Serephucus wrote: » Looks like you got a very nice chip. Mine needs closer to 1.3V to remain stable at 4.6.
Serephucus wrote: » I'd say go for it. Bear in mind though that around 4.6GHz+ is where chips tend to need quite a bit more voltage. I need 1.37-ish to get 4.7 stable, for example. (I don't think it's so much that you lucked out, just that I got an absolutely horrible chip...) ... and can I have your chip?
Sarz91 wrote: » Would you guys knowingly pay more for a golden chip? Say, just for instance, Intel tested every single I5 3570K they produced and sold the normal chips at €200 and the golden chips at €250. Would you pay the extra €50 for one? Completely hypothetical of course. Sorry I'm just currently waiting for my CFD simulation to finish running calculations and I'm really bored.
BloodBath wrote: » Nice. I need 1.25v for 4.5ghz stable. 1.325 for 4.6 which starts pushing temps a bit high. You got some good silicon.
NTMK wrote: » dont they already do that as isnt it the difference between the k and non-k chips. i would probably pay but only if it guaranteed huge clocks other than that i really couldnt i have a golden sandy and i cant say ive seen much difference than a standard overclock tbh render times are slightly shorter and i get a handful more frames in games
Genghiz Cohen wrote: » No, the K denotes an unlocked multiplier.
Gumbi wrote: » You have a hyper 212 too, right? Seeing as we have similar cooling solutions, I imagine I'll start hitting the same temps at your limiting voltages. I wonder if I can get 4.8ghz on that voltage. Maybe not, but I have to give it a shot!
BloodBath wrote: » Yeah I have the 212 evo. Yours is the 212+? There's not much between them anyway. You still have room to try anyway. They start hitting the wall around 4.6 though but you're getting there on lower voltages so you might get higher.
Overheal wrote: » I did an Intel learning module this weekend on their SSD tech... so apparently, the goal is with Core i processors and SSDs to be able to improve gameplay in some unique ways. Eg. imagine on an in-game screen that HD video was being streamed, rather than some other method, like having a live render or a gif, etc. or in a more specific example given, allow for a much larger range of character animations, since movement data wouldn't cause a delay on retrieval. Idea seems interesting, and sound in theory. Killing loading times would seem to broaden up the kind of assets a level designer is allowed to played with.
ED E wrote: » Anyone notice custom Avi's displaying today?
Snowie wrote: » What are Dabs.ie and hardwareversand like for ordering and speed of deliverery just curious also who do they use?
Gumbi wrote: » HWVS, generally 3 days excluding weekends in my experience.