ahnowbrowncow wrote: » How is it jumping the gun? If they don't like the game after playing it for two days it's not going to improve in the next week, month or year. Might as well trade it in early and get more € for it.
IPAM wrote: » Everyone moans about knife lunge/commando... Take out knife lunge/commando, people moan...
krudler wrote: » Anyone finding the guns really inconsistent? the first few times i used the silenced vector i was killing people no prob, now its taking ages to put them down
smileyj1987 wrote: » Has the hacking begun already ! https://www.youtube.com/watch?v=HZiKtmqVsbo
farna_boy wrote: » Yep. Posted a video from Raimpstage yesterday in this thread, where he has played against a hacker as well.
smileyj1987 wrote: » Treyarch need to come down hard on the hackers . I think they should nearly look into asking for Steam Accounts to be shut down for 2 weeks and if they hack again ban the account completely .
141_Oscar_Mike wrote: » The lack of score/Xp in S&D is a bit of a joke. Loved it in Blops 1. That and the spawns and snipers.
steveLFC24 wrote: » Amount of UAV's is ridiculous. I spend the whole game shooting them down. Doesn't help when there people on your team going 5-20.
krudler wrote: » yeah i played nukedown moshpit and s&d came up twice in a row, its kind of a waste really 100xp a kill? and having to wait ages to respawn, least 500xp a kill made it worthwhile putting in the effort, may as well play tdm or domination instead. Hardpoint is great for racking up xp, you get it for capturing, killing while defending in it, killing someone else defending it etc etc. its a fun little mode, pity holding the point doesnt accumulate xp as well like it does in HQ though.
Mickeroo wrote: » Used to be 1000XP for a headshot too! It's a shame because S&D is a great game mode. In terms of XP I also miss the specialist class from MW3, it was great for racking up XP quickly. One question re Nuketown, is it just staying in it's own playlist for good? It's annoying its only a mosh pit playlist, I like Nuketown but theres a few game modes I don't like playing on it, would be nice to be able to pick the seperate game modes.
krudler wrote: » Really, really dont like how Domination is timed now, twice last night we triple capped and there wasnt enough time on the clock to reverse the score, so now all you have to do is win for the long enough and even if the other team triple caps it cant swing back in their favour, which is what domination is about.
Mickeroo wrote: » Yep, and the half time is totally pointless too.
krudler wrote: » that map Slums is the new Terminal corridor of death, looking across the courtyard with the big water fountain where B is, its a nightmare trying to cap it back.
jimmy the car wrote: » It's killstreak heaven for the team that caps it first, you can sit head glitching for the 3 possibe routes to it and pick the other team off all day long, and it seems the same with alot of the maps, the team to cap B first invaribly wins unless you playing against a party who can attack it on mass and cap it before other team has time to wipe them out. Dom is definitely not the game it used to be
Nuri Sahin wrote: » Preferred Nuketown in BOPS1 I have to say.
141_Oscar_Mike wrote: » They should've reduced the amount of players on Nuketown. In fairness...