Mods on September 21st wrote: Now that the game is out, please use spoiler tags when discussing plot elements.
calex71 wrote: » Tried this last night worked 1st time............. and the 10th time :pac:
Penn wrote: » Does that work on single player? I thought the lift switch becomes inactive during the fight though I admit I never tried it)
calex71 wrote: » Tried this last night worked 1st time............. and the 10th time :pac: https://www.youtube.com/watch?v=nMBafrAZ6-w
Penn wrote: » Have started farming the Loot Midgets in the Wildlife Preserve. Have also finally found Jimmy Jenkins. Not found much in 5 tries apart from a few etech relics and a Lvl57 Legendary Beserker mod, which isn't much of an improvement over the Lvl50 one. However, I just run straight through most of it. Have to fight through the bit just before that room with the loaders and stalkers, but other than that, big capacity shield and gunzerk to increase speed, and run like f*ck.
calex71 wrote: » You clearly are not up to speed on the super slavador exploit .... what's that you say? It's 2 guns in one hand...... works like this you need a class mod that extends gunzerking , last longer skill and points in that skill. Gunzerk and wait until it's about to run out then unequip the class mod, if for example you had a DPUKH in your right hand and a rubi in the left, you now have a DPUKH that heals you, swap out the left hand weapon and you will keep it;s effect as long as the right gun is active and you can equip another in your left hand now .....so 3 guns effectively when zerking....... has game breaking potential depending non the combo. Also doing this effectively brings back the original vladof expoilt too.
Penn wrote: » Jesus... I'll keep it in mind, but I think it's probably the glitch that broke the camels back. Was happy enough using the Evil Smasher glitch for raid bosses and because it takes so long to fight your way to the raid bosses (especially Voracidous who is near the end of that map), but I can't imagine using this glitch. Running through the Wildlife Preserve is working out pretty well. I'm actually making money from it as I'm not spending a lot on ammo or respawns, and the relics and weapons I pick up I can sell on. Did another two runs this morning. Got a legendary Whiskey Tango Foxtrot shield, but it wasn't even from one of the Loot Midgets. One of the skags in that area was a Chubby. The loot midgets are still only dropping etech relics.
calex71 wrote: » To be honest I haven't found a combo that comes close to the smasher, the dp/rubi is ok for keeping you alive but I'm going to do the mission for a fibber later and see what it's like with 700% citicals. The midget run is by far the best for legendary stuff, got a flying emperor and deliverance there, the only thing is the lvl of the stuff dropped for me ranges from 59-61 so you could get something great like the deliverance and run over all excited to be crushed when you see it's a lvl 59
Arawn wrote: » explain the run, cant jopin yer game for some reason
Penn wrote: » Started a new farming method last night of farming the red loot chest at the end of Hero's Pass. If you go through Hero's Pass (in Normal mode so you can just run through it), go into the Vault of the Warrior (but don't go down the elevator), go back into Hero's Pass (so you'll come back out at that red chest), then exit and load up UVHM, you can repeatedly continue your game and you'll be at that chest. Between loading times and opening the chest, you can pretty much open it every 40 seconds (Load into game, open chest, see what's there, save and exit, load into game etc) Didn't get any legendaries or pearlescents yet, but did pick up some good blues and purples. Might split my time between doing this and farming the loot midgets in the WEP. Got a Lvl56 Sledge's Shotgun from one on Monday Night, but still finding that they drop f*ck all most of the time. And I think I might buy the Creature Slaughter Dome thing to make the WEP run quicker.
calex71 wrote: » If you know someone with that slaughter dome dlc you can join their game enter the area and you will have access to it on your playthrough. Those midgets are far and away my best loot source, but some nights I could get nothing but crap from them others something every 3rd or 4th run. I changed my build last night to use an auspicious raider class mod, now it's not viable to use it in general combat as it's nearly instant death even with a rubi off hand as i have nothing invested in regen or health, +6 to money shot with the mod and rest of points into zerking and damage, 2 dp harolds, slag in the other pair of guns, sheriff badge, alkaline bee ............. no exploit used = pete dead in about 45 seconds going toe to toe and not hiding from him ..... using a trespasser with the exploit (stacks it's ability to bypass shields on to halrolds) the fight lasts all of 20 seconds :eek:
Arawn wrote: » yeah so you'll be popping into my game later to take on some tvh raid bosses then
calex71 wrote: » Haven't worked up to hyperious in UVHM so id be interested to see what kind of damage we can do to him in your game.
Arawn wrote: » If he's scarlets booty I have it, if not then not so much! You online now?? I can hop on if so. Also the dueling last night was hilarious!!
calex71 wrote: » http://support.gearboxsoftware.com/entries/22147216-Xbox-360-Update-Hot-Fix-Information Hmmm they were a lot kinder than I expected to vault / bank glitchers ...... they got off very lucky indeed. :cool:
Angron wrote: » Yeah, the most annoying part of the Slaughterdome is the lack of Fast Travel to and from it.
calex71 wrote: » Penn what kind of build and gear are you using???? Theres is no way you should be having that kind of trouble on that run, for me the only annoying part was the pestilent stalkers. Still it was a 5-7 minute run, hated to see jenkins as he drops nothing, but i rarely finished a run without at least an ancient relic. You should trigger the save point at the door to the out side area in the back left just before the badass skagg. Might have mentioned before, when you spawn at the vending machines on that run to stick your head out the door before moving forward to see if Pimon and Tumbaa are there , they drop deliverance and transformer legendaries. When you decide you've had enough go forward not back, to where you fought bloodwing, and take out son of mothrakk for a chance at a skullsmasher, and raid the 2 chests there, this will allow you to bypass the skags, stalkers etc if you had gone the other way.
Penn wrote: » It's not so much that the run causes trouble, I just find it an unnecessary hassle. Pestilent Stalkers don't even give me too trouble, though I tend to waste far too much ammo with the Unkempt Harolds on stalkers in general as they move too f*cking fast and jump out of the way. Only trouble I really ever get in to is if there's an Ultimate Badass Shock Skag. My typical loadout is: Shield: Blast Proof (over 150,000 capacity, reduced damage from explosions) Class Mod: Legendary Beserker Relic: Ancient Relic with 44% to max health and something like 35% SMG ammo Grenade: Switching between Homing Bonus Package and Slag Singularity Guns: Lvl50 Slagga Lvl56 Caustic SMG / Lvl55 Hellfire / Lvl50 Caustic Infinity (if I need time to regen ammo) Lvl50 DP Unkempt Harold x 2 Build is Rampage completed and up to Tier 3 on Gunlust and Brawn
calex71 wrote: » Thats pretty close to what I was using pre level 61. slag and 2 harolds should make bits of a skag, might be worth a trip to lynchwood for a Sheriff Badge for an extra 20-25% pistol damage?
Arawn wrote: » or use a super awesome infinity pistol thats safely stored until needed......
Penn wrote: » I miss Zerking with my two infinities. Sadly they just feel too underpowered now.