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H1Z1

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  • Registered Users Posts: 6,911 ✭✭✭SeantheMan


    Lazy homepage, a creepy background with a link to Reddit.

    I'll have to wait for actual gameplay footage before I get excited.


  • Registered Users Posts: 1,792 ✭✭✭Gandalph


    As long as it isn't the zombies making the game and a little effort put in it should be enjoyable, never played Day-Z but would love another zombie MMO


  • Registered Users Posts: 29,531 ✭✭✭✭Zero-Cool


    Excellent! Could never play Day-Z on crappy laptop, was mad for a post apocalyptic survival game on PS4 and this sounds class. Early days yet but will be keeping my eye on it.

    They say 200 people can play in the one instance of game, you can form roving gangs, take over an empty warehouse to make your HQ or build a house from collecting resources.



  • Registered Users Posts: 29,531 ✭✭✭✭Zero-Cool


    The Reddit link above isn't working for me, here is one I found, devs answering as much questions as they can. Also mentioned that 'anyone' can play within 4-6 weeks. I'm guessing this is the $20 beta entry before it reaches final stage and becomes F2P. I'll definitely be joining the beta.

    http://www.reddit.com/r/h1z1/

    10176062_263241447180250_7879616767978328238_n.jpg

    1797533_263241463846915_4355297006688028083_n.jpg


  • Registered Users Posts: 2,213 ✭✭✭MajesticDonkey


    sheehy83 wrote: »
    Excellent! Could never play Day-Z on crappy laptop, was mad for a post apocalyptic survival game on PS4 and this sounds class. Early days yet but will be keeping my eye on it.

    They say 200 people can play in the one instance of game, you can form roving gangs, take over an empty warehouse to make your HQ or build a house from collecting resources.

    2000, actually.


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  • Registered Users Posts: 29,531 ✭✭✭✭Zero-Cool


    2000, actually.

    Ah shyte, that's what I meant to type :o


  • Closed Accounts Posts: 678 ✭✭✭kevovek


    If its going to be F2P anyway shouldn't the early access/Beta be free as well?


  • Registered Users Posts: 2,213 ✭✭✭MajesticDonkey


    kevovek wrote: »
    If its going to be F2P anyway shouldn't the early access/Beta be free as well?

    Not really. If you don't want to pay anything just wait until it's fully released.


  • Closed Accounts Posts: 1,467 ✭✭✭McSasquatch


    I'd like to see more role-playing elements in games of this type - in particular, specialising of skill-sets. Give players a reason to spare other's lives, trade with them, form alliances etc. Food and munitions can be taken from a corpse, but you can't kill someone and then take their medical training, tracking skills, vehicle maintenance know-how, building skills etc. Meh, not a complaint of this or any other specific game - just something I'd like to see for the sake of realism.


  • Registered Users Posts: 3,031 ✭✭✭Cravez


    According to Reddit there won't be any skills/character progressions.


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  • Registered Users Posts: 7,769 ✭✭✭Grumpypants


    To be honest I will prob get it with the same hopes I had going into Day Z and Rust that it would actually do what it promises but I am sure it will be just a load of idiots killing me for a can of beans. :(

    But I do like the idea of building your stable base and then having to go out and gather things.


  • Registered Users Posts: 2,656 ✭✭✭C14N


    SeantheMan wrote: »
    Lazy homepage, a creepy background with a link to Reddit.

    I'll have to wait for actual gameplay footage before I get excited.

    Scared the **** out of me though


  • Registered Users Posts: 721 ✭✭✭Pixelbastardo


    kevovek wrote: »
    If its going to be F2P anyway shouldn't the early access/Beta be free as well?

    Yeah, its crazy if you think about it. People being charged to help test a game, a Free2Play game at that..


  • Registered Users Posts: 2,861 ✭✭✭FlyingIrishMan


    Yeah, its crazy if you think about it. People being charged to help test a game, a Free2Play game at that..

    It's what they did for landmark too. It's just so they have some quality testers rather than hundreds of thousands of people who will just complain about everything and not understand what an alpha is. If you're not that interested, wait until it's F2P.


  • Registered Users Posts: 29,531 ✭✭✭✭Zero-Cool


    It's what they did for landmark too. It's just so they have some quality testers rather than hundreds of thousands of people who will just complain about everything and not understand what an alpha is. If you're not that interested, wait until it's F2P.

    Agreed, I see it as helping fund/test and early access to an interesting project.


  • Registered Users Posts: 721 ✭✭✭Pixelbastardo


    It's what they did for landmark too. It's just so they have some quality testers rather than hundreds of thousands of people who will just complain about everything and not understand what an alpha is. If you're not that interested, wait until it's F2P.

    Quality testers ?, just because someone pays 20e doesn't mean their more qualified to test a game over the next person. And there could be hundreds of thousands of testers who buy into the game in the first week..
    And about people complaining about everything even though its an alpha, you think it will be any different because theres a entry fee ? Look at dayZ.

    Im extremely interested in this game though, and will most probably get it launch week, depending on how playable a state its in, considering its alpha. But it reeks abit of cash grab to charge people to test their f2p game.

    edit,
    id rather just pay 30 to 60e for the game with all content updates free, screw the f2p model with micro transactions. a f2p game that you have to pay to test. bs


  • Registered Users Posts: 5,732 ✭✭✭Magill


    Guessing its going to be released on PC first ? then ported over to PS4 like how they're doing Planetside ?

    Glad that a big developer like SOE are making a game like this tho, the biggest problem with rust and dayz imo is that the development teams are quite small and simply struggle to implement a lot of the ideas that they talk about. At least with this game they seem to have good support and obviously have a top class Engine to work with. Good news for PS4 owners tho, hopefully it turns out well.


  • Moderators, Computer Games Moderators Posts: 3,091 Mod ✭✭✭✭ktulu123


    Interested in this one myself, the Planetside 2 Engine is awesome, so looking forward to seeing what they do with it. The dev's seem to be very open minded as regards monetizing the game. They have a thread on Reddit looking for opinions & options:

    http://www.reddit.com/r/h1z1/comments/22p8rc/monetization_in_h1z1/

    I'd say the biggest factor setting this apart from the usual survival game is that SOE are behind it. With their engine, experience & money this should HOPEFULLY be decent.

    Also one of the dev's was on a stream the other night answering questions. Here's a summary:
    Summary:
    When Dying, loot stays at death location.
    They are still figuring out the tech so they dont know how big they can get it.
    They will slowly make the map bigger throughout updates.
    take place in "Anywhere, America" Midwest/East Coast US
    fresh spawns are essentially just civilians
    Combat: a lot like hard recoil - via CS:GO
    reticle/sights will stay where the recoil put them. you have to compensate after every shot.
    FOV slider confirmed
    trying to make sure that aiming is difficult in both first person and third person mode.
    wildlife and hunting confirmed
    Wolves and Deer exist
    they actually have a problem right now where the wolves kept killing all the deer and are trying to find a balance there, so there will be like a circle of life.
    Wildlife and Zombies can interact in the same way, zombies vs wolves naturally
    it will still be alpha when we get into it.
    The alpha will be more of a way to find what will be fun, what to add and stuff, and beta will be where the bug hunt happens.
    server player amounts not determined yet
    types of servers still being determined, as in PvE focused Servers or vice versa
    still playing with loot. doing it like the DayZ mod where it'll respawn in randomish intervals.
    the goal is massive amount of massively sized servers, but will start with a few massive servers
    big issue is how to get around things like stream hunting because there will probably be less servers than most
    going for modern guns, going for realistic gun spawns based on location. some places(the south) could totally have a lot of guns in the houses, where the opposite could be true in other places
    right now there is both med packs and healing based on eating
    working on the bodily harm/injuries system
    crafting bandages can be found and crafted, saline bags were just added
    rust level crafting is "the goal"
    they are working on getting a bow and arrow in there.
    ATM cars are just kind of there in full condition, but they could easily add the "this car is missing ______ component(s)" system
    Character customization is very basic ATM, will expand later, should be easy to expand.
    Anti-Cheat is transferring over from Planetside 2, and is very successful over there.
    Dynamic weather is being added. rain is just getting to the point of actually making the ground wet, character shining a bit, bushes wet, etc.
    containers and inventory system can be complicated: how to present it in the UI, how many default spots on spawn, how many to have on different clothes/gear
    debating how hard it should be to switch guns, ie: carry 3 guns at all times, or multiple clicks and in inventory management just to swap from one gun to another.
    debating on equipment weight being accounted for, can be tricky, must feel right.
    again, fun is a main concern here
    proximity chat confirmed
    has whole Planetside 2 back-end, so they can add components from that very easily
    still debating how playing with friends will work, sending an invite that needs to be confirmed so you can see where our friends are.
    arson is gonna be a thing. needs to be figured out still though.
    Performance is the #2 priority behind fun. Taking it VERY seriously
    not sure if suicide will be an option
    too early to tell if Mac version will be a thing. might make it if there is demand.
    unsure if planting crops is going to be in it.
    feedback will be a huge factor, this sub will be pivotal.
    it is surprising how short the development cycle has been so far.
    micro-transactions will never directly effect PvP combat. probably not even things like bandages will be buy-able.
    craftables/ingredients/anything gatherable will probably not be buy-able.
    biggest thing ATM is just getting the game to a stable, playable state
    micros could be things like boosts in things happening, like in PS2
    definitely working on getting around the combat logging problem
    trees destructible, best tree destruction, ie getting them to fall when chopped down
    live stream of current build next week, possibly monday, the 14th.
    early access via steam roughly 4-6 weeks from now for $20
    small, 20-ish man dev-team
    day night cycle. it is accelerated.
    not sure how climate will be handled when game becomes as big as it could be
    placing items uses physics(PhysX?)
    ragdoll bodies confirmed.
    possible feature: pissing and ****ting
    air vehicles are possible(the engine) but not sure if it will be there in the end
    PS4 version is pretty much confirmed.
    official H1Z1 twitter: h1z1game[1]
    link to the archive of the stream: http://www.twitch.tv/lirik/b/518664532[2] , starts at about 2 hours, 11 minutes, 30 secs.


  • Registered Users Posts: 5,732 ✭✭✭Magill


    Wildlife and Zombies can interact in the same way, zombies vs wolves naturally

    This game is going to be the best....


  • Registered Users Posts: 2,861 ✭✭✭FlyingIrishMan


    Quality testers ?, just because someone pays 20e doesn't mean their more qualified to test a game over the next person. And there could be hundreds of thousands of testers who buy into the game in the first week..
    And about people complaining about everything even though its an alpha, you think it will be any different because theres a entry fee ? Look at dayZ.

    Im extremely interested in this game though, and will most probably get it launch week, depending on how playable a state its in, considering its alpha. But it reeks abit of cash grab to charge people to test their f2p game.

    edit,
    id rather just pay 30 to 60e for the game with all content updates free, screw the f2p model with micro transactions. a f2p game that you have to pay to test. bs

    Quality doesn't mean qualified. It means high standard.
    There could very well be hundreds of thousands of testers even with the charge, but that number would be significantly higher if they had it open.
    Less people complaining about everything the better.

    And again, nobody is telling you to get the game at the start. They're clearly telling you it will go F2P after alpha so it isn't really a cash grab.


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  • Registered Users Posts: 4,406 ✭✭✭PirateShampoo


    Looking forward to trying this game out, it sounds interesting.


  • Registered Users Posts: 721 ✭✭✭Pixelbastardo


    Quality doesn't mean qualified. It means high standard.
    There could very well be hundreds of thousands of testers even with the charge, but that number would be significantly higher if they had it open.
    Less people complaining about everything the better.

    And again, nobody is telling you to get the game at the start. They're clearly telling you it will go F2P after alpha so it isn't really a cash grab.

    Fair enough, but i think theres something funny about charging people to test a F2P alpha.. They know the craze behind these survival games right now, and their taking advantage. 20e is a fair price to get into an early access game like this, its just the MT's that suck.
    I'd like to know if the Micro transactions will be up and running from day 1/month 1 ? sure they'll want to test the MT features during the alpha or beta, but will they be using real money or "monopoly" like money for the test period. WarZ charged people for the game, and then introduced MT's during the test period for real cash, and people were up in arms about it (as they should of been)

    I watched the reveal the other night on the 1337lounge show, and if this game delivers on some of the ideas their going for, theres no way to wait until it goes through alpha testing, to beta testing and then finally finished. i dont have supermans patients, like most other gamers who love these type of games, and creators have to be fully aware of this, and taking advantage.

    At one time being charged to play a F2P game that ran on MT's was a no no. Now people are defending this very thing, but worse its an early access alpha F2P game. Theres no harm in questing these things, dont just roll over defending it... On the 1337lounge show reveal, the lead guy said it wont be pay2win, so theres always that, i hope its the way they go with it.


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    This game does not need much to be good. Make it like DayZ, but not in the ****y Arma2 engine - Best survival game on the market.


  • Registered Users Posts: 2,861 ✭✭✭FlyingIrishMan


    Fair enough, but i think theres something funny about charging people to test a F2P alpha.. They know the craze behind these survival games right now, and their taking advantage. 20e is a fair price to get into an early access game like this, its just the MT's that suck.
    I'd like to know if the Micro transactions will be up and running from day 1/month 1 ? sure they'll want to test the MT features during the alpha or beta, but will they be using real money or "monopoly" like money for the test period. WarZ charged people for the game, and then introduced MT's during the test period for real cash, and people were up in arms about it (as they should of been)

    It's nothing to do with the craze for this genre at the moment, they've done it for some of their previous games too.


  • Registered Users Posts: 465 ✭✭raymix


    This game does not need much to be good. Make it like DayZ, but not in the ****y Arma2 engine - Best survival game on the market.

    To be quite honest, the more you get into dev side of arma engine, the more you understand it's quite powerful for what it does. It wasn't designed to handle amounts of stuff that DayZ generates. To handle that you'd need to build an engine from ground up (this is where hopefully H1Z1 comes in). Standalone doesn't do that, it's still just a total conversation mod at current state with the exception that they have access to source code.


  • Registered Users Posts: 721 ✭✭✭Pixelbastardo


    Live stream in half an hour here, lets see what they got.
    http://www.twitch.tv/h1z1


  • Registered Users Posts: 2,213 ✭✭✭MajesticDonkey


    I don't think anyone can say this game doesn't look frickin' awesome...


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    I don't think anyone can say this game doesn't look frickin' awesome...

    4 weeks from now for early access... Not bad.


  • Registered Users Posts: 29,531 ✭✭✭✭Zero-Cool


    Recording can be watched here, just giving a look now.

    http://www.twitch.tv/h1z1/b/520748817


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  • Registered Users Posts: 5,752 ✭✭✭Mr Blobby


    Here's a video of last nights live stream -


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