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Killer Instinct Discussion Thread

1356718

Comments

  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    I actually agree with Ben's sentiment. I'm not really interested in opinions based off of gameplay footage (which doesn't let you know if it's fun) or opinions based on second-hand accounts of other players.

    As soon as somebody here puts their hands on the game, by all means, tell us what you think.

    But until then this is reminding me of Injustice, where everyone had nothing but bad things to say about every aspect of the gameplay and aesthetics.

    Then as soon as the game came out, the bitching stopped so fast it was like it never happened.

    Ah here I complain constantly about the aesthetics in IJ :)

    And yes, it's idle speciulation. What happens if it's a case like AE where the speculation was correct?


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    And yes, it's idle speciulation. What happens if it's a case like AE where the speculation was correct?

    Then no impact was made on the eventual game balance either way.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Then no impact was made on the eventual game balance either way.

    It did, we got 2012 that was made specifically to deal with the problems in AE (that people had been complaining about since a long time before release).


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Then as soon as the game came out, the bitching stopped so fast it was like it never happened.
    Everyone else was just quitters. I never let the side down.


  • Registered Users Posts: 955 ✭✭✭GorySnake


    It did, we got 2012 that was made specifically to deal with the problems in AE (that people had been complaining about since a long time before release).

    But in that case AE was out for about 6 months on arcades before it came to consoles, those complaints were still from people actually playing the game rather than looking at a gameplay trailer.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    GorySnake wrote: »
    But in that case AE was out for about 6 months on arcades before it came to consoles, those complaints were still from people actually playing the game rather than looking at a gameplay trailer.

    In the case of Honda, Guile and Boxer players it was actually from the change list, not from the arcade.

    Regardless this is a weak argument from me I know, but opinions are like assholes, you can't say Ramza is wrong because he's worried on the basis of what sounds like mental move attributes- as we rightly were with AE.


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    I actually agree with Ben's sentiment. I'm not really interested in opinions based off of gameplay footage (which doesn't let you know if it's fun) or opinions based on second-hand accounts of other players.

    As soon as somebody here puts their hands on the game, by all means, tell us what you think.

    I disagree with your point of view. I mean, as far as mechanics go, I can only speculate, and my opinion is just that, it's an opinion. The mechanics themselves seem a little odd. The shadow breaker system needs to be looked at. Something as simple as making shadow breakers cost instinct meter would put a really clever and balanced spin on the metagame. Just something simple like this, aswell as other changes following the same suit, need to be implemented.

    Jago regains health too quick in instinct, etc. There's things I can point out that I can see in videos, that are wrong with this game. And it's simple to see this imo, I'm just waiting for the first balance patch or something, it will say "Jago's health regain in instinct mode has been nerfed", I'd bet my life on it :pac:

    But, I have seen the gameplay footage of this game, of the broken character designs, it's not like I or anyone else is imagining it, it's real. If it was the case that the character wasn't revealed on a video medium and I had no visual confirmation or visual representation of the character I'd be writing a very different post right now. This game is looking like a combo breaker fest. Combo breakers are so simple to do, shadow breakers make no sense, the risk/reward is topsy turvy in this game right now. And that's not even mentioning the character design. No one wants their combos broken. And I can see what they went for with the counter breaker system, but again, the risk reward of this mechanic is again not in tune with what it probably should be. I can see the same thing happening with this game as what happened with the other KIs, people will find unbreakable combos or someway to work around the breaker system. Then the game becomes ruined. I hope that doesn't happen, because the counter breaker system seems clever, but at the end of the day, a 100% unbreakable combo is much better than a high risk counter breaker

    But then again, I can't fully speak about the mechanics, I haven't experienced them and the game is only in early development, so take what I say with a grain of salt (not that anyone doesn't :pac:). But I've always been a massive fan of KI. The characters are amazing, the music, everything. It just shocks me to see it go down this path but this seems to be what KI always has been, just a bit of fun with no competitive appeal. But it's 2013 this time around, there's no excuse for having ridiculously broken stuff in these games anymore

    I know my opinions are very bluntly expressed, but I don't feel like there's anyway to sugarcoat this. Ironically, I'm not going to be buying this game, because I plan on owning a PS4, so you may argue my opinion is pointless and/or invalid. But as a FG fan and a KI fan, I think my opinions aren't harsh and are quite fair.


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    ...
    ...
    ...
    ...
    ... I miss the mohawk.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    deathrider wrote: »
    ...
    ...
    ...
    ...
    ... I miss the mohawk.

    It'd be awesome if he got a glowing mohawk when he activated trait!


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    I'm aware I came out quite blunt but I really wasn't trying to be sarcastic when I said "no offence" to Ramza.

    Also before I continue I also want to state that I'm not just accepting everything DH is showing us and thinking "oh geez, thats awesome, best game of 2013" etc.

    i understand how outrageous the Glacius full screen unblockable sounds and the fact that he has a super armour "Instinct Mode". also with the recent Thunder announcement with his classic Mohawk DP (though he doesn't really have one any more but you know what i mean) move being projectile invincible and his Instinct Mode, as you put it Doom, was definitely eye-brow raising. but the way i see it, you can't compare this game with others like SF, Marvel, Tekken, MK or IGAU because it is a different game entirely.

    if this game was USF4 and Sim had a full screen unblockable and T-Hawk had that special dash then yeah, i would be totally on board with the criticisms because we all know the SF4 engine inside out. but just because these new ideas may be extremely broken in SF, it doesn't mean it will be the same for this upcoming title that none of us have played yet.

    as a fan of the classic KI, im very curious on how this title will turn out. so far from reading from those who played it at Evo/Super Arcade, they've said it was a blast. and also watching the matches of devs vs Max (people who have put hours/days/weeks into the game and not just 20mins), things didn't look as crazy as it does on paper. to me it looks like a very aggressive SF at the moment.

    also, im totally open to the possibility that some things may be broken. in the case of breakers being to easy to pull off, its already been stated that its been looked into. i can imagine they may make the timing tighter so you can't just mash on the breaker buttons. this is the reason why they are taking the game to events and such just to hear the suggestions of others. but even if the game is released, and there are things that are discovered that are totally broken, i never said there wouldn't be any but i would think its unfortunate.

    anyway, i'm just waiting on Gamescon to see Chief Thunder in action and not make my final verdict on the character based on a 5min interview with some gameplay shown in between.
    deathrider wrote: »
    ...
    ...
    ...
    ...
    ... I miss the mohawk.

    thats the first thing i thought when i saw the concept art/demo :/


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  • Registered Users Posts: 3,006 ✭✭✭Ramza


    I think what they're doing is fantastic, KI was a fantastic game outside of how imbalanced the originals were, I think it had so much stuff going for it design wise, a lot of people have memories of playing KI at their mates house or in an arcade, it's a memorable title and its fantastic to see it get a new generation rendition. This will reel in a lot of old school players the same way SFIV did back in '09, and that's what it's all about. I think the system mechanics are quite good, lockout is good like I said before, I just think it should last a bit longer, you should be punished a bit more for guessing wrong on a breaker.

    I agree and I disagree (if that makes sense?) about your point that you can't compare this game to others because we haven't played it. Yes, it is a new game with an engine we haven't had hands on with yet, so I can't criticize it at all apart from mere speculation, and also the game is in its early stages, but you have to remember this is a 2D Fighting Game, just like SF. The same general balance principles carry over and still apply here, i.e, is this move too good for its meter cost? Should character X really have this move? Is Y too strong? And so on. I think it's fair to call out these ridiculous moves as broken, regardless whether I have played this game or not. This kinda thing is integral to game balance, this is why KI failed in the first place, the characters were whack

    What happened to Thunder's fireball?! I guess they didn't want to give a grappler a projectile (shoutouts to Seth :pac: )


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Ramza wrote: »
    I think what they're doing is fantastic, KI was a fantastic game outside of how imbalanced the originals were, I think it had so much stuff going for it design wise, a lot of people have memories of playing KI at their mates house or in an arcade, it's a memorable title and its fantastic to see it get a new generation rendition. This will reel in a lot of old school players the same way SFIV did back in '09, and that's what it's all about. I think the system mechanics are quite good, lockout is good like I said before, I just think it should last a bit longer, you should be punished a bit more for guessing wrong on a breaker.

    I agree and I disagree (if that makes sense?) about your point that you can't compare this game to others because we haven't played it. Yes, it is a new game with an engine we haven't had hands on with yet, so I can't criticize it at all apart from mere speculation, and also the game is in its early stages, but you have to remember this is a 2D Fighting Game, just like SF. The same general balance principles carry over and still apply here, i.e, is this move too good for its meter cost? Should character X really have this move? Is Y too strong? And so on. I think it's fair to call out these ridiculous moves as broken, regardless whether I have played this game or not. This kinda thing is integral to game balance, this is why KI failed in the first place, the characters were whack

    What happened to Thunder's fireball?! I guess they didn't want to give a grappler a projectile (shoutouts to Seth :pac: )

    Don't get me wrong, i do agree with a lot of what you say but usually when i see a single sentence such as... "does game balance ever enter their heads at all when designing this ****?" it doesn't really come out as constructive criticism to me.

    also the fact i don't know you too well since i'm not a SF player i don't know if you're just messing or if that was a "knee jerk reaction" response of someone who is pretty pissed of how things are developing.

    all in all, i hope there aren't any hard feeling since i didn't intend to create any, and i'm not exactly best with words so i'm aware i can come out the wrong way sometimes such as this.

    finally, when you mention KIG, do you mean KIG666? ive seen his name everywhere on the Youtube comments and the DH forums and he is clearly not happy with this game. do you know him personally?


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    2gen wrote: »

    all in all, i hope there aren't any hard feeling since i didn't intend to create any, and i'm not exactly best with words so i'm aware i can come out the wrong way sometimes such as this.

    finally, when you mention KIG, do you mean KIG666? ive seen his name everywhere on the Youtube comments and the DH forums and he is clearly not happy with this game. do you know him personally?

    No hard feelings at all, why would there be :)
    2gen wrote: »
    Don't get me wrong, i do agree with a lot of what you say but usually when i see a single sentence such as... "does game balance ever enter their heads at all when designing this ****?" it doesn't really come out as constructive criticism to me.

    I have a habit of being very blunt and to the point with things :o

    Yes, KIG666. I don't know him personally (I know some other old KI vets personally, all really cool guys!), but I used to talk to him a lot back in '04 (I know that means nothing as that date doesn't pertain to any particular FG), he was one of the better players and made some amazing combo videos for KI. He was an active member in the KI scene, seems like a nice guy but very opinionated haha! But I do agree, Ki "vet" or not, these guys opinions are just that, opinions, they hold no more weight than anyone elses. I'm all for a new FG, esp if it's a new version of KI, I really just hope they address some of these issues! Hopefully in time the loctests will serve for good feedback resources :)


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Just thought i'd put this comment from FilthieRich here concerning Thunder's Instinct mode since i'm sure all of us (including myself) was wondering if it was a little too much.

    FilthieRich: The dash has been moderated so that your dashes arent your primary move The important part is managing your space when Instinct is activated. Dashing too much can also get you killed if you are dashing~special without any specific reason.

    The variables that come into play are - meter resource, distance from the wall, and how you want to position yourself, your lifebar vs theirs. It's fun to see your opponent really have to analyze their want to attack you once you pop instinct
    .

    also from David Verfaillie (Design Director) through Twitter

    "@DomNecro We've toned it down a bit while balancing for Gamescom- less distance, invuln only 1st half. But its still hella good, fear him."


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen




    Gamescom demo with Ken Lobb.
    Includes: new colours for Wulf, Jago and Thunder, Thunder's stage and a (really) basic breakdown of Thunder himself with Ultra at the end.

    im still waiting for a proper match footage. stuff is slowly being uploaded on Youtube but as you can imagine, the people playing those matches are 1st-timers so the gameplay is scrubby.


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    I like the way Thunder throws the knees into his combos just like he did in the original.


  • Registered Users, Registered Users 2 Posts: 1,919 ✭✭✭1man3letters




  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen



    been reading about this. not too many people are happy about this including myself. i'm not raging like what can be seen on like Eventhubs... just a little disappointed that only 8 characters (6 at launch) is all we're getting for a while. you can only point the finger at MS since its obvious that they are pressuring DH for a release on launch game...

    if i were to get the game however, KI is one of the few FGs that i would be happy to play any one/everyone in the cast since they are all sick and that would keep me going till other characters are released.


  • Registered Users, Registered Users 2 Posts: 2,328 ✭✭✭Nutrient


    2gen wrote: »
    been reading about this. not too many people are happy about this including myself. i'm not raging like what can be seen on like Eventhubs... just a little disappointed that only 8 characters (6 at launch) is all we're getting for a while. you can only point the finger at MS since its obvious that they are pressuring DH for a release on launch game...

    if i were to get the game however, KI is one of the few FGs that i would be happy to play any one/everyone in the cast since they are all sick and that would keep me going till other characters are released.

    I'll take 8 original, unique characters over 30 characters with mutiple reskins

    Riptor better be in there


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  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen



    Some Gamescom footage. it includes a better demonstration of Thunder's combo potential at the end. crazy to see he can combo into his command grab :eek:

    like deathrider mentioned before, its cool to see that Thunder still does the "knees and head-bangs" in his Ultra combo at the end. :)


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    Looks like my presumtions were right about the characters being a fiver a pop... unfortunately.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    You can get the whole shebang including the 2 eventual DLC for 40 though, to be fair.


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    Seems to be $40 for eight lads. It doesn't say there'll only be eight lads though.


  • Registered Users Posts: 136 ✭✭Chris IWS


    You can get the whole shebang including the 2 eventual DLC for 40 though, to be fair.
    deathrider wrote: »
    Seems to be $40 for eight lads. It doesn't say there'll only be eight lads though.

    Not quite.
    “Killer Instinct” for Xbox One will be free to download with one free playable character available. Additional characters will be available for purchase starting at $4.99 / £3.99 / €4.99 each.

    Players can also purchase special discounted character packages:

    Combo Breaker Pack –– Save 50 percent instantly by purchasing the Combo Breaker pack,

    Combo Breaker Pack Includes

    - The first 8 characters (6 at launch, plus 2 characters before their official post-launch release) for $19.99 / £16.99 / €19.99.

    Ultra Edition – The Ultra Edition delivers the best value for “Killer Instinct” fans. Available for $39.99 / £34.99 / €39.99,

    The Ultra Edition includes:

    - The first 8 characters (6 at launch, plus 2 characters before their official post-launch release)
    - Character accessory packs
    - Character costumes
    - The original “Killer Instinct” arcade game

    Doom, I understand you may also be referring to costumes and stuff when you say "the whole shebang". Anyway, €20 for 8 characters, another €20 for some bull****.

    Not planning on picking up an XB1 for the foreseeable future, but I gotta say, for people interested in buying this game, it still seems like a bad move to me. Feels too much like a MVC3 to UMVC3 situation waiting to happen, though at least they're not asking for €50/60 like Capcom did for their "beta".

    Slightly better news regarding this:


    On a slightly different note, this $ = € **** needs to stop.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    Chris IWS wrote: »
    ]

    On a slightly different note, this $ = € **** needs to stop.
    Don't forget the other one, "£ price = € price-5".


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  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    The Combo Breaker Deal sounds like it should come with chips and a coke.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    I've heard complaints about the confusing pricing structure, but it's really not that bad.

    Demo - $0 - Just Jago
    Full Game - $20 - All characters (including two forthcoming DLC)
    Collectors Edition - $40 - All characters and a bunch of extra stuff.

    This has been standard practice for years in retail games. It shouldn't be too much of a shock to see it jump to digital.

    The one "confusing" part is how you're able to get the Demo and then buy individual characters for $5 and later upgrade to the full game at a discount. I really like that sales system though.


  • Registered Users Posts: 136 ✭✭Chris IWS


    Sairus wrote: »
    I've heard complaints about the confusing pricing structure, but it's really not that bad.

    Demo - $0 - Just Jago
    Full Game - $20 - All characters (including two forthcoming DLC)
    Collectors Edition - $40 - All characters and a bunch of extra stuff.

    This has been standard practice for years in retail games. It shouldn't be too much of a shock to see it jump to digital.

    The one "confusing" part is how you're able to get the Demo and then buy individual characters for $5 and later upgrade to the full game at a discount. I really like that sales system though.

    I assume they'll be smart enough to offer a full game unlock if somebody attempts to buy 4 chars... or that the customer would be at least that wise. :rolleyes:
    K.O.Kiki wrote: »
    Don't forget the other one, "£ price = € price-5".

    Yup, that's how currency works! :pac:


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    a one hour stream just finished. for those who may be interested in checking it out just follow this link

    http://www.twitch.tv/microsoftstudios/b/449842733

    Features: -New Character Thunder
    -New Colours for all characters
    -Discussion on game and character adjustments
    -Hints on next character at the end.

    Hey Ramza, they are already looking into Jago's Instinct :p they mention how they are thinking about changing it so that you can only gain health if you are on the offence. If you activate and just try to turtle, the health won't replenish.

    redwolf-jpg.547

    pinkglacius-jpg.549

    golden-glacius-vs-golden-jago-jpg.543


  • Registered Users, Registered Users 2 Posts: 2,328 ✭✭✭Nutrient


    I know what Edition I'm playing..

    BST__EwCEAA0fWz.jpg


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  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Nutrient wrote: »
    I know what Edition I'm playing..

    BST__EwCEAA0fWz.jpg

    i have no problem buying the $20 dollar version for one of the XGC XBones just so people can have a go at it.


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    2gen wrote: »
    a one hour stream just finished. for those who may be interested in checking it out just follow this link

    http://www.twitch.tv/microsoftstudios/b/449842733

    Features: -New Character Thunder
    -New Colours for all characters
    -Discussion on game and character adjustments
    -Hints on next character at the end.

    Hey Ramza, they are already looking into Jago's Instinct :p they mention how they are thinking about changing it so that you can only gain health if you are on the offence. If you activate and just try to turtle, the health won't replenish.

    redwolf-jpg.547

    pinkglacius-jpg.549

    golden-glacius-vs-golden-jago-jpg.543

    That video is unwatchable on my computer. Pretty much slowed down to a point of still shots with jump audio. Wanna let me in on what these hits were? Was it just folks mentioning bits and pieces or was it like at Evo where they showed Thunder's axe hit a tree and left the rest to our imaginations?

    Also, I think that's actually a very interesting idea only having Jago's health refill as he attacks.


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    2gen wrote: »
    Hey Ramza, they are already looking into Jago's Instinct :p they mention how they are thinking about changing it so that you can only gain health if you are on the offence. If you activate and just try to turtle, the health won't replenish.

    That's good :P it was way too good as it was!


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    deathrider wrote: »
    That video is unwatchable on my computer. Pretty much slowed down to a point of still shots with jump audio. Wanna let me in on what these hits were? Was it just folks mentioning bits and pieces or was it like at Evo where they showed Thunder's axe hit a tree and left the rest to our imaginations?

    Also, I think that's actually a very interesting idea only having Jago's health refill as he attacks.


    this guy makes a good summary of the changes.

    as for the character reveal, they only talked about "how many people were pretty good with their predictions" (Fulgore and Orchid for character 5 &6 ??)and that the next character reveal will be a lot better than the Evo teaser, which im guessing that they will show off a combo video of the new character or something.


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    2gen wrote: »

    this guy makes a good summary of the changes.

    as for the character reveal, they only talked about "how many people were pretty good with their predictions" (Fulgore and Orchid for character 5 &6 ??)and that the next character reveal will be a lot better than the Evo teaser, which im guessing that they will show off a combo video of the new character or something.

    Deadly stuff. Cheers, man. I'm pretty surprised that Orchid has stayed out of the spotlight this long. I really thought that she'd be one of the first announcements. However, I'm dying to see what an updated Fulgore would look like.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    deathrider wrote: »
    Deadly stuff. Cheers, man. I'm pretty surprised that Orchid has stayed out of the spotlight this long. I really thought that she'd be one of the first announcements. However, I'm dying to see what an updated Fulgore would look like.

    i'm sure they are leaving "the best till last" to keep fans in suspense since them two are defiantly the 2 faces of KI.

    also EventScrubs just recently put up a full list on the changes just in case AcidGlow missed anything in that vid i put up for you.
    http://www.eventhubs.com/news/2013/aug/23/fans-not-expecting-5th-killer-instinct-character-microsoft-looking-add-more-ultra-combos-eventhubs-transcript-yesterdays-ki-stream/#c540996


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen



    Max's Thunder Breakdown.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen




    Spidey is in KI now :P

    but seriously, im surprised that the 5th character wasn't Orchid or Fulgore. Its interesting seeing the 1st new character in the KI franchise in 17 years.

    as of now, all i can do now is wait until more info is released before i make my final verdict.


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    That could totally be a redesigned Kim Wu or Maya (or Tusk who made some serious life-altering decisions).
    The design of the newcomers in KI2 was pretty lame so I wouldn't object to any of them being massively redone.

    I almost hesitate to ask, but as anyone mentioned what the plot or setting or time-period of the new game is?

    The first game took place in the slightly vague future, and was kind of about a company being dickheads with weirdo experiments into robots, on aliens and with genetic engineering.

    The sequel took place a thousand years in the past from the previous game, because an exploding cyclops ripped a time vortex in reality allowing a statue of a tiger to become a gargoyle who took over the world.....

    You know, on second thoughts I'm fine with the new game not having a plot.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    That could totally be a redesigned Kim Wu or Maya (or Tusk who made some serious life-altering decisions).
    The design of the newcomers in KI2 was pretty lame so I wouldn't object to any of them being massively redone.

    I almost hesitate to ask, but as anyone mentioned what the plot or setting or time-period of the new game is?

    The first game took place in the slightly vague future, and was kind of about a company being dickheads with weirdo experiments into robots, on aliens and with genetic engineering.

    The sequel took place a thousand years in the past from the previous game, because an exploding cyclops ripped a time vortex in reality allowing a statue of a tiger to become a gargoyle who took over the world.....

    You know, on second thoughts I'm fine with the new game not having a plot.

    its been confirmed as a sequel to KI2 (as in it continues the story after those events) and people are assuming that the fighters have returned back to their normal timeline due to Thunder being present in KI3 (he was never sent back in time since he left the tournament after defeating Spinal who was his brothers slayer and thus he wasn't around during the events of Eyedol's death).


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  • Registered Users Posts: 3,006 ✭✭✭Ramza


    Glacius can hold his fireballs now and release on will :eek: That's a bit ridiculous :o

    New character looks cool :) I was thinking it was very like Kim Wu when I seen her, I like some of the changes that have been implemented to the game from reading up on Eventhubs! I am planning on getting a PS4 but don't think I would swing to xbox one just for one game :/ why can't it be cross platform :(


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    http://www.twitch.tv/iebattlegrounds/b/450473302

    the last "Killer Instinct Friday" that took place at Super Arcade. its almost 4hrs and features the latest build of the game. It worth watching since people are actually getting the hang of the mechanics now.

    the stream will eventually (within a day or two) be uploaded onto Youtube at this address http://www.youtube.com/user/IEBattleGrounds/videos


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Ramza wrote: »
    why can't it be cross platform :(

    i'm thinking about buying the $20 version for one of the XGC consoles (they already pre ordered 2-3 XBOs) just to have a go and give other people the chance to play :)


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen






    "Killer Instinct Friday #2" at Super Arcade


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen




  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    2gen wrote: »


    Spidey is in KI now :P

    but seriously, im surprised that the 5th character wasn't Orchid or Fulgore. Its interesting seeing the 1st new character in the KI franchise in 17 years.

    as of now, all i can do now is wait until more info is released before i make my final verdict.

    Does Ed Boon know that MK characters have escaped into KI?


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    Man, nostalgia flash.

    I love the old KI music, and that announcer yelling his lungs out.

    I'm also definitely digging this remix, and the whole dynamic music thing



  • Closed Accounts Posts: 632 ✭✭✭Forest Demon


    KI, titanfall, and dedicated servers for COD are making me tempted to get an Xbox one over the PS4 :confused:


  • Registered Users, Registered Users 2 Posts: 11,041 ✭✭✭✭chopperbyrne


    Orim screw the NDA, tell us.


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  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Tell us how poo it is


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