 ✭✭✭✭degrassinoel


    if you don't have a base of operations you will ultimately starve or feed the Z :)


  • Registered Users, Registered Users 2 Posts: 55 ✭✭Blackdragon72


    Yes, you need a base of operations, agreed. But, if you turn that base into a fortress then bear in mind that you are stuck in there until the zombies get bored, which they wont and if you dont have enough supplies then what?
    You will be better off making that BofO strong enough to withhold an immediate attack of which you will be suitably able to defend until you can organize an evac to a pre arranged RV where upon you can then figure out your next move which you should have planned out already anyway.
    If you have the knowledge and the ability to survive away from home then things will be fine, you will not starve.
    Come the apocalypse i will not only survive, i will flourish.


  • Registered Users, Registered Users 2 Posts: 10,751 ✭✭✭✭degrassinoel


    where?

    I think you're missing the point of this thread dude :D


  • Registered Users, Registered Users 2 Posts: 55 ✭✭Blackdragon72


    Okay, i have to confess i have not read all the pages so i will head off now and read the lot.
    Sorry for jumping the gun.


  • Registered Users Posts: 680 ✭✭✭AllthingsCP


    Great tread, But i will sway for a moment if you don't mind,
    One i would stay away from the city's large towns Ireland has plenty of small Islands with good farming grounds. Plenty of rural Military Installments, forts, Castles, low populations for the land mass plenty of low populated areas. I would operate off land maybe the Shannon area venturing when i need resource that i can not achieve in my local area.

    I would try and secure as many people as i could but would operated under a junta system.

    Zombies would be a huge problem but what about other people that have their own groups that would surely try and stand on your patch survival of the fittest.


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  • Closed Accounts Posts: 678 ✭✭✭silentrust


    if you don't have a base of operations you will ultimately starve or feed the Z :)

    I have just finished reading Cody Lundun's "What to do when all hell breaks loose". He's a Survival expert who built his own home with his bare hands, eats rat-kebabs, filters his own urine for fertiliser... you get the idea.

    He said he was training a doomsday cult who believed that an apocalypse was coming and one of them had an impressive looking Humvee with huge (empty) petrol tank strapped to the top of it.

    The driver of course didn't have any answers when asked where he would be going or how he would fuel his vehicle in the long run. He hadn't thought beyond the rush he'd get from barelling over a post-apocalyptic landscape using up an ever dwindling supply of ammo as he took potshots at nearby Z-heads.

    Aha you say but what if he uses it to drive to his cabin in the woods? In the first instance I would ask what you could do with your cabin in the woods that you can't do in your own home? Even someone in a tiny apartment can use vertical/rooftop gardening to grow large quantities of vegetables, collect rainwater and store other supplies.

    Also, assuming you survived the trip, how could you be sure that your cabin in the woods won't be overrun already by either Zack or other survivors.

    By all means have a fortress in a safe place but my suggestion would be to live there 24-7.


  • Closed Accounts Posts: 6,576 ✭✭✭Paddy Cow


    Easter Island if it had more trees, in Ireland for a large group and I mean large a few thousand achill Islands only a bridge connecting it and plenty of land for crops, animals, shelters etc. But that be more later on where the threat and chaos is on the decrease, early on would say the island in lough derg forget the name anyway, safe easy access to the sea mainland and resources able to travel up and down the country for supplies and near me and my zombie survival kit.
    Which I think should be packed NOW!!! as it can be used for nuclear,alien,army,other invasions of sorts
    Achill Island wouldn't be great becuase when the tide goes out you can walk across the sea floor.


  • Closed Accounts Posts: 6,576 ✭✭✭Paddy Cow


    Yes, you need a base of operations, agreed. But, if you turn that base into a fortress then bear in mind that you are stuck in there until the zombies get bored, which they wont and if you dont have enough supplies then what?
    You will be better off making that BofO strong enough to withhold an immediate attack of which you will be suitably able to defend until you can organize an evac to a pre arranged RV where upon you can then figure out your next move which you should have planned out already anyway.
    If you have the knowledge and the ability to survive away from home then things will be fine, you will not starve.
    Come the apocalypse i will not only survive, i will flourish.
    Have two base of operations. Dig an underground tunnel from one to the other. When a load of zombies have gathered outside one residence, enter the secret passage and go to the safety of the second house. When the zombies find you again, retreat to the first house. As long as you don't do something really stupid, like let a zombie find it's way into the secret passage, you could repeat this process for a long time.


  • Closed Accounts Posts: 678 ✭✭✭silentrust


    Paddy Cow wrote: »
    Have two base of operations. Dig an underground tunnel from one to the other. When a load of zombies have gathered outside one residence, enter the secret passage and go to the safety of the second house. When the zombies find you again, retreat to the first house. As long as you don't do something really stupid, like let a zombie find it's way into the secret passage, you could repeat this process for a long time.

    Pray in the meantime they don't overrun both houses? :-D - No, always good to have a backup, I just get leery about people who stare into the middle distance announcing they're going to their cabin in the woods as the likelihood is that it'll be overrun long before you can get to it - unless of course you have digged said tunnel and can get there quickly! By all means have a country fortress but why not live there 24/7?


  • Closed Accounts Posts: 6,576 ✭✭✭Paddy Cow


    silentrust wrote: »
    Pray in the meantime they don't overrun both houses? :-D - No, always good to have a backup, I just get leery about people who stare into the middle distance announcing they're going to their cabin in the woods as the likelihood is that it'll be overrun long before you can get to it - unless of course you have digged said tunnel and can get there quickly! By all means have a country fortress but why not live there 24/7?
    If the zombies are like the ones in The Walking Dead then you wouldn't be able to stay in the same place because they would smell you, wait outside the residence and attract more zombies. No matter how secure the place, eventually the weight of all the zombies would crush the walls and you would be zombie food.

    Realistically, how long would it take four men to dig an underground tunnel at least a half a mine long (this is the sort of question they should have in maths books. Kids would actually try to solve it then :D).


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