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Oculus Rift

2456778

Comments

  • Registered Users, Registered Users 2 Posts: 2,850 ✭✭✭Fnz


    Apparently good for cockpit games - ones where you don't get the inclination to start walking 'yourself'.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    Fnz wrote: »
    Apparently good for cockpit games - ones where you don't get the inclination to start walking 'yourself'.

    Hawken+ oculus rift anyone?


  • Moderators Posts: 5,561 ✭✭✭Azza


    I here Hawken isn't that great too play though.


  • Registered Users Posts: 258 ✭✭Squidwert


    I have Hawken It's not great imo.

    Games that will be supported at the dev kit launch by the Vireio Perception software:(Free software)

    - Left 4 Dead
    - Half-Life 2
    - Portal 2
    - Skyrim
    - Mirror's Edge
    - AaaaAAAAA!!!!!!!!
    - Unreal Tournament 3
    - Dear Esther
    - DiRT 2

    VorpX says: Supports DirectX9, 10 and 11 titles. About 40 games are supported already, including Crysis, Bioshock, Skyrim, Fallout 3, COD: Black Ops and many, many more. Even more to come. Detailed information on initially supported games follows as soon as the website is up (most likely mid February). Also many other developer's to get there top game's ready for the rift


  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭jumbobreakfast


    Arma 2 would be great as head movement is already part of the game. Getting a good framerate in arma is a problem though. What's the required framerate for oculus rift to work effectively? (bearing in mind that it has to be displayed on two screens)


  • Registered Users, Registered Users 2 Posts: 1,839 ✭✭✭balkieb2002


    Looking through that list of the games that already support it, has gotten me more exicted about it.
    Portal 2/Mirrors Edge would be a mindfúcks!

    Arma 2 would be great as head movement is already part of the game. Getting a good framerate in arma is a problem though. What's the required framerate for oculus rift to work effectively? (bearing in mind that it has to be displayed on two screens)

    In that above video, the guy who was demoing it was saying that the game has to run at 60FPS with V-Sync enabled.

    Once your PC could run the required game with the above you should be good to go. Your machine would need to be able to run the game initially on fairly high settings to get the best out of it.


  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭jumbobreakfast


    Thanks but the trouble is that Arma 2 is fairly inefficient and doesnt run at 60fps even on an i7 overclocked beyond 4GHz (it barely loads modern GPUs). Arma 3 is meant to be out later this year though which should be more efficient. I guess both screens on the oculus are offset to give a stereo view so the PC would have to be capable of running both screens at 60fps each so effectively it needs 120fps?


  • Registered Users Posts: 258 ✭✭Squidwert


    If you can run a game faster than the 60fps then they said it's a far better experience. Having Vsync enabled does create controller lag so i dont think i'll be using it and If the fps drop below 60 i dont think it going to be a problem. it's not like 3D vision where you really notice when the frame rate drops, games are still very playable.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    What's wrong with hawken? It's great, it would work very cool with oculus rift.


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  • Registered Users, Registered Users 2 Posts: 7,516 ✭✭✭Outkast_IRE


    Am i right in thinking there is no set date for a consumer version yet ?


  • Registered Users Posts: 258 ✭✭Squidwert


    What's wrong with hawken? It's great, it would work very cool with oculus rift.

    Just imo It's ok, With 3D vision the battle area's look blur'y the cockpit's look 2D. But i did not play it much i'll give it another go, just a bit disappointed with how it looks

    and no ETA on the consumer version yet.


  • Registered Users, Registered Users 2 Posts: 1,839 ✭✭✭balkieb2002


    I guess both screens on the oculus are offset to give a stereo view so the PC would have to be capable of running both screens at 60fps each so effectively it needs 120fps?

    Not sure how it work really but from the video it looks like the same image split in two so would only need 30 for each and then magically joins them together to make the 60 :)
    Squidwert wrote: »
    If you can run a game faster than the 60fps then they said it's a far better experience. Having Vsync enabled does create controller lag so i dont think i'll be using it and If the fps drop below 60 i dont think it going to be a problem. it's not like 3D vision where you really notice when the frame rate drops, games are still very playable.

    Yeah when I heard him mention VSync I wasn't happy as I nearly always turn this off when I'm playing. He did mention though that having it off would have a bad effect on the expierience (probably screen tearing). Might be something do with how the headset reads the image from the PC.
    Am i right in thinking there is no set date for a consumer version yet ?

    Well the developer kit is realased in a couple of months time so I think they are waiting for feedback from those developers on how to improve the device before actually releasing a consumer version (or giving a price/date).


  • Registered Users Posts: 258 ✭✭Squidwert


    Not sure how it work really but from the video it looks like the same image split in two so would only need 30 for each and then magically joins them together to make the 60 :)

    each eye get's 60fps. they are trying to get a 120hz 1080p display for the consumer unit. so if your computer can run it at 120fps each eye can get 120fps. It's not like 3D vision


  • Registered Users, Registered Users 2 Posts: 2,789 ✭✭✭grizzly


    I remember hearing in the video that to get everything working together 60fps/stereo/demanding game they needed a 680 card. Saying that the tech is just catching up to make it all posible.


  • Registered Users Posts: 258 ✭✭Squidwert


    grizzly wrote: »
    I remember hearing in the video that to get everything working together 60fps/stereo/demanding game they needed a 680 card. Saying that the tech is just catching up to make it all posible.

    LOL i better get saving so. My gtx470 mite struggle but i'm still getting it


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  • Registered Users, Registered Users 2 Posts: 2,789 ✭✭✭grizzly


    Squidwert wrote: »

    LOL i better get saving so. My gtx470 mite struggle but i'm still getting it

    I'd say you've enough time to, can't see it getting a commercial release until at least summer 2014.


  • Registered Users, Registered Users 2 Posts: 35,259 ✭✭✭✭o1s1n
    Master of the Universe


    grizzly wrote: »
    I'd say you've enough time to, can't see it getting a commercial release until at least summer 2014.

    This may be wishful thinking, but I don't think they'll wait that long.

    It's a completely untapped market and one which will be set to make them a lot of money if they get in first and do it right.

    The longer they wait, the longer the dev units will be in the hands and under the scrutiny of competitors.


  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭jumbobreakfast


    grizzly wrote: »
    I remember hearing in the video that to get everything working together 60fps/stereo/demanding game they needed a 680 card. Saying that the tech is just catching up to make it all posible.

    I'm just curious about the specs (forgive the pun) and I'd imagine that framerate is important to avoid motion sickness. I would have thought that both screens would have to run at 60fps each and render a different view of the environment so that makes 120fps coming out of the grpahics card but I'm just speculating. Ont he upside, I doubt that games will have to have AAA title graphics to be immersive so even something basic like Minecraft would work quite well


  • Registered Users Posts: 258 ✭✭Squidwert


    I'm just curious about the specs (forgive the pun) and I'd imagine that framerate is important to avoid motion sickness. I would have thought that both screens would have to run at 60fps each and render a different view of the environment so that makes 120fps coming out of the grpahics card but I'm just speculating. Ont he upside, I doubt that games will have to have AAA title graphics to be immersive so even something basic like Minecraft would work quite well

    Games where you are sitting like flight and racing sim's i think would be best suited for the rift. there is only one screen split into 2 1920x1080 7" screen in the consumer version of the Rift would be 2x 960x1080 screens

    A dev kit pic of how the screen looks 1024x681
    doom-3-bfg-stereo-distortion-oculus-showfloor-quakecon-120803-p.jpg


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    the more i read about this the more excited i get, hopefully they will keep it at reasonable money instead of getting greedy with a crazy price tag


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  • Registered Users Posts: 258 ✭✭Squidwert


    the more i read about this the more excited i get, hopefully they will keep it at reasonable money instead of getting greedy with a crazy price tag

    they said $300 so i'd be very happy to pay that.:)


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    Yeah thats a good price, id easily pay that


  • Posts: 15,814 ✭✭✭✭ [Deleted User]


    Throw in a good pair of noise dampening head phones and games such as Metro 2033 will take on a whole new level of awesome.


  • Registered Users, Registered Users 2 Posts: 2,789 ✭✭✭grizzly


    Throw in a good pair of noise dampening head phones and games such as Metro 2033 will take on a whole new level of awesome.

    Also, wouldn't it be cool if, in future, they could integrate in an xbox kinect to mirror your arm movements in the game world. Think of boxing games etc Might be a little tiring for Minecraft :pac:


  • Posts: 15,814 ✭✭✭✭ [Deleted User]


    grizzly wrote: »

    Also, wouldn't it be cool if, in future, they could integrate in an xbox kinect to mirror your arm movements in the game world. Think of boxing games etc Might be a little tiring for Minecraft :pac:

    I'd much prefer to see it utilised with something like the PlayStation Move and the gun. Playing a FPS with it is genuinely fun and far more impressive a use of the tech than the Kinect which is one of the most useless things I've ever used. I think that since getting a Kinect I've tried a dozen games and not one of them has gotten a second play, in fact were it not for the voice commands I'd most likely have it boxed away.


  • Registered Users, Registered Users 2 Posts: 1,839 ✭✭✭balkieb2002


    Throw in a good pair of noise dampening head phones and games such as Metro 2033 will take on a whole new level of awesome

    I bought a pair of Sony Pulse headphones recently which would do very nicely with the Oculus so that the sound sorted. Plus had the added benefit of feeling the explosions etc.
    grizzly wrote: »
    Also, wouldn't it be cool if, in future, they could integrate in an xbox kinect to mirror your arm movements in the game world. Think of boxing games etc Might be a little tiring for Minecraft :pac:

    Really need some kind of full body force-feedback though so you feel every hit. Make you really feel like your in the game.


  • Registered Users Posts: 258 ✭✭Squidwert


    I'd much prefer to see it utilised with something like the PlayStation Move and the gun. Playing a FPS with it is genuinely fun and far more impressive a use of the tech than the Kinect which is one of the most useless things I've ever used. I think that since getting a Kinect I've tried a dozen games and not one of them has gotten a second play, in fact were it not for the voice commands I'd most likely have it boxed away.


    Or maybe with this https://leapmotion.com/


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    what we need is some sort of brain controller thingy ma jig, dont ask me how it would work, but thats what vr needs,

    i suppose a more feasible method would be gloves with motion tracking and touch buttons on the finger tips, touch your index with your tumb in the left hand to run, vision panning with oculus, aim with right hand etc.


  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    what we need is some sort of brain controller thingy ma jig, dont ask me how it would work, but thats what vr needs

    Screw your brain controller. Think bigger like The Matrix/Total Recall.


  • Registered Users, Registered Users 2 Posts: 54,626 ✭✭✭✭Headshot


    No we need a VR Troopers suit


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  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    god i hope i live to see proper VR :) its been a dream of mine (probably all core gamers) since i started gaming


  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    god i hope i live to see proper VR :) its been a dream of mine (probably all core gamers) since i started gaming

    mmmmm Kira Nerys in the holodeck...


  • Registered Users, Registered Users 2 Posts: 2,850 ✭✭✭Fnz


    mmmmm Kira Nerys in the holodeck...

    ... with the lead pipe? ;)
    Cluedo humour, nothing filthy!

    Also,
    Ezri Dax... with the lead pipe.


  • Registered Users Posts: 258 ✭✭Squidwert


    Found this nice looking controller which would be great for FPS.

    ForceTek recently demonstrated the arm-controller part of the upcoming XIO system at E3.

    The full XIO system (pronounced zee-oh) is planned to cover the whole body and uses “advanced exoskeleton technology to provide the player with different responses based on body position, speed of movement, and other sensed data.”

    The XIO system, originally developed for medical physiotherapy, will not only measure the exact location of the player’s limbs, like Microsoft’s E3-revealed Kinect motion controller, but additionally incorporates a number of servos to provide tactile feedback and movement resistance.
    366fe40fe7750c6ac8190cb03cdfd121.jpg

    The company claims that the arm unit is already an effective motion controller for games even without software support. ForceTek are also hoping for eventual developer support to enable much more interactive feedback.

    The device shown at E3 was decidedly prototype looking and there are plenty of unanswered questions about eventual cost and practicality.

    Yet with the XIO slated for 2011, gamers will already have had considerable experience with full body motion control so perhaps taking it to the next step won’t, by then, be entirely as farfetched as Ripley’s “loader”.


  • Posts: 15,814 ✭✭✭✭ [Deleted User]


    What I like about the Rift is that its simple to use. Like the PS Move you can sit comfortably in your chair and relax. There's no need to clear space to play and as cool as the above device looks I just don't see it being worth the hassle. Sure it may be fun and I know I'd try it out but using something like the PS Move and Sharpshooter seems far more preferable given its simplicity.


  • Registered Users Posts: 258 ✭✭Squidwert


    What I like about the Rift is that its simple to use. Like the PS Move you can sit comfortably in your chair and relax. There's no need to clear space to play and as cool as the above device looks I just don't see it being worth the hassle. Sure it may be fun and I know I'd try it out but using something like the PS Move and Sharpshooter seems far more preferable given its simplicity.


    Yea you're right the PS move is good and very accurate. With Arma 3 out at the end of the year(hopefully) and with the with the racing and flight sim's i play i'll be selling my projector for this.


  • Registered Users, Registered Users 2 Posts: 1,839 ✭✭✭balkieb2002


    Using something like the Move/Sharpshooter would be more imersive but would not have an issue with aiming i.e. where you actually pointing the thing as you won't be able to see?


  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭jumbobreakfast


    Squidwert wrote: »
    Games where you are sitting like flight and racing sim's i think would be best suited for the rift. there is only one screen split into 2 1920x1080 7" screen in the consumer version of the Rift would be 2x 960x1080 screens

    Thanks, that makes it more clear. It's 60 fps but each eye gets a different image so effectively the graphics card has to be able to process 120 frames per second to give each side a slightly different view. But since the number of pixels is halved it wouldnt be as taxing as current 3D on 720p or 1080p which requires 120fps on a full screen.


  • Registered Users Posts: 258 ✭✭Squidwert


    Thanks, that makes it more clear. It's 60 fps but each eye gets a different image so effectively the graphics card has to be able to process 120 frames per second to give each side a slightly different view. But since the number of pixels is halved it wouldnt be as taxing as current 3D on 720p or 1080p which requires 120fps on a full screen.

    Yea your brain works out all the 3D stuff like in real life. Some game's like battlefield 3 I'd find it hard to push 120fps but might be able to do it with the lower resolution. but the Flight and racing sims i play at about 200fps (if not using 3D) so i'm hoping i can get 100fps for a better experience.


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  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    i am honestly more excited for this than any of the new consoles, hopefully we will start to hear a lot more about it in the coming months


  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭jumbobreakfast


    Dean Hall who created DayZ talked a little about the Oculus Rift and the problems in getting it working in DayZ Standalone and Arma 3. For anyone who hasnt played them, the Arma games allow you to turn your head around while while on foot as well as while driving (unlike most first person games where your body turns as you look around). Arma already supports TrackIR but he mentions how keeping a steady 60 FPS is the biggest challenge to getting Oculus Rift working: http://www.youtube.com/watch?v=rBcJwrBfwxg&feature=youtu.be&t=8m6s


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    he seemed to think it was good, its just trying to get the game locked at 60fps thats the big issue, i think i read that the only reason their finally able to make something like the oculus rift these days is because the gpu's etc. have finally gotten powerful enough to do it properly, id take minecraft level VR over a better looking game on a standard tv any day


  • Registered Users, Registered Users 2 Posts: 54,626 ✭✭✭✭Headshot




  • Registered Users, Registered Users 2 Posts: 1,839 ✭✭✭balkieb2002


    Headshot wrote: »

    Me want now!!!


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak




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  • Registered Users, Registered Users 2 Posts: 35,259 ✭✭✭✭o1s1n
    Master of the Universe


    Headshot wrote: »

    TAKE MY MONEY!

    /Edit - I keep looking at the rift dev kit and really want to get one. The only thing holding me back at the moment is minimum specs. I've a laptop with an i5, 6gb of RAM and a nVidia 450m - seems to be giving me about 120fps in HL2.

    My PC hardware knowledge is seriously behind the times though, do you reckon I've any hope in running something like Doom 3 BFG in the Rift at a level which won't make me vomit? The minimum spec requirements listed for it are all very vague.


  • Registered Users Posts: 258 ✭✭Squidwert


    .


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak




  • Registered Users, Registered Users 2 Posts: 3,553 ✭✭✭lmimmfn


    just a few more weeks until i finally get my hands on this, the new UDK integration looks like it will be good.

    Gamespot @ GDC with the rift - http://www.gamespot.com/events/gdc-2013/video.html?sid=6405910

    Ignoring idiots who comment "far right" because they don't even know what it means



  • Registered Users, Registered Users 2 Posts: 54,626 ✭✭✭✭Headshot


    lmimmfn wrote: »
    just a few more weeks until i finally get my hands on this, the new UDK integration looks like it will be good.

    Gamespot @ GDC with the rift - http://www.gamespot.com/events/gdc-2013/video.html?sid=6405910

    I hope your report back your experiences you lucky fecker


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