‘Gears of War’ Video Game Franchise to Get Feature Film, Animated Series Adaptations at Netflix
I fully expect an Astro announcement. And Alyx.
Maybe an Alyx/Astro crossover!!! No...
I too am also in the "Give me NEW games for my NEW PSVR headset please". I feel like that's what is holding back the PS5/XSX, still catering to the last gen. At least we know if it's releasing on PSVR2 it's built for PSVR2. And I think we would see easily the difference between someone upgrading the old game tech with an API (if I'm reading correctly) vs building from the ground up.
Meh, they have my money anyway. I'm not bothered about losing my VR catalogue, I'll just start a new one.
As much as I wouldn't want it exclusive to PSVR2 since I would want to play the game, but they would need to announce a new Astro game for it.
Do I think there’s probably some way of getting PSVR1 games running on PSVR2? Absolutely. Do I think it’d be a smooth enough experience universally that any modern console company would be happy releasing it to the public? Almost certainly not.
I have no qualms criticising Sony greed - this is the company charging €230 for a bloody controller. But I’d be extremely surprised if the lack of backwards compatibility for PSVR2 is driven by greed / laziness (well, it’s always some small factor). There’s an obvious technical barrier there, and given VR is a medium where any glitch or inconsistency is amplified many times over (to the point of possible player nausea) I can understand why a simple system level backwards compatibility is not a goer.
And above all, a per game patch or upgrade approach has benefits that outweigh the drawbacks. Patching games to reflect the new controllers / inputs and taking advantage of the significantly improved pixel count will be vastly preferable to a crude, blurry system-level backwards compatibility. I do think it’s a shame that means some games will inevitably get left behind on the older hardware, and any move towards paid upgrades I’ll be the first to criticise. But the early indicators at least are positive that there will be games getting patched for free. Fingers crossed that is the norm.
Back compatible is a pain in the hole. It's not enough to get the controllers working. They have to ensure the whole game works.
It's likely a small team working on it with limited QA capacity already. You are using that limited resource to play through the full game before you can sign off on it.
That's bad enough when you can sit in front of a TV. But sitting on VR for more than an hour is a struggle for most people. You are prob looking at 3 hours max a day.
And after all that you get a load of below average games that no one will play anyway.
Much easier to say it's not supported.
If I'm forking out €600 I'd want good new games.
As someone that has programmed games for very disparate systems, this is what APIs are for. It might be a different hardware configuration but there's no reason that a more capable system like the psvr2 can't calculate the exact same positional data that a psvr1 game requires that can then be parsed by an API.
It's literally laziness and/or greed from Sony that the psvr2 can't be backwards compatible. It would not be a lot of work for them to develop an API that could work natively or be patched in by Devs. Supporting psvr1 is a bit for of a stretch and can understand that.
Again, PSVR1 games were built and programmed and released to work on a single hardware configuration. They’re not like PC VR games where developers can build multiple headset support in from the offset. It’s the unavoidable drawback of a closed ecosystem.
At the very least, a typical PSVR1 game will have to be patched by developers to account for the new hardware - heck, typically PS4 games themselves have to be actively patched to take advantage of the extra PS5 horsepower. But in PSVR1’s case, the patching effort may need to include substantial tweaks to UI elements, new input prompts based on a wholly different hardware configuration and methods of receiving data, and in some extreme cases many mechanical / graphical revisions. There are additional developer resources needed, and a system-level backwards compatibility is unfortunately not really feasible due to the poor user experiences that would lead to in many individual game titles. It may work on a basic level, but would be too much of a headache to release to the public.
And, just to make it abundantly clear once again, I say all that while still thinking Sony should be devoting significant resources to allow developers to update their PSVR1 games to the new hardware at no financial risk to themselves and no additional cost to existing owners of the games.
The games do no interact with the hardware directly at all, developers aren't working at that low level. There are multiple inside-out and outside-in headset that through third party API are able to work as all they're doing is exchanging multiples of 6 numbers. The area of tracking means that some outside-in tacking won't have the scope to work but going the other way the game won't care where it's getting those 6 numbers.
All I wanted from the psvr2 was to have a must have killer game. The way oculus had resident evil 4.
It doesn't seem to have this yet and I don't think the psvr1 ever had one
This decision is being left with the publishers. A couple of the launch titles are also available on PSVR1 and they are free upgrades.
..
I fully expect Sony to have tool support for devs to port over their PSVR1 games with minimal fuss - but the tech is too different to expect compatibility out of the box.
The question is then will they charge you extra for the PSVR2 version?
Nipple warning.
I'll be getting it day 1, but stuff like this is my world cup final kinda thing. Doesn't happen often so splashing is OK. And I really want it. It will solve my gripe of crap movement from VR1, so it's already ten times better.
Good to hear some games getting free "updates" if you own it on 1 already. Hopefully more to follow.
Now to book some time off work.
That's what APIs are for, all the game should care about is a x,y,z and 3 planes of rotation. 6 numbers per device that's it, it's not like he VR1 was some precision tech ahead of it's time.
That would be a great idea if VR3 is backwards compatible with VR2.
As much as I love new tech, the psvr and oculus rift sitting in their boxes on a shelf are a good reminder to wait this one out.
Maybe I’ll get one nearer the time the PSVR3s release date is announced.
The lightbar/move + camera controller tracking used in the original headset is night and day compared the modern inside/out tracking of the PSVR2. They are effectively two completely different platforms. It is a serious drawback but from what I have read there is just no way of translating one to the other whilst guaranteeing uniform functionality across all PSVR titles.
We can always go 50/50. I have it Monday/Wednesday/Friday/Sunday and you Tuesday/Thursday/Saturday 😉
No, the tracking tech is completely different. Expect some of the bigger games to get ported though like the already announced conversion for Resident Evil 7.
This won't work with previous psvr software either will it?
Definitely didn’t think it was going to be ‘cheap’ but they definitely have an uphill battle convincing people to buy it at that price. It’s certainly not outrageous or even unreasonable for the quality of tech involved, but it’s a big ask for anyone even remotely on the fence. Especially when something like the Quest 2 offers an ‘all in one’ entry point to VR at a lower price (even if the limits of a Quest are immediately apparently).
Personally it seems like one where it’s well worth waiting to see what the software support is looking like post launch, even allowing for the fact it might be hard to actually get one given current hardware trends.
Kinda surprised it's not even more given Sony's current pricing trends.
As someone that was absolutely disgusted with the Dualsense Edge price, I think this one is relatively reasonable considering the impressive specs and what the competition costs.
Kinda expected. If it can be used on PC as well, I think it would make the price easier to accept. But as a PS5 only peripheral, it's too much.
In a Dragons Den Scottish accent "I'm out".
€600 for PS VR2. Looks like a nice bit of kit, but worth more than the console itself? Hmmmmm….
After 20 years the (in)famous Dwarf Fortress is only now coming to Steam! Never actually played this game but I've read and heard enough about it that it has kinda seeped into my resting Gamer Consciousness.
Square Enix Montreal, which changed name to Onoma less than a month ago, has been shut down by Embracer Group.