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Eurogamer hits a nerve

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  • Moderators, Science, Health & Environment Moderators Posts: 10,076 Mod ✭✭✭✭marco_polo


    Nah, you sound more like a Peter or a John gamer ;)


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    Kharn wrote: »
    Mass consumerism has finally come to Computer Gaming in a big scale and this is how gamers are reacting. It's a real shame to see people who I knew as Gamers have turned into Consumers.



    you don't have to like it, but you have to at least acknowledge that it's here to stay.

    Sorry, but this is precisely the type of bull**** that I've come to loathe on boards.
    Personally I find it shockingly disappointing that I have friends who will instantly buy Call of Duty as soon as it comes out because they feel they have to.

    No, they buy it because they love Call of Duty, what it offers, and the value and entertainment they draw from it. The same reasons, surely, that you buy the games that you do.
    I've played BLOPS and it's a decent game, but it's also a boring game. There is nothing original in it, just refinement on what they know is a winning formula.

    Boring in whose opinion? The 20,000,000 fanbase for Black Ops? Or, sorry, did you mean 'boring' in your own opinion? Ironically, one of the simplest sayings is 'if it isn't broken, don't try and fix it'. When you apply that to games, what you get is a game with a familiar core - the part in need of no fixing - with refinements added. Maybe to you, that's boring, perhaps it's lazy, and you're perfectly entitled to your opinion. To the rest of us, those that actually love Call of Duty, we look at it in a different light. We see it as a fantastic game being slowly worked close to perfection. Those subtle changes can make a great game a brilliant, and be reason enough for you to invest countless hours in the game. Do I consider Black Ops innovative or original? No. Do I consider it a fantastic game worth every cent handed over for it? Absolutely. Will I buy the next Call of Duty game? Yup, I will, being the drone I am, which evidently in your opinion almost makes me some class of lower individual who seemingly cannot truly appreciate what games are about let alone make the conscious decision to purchase the game in the first instance.

    There's actually an image out there media wise of the stereotypical 'gaming nerd', a good example is the episode of South Park entitled 'Make Love not Warcraft'. As much as that propogates such an image, so are you unjustly creating an equally discriminate imagine to a certain type of gamer - 'Dave', as Eurogamer calls him.
    He hasn't even heard of Braid.
    Dave isn't any less of a person but he's not a gamer in our (we the regulars of Boards.ie's Gaming forum, we who have worked our way up from 8bit eras and having to worry about having SB16 compatible drivers etc) traditional sense of the word though. So few of the teeny-boppers who buy Jedward's CD will never be able to understand why Mozart was one of the greatest creators of music this planet's ever seen.

    I've never heard of it either, so I guess I'm somehow not a gamer now despite having played since I was 8 on my 486. I've been playing games since Wolfenstein, through Doom, Quake, Unreal Tournament, Half Life, not to mention my NES, Gensis, PSX, Xbox, Gamecube, and other assorted consoles. Well, I played a few educational titles prior to that, but it really began with Wolf 3d.

    Just because I happen to love FPS titles and little else, I'm somehow tarred with this brush of being a mindless troglodyte. Never bought Fifa, nor expansion packs for any COD title, though I don't hold it against those who do, clearly those people love football and I've no doubt the games offer a great experience and likewise, expansions offer a little bit more on an established experience respectively. I branch out occasionally to something beyond mindless blasting, such as Bioshock, it and its sequel possibly being my favourite games of all time, and the likes of Fallout 3. Also a Dawn of War addict, as well as Company of Heroes.
    He is, and let's not shy away from the term, part of a growing underclass of gamers. The people who pollute our lifestyle: those of a mind to play Team Death Match in Nuketown every night to the exclusion of everything else.

    Don't do that however I do play Halo: Reach most nights, to the detriment of all other games on my shelf, some of which have been there almost a year yet all plans and intentions to play are quashed by my love for Halo. Still consider myself a decent, honest 'hardcore' gamer, thanks, and there's very little wrong with playing something that gives you so much entertainment.

    By the way, I have never liked RPGs, Puzzle Games, Racing, Football or fighting games. I didn't realise there was an inherent need to appreciate the spectrum of games and consoles to be considered a true gamer. I've been playing this way for the past 16 years, have bought hundreds of games, will buy hundreds more, and I'll be damned if I'll sit back and let somebody tell me I'm a personification of gaming decadence, X-Factor generation yuppie unable to appreciate the true worth of video games.


  • Registered Users Posts: 7,768 ✭✭✭Grumpypants


    Call of duty causes unexplained aggression in forum posts.


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    Call of duty causes unexplained aggression in forum posts.

    Not really. Could have been FIFA highlighted in the OP and I'd have reacted the same. It wasn't so much the eurogamer article that 'hit a nerve' as it wasn't Kharns incredibly insulting post.


  • Registered Users Posts: 4,345 ✭✭✭landsleaving


    Call of duty causes unexplained aggression in forum posts.

    Quick, ban it!


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  • Registered Users Posts: 8,405 ✭✭✭gizmo


    krudler wrote: »
    what about Dead Space? its easy to forget it was a pretty unhyped release, it came out before Resi 5 and completely surpassed it in terms of production, atmosphere and gameplay. As well as having still brilliant graphics and some of the greatest sound design in a game of this generation imo.
    Given the choice at the time people would have been way more hyped for a new Resi game instead of this Resi meets Event Horizon pretender to the throne, now people would probably be more hyped for DS2 than Resi 6 after the disappointment of 5.
    so a new IP can become something huge when the effort is put in, and lets be fair DS1 is in no way a shoddy game in any department that needed a sequel to fix anything, and the Dead Space universe is more expanded than most franchises that have been around twice as long, with comics, two animated movies one decent spinoff (Extraction) and one ok admittedly sh1te one in that stupid puzzle thing on xbla, EA did a great job of using media outside the game to tell a bigger story.
    And Dead Space is an example of how investment in an original IP can work out, doubly so when you look at the initial sales of Dead Space 2. Do note though that it was a perfect example of a slow burner in terms of sales and was certainly a worry for EA initially.

    But what about Mirrors Edge, Enslaved, Bayonetta, Vanquish, Okami or older titles like Beyond Good & Evil and even *gulp* Grim Fandango? Plenty of effort was put into those titles but they never reached the level of commercial acclaim they deserved. Of course, that all lead to different things, Platinum are more than likely making another Bayonetta title but LucasArts stopped developing adventures games and we're still waiting on a BG&E sequel. :(

    My worry, as I stated above, is that publishers will look at the larger number of these commercially unsuccessful titles and re-evaluate their investment in this "riskier" new IP.


  • Registered Users Posts: 2,910 ✭✭✭Sisko


    Mr E wrote: »
    I'm taking a stand for the Daves in this forum.

    I don't get it , why are people who are obviously not 'daves' getting pissed off here. The article is not about you, the very fact that you read a video game forum on the internet means your not one of those people.

    What a bizarre thread.

    Its not about people who enjoy FPS, its about people who's only gaming experience ever has been the recent splurge of clone military console shooters/ fifa.

    If you've been gaming since a child and have a keen interest in gaming, reading and post on gaming forums etc etc, but currently enjoying CODwhatever on your 360, he's not talking about you.

    People are getting defensive for no reason.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Sisko wrote: »
    I don't get it , why are people who are obviously not 'daves' getting pissed off here. The article is not about you, the very fact that you read a video game forum on the internet means your not one of those people.

    What a bizarre thread.

    Its not about people who enjoy FPS, its about people who's only gaming experience ever has been the recent splurge of clone military console shooters/ fifa.

    If you've been gaming since a child and have a keen interest in gaming, reading and post on gaming forums etc etc, but currently enjoying CODwhatever on your 360, he's not talking about you.

    People are getting defensive for no reason.
    I think his name is actually Dave and his post was a piss take. :pac:


  • Registered Users Posts: 2,910 ✭✭✭Sisko


    woops hehe:o


    well I wasn't specifically talking about his post, mainly the people getting all defensive in general.


  • Registered Users Posts: 7,768 ✭✭✭Grumpypants


    Not really. Could have been FIFA highlighted in the OP and I'd have reacted the same. It wasn't so much the eurogamer article that 'hit a nerve' as it wasn't Kharns incredibly insulting post.

    People who have been gaming for years see the route Activision is taking by releasing little more than a map pack every year and then they charge far more for that game than most games at launch. (HMV usually sell new games for 45 Black ops i got for 53 and that was in Tesco most store charged 55+ for it)

    They did this purely because they knew people would blindly buy it.

    I personally dont mind if people want to play COD it keeps them from ruining good games all the time, but i do worry that the same will happen to the gaming industry as has happened to Hollywood or the Music industry.

    For example the fighter took ten years to get the funding to make it, even though it seems a pretty bankable film. But remakes and sequels that are rubbish are green lit as they are guaranteed to make a certain amount of money as the masses will go to them.

    The music charts have been destroyed by X-factor talentless clowns.

    Again people say what's the harm?, well the harm is your choice in music, films and games are going to be really restricted to the same thing over and over again.

    If all the entertainment you want is the A-team remake, Mat Cardle on the radio and Black ops in your console then you will be happy with this outcome but that for me and many others is a very dark world to be living in.

    And then what happens when you wake up in 5 years and realise COD 12 is no better than COD4 and you no longer like it and there is nothing different to choose from. Would you not rather that Activision worked hard and improved COD surely this is a good thing.


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  • Registered Users Posts: 19,081 ✭✭✭✭Liam O


    I'll play what I want, when I want (except when I have work or college obviously :D) and if anyone tells me that's wrong then screw them tbh.


  • Closed Accounts Posts: 7,352 ✭✭✭funky penguin


    Kharn wrote: »
    Mass consumerism has finally come to Computer Gaming in a big scale and this is how gamers are reacting. Personally I find it shockingly disappointing that I have friends who will instantly buy Call of Duty as soon as it comes out because they feel they have to. It's a real shame to see people who I knew as Gamers have turned into Consumers. I've played BLOPS and it's a decent game, but it's also a boring game. There is nothing original in it, just refinement on what they know is a winning formula.

    But with every art-form, there are those who churn out "radio friendly unit shifters" and there are actual artists - The Call of Duty and FIFA's of this world are the computer gaming equivalent of XFactor winners and Boy Bands - mass generic appeal, but nothing distinctive and a massive fan base with no actual appreciation of the art, just content in the knowledge that they know what they like and are happy to live in their bubble.

    Dave isn't any less of a person but he's not a gamer in our (we the regulars of Boards.ie's Gaming forum, we who have worked our way up from 8bit eras and having to worry about having SB16 compatible drivers etc) traditional sense of the word though. So few of the teeny-boppers who buy Jedward's CD will never be able to understand why Mozart was one of the greatest creators of music this planet's ever seen.

    you don't have to like it, but you have to at least acknowledge that it's here to stay.


    Great post. I've been discussing this with my housemates a lot recently, as one of them is a middling Tekken 6 player, while the other is on the edge, pushing towards the upper tiers. He's debating the social aspect of it and all that, but that's a little off topic.

    I use the music analogy for it too. Just to lock onto the Jedward thing....yes I agree that most will never be able to see why Mozart was better, mainly because they will never be educated in the 'why', but also because they just simply like Jedward. There is an AWFUL elitism in 'art' (read:classical) music with regards to pop (read: everything that isn't classical). It's shameful that some musicologists will regard jazz as a lower form of commercialism, or over-look the brilliance of a musician such as Katie Melua (just an example). Anyway, sorry, getting to a point.....

    I really love Mozart. But I also love listening to pop. Girls aloud are/were commercial poo, but crickey they made some fantastic tunes. I love playing these epically brilliant games like Red Dead, or those hidden gems like Psycho-nauts, but I'll readily admit MW1 and 2 rocked my boat.

    I suppose what I'm saying is, sometimes I wonder why it has to be so black and white with some people. The elitism I see in gaming sometimes reminds me too much of academic snobbery. (I'm not saying that's you Kharn, I agree with your post, just a general statement! :) )


  • Registered Users Posts: 423 ✭✭mrm


    Kharn wrote: »
    Mass consumerism has finally come to Computer Gaming in a big scale and this is how gamers are reacting. Personally I find it shockingly disappointing that I have friends who will instantly buy Call of Duty as soon as it comes out because they feel they have to. It's a real shame to see people who I knew as Gamers have turned into Consumers. I've played BLOPS and it's a decent game, but it's also a boring game. There is nothing original in it, just refinement on what they know is a winning formula.

    But with every art-form, there are those who churn out "radio friendly unit shifters" and there are actual artists - The Call of Duty and FIFA's of this world are the computer gaming equivalent of XFactor winners and Boy Bands - mass generic appeal, but nothing distinctive and a massive fan base with no actual appreciation of the art, just content in the knowledge that they know what they like and are happy to live in their bubble.
    :
    Dave isn't any less of a person but he's not a gamer in our (we the regulars of Boards.ie's Gaming forum, we who have worked our way up from 8bit eras and having to worry about having SB16 compatible drivers etc) traditional sense of the word though. So few of the teeny-boppers who buy Jedward's CD will never be able to understand why Mozart was one of the greatest creators of music this planet's ever seen.

    you don't have to like it, but you have to at least acknowledge that it's here to stay.

    I agree with TerrorFirmer that, with all due respect, your post Kharn was incredibly insulting for a gaming forum, particularly regarding a trolling article within a commercial outlet (Eurogamer), but I am glad that you and your 'traditional' gamer ilk have deemed that Dave 'isn't any less of a person' for his personal gaming wishes.;)

    But just for your information Mozart was a large commercial artist during his lifetime whose success, and artistic recognition, was largely due to his process of just reworking previously composed works (eg. his Symphony no. 7 was reworked to become La Finta Semplice overture, which was subsequently reworked; Apollo et Hyacinthus reworked into Symphony No. 6 Andante, etc). And if it worked for him.....

    The irony here is that the COD series is not the evil disease within gaming (its simple fun with a capital F), its more likely the commercial review game sites like Eurogamer- who more often than not tell the 'Daves' of this world that every new iteration of a game is waaaaay better than the last, often when it does not appear to be.

    Like all other entertainment/ art mediums artistic and commercial outputs will exist together, to hopefully cater for all. And similarly you will just have to search that little bit harder to find the 'Braids' than you will for the COD's - but they will be there for whoever wants which.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    mrm wrote: »
    The irony here is that the COD series is not the evil disease within gaming (its simple fun with a capital F), its more likely the commercial review game sites like Eurogamer- who more often than not tell the 'Daves' of this world that every new iteration of a game is waaaaay better than the last, often when it does not appear to be.
    Ah but the problem with this logic is that the "Daves" of the world don't read Eurogamer or other publications. On that note, most of the reviews will usually say that little has changed but that, as those fans above have said, there's very little that needs "fixing" per say. Of course it'd be nice if they didn't piss around with the multiplayer so much with the addition of the god-awful killstreaks but that's an argument for another thread. ;)
    mrm wrote: »
    Like all other entertainment/ art mediums artistic and commercial outputs will exist together, to hopefully cater for all. And similarly you will just have to search that little bit harder to find the 'Braids' than you will for the COD's - but they will be there for whoever wants which.
    And this is what worries people, will they be there? Games are most like movies in this respect, with the amount of money required to develop them differing wildly depending on the scale of the project, studios may only want to put money into sure things. And we all know how that turned out...Indiana Jones and the Crystal Skull. :pac:


  • Registered Users Posts: 423 ✭✭mrm


    gizmo wrote: »
    Ah but the problem with this logic is that the "Daves" of the world don't read Eurogamer or other publications. On that note, most of the reviews will usually say that little has changed but that, as those fans above have said, there's very little that needs "fixing" per say. Of course it'd be nice if they didn't piss around with the multiplayer so much with the addition of the god-awful killstreaks but that's an argument for another thread. ;)


    And this is what worries people, will they be there? Games are most like movies in this respect, with the amount of money required to develop them differing wildly depending on the scale of the project, studios may only want to put money into sure things. And we all know how that turned out...Indiana Jones and the Crystal Skull. :pac:

    I understand the genuine worry regarding availability of original IP but I believe that if non mainstream output can exist in the other entertainment/ art mediums then there is no reason to believe that it won't exist in gaming. I fell we have precedents of this worry previously in music and cinema, but they were unfounded. I believe that due to human nature it has always been difficult to actually kill the output from those who really love their medium and wish to produce quality despite modern commercial requirements.

    So, on the same day that say Jedward/ Rhianna (whoever?? mainstream product) was at no. 1 last October (sorry, I don't know who actually was), Arcade Fire (slightly mainstream but quite good IMHO) played somewhere in Dublin yet I chose to see GY!BE (not mainstream) a week later in The Pod, with a full house. All produce music and all co exist, subscribe to whomever you wish - Burial or Boyzone, Rhianna or Red Neck Manifesto, Coldplay or Caribou, Mika or Moderat.....

    Cinema is a good example - some similarities to gaming. In 2000 mainstream Hollywood back slapped itself over the production of American Beauty, but were over the top on its praise (good movie, not deserving of the praise it got). Yet the same institution that year completely ignored what many (incl. myself) believe to be the first cinematic masterpiece of this millenium - the non mainstream 'Dancer in the Dark'. 'Them', 'The Garage', '2046' - great non mainstream movies (IMHO again); the list goes on despite Michael Bay/ Gerry Bruckheimer and the mass populace preferences.

    I stand by my comment - quality independant produce will always be there. Sure look at the gaming passion on this thread alone, note the quantity of posts on the minecraft and Demons Souls threads; success of XBLA.

    BTW, I have that Indiana Jones movie recorded for viewing soon - :) or :mad:? Surely :):):).


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    mrm wrote: »
    I understand the genuine worry regarding availability of original IP but I believe that if non mainstream output can exist in the other entertainment/ art mediums then there is no reason to believe that it won't exist in gaming. I fell we have precedents of this worry previously in music and cinema, but they were unfounded. I believe that due to human nature it has always been difficult to actually kill the output from those who really love their medium and wish to produce quality despite modern commercial requirements.
    Well yes, to question the very existence of this new IP is somewhat over the top on my behalf. I guess it's the ratio of quality to **** titles that I'm more worried about, something which has certainly affected other forms of media in the last number of years.

    But yes, we'll also always still have the indie scene for such new IP but just like in movies, I do like my quality big budget releases too.
    mrm wrote: »
    BTW, I have that Indiana Jones movie recorded for viewing soon - :) or :mad:? Surely :):):).
    Don't go there, just don't... :)


  • Moderators, Education Moderators Posts: 9,612 Mod ✭✭✭✭mayordenis


    The music analogy is too ****ing stupid, honestly it's so stupid it's beyond belief.

    It's far too Black and White, and it panders to yet more elitism, the fact of the matter is that theres 10,000 metal bands all worth listening to, but Slayer come out top of the heap not because it's mass market but because they are great. To sweep aside COD and Fifa as the equivilant of Xfactor winners is again elitist garbage, a more fitting analogy would be Green Day or Metallica or the like, bands that while in their current form I may not love I certainly look back on their roots and see they have earned and deserve respect, and on the back of the quality that I know they can produce I buy their new album day 1.
    Thats not to say I will still think everything the produce is amazing, Metallica haven't really been great for coming on 21 years, and Green day maybe 10 since Warning, COD maybe (3?)years since the first Modern Warfare.

    The more I think and type about this the more I can see the music analogy actually working so kudos on that, but likewise the more I think and type the more I see the same things that drove me away from being into music (as in following news, keeping up with what artists are doing etc. etc.).


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    I meant no dis-respect folks - apologies if it was seen as a slap in the face or condemnation of taste etc. What we write here folks is our individual opinion, lets never forget that. It's how this site works. Terror, you seem to have taken it very personally - classic self loathing case :p
    (that is a joke sir. I respect a lot of what you wrote, but I think you may be taking me too literally and personally, I was talking about *my* friends)

    Anyway, to the point. Some great posts made debating the merits of this, I'm never disappointed by the good folk here when we sink our teeth into things :D I'm not suggesting we try to fight the tide on this issue, nor am I suggesting it's the end of all good things. I certainly haven't suggested anywhere that it's wrong of people (my own friends included) to enjoy these games, whatever my opinion. However, I am someone who has appreciated games of all sorts for many, many years, I like to think that I am more knowledgeable than the average "Dave" (and not our Mr E :)) on the subject and history and art that is computer gaming. That's not me being a snob, that's a statement of fact that someone who has loved this medium of entertainment for as long as I have has a vast wealth of experience to draw on when weighing up the good and bad points of a game.

    Looking at it from another side: a €12 bottle of Santa Rita Cab Sav that you buy in Dunnes isn't a bad bottle of wine (personally, I really like it), but to someone who's a connoisseur and who's spent many years developing their appreciation for a tasty bottle of wine, they probably won't have any real interest in drinking it on an evening at home, but maybe with dinner at a friend's house if that's what's being served.

    A game like BLOPS which has come out only a year after it's predecessor (which in turn came out very shortly after its own predecessor), whilst enjoyable, simply doesn't interest me because I've played the Modern Day FPS thing to death (Battlefield 2, CoD4, Ghost Recon, MW2, Bad Company 2, Medal of Honour, BLOPS, hell even Counter Strike to a point). With the sports games, a former housemate and I had a very old copy of Pro Evo on the PS2 and because he was a art student git with loads of free time, he used to manually update the teams every season and create any new players that were missing (we even had a "Classic Ireland" team with Charlton era players to play all the other in-game "classic" teams). We didn't feel the need to go buy the latest game cause we already had a soccer game we both really enjoyed playing. That said, in the interest of fair play, I noticed a big difference (improvement I felt) between FIFA 10 and 11, but less so between 9 and 10. But, I would never have bought these games only I was sent them to review them (I know I've mentioned the Boards.ie/EA advertising deal before and in case some aren't aware, I'm the Community Manager of Boards.ie).

    To suggest that they can't simply roll out a simple update to modify all teams accordingly after transfer seasons etc is nonsense. They release a brand new game every time because they know Dave will lap it up. Dave isn't the only one of course, but Dave makes them their big bucks because he's gonna need his Online Pass (which is free for the moment, but don't be surprised when that changes too) and he's also likely to pay his 800 points for the live data and of course his 1200 points for his COD/HALO/Insert "pop" game of choice map packs.

    As an aside: who remembers when these things were free? I do and they were expected to be free. And whilst I'm asking the question, who remembers when these things were community and not corporate driven? Maybe that's derailing this particular topic and tbh, I think we've been down that road here before and I have a personal preference for community driven but corporately supported things of this nature.

    Back on topic...
    (slightly tangential rant incoming, please bear with me as I have a point)
    I despise what "the pop music industry" has done to music in general. I define this "industry" as the various cogs in the wheel that churn out boy bands, pop starlets, kiddie stars etc - the managers, the record companies, the 1 guy who seems to write all these "new" pop songs, the radio stations who play them and the massive retail chains that push them. It's gotten so bad that the poor sods who like how that sort of "by the numbers" nonsense sounds think they can make it too and put themselves on television to do so. It's a real shame that so many genuinely talented people have to whore and degrade themselves in such a manner to become what they think musicians and artist are.

    I have no real issue with people making (or indeed spending) money on this stuff, but please don't insult my intelligence by trying to tell me it's art (it barely qualifies as music).

    We've seen this happen with TV (Big Brother, Wife Swap, Master Chef, etc, etc) and we've seen how Hollywood can churn out some gods-awful by the numbers tripe too because it'll simply make money.

    My point: I fear the very same mass consumerism, "by the numbers" approach is happening now to gaming and that disappoints me.

    Unfortunately, there are a lot of people like to be told what to do and what to like and simply don't have the capacity to think outside of the box of how they were raised. How many people in this fair isle of ours have ever thought to question their Catholic upbringing or why they're so determined to vote Fianna Fáil because it's what their parents did? I don't think these people are stupid, I think they've been bombarded by so many mixed messages that to try and figure it out is far too difficult and being different is frowned upon in our society (says this obscure heavy metal loving, computer game playing, pagan who was using the internet 10 years before most of his friends had even heard of it :)).

    TL;DR:
    Pop music isn't in and of itself a bad thing and neither is "pop gaming." I'm not using that term in a disparaging or negative way, pop means popular and in a world where the majority rules, that's the way things go. I've got no beef with Dave and his friends, I don't think less of them as people, but I would suggest they might want to broaden their horizons - it might just be fun...


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Just checking Twitter before bed and saw this link which I've only skimmed over, but I think has some relevance. I'm gonna give it a full read tomorrow when I'm less sleepy.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Hey Dave? **** you.

    Activision Blizzard Reports December Quarter and Calendar Year 2010 Financial Results
    "The map pack set new Xbox LIVE records with more than 1.4 million downloads in the first 24 hours, an increase of more than 25% over last year's Call of Duty: Modern Warfare 2 Stimulus Package."


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  • Registered Users Posts: 4,345 ✭✭✭landsleaving


    Kharn wrote: »
    Just checking Twitter before bed and saw this link which I've only skimmed over, but I think has some relevance. I'm gonna give it a full read tomorrow when I'm less sleepy.

    Thanks for that, it's pretty accurate in fairness. I made a similarish point on my own blog a while ago (don't worry I won't post a link, I'm not a spammer :D) and it's true, for all the clamouring we do for a new ip we just go buy the latest sequel to anything we liked. I own more Mario games than any reasonable human should, so at times I'm no better.

    I guess the issue is that success is measured in sequels, and any new game that comes out ends up described as 'good, and the sequel should sort out any flaws' - I heard this about Dead Space, Mirror's Edge, Mass Effect and a fair few others. It's counter-productive in the end, because new games are full of creativity and sequels replace that with 'polish' to the point they become bland. The CoD and GTA games are the prime examples of this for me.


  • Closed Accounts Posts: 8,305 ✭✭✭DOC09UNAM


    I'm definitely a Dave, only games i've played in the last month are fifa and Black Ops.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,865 CMod ✭✭✭✭Retr0gamer


    Thanks for that, it's pretty accurate in fairness. I made a similarish point on my own blog a while ago (don't worry I won't post a link, I'm not a spammer :D) and it's true, for all the clamouring we do for a new ip we just go buy the latest sequel to anything we liked. I own more Mario games than any reasonable human should, so at times I'm no better.

    I guess the issue is that success is measured in sequels, and any new game that comes out ends up described as 'good, and the sequel should sort out any flaws' - I heard this about Dead Space, Mirror's Edge, Mass Effect and a fair few others. It's counter-productive in the end, because new games are full of creativity and sequels replace that with 'polish' to the point they become bland. The CoD and GTA games are the prime examples of this for me.

    Thought that link was a load of BS in all fairness. The comparison of Enslaved and Kane and Lynch 2 was way off. Any sane gamer with a lick of sense would have stayed well away from Kane and Lynch 2, those million salesno doubt made up by the yob gamer looking for something even more violent than CoD and ending up with a stinker.

    Then there's Enslaved. Enslaved didn't fail because it was marketed to a hardcore market. Enslaved failed because it was marketed to nobody. I knew nothing about enslaved or the fact that it was even coming out until I saw an advert for it on the back of retrogamer magazine and then dismissed it because it told me nothing about the game. Next thing I know the games released out of nowhere. Enslaved failed not because it was made to appeal to the hardcore crowd, because it was as main stream a gaming experience as they come. It failed because it was a multi million dollar production with terrible marketing. I would regard myself as pretty clued in to what is happening in gaming but for a game this big to totally pass me by like that is a remarkable failure on the marketing deparments part to build hype for it's product.

    The other games they mention are also victims of this with one exception. Psychonauts was released during a very busy time wasn't marketed at all and was bound to get low sales due to the poor handling of it's marketing, nobody but people clued into gaming knew the game existed. Same deal with Okami.

    The exception was gitaroo man, a game that was actually successful but the author just wants to look at it's sales figures. Gitaroo man was a game made to cater to the very niche hardcore crowd and knew that this market is small. It didn't sell many copies but it turned in a profit since it was made on an appropriately small budget.

    The fact is hardcore gamers won't run out and buy any old rubbish sequel like Kane and Lynch 2 and do take chances on new IPs, like psychonauts and beyond good and evil. However when you don't market these games properly then don't be surprised that the only people that even know your product exists or know it's good are the small minority that are clued into the industry. The hardcore market is very small and won't make you back that multi million dollar budget. If you have a game that cost you millions to make you sure as hell want to make that back and the only way you are going to do that is by letting people know that the game is out there and convince people that they want it. Enslaved didn't fail because it was marketed to a small minority, it failed because it was a game suited to a large demographic that didn't know the game existed. The publisher can only be blamed if they sneak a product on the shelves and expect it to sell with no marketing push or release a risk new innovative IP during a time period with lots of big name titles being released. Case in point, Sega releasing Resonance of Fate the same day as Final Fantasy XIII is released and the same week as Shin Megami Tensei Strange Journey, two games that had Resonance of Fates target audience of the casual and hardcore JRPG fan sewn up respectively.

    Publishers can give out about gamers not supporting new IPS but they only have themselves to blame. They forget the times when hardcore gamers do their marketing departments work for them. Dead Space sold horribly at first and was marketed poorly with poor reviews until hardcore gamers word of mouth got around that the reviewers didn't know their arse from their elbows and it was a great game. It's lead to EA getting a new franchise out of it. Then Demon's Souls which Sony expected sales of only 40,000 until hardcore gamers started to spread the word about how good it was leading to sales of over a million worldwide and Sony regretting the fact that they never took a chance on a game and missed out on most of those sales through sheer incompetence.

    So publishers, if you have something to sell then start selling it to customers. Give the game a marketing budget that compliments the money spent on development. You can't sell someone a game when they don't even know they want it or don't even know it exists.

    Also remember how CoD became as big as it did. Going up against the juggernaut of Halo, word got around that Modern Warfare was a much better game than Halo 3 and a combination of this hardcore gamer word of mouth and a great marketing push by Activision made the series what it is today.

    Still think CoD needs to make some radical changes. I remember when the first game was a breath of fresh air for FPS games on the PC, now it just feels so stale.

    Don't get me started on blaming hardcore gamers on DS piracy as well. 'Do you think a middle-aged mother of four who plays Brain Training is downloading ROMs?' Eh yeah I do because I know that every kid and lots of mature adults all have R4 cards. Why did GTA Chinatown Wars not sell on the DS? It was a mature rated game released on console with a young userbase that all pirate the games and the few older gamers that did buy the game made up for the pitiful sales of GTA. PC game piracy as well? **** right off.


  • Closed Accounts Posts: 73 ✭✭Bubs102


    People here seem to forget that Fifa games used to be god damn horrible and they still outsold Pro Evo every year. EA made a concentrated effort to get a great game from their great franchise. They worked tirelessly to fix something that numbers wise wasn't broken. That could only ever happen with Computer games so to not give them the credit for making a great game is crazy.

    EA didn't release their NBA game this year because NBA 2K11 was too good, so they went back to the drawing board in the hope of competing artistically with 2K11 so that 2012 will be a different story. You would never ever see a movie studio or a record label not release something that's guaranteed to make money.

    And also, it's absolutely geek snobbery to dismiss sports games as casual games. I like Sports, I like Computer Games, I love Sports computer games but I also love almost any genre of game (except for racing, that can **** off). NBA 2K11 was the best game released this year, presentation was amazing, Jordan concept was like giving you two games in one, it was challenging and amazingly in depth. In America it's definitely what you'd call "pop" gaming. Guaranteed to sell
    mass generic appeal, but nothing distinctive and a massive fan base with no actual appreciation of the art, just content in the knowledge that they know what they like and are happy to live in their bubble

    That, quite frankly my friend is bull****, when applied to NBA 2K11


  • Moderators, Science, Health & Environment Moderators Posts: 8,850 Mod ✭✭✭✭mewso


    I'm not sure I agree with the Art versus Blockbuster thing. To me it's more of a Passion versus production line thing. On the one hand you have COD/FIFA games churned out with minor changes to a winning (selling?) formula and on the other you have games that show an obvious passion on the part of the developers involved. You might not like Fallout 3 but don't try to tell me the developers involved had no passion for what they were creating.

    Things change for developers though. I can still remember John Carmack promising that id games would never switch from shareware and I could depend on being able to rip one quarter of their latest release from the front of a PC Mag on two floppies. Well o.k. Carmack was never much of a gamer but he was passionate about the tech. No sign of them releasing any games on shareware lately though. Fair enough as long as some of the passion is still there.

    I don't yet see any tangible evidence that the Daves are hurting the "Passion" games. There are still good games being developed by passionate developers. With the world in recession will that change? Will they settle for production line development to make a buck. Maybe but the Indie scene has plenty of developers lining up to replace any lost passion. So good luck to Dave for now.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,147 CMod ✭✭✭✭johnny_ultimate


    In fairness to CoD and FIFA, I wouldn't put them quite as 'production line' titles. FIFA particularly: I know little to nothing about the series, but I'm assured by my brother that there have been genuine improvements from year to year, particularly whatever year it was EA really put in the effort and produced what was at the time a PES beater. I don't like the way CoD has gone recently - MW2 was an unbalanced step too far IMO, and the single player of the series has never been a selling point - but I think the developers put quite a bit into the games. The problem is they have to pump out one of these things a year (less so with CoD, due to the 'rotation system' they had with Treyarch and Infinity Ward, obviously in trouble now with all the IF hullaballo) and they run the risk of oversaturation.

    The news yesterday that Guitar Hero franchise has been retired is a once untouchable franchise going out with a whimper, not a bang. A perfect example of yearly updates having a detrimental effect - overexposure, and Activision's insistence on getting one game out a year eventually led to mediocre games and a demise of a franchise that was ludicrously successful even two or three years ago. On the other hand, Harmonix took a two year break with core Rock Band game and put out the innovative RB3. Unfortunately, it also hasn't sold well. Gaming is fickle, alas, and trends don't last forever. So while CoD still sells by the bucketload, there is the always present fear of overexposure and diminishing returns. How far can they push the series with only a year between games? Activision are already speaking of spin-offs to fill the gap between winter releases. Will consumers get bored eventually? More importantly, will the developers get bored and run out of ideas?

    There's no reason why games can't be passionate and still appeal to a mass market - many of the successful examples are defined by quality. But many game developers are cutthroat, determined to sell as opposed to support developers. Games are in a rare position where sequels can be beneficial - with a reliance on gameplay mechanics over narrative, they can iron out flaws far more efficiently than in film. And there's countless examples of innovative and arguably superior game sequels out there. It's when publishers demand quantity over quality that troubles persist - Guitar Hero, Knights of the Old Republic, Pro Evo etc...


  • Moderators, Science, Health & Environment Moderators Posts: 8,850 Mod ✭✭✭✭mewso


    I wasn't for a second suggesting mass market games can't be developed with passion. I'm just acknowledging that some games, and I believe that FIFA falls into this bracket, are developed in such a way that passion would at the very least have to be curtailed.

    FIFA is released every year so I would imagine a very careful strategy would have to be drawn up so that nothing too ambitious might be attempted that could affect the release date. Of course improvements are added but it's a specifically time manageable list of improvements I would guess.

    I'm a Football Manager fan, for example. This is a game that is released every year and it's far too frequent imo.

    I'm also a Half-Life fan and there we have episodic content being released every 10 years (exaggeration for effect).

    Passion in both but lust for cash playing a more important role in one I think.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Retr0gamer wrote: »
    Don't get me started on blaming hardcore gamers on DS piracy as well. 'Do you think a middle-aged mother of four who plays Brain Training is downloading ROMs?' Eh yeah I do because I know that every kid and lots of mature adults all have R4 cards. Why did GTA Chinatown Wars not sell on the DS? It was a mature rated game released on console with a young userbase that all pirate the games and the few older gamers that did buy the game made up for the pitiful sales of GTA. PC game piracy as well? **** right off.
    Certainly agreed with everything in your post up until this point. While you may point to the parents and mature adults who own R4 cards, so too can I point to the large number of core gamers who I know who own the same card. Publishers are thus left in a situation where they can't even rely on their core demographic, one which will usually buy their games, and so end up picking at the scrapes of those who do. Doesn't really make for a successful business plan unfortunately. :o
    Bubs102 wrote: »
    People here seem to forget that Fifa games used to be god damn horrible and they still outsold Pro Evo every year. EA made a concentrated effort to get a great game from their great franchise. They worked tirelessly to fix something that numbers wise wasn't broken. That could only ever happen with Computer games so to not give them the credit for making a great game is crazy.
    I was under the impression sales of FIFA dropped dramatically as everyone switched over to the Pro Evo series when it began to outpace the former title quality wise? It was only then that EA took the finger out and really tried to innovate?
    mewso wrote: »
    I don't yet see any tangible evidence that the Daves are hurting the "Passion" games. There are still good games being developed by passionate developers. With the world in recession will that change? Will they settle for production line development to make a buck. Maybe but the Indie scene has plenty of developers lining up to replace any lost passion. So good luck to Dave for now.
    Passion games need big budgets too remember. While I ****ing loved Super Meat Boy and Limbo I still wouldn't want to be without the likes of Uncharted and Gears of War. As for the evidence that Daves are hurting the passion games, well look at Activisions latest announcement - the cancellation of True Crime and the foundation of a new studio devoted entirely to building DLC for the CoD series. If that doesn't show a major publisher solely concentrating on making a quick buck (1.4m copies of First Strike sold in 24hrs) rather than trying something different (True Crime for instance) then I don't know what does.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,865 CMod ✭✭✭✭Retr0gamer


    gizmo wrote: »
    Passion games need big budgets too remember. While I ****ing loved Super Meat Boy and Limbo I still wouldn't want to be without the likes of Uncharted and Gears of War. As for the evidence that Daves are hurting the passion games, well look at Activisions latest announcement - the cancellation of True Crime and the foundation of a new studio devoted entirely to building DLC for the CoD series. If that doesn't show a major publisher solely concentrating on making a quick buck (1.4m copies of First Strike sold in 24hrs) rather than trying something different (True Crime for instance) then I don't know what does.

    I definitely agree that there's room for mainstream games as well as niche games. I'm not incapable of enjoying mainstream games either and did enjoy the 6 hours or so to beat BLOPS. It think that publishers are shooting themselves in the foot with these yearly updates. People are going to get bored of CoD and it's going to get stale just like what happened to instrument based rhythm games and it's all down to the 2 year development periods that leave no room to innovate.

    I also hate some of their money grabbing practices that actually damage the experience. I believe that these map packs should be free and 15 euros for them is way too much. I find that when a paid for map pack comes out it only serves to split the multiplayer community between the haves and have nots and for less popular games it can kill the community especially now that there's no dedicated servers.


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  • Registered Users Posts: 4,345 ✭✭✭landsleaving


    Retr0gamer wrote: »
    Still think CoD needs to make some radical changes. I remember when the first game was a breath of fresh air for FPS games on the PC, now it just feels so stale.

    I'm not going to argue with you on the rest, because you make some good points so credit where it's due. Plus you were arguing against the article more than anything I said. But this just isn't right in my opinion, Cod doesn't need to make radical changes, it's done. Yes the first was good, and the second was also decent, but now it just needs to die. No other medium is able to release the same thing over and over and over like that and achieve success, because we all know with films or music that Halloween 9 or the latest U2 album are going to be awful because ther time has passed. Why do we tolerate it with games in the hope of change of improvement, instead of just letting a series die?

    But I do agree about the publishers and reviewers not helping, it's just whoever shouts the loudest getting all the money. Call of Duty ads everywhere so Dave buys it, and even niche gaming magazines say its good so 'hardcore gamer... Anto? does, as if just being solid gameplay wise makes it good. Reviewers think sequels exist in a vacuum, and always seem to give more of a chance to an established game than a new IP (like you said with Dead Space) How does anyone compete, even with a quality product, when the market is so saturated. I mean minecraft might be doing well, but I wonder how many more indie games that are potentially brilliant just never get off the ground or are drowned in a sea of noise

    Im starting to forget what I was trying to say thanks to doing something else at the same time now... bugger.


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