karlh wrote: » Bricking it tbh
DamoElDiablo wrote: » This must be an exciting time for you guys, moving towards release!
DamoElDiablo wrote: » Yis cheats... :pac:
deano546 wrote: » (I think) I'm top of the iOS leaderboard right now, with 588k, but i think I can do better, missed a few speed pads I definitely should have hit. Well done on this game guys, its really addicting, I thought I was sick of runners, but apparently not! Edit: 645k now, happy with that until someone inevitably beats it :P
karlh wrote: » :eek:
deano546 wrote: » (I think)645k now, happy with that until someone inevitably beats it :P
DamoElDiablo wrote: » Finally made the jump!
DeVore wrote: » Yeah we have had a few people "Jump", the trick is that you can learn the tracks, it takes time but not too long (we hope!). We dont want to make it too easy but we dont want to make it impossible either! Some questions: 1. Are you buying a resurrection/invincibility? 2. Are you finding the jumping hard to do (ie: it moves instead of jumps?), or just lagged? 3. How far are you getting?
DamoElDiablo wrote: » I've not even come close to finishing it, similarly, not had time other than a game here and there, but the increased track variation in UT 2 makes it much more enjoyable!
DeVore wrote: » I recommend Unity 3D... its basically won the 3d development war and is now essentially the standard basis for crossplatform development. Very powerful and considering MS, Nintendo and Ouya all support it now, as well as iOS and Android, it gives you a large market for games. Its pretty powerful too.
tok9 wrote: » Anyone else here trying their hand at android development? Just trying to get into it myself with the last few days.