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Resident Evil 1 HD Remake

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Comments

  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Retr0gamer wrote: »
    What else did you expect?

    A HD remaster.
    Retr0gamer wrote: »
    If they are going to re-render the backdrops the budget would skyrocket

    Yeah, apparently skyrockets from a few hundred to a few grand. Honestly, a dozen or 2 professional artists could have all the backdrops re-rendered in HD within a few months and we know CAPCOM could afford that... but god forbid they actually put time and money into a HD remaster.

    It's also pathetic that the PS3 and 360 versions aren't in 1080. They could totally handle this game in full HD, a bloody gamecube could! It's even less worth it on those systems because you're getting upscaled 720p... prepare for the aliasing.

    Then we have 30fps cap. No big deal, it's a slow-paced single player game with set-camera. However, the original game had 60fps for menus and door opening scenes. I'm not trying to say that's important... but if all versions of this game, even the current gen PS4/XBOne ones are FULLY capped at 30fps (which earlier info confirmed) even for these moments... then all HD releases will officially perform worse than the gamecube.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,852 CMod ✭✭✭✭Retr0gamer


    How would Capcom lose the original render files exactly? Surely they'd be archived or something. Especially since this is Capcom we're talking about and you never know how many versions of one game you can release.

    Games companies time and again show how little they care about archiving old material. Most lose the source code to their games. Many retro collections are using roms with watermarks from rom sites. This is the same Capcom that cancelled the DS gamebay megaman collection because they lost the source code to all their games. Only Nintendo seems to archive it's old dev resources.
    Yeah, apparently skyrockets from a few hundred to a few grand. Honestly, a dozen or 2 professional artists could have all the backdrops re-rendered in HD within a few months and we know CAPCOM could afford that... but god forbid they actually put time and money into a HD remaster.

    Well you've just shown a complete lack of understanding of software design. HD remastered aren't easy especially ones requiring emulation. It's a massive ng coding task that will run well into a few hundred thousand. Re rendering those backgrounds as well from scratch would send the budget into a couple of million.


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 39,578 CMod ✭✭✭✭ancapailldorcha


    Retr0gamer wrote: »
    Games companies time and again show how little they care about archiving old material. Most lose the source code to their games. Many retro collections are using roms with watermarks from rom sites. This is the same Capcom that cancelled the DS gamebay megaman collection because they lost the source code to all their games. Only Nintendo seems to archive it's old dev resources.

    That's depressing. I would have thought that, given the necessary amount of time, manpower and capital needed to create such assets then creating a basic archive would be the natural conclusion of the design process. This is just sloppiness.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Retr0gamer wrote: »
    especially ones requiring emulation. It's a massive ng coding task that will run well into a few hundred thousand

    That I know.

    Retr0gamer wrote: »
    Re rendering those backgrounds as well from scratch would send the budget into a couple of million

    The backgrounds are pre-rendered... literally static images with occasional 3D props and sprites of animation (like candle flames). I'm not saying it would cost nothing to re-make these but it would be worlds cheaper to do it these days with the technology we have now than it was when the game was first released. It's definitely within CAPCOM's capabilities and budget. I agree that it would exceed their planned budget for this release, though... because it's just another HD re-release. CAPCOM doesn't seem to know how to do anything right these days so this is like a desperate attempt to milk as much out of what they DID do right in the past without investing too much money or taking any risks... which is no surprise at all.
    That's depressing. I would have thought that, given the necessary amount of time, manpower and capital needed to create such assets then creating a basic archive would be the natural conclusion of the design process. This is just sloppiness.

    Konami lost the SOURCE CODE for Silent Hill 2 - And we all know how that turned out. Silent Hill HD abomination.


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 39,578 CMod ✭✭✭✭ancapailldorcha


    Konami lost the SOURCE CODE for Silent Hill 2 - And we all know how that turned out. Silent Hill HD abomination.

    I'll be forever grateful that the console Gods allowed my dying PS2 to run the original version of it. This console wouldn't play games, CDs or anything so I ran thought it as quickly as possible.

    How companies lose these assets is just unforgivable.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,852 CMod ✭✭✭✭Retr0gamer


    They might be static 2D images but those images are of high detailed 3D renders which are not cheap and easy to produce.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Retr0gamer wrote: »
    They might be static 2D images but those images are of high detailed 3D renders which are not cheap and easy to produce.

    I know, I never said cheap and easy. Just cheaper and easier than when it was originally done (3D software has come a long way) and not outside the capabilities of CAPCOM who have made many big budget AAA titles.
    How companies lose these assets is just unforgivable.

    It's just like Retr0gamer said, they don't have a good record of properly archiving their games. Some of the rarest arcade games are even lost to time because of this. For Silent Hill 2, they would've been better off reverse engineering the PC retail version like the better HD contractors out there.


  • Registered Users, Registered Users 2 Posts: 721 ✭✭✭Pixelbastardo


    Cant wait for this, currently half way through a playthrough on Dolphin emu.

    Dolphin REmake vs Remaster
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    ibz8tuGFv9mGon.gif


  • Registered Users, Registered Users 2 Posts: 2,013 ✭✭✭SirLemonhead


    For Silent Hill 2, they would've been better off reverse engineering the PC retail version like the better HD contractors out there.

    Dear god, you've no idea how much THAT would cost :\ You'd be better off starting from scratch than reverse engineering it.


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  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    That's depressing. I would have thought that, given the necessary amount of time, manpower and capital needed to create such assets then creating a basic archive would be the natural conclusion of the design process. This is just sloppiness.
    It most certainly would have been but it's worth bearing in mind that when you're dealing with source assets for games you're talking about extremely large quantities of data, many times the size of the final install size. I guess when it's a big publisher it's easier for things to go wrong when you've got multiple builds for multiple projects being stored on a volatile medium. :(
    I know, I never said cheap and easy. Just cheaper and easier than when it was originally done (3D software has come a long way) and not outside the capabilities of CAPCOM who have made many big budget AAA titles.
    Alas, not by much. Sure, the tools and pipelines have improved but without the source assets the entire scenes would need to be remodelled, textured and lit for the remaster. You're essentially talking about rebuilding the entire game from an art perspective so "cheaper" doesn't really come into it when your budget has just exploded in such a manner.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Retr0gamer wrote: »
    Games companies time and again show how little they care about archiving old material. Most lose the source code to their games. Many retro collections are using roms with watermarks from rom sites. This is the same Capcom that cancelled the DS gamebay megaman collection because they lost the source code to all their games. Only Nintendo seems to archive it's old dev resources.



    Well you've just shown a complete lack of understanding of software design. HD remastered aren't easy especially ones requiring emulation. It's a massive ng coding task that will run well into a few hundred thousand. Re rendering those backgrounds as well from scratch would send the budget into a couple of million.


    It's kinda sad tbh, games deserve to be preserved in their original state.


  • Registered Users, Registered Users 2 Posts: 12,558 ✭✭✭✭Skerries


    it's sad that games are lost that easy but I read that when they were making the Toy Story 2 film they screwed up and lost what was essentially most of the film but an employee just happened to have a copy of it that she was working from at home



  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Dear god, you've no idea how much THAT would cost :\ You'd be better off starting from scratch than reverse engineering it.

    But Bluepoint Games did that every time for their HD remasters and they are the best HD remasters around (GoW, MGS, ICO&SotC). The URL is no longer working for some reason (1up.com/features/the-problem-with-preservation) but here's a quote I managed to find from them on this exact issue.
    We don't use archive data. we take retail discs of the game and reverse engineer them. That way we can be 100% sure we have all the final retail data and that it matches up. That takes a lot of time.

    Then to get it working, we basically have to go in and change every single piece of data. We get the code and we use that to build a PC version of the game.

    It's not something meant to ship, so a lot of things don't work. It doesn't have sound for example. The engine though is the same, the data layout is the same, so we get that working first.


  • Registered Users, Registered Users 2 Posts: 30,123 ✭✭✭✭Star Lord


    But Bluepoint Games did that every time for their HD remasters and they are the best HD remasters around (GoW, MGS, ICO&SotC). The URL is no longer working for some reason (1up.com/features/the-problem-with-preservation) but here's a quote I managed to find from them on this exact issue.

    That's all well and good when all your textures and models and all are right there on the disk. But more complicated when you're talking about pre-rendered backgrounds, overlaid worth pre-rendered animated sprites. Recreating those would have to be done from scratch in the absence of the original assets for the render.




  • All this does is show that capcom are now void of any creativity. I loved the GameCube version but its a remake of re1 and now a remaster. They don't even have the talent to at least try a remake of re2.
    This is another cash grab ploy..look at how many times re4 was re released.
    I'm in two minds about remakes in general, and I'm they guy that re purchased the last of us which I love.
    But when I look deeper its a worrying trend in the industry.

    This year includes

    Diablo 3 - re release on next gen
    Halo collection - re release
    Tlou re release
    Re1 re rerelease
    GTA v re release
    H1z1 is a clone of day z - null of creativity
    Call of duty annual
    Fifa annual
    Forza is now annual
    Hotline Miami 2

    There's 2 new IPs destiny and the evil within..evolve has been delayed

    There's probably more but its just a disapointing looking at that list from a creative perspective


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  • Registered Users, Registered Users 2 Posts: 27,349 ✭✭✭✭super_furry


    Never going to happen, but I'd fecking love a HD Eternal Darkness.


  • Registered Users Posts: 906 ✭✭✭Randall Floyd


    Rockstar re releasing GTA V does feel like a cash grab, historic sales figures for the first release and they still want more.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    So is this game going to be static backgrounds/camera angles, or full 3rd person 3d like Resi 4?


  • Registered Users, Registered Users 2 Posts: 29,905 ✭✭✭✭Zero-Cool


    Cormac... wrote: »
    So is this game going to be static backgrounds/camera angles, or full 3rd person 3d like Resi 4?

    Gonna be static backgrounds. Not confirmed but they say in the vid how the old style added to the horror (of not being able to turn around very quick :)) so they wouldn't mess with it.

    Resi 2 HD remake would be absolutely brilliant!


  • Registered Users, Registered Users 2 Posts: 2,013 ✭✭✭SirLemonhead


    But Bluepoint Games did that every time for their HD remasters and they are the best HD remasters around (GoW, MGS, ICO&SotC). The URL is no longer working for some reason (1up.com/features/the-problem-with-preservation) but here's a quote I managed to find from them on this exact issue.

    Oh you're taking about assets, and not code


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  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    This is the most unnecessary re-make/re-release I've come across in that case


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,633 CMod ✭✭✭✭CiDeRmAn


    Given how few people will have played the original or the remake of the original, or have easy access to buy the game, outside of picking them up on eBay, thus game is liable to be seen for the first time by many, rather than a historical document in game form.
    Some games appeal due to nostalgia but this game is simply a brilliant game and should be viewed as a classic film would, imagine this as a BluRay remaster.
    And, even though I have the PS original, the Gamecube remake, owned it both as a Japanese title and Pal, I'll certainly love to jump back into this world Capcom created.
    And it may well show just how off the mark the more recent titles in the franchise have gone, RE Revelations excepted.


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 39,578 CMod ✭✭✭✭ancapailldorcha


    M!Ck^ wrote: »
    All this does is show that capcom are now void of any creativity. I loved the GameCube version but its a remake of re1 and now a remaster. They don't even have the talent to at least try a remake of re2.
    This is another cash grab ploy..look at how many times re4 was re released.
    I'm in two minds about remakes in general, and I'm they guy that re purchased the last of us which I love.

    Shinji Mikami stated that the reason for the shift from action to horror was due to the poor sales of the Resident Evil remake for the gamecube. Capcom aren't attempting to remake RE2 due to a lack of talent, it's because they don't see it as being a profitable endeavor. I love the game but a remake of it would only appeal to a small group of gamers and would most likely flop commercially.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 29,300 ✭✭✭✭CastorTroy


    Shinji Mikami stated that the reason for the shift from action to horror was due to the poor sales of the Resident Evil remake for the gamecube. Capcom aren't attempting to remake RE2 due to a lack of talent, it's because they don't see it as being a profitable endeavor. I love the game but a remake of it would only appeal to a small group of gamers and would most likely flop commercially.

    Was it poor sales in general or was it poor sales in relation to the number of gamecubes sold?

    What were the sales of RE Revelations like since it was more of a traditional RE?


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 39,578 CMod ✭✭✭✭ancapailldorcha


    CastorTroy wrote: »
    Was it poor sales in general or was it poor sales in relation to the number of gamecubes sold?

    What were the sales of RE Revelations like since it was more of a traditional RE?

    I'd forgotten that the Gamecube wasn't terribly popular.

    Revelations sold 1.1 million on the PC according to IGN. I suppose Capcom are after Call of Duty level sales figures so anything below that is likely to be classed as failure hence the incorporation of COD features like regenerating health into RE6 which thankfully failed to meet expectations but sold 5.2 million units (Wikipedia).

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 29,905 ✭✭✭✭Zero-Cool


    CastorTroy wrote: »
    Was it poor sales in general or was it poor sales in relation to the number of gamecubes sold?

    What were the sales of RE Revelations like since it was more of a traditional RE?

    I remember a specific quote from Capcom "Survival Horror doesn't make that COD money" That was in an interview when asked how Resident Evil 6 would play (survivor horror like original games or more action like Resi 5) And we all saw how Resi 6 turned out.


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 39,578 CMod ✭✭✭✭ancapailldorcha


    sheehy83 wrote: »
    I remember a specific quote from Capcom "Survival Horror doesn't make that COD money" That was in an interview when asked how Resident Evil 6 would play (survivor horror like original games or more action like Resi 5) And we all saw how Resi 6 turned out.

    I'd buy REmake for £20 on Steam before paying £5 for RE6.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    I'd forgotten that the Gamecube wasn't terribly popular.

    Revelations sold 1.1 million on the PC according to IGN. I suppose Capcom are after Call of Duty level sales figures so anything below that is likely to be classed as failure hence the incorporation of COD features like regenerating health into RE6 which thankfully failed to meet expectations but sold 5.2 million units (Wikipedia).
    According to the IGN article it was 1.1m on PC and Consoles which is somewhat less impressive. They did seem fairly happy with the 3DS sales at least "going by the 3DS market at the time we released the game". There's more info in an interview with Masachika Kawata here.

    On the biggest problems with the direction of the series, at least from the fans perspective, is that despite the increasingly negative critical reception the later entries have received, they've still sold considerably better than the older classic games. So Capcom will have seen they can push large numbers of units going in a more action orientated direction and so will probably see a return to the series more horror-orientated roots as a bit of a gamble. I imagine they'll be looking quite closely at The Evil Within sales figures when it launches in October.


  • Registered Users Posts: 1,112 ✭✭✭Danonino.


    In my top 3 of all time. This is awesome news.


  • Registered Users, Registered Users 2 Posts: 29,300 ✭✭✭✭CastorTroy


    May have been answered already but does anyone know what the deal with Nintendo was? Like could Capcom turn around now and release RE0 as well?


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  • Moderators, Category Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 39,578 CMod ✭✭✭✭ancapailldorcha


    CastorTroy wrote: »
    May have been answered already but does anyone know what the deal with Nintendo was? Like could Capcom turn around now and release RE0 as well?

    I think they were meant to make 2 new Resi games (RE0 and RE4) as well as remaking the playstation originals. They just ported them after REmake didn't sell too well. I think they were meant to release new games on the Gamecube (Killer 7, Viewtiful Joe, etc.) but they ended up getting ported to the PS2 along with RE4.

    http://residentevil.wikia.com/Nintendo_exclusivity

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    CastorTroy wrote: »
    May have been answered already but does anyone know what the deal with Nintendo was? Like could Capcom turn around now and release RE0 as well?

    I was thinking that when they went over to Nintendo with Gamecube, it was meant to be an exclusive contract, what actually happened there


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 39,578 CMod ✭✭✭✭ancapailldorcha


    Cormac... wrote: »
    I was thinking that when they went over to Nintendo with Gamecube, it was meant to be an exclusive contract, what actually happened there

    I think this is right, though I'd imagine it applies to REmake as well so they could if they thought it would be profitable.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 3,405 ✭✭✭Lone Stone


    cant wait for this, was always my favorite, i would love if they used as a restart point and scrapped all the other story lines and made a proper survival horror series.


  • Registered Users, Registered Users 2 Posts: 721 ✭✭✭Pixelbastardo


    This game released 12 years ago. This isnt a cash grab more than any other game ever released. Games are made to sell, to make money. Atleast this remaster is of a game that is long over due one. and if this does really well sales wise, it might encourage Capcom to return to proper survival horror with resi 7.


  • Registered Users, Registered Users 2 Posts: 29,300 ✭✭✭✭CastorTroy


    Yeah I remember the Capcom 5. 3 were ported, 1 cancelled and 1 stayed exclusive. RE0 wasn't one of them. Must've been part of a separate deal.

    Maybe they're going the Ninja Gaiden route. Think that was exclusive to XBox but they released it on Playstation using some sort of loophole. Think it involved including extra levels so it wasn't the exact same game.


  • Closed Accounts Posts: 15,116 ✭✭✭✭RasTa


    Sleeping Dogs DE coming out on XB and PS4 in September @ $60 in the US... Now that's a crash grab


  • Registered Users, Registered Users 2 Posts: 11,206 ✭✭✭✭B.A._Baracus


    The GameCube remake is what got me in to the Resident Evil series. It's really a great game with this awesome atomsphere.


    ... actually I might just play it tonight suckers!!! :P

    *suckers aimed at people who never played the remake lol.


  • Registered Users Posts: 906 ✭✭✭Randall Floyd


    Slightly off topic but I'm playing the HD reissue of Code Veronica at the moment on the Xbox 360 and it looks terrible. Its a shadow of the game I played on the Dreamcast years ago in terms of how it looks.


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  • Moderators, Category Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 39,578 CMod ✭✭✭✭ancapailldorcha


    Slightly off topic but I'm playing the HD reissue of Code Veronica at the moment on the Xbox 360 and it looks terrible. Its a shadow of the game I played on the Dreamcast years ago in terms of how it looks.

    Code Veronica's a very weak entry on the series. It just felt like a succession of puzzles to me whereas RE4 was a succession of very well conceived set pieces.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz


    The Resi Remake was the sole reason I bought a Gamecube. The memories of those tiny little disks.... :p

    Anyway, it was, and is, a masterpiece. I won't be picking it up this time around (it's still in my wardrobe) but I hope the masses can see what Resi is supposed to be and convince Capcom to return to their roots as opposed to this new actiony-crap they're doing now.

    Hopefully this and The Evil Within sells well - very few horror games being made these days. And few did it better than Resident Evil.

    For those complaining about the mechanics and gameplay (camera etc) - if these fundamental changes were made it would destroy the experience. Nothing is as frightening as walking through a door and hearing some scratching in the vents above you....it takes a few more steps for the camera to pan out and see the whole room so you're left thinking for a few seconds whether you should take those steps or turn around and go back out.... :pac:

    Also, that hunchback that follows you around scared the hell out of me!

    PS - Wesker is a ****ing legend. Best videogame villian EVER.


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 39,578 CMod ✭✭✭✭ancapailldorcha


    4Dlolz wrote: »
    PS - Wesker is a ****ing legend. Best videogame villian EVER.

    Until they turned him into a megalomanical tentacle monster in RE5.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 29,905 ✭✭✭✭Zero-Cool


    Someone leaked info to Bloody Disgusting that a Resi TV show is on it's way. It will be called Arklay and focus on a detective who is investigating bizarre murders. He learns he has a 'Virus' and is desperately looking for a cure which brings him deep into Arklay.

    Sounds like it could be good, definitely gonna keep an ear out. Would be class if Bravo and Alpha STARS teams made an appearance.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    sheehy83 wrote: »
    Would be class if Bravo and Alpha STARS teams made an appearance.

    When has something like this ever went well
    :mad::mad::mad:


  • Registered Users, Registered Users 2 Posts: 29,905 ✭✭✭✭Zero-Cool


    Cormac... wrote: »
    When has something like this ever went well
    :mad::mad::mad:

    The 1st web season of mortal kombat was fairly good. Gotham is shaping up nicely as well. As long as its the opposite of the resi films, it can't be too bad right?........riiiiiiiiiiggghhhtt?????


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  • Registered Users, Registered Users 2 Posts: 1,896 ✭✭✭penev10


    sheehy83 wrote: »
    The 1st web season of mortal kombat was fairly good. Gotham is shaping up nicely as well. As long as its the opposite of the resi films, it can't be too bad right?........riiiiiiiiiiggghhhtt?????

    The films made huge money and RE5 is the best selling game of the series.

    We the consumer are to blame for them churning out more crap and thats what any TV series will likely be.


  • Registered Users, Registered Users 2 Posts: 30,123 ✭✭✭✭Star Lord


    I personally thought that RE5 sold more on the strengths of RE4 and the features that had been discussed prior to it's release that suggested more than it ended up delivering.
    Saying that, RE5 wasn't a bad game, it just wasn't a good Resident Evil game.


  • Registered Users, Registered Users 2 Posts: 29,905 ✭✭✭✭Zero-Cool


    I only saw the 1st half of resi 1 on telly one night and turned it off. Complete shyte. I wanted to see the 3rd when I heard nemesis was in it but then saw a trailer of some wan matrix kicking it. This *could* be a case where they have new characters but just keep the original great story in place.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    sheehy83 wrote: »
    I only saw the 1st half of resi 1 on telly one night and turned it off. Complete shyte. I wanted to see the 3rd when I heard nemesis was in it but then saw a trailer of some wan matrix kicking it. This *could* be a case where they have new characters but just keep the original great story in place.

    Ohhhhhh, you should try watching the CGI ones.... ****ing shocking, like laughable


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    sheehy83 wrote: »
    I only saw the 1st half of resi 1 on telly one night and turned it off. Complete shyte. I wanted to see the 3rd when I heard nemesis was in it but then saw a trailer of some wan matrix kicking it. This *could* be a case where they have new characters but just keep the original great story in place.

    The movies are godawful, I wouldnt mind a reboot of them and done right, why they needed to have that stupid child computer thing running the house when there was at that stage four games worth of lore and canon is beyond me.


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