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Civilization 5

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Comments

  • Registered Users, Registered Users 2 Posts: 1,742 ✭✭✭Branoic


    Awesome game is awesome.


  • Registered Users, Registered Users 2 Posts: 262 ✭✭eko


    How much is this on retail today? Was going to buy it on Steam, but seemed to be a tad pricey.. or is it about the same?! :o


  • Registered Users, Registered Users 2 Posts: 1,342 ✭✭✭Mantel


    Blowfish wrote: »
    Some are some aren't, in my case one city state in particular is incredibly useful.

    I started off on Warlord (still pretty easy at that level) as the Romans. Since both unique Roman units depend on iron it's a pretty important resource for me, but I only have 2 in my own territory. I discovered soon enough though that one of the city states on the other side of the continent had no less than 8 in it's territory. It'd take far too much of my army/resources to wade the whole way across the continent to it, so I just became allies with them to get the iron and pumped out a load more Legions, leading me to be able to absolutely destroy all my neighbours.

    Most of the ones I've come across have loads of horses or wine, great for making the alcoholic pikey unit :) I shall have a proper day long game started tonight after work.

    I'm kinda missing the Religion part of the last game, it was a nice spying aid and cash machine.


  • Registered Users, Registered Users 2 Posts: 14,941 ✭✭✭✭ShaneU


    €40 in game


  • Registered Users Posts: 21 xRodge


    ShaneU wrote: »
    €40 in game
    Saw that today, glad I decided to look around a little.
    Got it for €34.99 in hmv on grafton street


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  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    I have one major gripe with the game and at the moment it's a big one. Started on large map with 10 civs and default amount of city states, by turn 300 it was virtually unplayable, everything was fine once it was my turn, but click next turn and at times I'd say it took nearly a minute.

    I tried changing settings from dx 10 all settings on high 4xMSAA to dx 9 all settings on medium no AA, it performed worse. Obviously there is a huge amount of number crunching going on, but when I checked my CPU performance it just wasn't utilizing it properly.

    There doesn't seem to be any options to turn off AI unit moves like in civ 4 (I haven't checked the .ini yet) or turn off animations. I just felt a bit disappointed that it seems so unoptimized. I used to always play on huge maps on civ 4 and thats just not an option here yet.

    Other than that I'm enjoying the game for the most part.


  • Registered Users, Registered Users 2 Posts: 5,112 ✭✭✭Blowfish


    There doesn't seem to be any options to turn off AI unit moves like in civ 4 (I haven't checked the .ini yet) or turn off animations. I just felt a bit disappointed that it seems so unoptimized. I used to always play on huge maps on civ 4 and thats just not an option here yet.
    You can actually turn off animations, but oddly you can only do it when setting up the game initially.

    I'm on a standard map with 8 CIVS/16 City States at about 100AD and it's been fine performance wise for me so far, so I'm not sure what could be happening in your case.


  • Registered Users, Registered Users 2 Posts: 262 ✭✭eko


    ShaneU wrote: »
    €40 in game
    xRodge wrote: »
    Saw that today, glad I decided to look around a little.
    Got it for €34.99 in hmv on grafton street

    Thanks guys. I couldn't wait and bought it in Gamestop Dun Laoghaire for 39.99. Gonna try to set aside an hour or two to play this late night tonight. :D


  • Registered Users Posts: 623 ✭✭✭Shy_Dave!


    *Loads tutorial* - *head explodes* :p
    Seems good, I'm a newbie to civ.


  • Registered Users Posts: 340 ✭✭BULLER


    Shy_Dave! wrote: »
    *Loads tutorial* - *head explodes* :p
    Seems good, I'm a newbie to civ.

    Give it a hundred turns and you'll be hooked...


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  • Registered Users, Registered Users 2 Posts: 1,742 ✭✭✭Branoic


    Shy_Dave! wrote: »
    *Loads tutorial* - *head explodes* :p
    Seems good, I'm a newbie to civ.

    That sounds awesome. I would love to be doing something like discovering Civ for the first time. *sniffle* aah the memories.


  • Registered Users, Registered Users 2 Posts: 14,941 ✭✭✭✭ShaneU


    Delhi is now my puppet state :pac: I wonder if India only have one city in every game.


  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    Blowfish wrote: »

    I'm on a standard map with 8 CIVS/16 City States at about 100AD and it's been fine performance wise for me so far, so I'm not sure what could be happening in your case.

    Ye game was running fine then it was when I was pushing towards 1800s that it became far too tedious between turns.


  • Closed Accounts Posts: 9,438 ✭✭✭TwoShedsJackson


    Quite a change from Civ 4, I do like it, but the AI does not seem to be able to handle the new way you have to approach military at all.

    I know AI has never been terribly brilliant in these games, but the tactical approach you need now really doesn't suit it. I prefer a 'builder' approach myself but it's way too easy to win by military in Civ 5, so far at least.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,756 Mod ✭✭✭✭Sephiroth_dude


    Only 4 maps?thought there was a lot more that that.


  • Closed Accounts Posts: 9,438 ✭✭✭TwoShedsJackson


    Only 4 maps?thought there was a lot more that that.

    On the Setup Game screen, click Advanced Setup and there's about 20 map types available.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,756 Mod ✭✭✭✭Sephiroth_dude


    Im also crashing to the desktop when I try to play on largest size map but it does'nt happen on the any map type below standard,fairly pissed off with this,anyone else experience this?


  • Registered Users, Registered Users 2 Posts: 27,645 ✭✭✭✭nesf


    Quite a change from Civ 4, I do like it, but the AI does not seem to be able to handle the new way you have to approach military at all.

    I know AI has never been terribly brilliant in these games, but the tactical approach you need now really doesn't suit it. I prefer a 'builder' approach myself but it's way too easy to win by military in Civ 5, so far at least.

    Yeah I've seen the AI make some really basic military blunders on Prince difficulty which I wasn't expecting. It doesn't seem to guard its artillery properly at all, to the point of moving one within 2 spaces of a horsemen unit of mine, etc.


  • Registered Users Posts: 623 ✭✭✭Shy_Dave!


    Clever AI, I did a the tutorial so had a map with jsut one other civ (Romans) and some city-states,
    I was massing units by the Roman border and on the same turn that I declared war the Romans became friends/allies with the two city-states who then of course declared war on me!


  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    Almost won a cultural victory as Ghandi on prince, only for bloody Askia to finish me off with 6 turns left in the Eutopia project. Was a great game though and I only had one city.


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  • Registered Users, Registered Users 2 Posts: 5,848 ✭✭✭bleg


    1 city? Did you just press return every 30 seconds?


  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    No plenty to do fighting barbarians and managing workers in a huge city sphere. I used to always automate workers in previous civs because I found them rather annoying but the system works a treat now.


  • Registered Users, Registered Users 2 Posts: 1,742 ✭✭✭Branoic


    The enemy AI is much more willing to give you sweet peace deals, and without you even asking! I was in a long war with Rome. Took 2 of his roughly nine cities then started besieging a 3rd. Next turn he pops up and offers me all his gold, all his resources, the city I had just started besieging plus two additional cities I hadn't even attacked yet! AI in previous games would never part with cities so easily.


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    yeah I find if you get in a nice spot of persistingly dicking on a side they tone down their demands for peace more and more until they start paying you for peace.

    I lost dublin as an allied city state to Arab nation. Very annoyed about that, but a fleet of destroyers/battleships should take it back (though its over in china for some reason. :D)

    Overall like it enough. City states add a nice touch and its combat is more engaging.

    Course as per all my civ playthroughs I burn through 6-8 hours on my first go alone.

    Though I dont remember being able to resurrect lost civs before? I conquered the japanese capitol off from the aztec civ and the game offered for me to liberate instead of conquer. Which I did and now the japanese are back in the game and very loyal to me, so I am using them as a buffer between me and the arab empire (which is pretty much all of asia, while I hold north america and south america, Japan and France are europe and africa and I've been giving them land and gold to keep them on my side so the arab nation cant strike at Berlin (which is in florida) via a naval assault without working through my pacific defence.

    I intend to ressurect the americans next (in India) just cause they will be within spitting distance of Mecca which will give me a military victory.

    my only concern and i'm not 100% on it as I havnt played civ 4 in a while but I remember the culture boarder have a much bigger impact on your nations boarders then it does in this one.

    I seem to pay for my boarder extensions more then anything else at the moment and with religion gone etc I've only got one culture bomb (which made me laugh when it was a parody of man with a movie camera which I actually watched yesterday) from an artist when I built the louve.

    not saying its worse for it. Just different.


  • Posts: 5,121 ✭✭✭ [Deleted User]


    The first patch will address crash issues and the AI's valuation of cities in peace negotiations.


  • Registered Users, Registered Users 2 Posts: 1,742 ✭✭✭Branoic


    Aww, I kind of like the AI's (lack of) valuation of cities, though I suppose it is a bit silly handing over half an empire after one silly little war.


  • Registered Users, Registered Users 2 Posts: 5,112 ✭✭✭Blowfish


    BlitzKrieg wrote: »
    my only concern and i'm not 100% on it as I havnt played civ 4 in a while but I remember the culture boarder have a much bigger impact on your nations boarders then it does in this one.

    I seem to pay for my boarder extensions more then anything else at the moment and with religion gone etc I've only got one culture bomb (which made me laugh when it was a parody of man with a movie camera which I actually watched yesterday) from an artist when I built the louve.

    not saying its worse for it. Just different.
    It seems on that aspect that culture has been deliberately designed to be most effective when you are going for a smaller CIV with a few powerful cities, rather than for a sprawling empire.

    I tried one where I just stuck to 6/7 cities in good spots and it was a lot easier to get my borders to expand. It's also a viable strategy for once, as opposed to previous civs where expansion was almost always key to winning.


  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    Smaller civs are better for culture as you receive a 20% increase on social policies for each city you have.


  • Registered Users, Registered Users 2 Posts: 5,112 ✭✭✭Blowfish


    Also, build the Angkor Wat wonder. It's ludicrously good for expanding your borders in the city it's built in.


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  • Moderators, Technology & Internet Moderators Posts: 17,135 Mod ✭✭✭✭cherryghost


    Smaller civs are better for culture as you receive a 20% increase on social policies for each city you have.

    I normally have 3/4 cities tightly packed together. Easier to defend than sporadic cities, I usually build one city up enough so that it can create military units fast, and nothing else.


  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    Bloody Bismark ending my quest for a cultural victory.........


  • Registered Users Posts: 340 ✭✭BULLER


    A small automatic update will be shortly added on steam which patches a few problems.
    Issues fixed include:

    Game now runs if user path includes special characters.
    AI will now make gold per turn deals in amounts other than 5 GPT.
    Open borders is canceled immediately if war is declared and troops in enemy lands displaced.
    AI valuation of cities in trades and peace deals improved.
    Unit maintenance now scales appropriately in Time Limit games.
    Various crash fixes.

    Ed Beach (Lead Gameplay-AI Programmer for Civ5).

    I think the AI valuation was way off so that is a big improvement. Any other suggestions?


  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    I'm hoping for some optimization, probably won't get it this soon but I'm sure down the line.

    Fixing textures on some of the improvements, i.e half farms and the rivers could look a lot better. I know they are only graphical issues, but still.

    I think diplomacy needs the most work.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,756 Mod ✭✭✭✭Sephiroth_dude


    BULLER wrote: »
    A small automatic update will be shortly added on steam which patches a few problems.



    I think the AI valuation was way off so that is a big improvement. Any other suggestions?

    Should the game have updated automatically through steam?or do you have to download the patch?

    also is anyone else having problems loading the large maps and then crashing to the desktop?


  • Registered Users, Registered Users 2 Posts: 5,848 ✭✭✭bleg


    updates automatically through steam


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  • Registered Users, Registered Users 2 Posts: 27,645 ✭✭✭✭nesf


    Hmm, early days still but I'm fairly disappointed with the AI tactically speaking so far at Prince level. Might need to bump up the difficulty a bit I think.


  • Registered Users, Registered Users 2 Posts: 5,112 ✭✭✭Blowfish


    nesf wrote: »
    Hmm, early days still but I'm fairly disappointed with the AI tactically speaking so far at Prince level. Might need to bump up the difficulty a bit I think.
    Yep, same here. I kind of expected to have to work my way up the difficulties slowly, but so far I've dominated on all of them.


  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    Without a doubt easier than any of the previous games.


  • Registered Users, Registered Users 2 Posts: 14,941 ✭✭✭✭ShaneU


    It's more difficult to get a cultural victory than in civ IV, you really need to aim for it from the very start to get it. Greeks are my favourites so far, companion cavalry and the city state bonuses are very useful.


  • Registered Users, Registered Users 2 Posts: 17,775 ✭✭✭✭keane2097


    Any strategy tips for a noob?


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  • Registered Users, Registered Users 2 Posts: 5,112 ✭✭✭Blowfish


    keane2097 wrote: »
    Any strategy tips for a noob?
    Depends, what part do you need help with?


  • Registered Users Posts: 623 ✭✭✭Shy_Dave!


    Guys, I'm assuming when you trade a luxury resource with another civ it shows you what you have spare? If you know what I mean, like it lists silk(2) dye(1) etc.
    I'm also assuming it isn't detrimental to me unless I give them something they can make a better unit out of?

    Also I am assuming I should start a game with a certain victory condition in mind like cultural and research accordingly?

    Thanks,
    A.Noob


  • Registered Users, Registered Users 2 Posts: 5,112 ✭✭✭Blowfish


    Shy_Dave! wrote: »
    Guys, I'm assuming when you trade a luxury resource with another civ it shows you what you have spare? If you know what I mean, like it lists silk(2) dye(1) etc.
    As long as you have more than one, trade away without any detriment. If your civ is very happy and you badly need money etc. it can sometimes be useful to trade if you only have a single resource too.
    Shy_Dave! wrote:
    I'm also assuming it isn't detrimental to me unless I give them something they can make a better unit out of?
    Luxury resources aren't used for units at all, only happiness.
    Shy_Dave wrote:
    Also I am assuming I should start a game with a certain victory condition in mind like cultural and research accordingly?
    It's a good idea, but don't stick rigidly to it if it's going badly. Best laid plans and all that.


  • Registered Users, Registered Users 2 Posts: 27,645 ✭✭✭✭nesf


    Shy_Dave! wrote: »
    Guys, I'm assuming when you trade a luxury resource with another civ it shows you what you have spare? If you know what I mean, like it lists silk(2) dye(1) etc.
    I'm also assuming it isn't detrimental to me unless I give them something they can make a better unit out of?

    Silk(2) means you've a spare silk to trade, and you should trade it for another luxury resource you don't have. Strategic resources like iron etc shouldn't be traded generally speaking because you never know when you'll end up stuck in a war somewhere and have to mass produce units.


  • Registered Users, Registered Users 2 Posts: 5,112 ✭✭✭Blowfish


    nesf wrote: »
    Silk(2) means you've a spare silk to trade, and you should trade it for another luxury resource you don't have. Strategic resources like iron etc shouldn't be traded generally speaking because you never know when you'll end up stuck in a war somewhere and have to mass produce units.
    On the other hand, trading them with people who you are likely to go to war with is useful. Once war comes, the units they built with your resources will receive a 50% penalty as they can't support them any more.


  • Registered Users, Registered Users 2 Posts: 27,645 ✭✭✭✭nesf


    Blowfish wrote: »
    On the other hand, trading them with people who you are likely to go to war with is useful. Once war comes, the units they built with your resources will receive a 50% penalty as they can't support them any more.

    True, but you need to be careful because when you declare war you're still at a heavy disadvantage as you're going to have to spend 10-20 turns making units to face those 50% strength units. I'd prefer to hold onto the resources and build the units before I went to war, so as to have a stronger force for my initial strikes personally.

    Regardless, as a general starting strategy, don't trade them. When you get into more advanced strategies you can break this rule and mess around once you're more familiar with the game but to anyone beginning with Civ, keep things straightforward and simple.


  • Registered Users Posts: 623 ✭✭✭Shy_Dave!


    Interesting stuff lads, lots of considerations to make. thanks!
    I'll be back...:p


  • Registered Users, Registered Users 2 Posts: 17,775 ✭✭✭✭keane2097


    Blowfish wrote: »
    Depends, what part do you need help with?

    Just what's good strategy starting off?

    I tend to build a lot of workers early, found three or four cities and let the workers auto-improve them...

    Have no idea really how to play well...


  • Registered Users, Registered Users 2 Posts: 17,775 ✭✭✭✭keane2097


    One thing I seem to be seeing is that you ought to build a temple and a monument in each city asap... Is that right?


  • Registered Users, Registered Users 2 Posts: 14,941 ✭✭✭✭ShaneU


    keane2097 wrote: »
    One thing I seem to be seeing is that you ought to build a temple and a monument in each city asap... Is that right?

    only if you're going for a cultural victory


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