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Killer Instinct Discussion Thread

  • 10-06-2013 6:04pm
    #1
    Moderators, Computer Games Moderators Posts: 15,237 Mod ✭✭✭✭


    Not sure if its a remake or not.


«13456718

Comments

  • Registered Users, Registered Users 2 Posts: 1,587 ✭✭✭Xinkai


    Exclusive to Xbone... :(


  • Moderators, Computer Games Moderators Posts: 15,237 Mod ✭✭✭✭FutureGuy


    Xinkai wrote: »
    Exclusive to Xbone... :(

    Was hoping for 360 release. Boo.


  • Registered Users Posts: 558 ✭✭✭Bento Sento


    They just showed off gameplay of this and frankly it looks horrible.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    TBH the bigger news from that segment is that XBox One TEs are already being prototyped!


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    Any excuse tos post this track again



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  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    HERE'S YOUR TRAILER, LADS! I'M TYPING IN ALL CAPITALS IN AN ATEMPT TO RECREATE THE NARRATOR'S OVER-THE-TOP VOICE!!



  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    ... meh.

    I can safely ignore this.

    Have fun, KI players.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    deathrider wrote: »
    HERE'S YOUR TRAILER, LADS! I'M TYPING IN ALL CAPITALS IN AN ATEMPT TO RECREATE THE NARRATOR'S OVER-THE-TOP VOICE!!


    Hoping that they bring back Thunder and Riptor. those were "my mains" when i was a kid playing it on Koko's SNES.

    however, im still pissed about XBone so i dont think i'll be getting the game :(


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    K.O.Kiki wrote: »

    Have fun, KI players.

    I'd love to, but due to it being an exclusive for what appears to be a console that's practicing some pretty sh1tty marketing decisions, I don't think I'll ever get the chance to.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen




    im loving the what they did with the theme song of the game and the game also looks sick... but again f*** you XBone.


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  • Registered Users, Registered Users 2 Posts: 966 ✭✭✭Jun_DP101


    damn that trailer was pretty intense

    35q52m.jpg


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    2gen wrote: »


    im loving the what they did with the theme song of the game and the game also looks sick... but again f*** you XBone.

    Nice to see that Jago still has a lot of his old moves. Even some of the links are the same as they were in the original.


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    Might have known.

    DO WANT: My childhood back in the form of KI.

    DO NOT WANT: This ****ty console.


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    Might have known.

    DO WANT: My childhood back in the form of KI.

    DO NOT WANT: This ****ty console.

    That's pretty much my take on it too. I'd be comping at the bit to play this if it wasn't an XboxOne exclusive.


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    I'm KI master so you're all ****ed basically :pac:

    Seriously tho, I live and breathed this game, even if it was extremely imbalanced it was so fun, looking forward to this! KI is tied with SF for my fave fighting game

    I made some old KI combo videos years and years ago when I was like 12/13, I found them again and I'd post them but the music I used in them is just terrible! Some really good content and glitches but not sure if i want to share :pac:


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki




    BTW it was always gonna be an Xbox exclusive -- I mean, Microsoft did buy Rare outright...


  • Registered Users Posts: 1,762 ✭✭✭Yreval


    Rh5d8n3.png


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    K.O.Kiki wrote: »
    BTW it was always gonna be an Xbox exclusive -- I mean, Microsoft did buy Rare outright...

    That's certainly my understanding of it.


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    At least they're finally getting Rare to make something with a bit of imagination again.


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    Honestly this game doesn't look so hot, it looks like a rehash of KI2, exact same sprites and animations actually. KI2 was a big joke. Really gimmicky and had a lot of problems. You could argue the arcade version of KI1 also suffered this but not near the level KI2 did. KI2 was a world different than the KI everyone knew. All the version of KI were pretty effed balance wise but KI2 was a mess, this looks just like it, just with reallly good graphics


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  • Registered Users Posts: 160 ✭✭Nevflinn


    Perfect! Now all Microsoft has to do is redesign the Xbox One from the top up so that it's not utterly disgusting.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    Rob2D wrote: »
    At least they're finally getting Rare to make something with a bit of imagination again.
    Eh?

    This is a sequel/remake -- the very anti-thesis of something new & imaginative.

    Imaginative would be something like Viva Pinata :pac:


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen




    some more gameplay


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Rob2D wrote: »
    At least they're finally getting Rare to make something with a bit of imagination again.
    This is being made by Double Helix. I dunno how much input Rare have into the game.
    http://www.doublehelixgames.com/


  • Registered Users, Registered Users 2 Posts: 2,943 ✭✭✭Burning Eclipse


    Confirmation that Killer Instinct wasn't designed with anyone from the fighting game community in mind...

    Scroll down a bunch and you'll get to this
    Killer Instinct is a day-one digital-only release on Xbox One, and features -- get this -- one character. Jago is free to play on launch day. Everyone else -- unspecified returning characters as well as original fighters -- will cost money. Price is to-be-determined (of course)

    The game comes with 1 character... all the rest are paid for add-ons. I don't even...


  • Registered Users, Registered Users 2 Posts: 11,041 ✭✭✭✭chopperbyrne


    Annoying, but if the characters are reasonably priced, then it could work out cheaper than a full release.

    If it's €5 per character with any more than ten characters then it'll be very bad.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    I will be fine with this as long as there's a fully loaded version of the game I can buy instead of getting everyone individually.

    EDIT: Nope, there's no fully loaded edition. You can only get Jago Edition and then get everyone else separately.
    It sounds like there might be an attempt by Microsoft to rebrand all demos as Free To Play versions.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen



    The game comes with 1 character... all the rest are paid for add-ons. I don't even...

    i have no words... i'm so F***ING PISSED AT MS :mad:


  • Moderators, Computer Games Moderators Posts: 15,237 Mod ✭✭✭✭FutureGuy


    Annoying, but if the characters are reasonably priced, then it could work out cheaper than a full release.

    If it's €5 per character with any more than ten characters then it'll be very bad.

    "Annoying"? Jesus Chopper, you're taking this bastardization of gaming as we know it by MS very well. Honestly, i reckon we are looking at 16 charachters easily enough. This is my version of gaming hell to be honest. :(

    What a joke of a decision. Fcuking hell, MS are just failing so badly it's ridiculous. I'm laughing as I type.

    I had interest in KI about 10 minutes ago. I have none now.


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  • Registered Users, Registered Users 2 Posts: 11,041 ✭✭✭✭chopperbyrne


    So they're giving you the core game with the main character for free.

    It'll likely have a lot of single player content, much like MK9 and the extra characters will be paid DLC.

    No prices yet, but they could end up being quite affordable. They could equally end up being quite expensive. As it stands we don't know, so best to just wait and see.

    Both previous versions of KI were terrible for competitive play and were only really fun when trying to break the game as much as possible, so it's not as if there's this pedigree behind it like with the Street Fighter series.


  • Registered Users, Registered Users 2 Posts: 574 ✭✭✭TheMikenyan


    A free-to-play download with additional characters as DLC is actually an intriguing concept. I myself only really play 2-3 characters seriously in a given game, 5-6 at most. To someone like me, that could work out really nicely, but again, it does depend on how they price the characters.

    I for one am reserving judgement on the whole Xbox One debacle - we don't know everything and likely won't until nearer the release date, and I just don't care enough to bitch and moan about it.


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Looks poo


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    I'm certainly not digging this free-to-play idea. From what I can recall the original game had 12 characters. The second one added more (not sure how many, because I didn't play much off it). This sounds like it would be pretty expensive all in all. It's not a road I'd like to see fighting games going down.

    Sure, as above, I only play one or two characters, but so do my friends, and when they come round, they're gonna want to play their mains, which may or may be on my console. Also, the learning how to feel with another character's moves in the training room sounds awkward too, as again he'll have to be bought seperately.

    Sure in the long ru, it could work out cheaper for some players, but as a whole it sounds like an unnecassary pain in the ass to me.


  • Registered Users, Registered Users 2 Posts: 2,328 ✭✭✭Nutrient


    I'd play it

    Howeverm, I'd rather be run over then purchase an Xbone atm


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    deathrider wrote: »
    I'm certainly not digging this free-to-play idea. From what I can recall the original game had 12 characters. The second one added more (not sure how many, because I didn't play much off it).

    Both games had 11 characters. KI2 dropped 4 original chars and added 4 new ones.


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  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    Both games had 11 characters. KI2 dropped 4 original chars and added 4 new ones.

    Like I said, I haven't played much of the second game (I had maybe two or three goes of it, then went back to the original). Still though, that's a cast of 15 then, and there's a chance of new characters being chucked in too.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    So Double Helix cleared up a bit of the confusion around KI.

    From SRK
    During today’s Killer Instinct exhibition on Mad Catz’ live E3 2013 stream, representatives from Double Helix Games said that the original report saying their game would be strictly free-to-play was a misconception. Killer Instinct will be offered as a complete digital title, but the demo is where things will get interesting.

    The trial version will feature Jago as the only playable character, allowing players to try out a limited version of the game. If they want to see more but are still unsure about buying the full game, additional characters, modes, and other features will be available to purchase. This will allow new players to flesh out the demo to fit their needs.

    They also announced that Killer Instinct will be made available in various editions, including the standard package, collector’s bundles, and more.

    -

    So this is almost the perfect sort of FTP type thing (more than 1 character would be better, or a rotating character). You can buy the full game if you want, or you can get the free demo and buy individual pieces as you want them.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    Sairus wrote: »
    So Double Helix cleared up a bit of the confusion around KI.

    From SRK


    So this is almost the perfect sort of FTP type thing (more than 1 character would be better, or a rotating character). You can buy the full game if you want, or you can get the free demo and buy individual pieces as you want them.
    Except DoA5:Ultimate will give you 4 starter characters and Versus/Arcade/Training mode for free: http://teamninja-studio.com/doa5/ultimate/us/home.html#ftp


  • Registered Users, Registered Users 2 Posts: 2,328 ✭✭✭Nutrient


    K.O.Kiki wrote: »
    Except DoA5:Ultimate will give you 4 starter characters and Versus/Arcade/Training mode for free: http://teamninja-studio.com/doa5/ultimate/us/home.html#ftp

    Ah but you've missed a couple crucial issues

    1. Killer Instinct is a Next-Gen Title: you want it (Presumably) making 1 character a perfect tease

    and 2.
    DOA Is absolute ****ing garbage

    Nobody wants this new DOA


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    So anyway, enough bashing on the silliness game for a bit maybe? Actual discussion! :pac:

    After watching some gameplay videos I actually don't hate how it looks to be playing. The visuals themselves are awful, but gameplay doesn't look terrible.

    KI is a fairly different fighter in a lot of ways, so here's a primer. I was also talking to one of the Double Helix guys earlier about it and he mentioned some interesting stuff (He also told me it's completely not fun and I should stay away from it :pac: ):

    Dashes are slower than walking. Backdashes have about 5f of non-throw invincibility. Saberwulf's forward dash passes through opponents.

    Undizzy. A meter under your combo counter will fill up as you combo. Once it fills up, the next non-Super hit you land will cause the opponent to fall down.

    Instinct. This works like X-Factor. You build up your Instinct Meter and can then press HP+HK to activate. You can deploy Instinct at any time you're not in the startup, block or whiff of any attack, or are being hit yourself. This means you can deploy it raw, or do an Instinct Cancel mid combo.

    Instinct reduces the knockdown meter to 0 and gives character specific boosts:
    Jago gets health regen and longer hitstun/blockstun ( this allows him to do infinite blockstrings with supers every other rep while gaining health back)
    Sabrewulf gets 25% extra dmg and all attacks do chip.


    KI's got a pretty interesting and very specific combo system. The basic combo system runs like this:
    Opener (any Special Move) -> Normal -> Linker (Special Move) -> Normal > Linker > etc until Knockdown Meter is almost full > Ender

    An Ender is a specific special move each character has. The ender you actually do varies depending on what you did in your combo.

    The Normals you can input are split into two types: Autodoubles and Manuals. You can choose any strength normal after a linker and it'll combo as either an AD or a Manual depending on the timing you input it with.

    Autodouble: 2 hits, large window to break, adds lots of damage to your ender and lots of knockdown meter
    Manual: basically unreadable for L or M, short window to break, doesn't add as much damage or knockdown meter

    Combo Breakers: The opponent can break out of any combo during an Autodouble or a Manual by pressing a Kick+Punch of the same strength as the opponent at the same time. If you successfully break it blows the opponent back. If you guess the wrong strength you can't do another breaker for 3 seconds.

    Ultra Combos: These are like Blazblue's Astral Finishes. You can only do them on the final round when the opponent is on low health and they just kill the opponent in a massive, scripted, unbreakable combo.
    If you want to be really obnoxious you can do something like this: Ultra, Instinct cancel, full new combo plus 2 supers because the Ultra gives you meter, then another Ultra and juggles afterward including 2 more supers. You can basically combo the opponent for 30-60 seconds after they're dead.

    No Mercy's, Humiliations, etc are not in the game.


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  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    http://www.twitch.tv/madcatz/b/415665332 starts at 1:06

    aside from all the XBOne bs, im loving this game and havent been this excited for a fighter since vanilla Marvel 3 back in 2010 when it was revealed. i personally like the visuals and im sure they will look a whole lot better on a HD TV instead of a small PC/Laptop monitor. ive read loads of comments about people complaining about the "Stiffness" of the normal moves on the net but to me this doesn't look too different from SF4 since ive always thought that game looked stiff as hell.

    the controls are very SF like as well. L, M and H punches and kicks with L.p + L.k to throw. i defiantly prefer this over the one button throw system in Marvel that leads to so many brain dead option selects. (air throws or dolphin kick/helm breaker/footdive/dive kick etc).

    but as ive said... as long as MS have their anti consumer policies, i will not be playing this game :(


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    Nice to see that they've still got the SF-style control system. They had different names on them way back when (the light was "quick", I believe) but the same gig really. The specials would also vary depending on the button's strength. Stronger the attack button, the further the charge move would travel, or the faster the fireball would be.

    Also, dashes are slower than walking?


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    deathrider wrote: »
    Also, dashes are slower than walking?
    Yep. It sounds like dashes were probably faster at some point, but as the game developed they were made slower and the characters were made faster until they became silly, but have just been left in.
    </complete speculation>


  • Registered Users Posts: 165 ✭✭C0unter


    i1tsiPxANDaJN.gif
    Needs more sparks.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen




    i wouldn't normally post videos from Max but this vid contains the highest level of the new KI i've seen so far. good stuff.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    2gen wrote: »


    i wouldn't normally post videos from Max but this vid contains the highest level of the new KI i've seen so far. good stuff.
    This game looks shakier than Vanilla SF4 :rolleyes:


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    Only getting the chance to watch that video now. That Ultra Combo is pretty damn cool! Also, another character to be announced at Evo, they say. Who are we reckoning? I'd like to see someone really ricockulous like Fulgore or Spinal, but I'd imagine it'll be Chief Thunder, TJ. Combo, or Orchid.


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    deathrider wrote: »
    I'd like to see someone really ricockulous like Fulgore or Spinal, but I'd imagine it'll be Chief Thunder, TJ. Combo, or Orchid.

    Not sure what the new devs opinions are on Chief Thunder, Riptor and Cinder, since those three were dropped between KI and KI2.

    Since this all happened before the days of the internet, I never really knew why.

    I want to see Fulgore back. He was always my favourite thinly veiled Predator rip-off, and it was the sound of his fatality reverberating across the arcade that drew me to the machine.



    Yeah!


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    I believe they've done away with fatalities altogether this time round though. I was actually jamming on the original least weekend on SNES, and the fatalities were always bad, but they really haven't aged well.

    I'd rather see Riptor and Cinder return than those boring caveman-style characters from the second game.


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    deathrider wrote: »
    I'd rather see Riptor and Cinder return than those boring caveman-style characters from the second game.

    This x 1000.

    The new characters in KI2 were dull as hell.


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