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Killer Instinct Discussion Thread

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Comments

  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Nutrient wrote: »
    Ben link me up some gdlk kanras

    Look up CStyles45 and Hollywood Sleep. Both stream on twitch and both play very different styles of Kan-Ra.

    CStyles45 streams almost every day and usually gets around 100+ viewers so you can't miss him.

    http://www.twitch.tv/cstyles45

    Sleep also won the KI tournament at the last Frosty Faustings event so I'm sure there's vids of his matches on youtube by now.

    http://www.twitch.tv/hollywoodsleep



  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Aganos Official Trailer and "Ghost Girl" tease.



    "Japanese Ghost Girl" teased at the end!


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Winter Brawl 9

    Killer Instinct is scheduled will be streamed here at 7:30pm GMT
    http://www.twitch.tv/kpblive

    Winners bracket
    SteamCo|CD Jr (Maya) vs. BassNS (Spinal)
    Paul B (Sabrewulf/Riptor) vs. MOR|Rico Suave (Everyone)

    Losers bracket
    RM|ShinTristan (Thunder) vs. GodSpeed (Glacius/Kan-Ra)
    Floridian Demon (Kan-Ra) vs. HitBox|Tyrant (Spinal)


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    "Ghost Girl"



    Just leaving the "Ghost Girl" teaser here for convenience (so you don't have to go through the last trailer).


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Aganos' Theme




    Aganos has just been released today. Mick Gordon (the composer of the KI OST) has also released his theme on his official Youtube channel. Great stuff!

    B-3C0WmUcAAzOXk.png


  • Registered Users Posts: 92 ✭✭eastyy


    been really enjoying aganos reminds me of juggernaut though with a lot extra


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Aganos Character Breakdown



    Excellent character breakdown by SupermanSajam aka FRQ_Steve.


  • Registered Users Posts: 92 ✭✭eastyy


    yeah cool breakdown i posted a vid today about the character he is great fun to play


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    So, they just announced Rock Band 4 for next gen. Why does this matter? Well the library and the instruments will be forward compatible, so XboxOne just came back on the cards for me :P


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  • Registered Users Posts: 92 ✭✭eastyy


    on saturday there is pax and killer instinct will be there and are going to be showing off ghost girl plus new game modes. What are people hoping it will be ? (i do not think it is being streamed but they are recording it)


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Yokai

    https://vine.co/v/O0LPhPKggF0

    Mick Gorden posted this sample of the "Ghost Girl's" theme. You can hear that 80's/John Carpenter influence.
    eastyy wrote: »
    on saturday there is pax and killer instinct will be there and are going to be showing off ghost girl plus new game modes. What are people hoping it will be ? (i do not think it is being streamed but they are recording it)

    I'm just hoping that we'll get individual character Dojo lessons soon. As great as the current Dojo mode is, it doesn't go through character specific things like their unique combo traits, instinct, strategies etc.

    As for the panel, yeah it's not going to be streamed but Mike Robles has said it will be recorded in full and put on the official KI youtube channel. As soon as it goes up I'll make sure to post it here.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    i'm out

    2spooky4me


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Ghost Girl Official Art

    B_c6mn5WAAE_l_2.jpg:large

    She will be getting a full reveal later today at Pax East.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Shakey Cam Footage of Hisako/Ghost Girl

    B_hdPHBWYAEXf3w.jpg





    Footage of the Hisako (Ghost Girl) in action. Once the full panel is uploaded I will update.

    Note: She is still being worked on / not 100% finished just yet.


  • Registered Users, Registered Users 2 Posts: 966 ✭✭✭Jun_DP101


    Ok not going near the xbo set up during casuals. Ghost girl 2 spook


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  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    She's kinda fun looking. I always like counter characters, and it's neat how they really played into the Sadako/Ring design of slow walk to sudden teleport dash.
    I hate how she has such big special properties on her auto-doubles and whatnot though. I hate when games give specific characters large exceptions to how they handle the game's core mechanics.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Pax East KI Panel (Full)





    Keits' Hisako Character Breakdown



    The full panel footage has finally been uploaded. I've also included a character breakdown video by Keits who goes through all of Hisako's gameplay mechanics in detail.


  • Registered Users, Registered Users 2 Posts: 2,328 ✭✭✭Nutrient


    Max VA for story
    ....


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    Nutrient wrote: »
    Max VA for story
    ....

    [insert fighting game] has a story?? :confused:


  • Registered Users Posts: 92 ✭✭eastyy


    the new character is really good bit disappointed by the game modes though the shadow mode is a good idea but the season 2 story was expected was hoping for more announcements though and the q and a thing was pretty quick (though they could have had a limited time for that)


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  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Nutrient wrote: »
    Max VA for story
    ....

    check out this thread http://www.ultra-combo.com/forums/index.php?topic=7749.0


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus




  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Hisako Concept Art

    http://www.ultra-combo.com/__temp2/images/photos/KI_Hisako_Colour_Final.jpg

    Stage Concept Art "Village Of Whispers"

    http://www.ultra-combo.com/__temp2/images/photos/Hisako_VillageofWhispers.png

    Note: The artwork is fantastic, but really big so click the links to see.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Iron Galaxy Hisako Gameplay Stream Tonight

    IG will be showing off Hisako (now ready for release) gameplay later today. Like past streams IG have promised to show off extra content early if they manage to bring in enough viewers.

    https://twitter.com/TheKeits/status/578319042492035072

    They will begin the stream at 11:30am GMT (6:30pm CST)

    Iron Galaxy Twitch Channel - twitch.tv/irongalaxy


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    New Hisako Footage



    Balance Changes
    Fulgore & Thunder - 6:25
    TJ Combo & Orchid - 12:23
    Kan-Ra & Glacius - 17:10
    Aganos - 25:15

    Hisako Gameplay - 32:32

    Hisako's Colours & Accessories - 42:00

    "Village of Whispers" Footage & Hisako's Intro - 47:44

    Hisako's Ultra Combo - 59:50

    Village of Whispers' Stage Ultra - 1:20:55


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Killer Instinct at Final Round is about to start.

    http://www.twitch.tv/kombatnetwork


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Final Round Top 8

    Top 8 is scheduled to start at 2pm GMT (10am EST).

    http://www.twitch.tv/kombatnetwork

    Winners bracket
    RM|Shin Tristan (Thunder) vs. Paul B (Riptor)
    TSC|CD Jr. (Maya) vs KIT|Grief (Sadira)

    Losers bracket
    Bass NS (Spinal) vs. WA|Marshall Law KOF (TJ Combo)
    Argenrost (Jago) vs. Gimpy (TJ Combo)


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    The "Saucey Suite" at Final Round

    The "Saucey Suite" is basically a "Salty Suite" hosted by KI player Shin Tristan. A few money matches between some top KI players will be taking place so for anyone who is curious to see some higher level KI this is the stream to watch.

    http://www.twitch.tv/st_ultimate

    The stream is scheduled to take place at around 12am GMT (8pm EST).

    Edit: Archive footage is here -> http://www.twitch.tv/st_ultimate/b/639925917


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    The 8Bit Beatdown Top 16. March 15, 2015



    Some excellent matches from some of the best KI players right now. This was from the tournament 2 weeks ago. This online weekly (on every Sunday) brings in over 100 players regularly.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Hisako's Theme Sample / Character Release

    https://instagram.com/p/0bstyAJqGS/

    https://instagram.com/p/0btoX5JqHe/

    Mick Gordon posted these samples of Hisako's theme.

    https://twitter.com/Ishmae1/status/580435280139825152

    Adam Isgreen also confirmed that she will be released this week, but her trailer may be delayed because they want to make Cinder (the teaser at the end) look awesome.


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  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Hisako Reveal Trailer; Cinder Tease



    She will be released tomorrow.

    CU Available date and time (UTC): 9:00AM UTC – 3/27/2015
    CU Mandatory date and time (UTC): 4:00PM UTC – 3/27/2015


  • Registered Users, Registered Users 2 Posts: 2,328 ✭✭✭Nutrient


    2gen wrote: »
    Hisako Reveal Trailer; Cinder Tease



    She will be released tomorrow.

    CU Available date and time (UTC): 9:00AM UTC – 3/27/2015
    CU Mandatory date and time (UTC): 4:00PM UTC – 3/27/2015

    Cool to have times

    Cinder was cool.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Hisako Official Theme



    The full theme for Hisako uploaded by Mick Gordon on his Youtube channel.


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    Cinder looks good, he is my favourite KI character so I'm hype for him. I always thought he was American (a convicted criminal from NYC?, I could be imagining that) but it sounds like he has a very british accent in the teaser? Weird. Anyway I can't wait to see how they flesh him out, I hope he keeps his mirage and invisibility moves (mirage would be interesting as it allows projectiles to pass through him, invisiblity might be OP depending on his design, however in the original KI you could still see his flames when he went invisible. I hope they try and include it). I'm sure they'll give him some new moves? All his original moves are cool, the flip kick is godlike. Maybe they'll get rid of inferno and give him a projectile of his own?

    Can't wait to see his ultra too


  • Registered Users Posts: 332 ✭✭Simon_K


    Hisako looks pretty cool. I really wish this game was on PS4, I'd play the **** out of it.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Ramza wrote: »
    Cinder looks good, he is my favourite KI character so I'm hype for him. I always thought he was American (a convicted criminal from NYC?, I could be imagining that) but it sounds like he has a very british accent in the teaser? Weird.

    Adam Isgreen (Creative Director at MS) said he isn't British according to this tweet.

    https://twitter.com/Ishmae1/status/581290378885623809

    I'm pretty hype for Cinder myself. I thought that maybe they could make his "invisibility" ability his "Instinct". Imagine trying to break auto doubles and manuals that you can't see! As for the rest of his moves, the MS team have said to expect to see them return since they want him to play identical to his old self in the classic KI ... minus the broken stuff :p
    Simon_K wrote: »
    Hisako looks pretty cool. I really wish this game was on PS4, I'd play the **** out of it.

    Why not save up some money on the side for the xbone? you won't regret it, KI is a really good game. Or wait a bit longer for a possible PC version but that's not guaranteed (maybe for Season 3) and tournaments are played on XBO anyway thus you need a XBO stick.


  • Registered Users Posts: 332 ✭✭Simon_K


    I splurged on ps4 for bloodborne yesterday, it's going to be a long time before I get xbone :<

    Hopefully KI will come to other platforms! It's definitely one of the more fun to play fighters.


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    Ah, I see, glad he's not british, was going crazy wondering! I'd love to see how they handle his invisibility and mirage moves. Flipkick was the coolest KI move ever, better be his breaker animation :cool:


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    2gen wrote: »
    Why not save up some money on the side for the xbone? you won't regret it, KI is a really good game. Or wait a bit longer for a possible PC version but that's not guaranteed (maybe for Season 3) and tournaments are played on XBO anyway thus you need a XBO stick.
    Buy a whole console and a new arcade stick for one fighting game? I am preeeetty confident I would regret that. That's like 600 euro for one game.

    ...and wait do you even own KI yet, 2gen?


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  • Closed Accounts Posts: 2,878 ✭✭✭bush


    I sure did regret it


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Sairus wrote: »
    Buy a whole console and a new arcade stick for one fighting game? I am preeeetty confident I would regret that. That's like 600 euro for one game.

    ...and wait do you even own KI yet, 2gen?

    So after the amount of people who recently went out to get a stick and a new console for SF5 (which has very little footage out with very mixed feelings from fans) and a game that they have already been playing for 6 years (USF4)... you're telling me it's not worth to go out to get KI?

    I'd never suggest someone to do something if I'd wouldn't do myself, and in this case someone expressed interest in the game that I'm saving up for myself. You also seemed to fail to mention the point that I also suggested to wait for a possible PC version.

    In the end, NO ONE buys a console just for 1 game. "Oh geez, I like Bloodborne so I'll buy a console for that and not buy anything else". Once you have a machine, you're going to look around for games already released or will come out now that you can. Anyone who doesn't really did waste money.

    But yeah, everyone thinks differently. As Bush said he isn't happy and you said you wouldn't and I repect that. I also frequently visit the KI forums where a lot of new and old fans are enjoying the game and would say that it was worth it.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Killer Instinct FT7 Matches.









    Some great sets from some well known players from the KI community with commentary by FRQ_Steve.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Cinder Default and Retro Costumes (Work in Progress)



    Cinder Teaser

    03_cinder01.jpg

    Default Look. The VFX is turned off (the flames he's engulfed in) in this picture to allow fans to see the game model.

    03_cinder02.jpg

    Kevin Bayliss's take on Cinder's "Updated Retro".

    cinder_orig.gif

    Classic Cinder for comparison.

    Cinder's updated story was also posted on the Ultra-Combo forums by Adam Isgreen, so for who would like to read more just click on the link.

    http://www.ultra-combo.com/forums/index.php?topic=8594.0


  • Registered Users, Registered Users 2 Posts: 2,328 ✭✭✭Nutrient


    2gen wrote: »
    Cinder Default and Retro Costumes (Work in Progress)



    Cinder Teaser

    03_cinder01.jpg

    Default Look. The VFX is turned off (the flames he's engulfed in) in this picture to allow fans to see the game model.

    03_cinder02.jpg

    Kevin Bayliss's take on Cinder's "Updated Retro".

    cinder_orig.gif

    Classic Cinder for comparison.

    Cinder's updated story was also posted on the Ultra-Combo forums by Adam Isgreen, so for who would like to read more just click on the link.

    http://www.ultra-combo.com/forums/index.php?topic=8594.0

    Can't believe how many models have used jago in as a starting point, always tell by the feet


  • Registered Users Posts: 92 ✭✭eastyy


    a 6 second sample of music for cinder...i think it is the idle part of it though


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  • Registered Users Posts: 3,006 ✭✭✭Ramza


    Trailblazer was the best KI song ever for the best KI char ever :cool: would be sick if they somehow released a classic music pack for t he game? KI had a brilliant soundtrack



    Cinder looks cool, I wish they would remove the armor things and just make him look like he is meant to, a dude on fire, but it's whatever. Just glad they didn't go too overboard and ruin him.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Ramza wrote: »
    Trailblazer was the best KI song ever for the best KI char ever :cool: would be sick if they somehow released a classic music pack for t he game? KI had a brilliant soundtrack



    Cinder looks cool, I wish they would remove the armor things and just make him look like he is meant to, a dude on fire, but it's whatever. Just glad they didn't go too overboard and ruin him.

    They actually did release the soundtrack of Season 1 + the Classic OST during the beginning of Season 2 on Amazon, iTunes and Google Play. It was number 1 on Amazon in October when it was released.

    https://twitter.com/Mick_Gordon/status/522620583893164032

    Also did you see how crazy his original concept was? ...

    http://www.ultra-combo.com/__temp2/images/photos/Cinder_cncpt.jpg

    I'm soooo happy they decided not to stick to this... this was defiantly too much.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    Cinder's Movelist

    10_cinderpic.jpg

    Adam Isgreen; 4/10/15

    This week we’re going to focus on Cinder’s moveset; what is and is not coming back from his original repertoire, plus his new additions.

    KI1 cinder was a straightforward character. Here’s his old core moveset:
    • Trailblazer (fireball dash)
    • Fire Flash (flipping upper-kick)
    • Inferno (Medium-range flame jet)
    • Heat Fist (short-range flame palm)
    • Heatsink (invisibility)
    • Mirage (projectile immunity)
    So let’s just rip the bandage off here – the top 4 core moves are all back in some form. Heatsink and Mirage are not returning.

    Philosophically, Cinder isn’t a character about hiding or evading, he’s about burning aggression, and we didn’t feel that his character was served well in that regard by the last two moves. Invisibility is also a very touchy fighting game mechanic – it’s either useless or too good, and we didn’t believe Cinder needed that, especially with his new repertoire.


    Cinder’s moveset:

    Unique trait – Fired Up!
    • The Fired Up state augments the next special attack Cinder uses with additional properties.
    • Cinder automatically regains Fired Up State approximately 8 seconds (4 timer units) after it is consumed, no matter what is happening.
    • Fired Up State burns automatically when you do your next special move. The only way to save it for later is to simply not perform any special moves.
    • Cinder’s body glows brighter and hotter, and his head/shoulder flames burns more intensely when Fired Up is ready for use.

    Fire Flash (d,u+K) (damage ender)
    • Yes, OF COURSE IT’S BACK! Just like you remember it.
    • Light version is an invulnerable reversal attack.
    • Medium and Heavy versions have improved range.
    • Fired Up version shoots a lava pillar from the ground that juggles the opponent for a second hit, keeping them in the air, or keeping you relatively safe if you were blocked.

    Trailblazer (b,f+K) (Opener, Linker, Wall-splat ender)
    • Now a command move (b,f+K) instead of dash, due to its larger role and having a shadow version.
    • Button power controls initial angle (diagonally up, straight, diagonally down)
    • Once you’ve done trailblazer once, holding in any direction and hitting any K will cause a second trailblazer to happen in that direction... yes, all 8 directions!
    • Works in-air too, and you can attack on the way down after its over.
    • If you’re Fired Up, you can do a 3rd trailblazer after your 2nd before you are forced to land. Tricky!

    Inferno (QCB+K) (linker, kick burnout ender)
    • Medium-range jet of flame that causes a large amount of Potential Damage when blocked.
    • Button power controls duration and advantage, as well as the amount of Potential Damage inflicted on block.
    • Fired Up version has very long range.
    • Shadow version sprays fire low to high and back again several times. Hits lots.

    Fission (QCB+P) (opener, linker, punch burnout ender)
    • Replacement for Heat Fist.
    • Cinder smashes two Pyrobombs (more on these later) together to blow them up in your face.
    • LP version is a fake out, great to mix into his pressure.
    • MP version combos from some attacks, and works as a frame trap from others, but is disadvantaged on block.
    • HP version has long startup, but has huge advantage on hit and block.
    • Shadow version causes a large 10 hit explosion. Ouch!

    Combo Trait: Burnout Enders

    You may have noticed that Inferno and Fission are designated kick/punch burnout enders – what’s up with that?

    Burnout enders set the opponent’s upper (punch) or lower (kick) body on fire, generating potential damage on the afflicted character for a limited amount of time, based on the ender level.
    • If you use a Punch attack while suffering from Punch Burnout, you will fan the flames and reset the full duration of the burnout debuff.
    • If you use a Kick attack while suffering from Kick Burnout, you will fan the flames and reset the full duration of the burnout debuff.
    • Burnout enders deal very poor damage.
    • If you fight an opponent who is making your life miserable with crouching medium kick, try a Kick Burnout ender to make them think twice about using the kick buttons.
    • If you are suffering from Burnout and perform a combo breaker, your burnout will go away instantly.

    Instinct mode: Pyromania

    Cinder is permanently Fired Up. Deadly.


    The new stuff!

    Pyrobombs (b,f+P) (meter ender)
    • Cinder throws small plasma bomb projectile at various arcs at the opponent. LP is low arc / long range, MP is mid arc / medium range, HP is high arc / short range.
    • Useable in the air
    • Pyrobombs are harmless, but are sticky and will attach to the opponent if they connect… even when blocking.
    • Up to three Pyrobombs can be on the screen at one time. Throwing a fourth will cause all existing Pyrobombs to detonate immediately. Not so harmless anymore!
    • Hitting Cinder causes all Pyrobombs in play to fizzle out harmlessly.
    • Pyrobombs fizzle out harmlessly after about 7 seconds (~3.5 timer units)
    • Fired Up version throws a larger Pyrobomb.
    • Shadow version throws a much larger Pyrobomb.

    Pyrotechnics (3P)
    • Cinder snaps his fingers, detonating all Pyrobombs in play.
    • Usable in the air
    • Explosion size is based on the type of Pyrobomb (Normal, Fired Up, or Shadow)
    • You can block these explosions even if the Pyrobombs are attached to you.
    • Bombs attached to an opponent will chain-react each other and launch the enemy (if not blocking). More bombs = higher launch = easier to pick up the juggle.

    Third Degree (Chain LP, MP, HP in any order)
    • Cinder is a highly trained martial artist with a background in Kempo, CQC, and other military fighting systems. His body may look alien, but his fighting style is all human.
    • Cinder’s Third Degree chain combos allow him to chain LPx3, or MPx3, or HPx3. Or you can mix and match these in any order up to three hits.

    The final hit of each combo has properties based on which button you used.
    • LP ends with a cup check for excellent frame advantage
    • MP ends with a spinning attack that steps forward, keeping Cinder close
    • HP ends with a launcher that is jump cancelable

    Crossfire (d+HK, air only)
    • Think of this as a reverse Fireflash that slams opponents down to the ground.
    • Recaptures!
    • Can cancel into this from an air normal, but it is not an overhead attack.

    Other notables
    • D+HP is a big uppercut that is also a launcher and is jump-cancellable.
    • Jumping HK is the fanciest crossup ever.
    • Backdash (roll) covers good distance.

    And that’s that. Cinder is highly aggressive, tricky, and has some crazy juggles with bombs and trailblazer combos, especially if you reset to detonate attached bombs. Nasty!

    Look for updated info from us on a video stream sometime next week to show this all off. For now, have fun theorycrafting!


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    2gen wrote: »
    Cinder's Movelist


    Fire Flash (d,u+K) (damage ender)

    YES


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen




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