Homelander wrote: » I don't get why people ask what the point of a pro console would be. More power? The PS4 Pro is not a "4k" console despite the marketing spiel, loads of games running at 1080p, dynamic res, poor framerate, and all that. Next gen 'pro' console should be able to do 4k native at 60fps. That's a huge step up. The base consoles probably 1440p-4k dynamic scaling 60fps.
Since we originally unveiled our next-generation console in April, we know that there’s been a lot of excitement and interest in hearing more about what the future of games will bring. Today I’m proud to share that our next-generation console will be called PlayStation 5, and we’ll be launching in time for Holiday 2020. These updates may not be a huge surprise, but we wanted to confirm them for our PlayStation fans, as we start to reveal additional details about our vision for the next generation. WIRED magazine covered these updates and more in a story that posted this morning. The “more” refers to something I’m quite excited about – a preview of the new controller that will ship with PlayStation 5. One of our goals with the next generation is to deepen the feeling of immersion when you play games, and we had the opportunity with our new controller to reimagine how the sense of touch can add to that immersion. To that end, there are two key innovations with the PlayStation 5’s new controller. First, we’re adopting haptic feedback to replace the “rumble” technology found in controllers since the 5th generation of consoles. With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field. You can even get a sense for a variety of textures when running through fields of grass or plodding through mud. The second innovation is something we call adaptive triggers, which have been incorporated into the trigger buttons (L2/R2). Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain. In combination with the haptics, this can produce a powerful experience that better simulates various actions. Game creators have started to receive early versions of the new controller, and we can’t wait to see where their imagination goes with these new features at their disposal. While there’s much more to share about PlayStation 5 in the year ahead, we have plenty of blockbuster experiences coming your way on PS4, including Death Stranding, The Last of Us Part II, and Ghost of Tsushima. I’d like to thank all PlayStation fans for continuing the journey with us, as we embark on the future of games.
Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow
Darch Nemesis wrote: » Interesting ideas re: the controllers.
Deleted User wrote: » People overthink it. Sony want a large install base, that's their goal. The best way to do that is with a low price. Proven time and time again. There is no way they launch with a base $600 system. Even a $500 entry-point is pushing it. $399 entry-point is a price that was enormously successful for the PS4. It was enormously successful for MS with the 360. I see that as the number that they are aiming for. The problem with that is that it's going to be underpowered if native 4K is your goal. 4K is still very resource intensive. Now if checkerboard 4K is your goal, I think a $399 system can be fine. It's not overkill for owners of 1080p sets (of which there are still many) and it's not underkill for owners of 4K sets. The man on the street will be perfectly happy with it. You'll have the hardcores whine that it's not real 4K. So that's where the Pro comes in. Buy it if you want. I expect a base system at $399 and a Pro system at $599. I don't see any problem with that, the mid-gen consoles have proved there's no issue. No devs are complaining about extra work, no consumers are confused.
Deleted User wrote: » It's interesting the way they have been talking about PS5 so much and so openly before an actual reveal. I can't recall anything like that before. I guess it's to pre-empt leaks ?
While there’s much more to share about PlayStation 5 in the year ahead, we have plenty of blockbuster experiences coming your way on PS4, including Death Stranding, The Last of Us Part II, and Ghost of Tsushima. I’d like to thank all PlayStation fans for continuing the journey with us, as we embark on the future of games.
.G. wrote: » If it looks like that dev kit with the big V in it I genuinely can't see myself buying it, its hideous. Really hope it doesn't, I've always owned whatever Playstation was out at a particular time.
Adamcp898 wrote: » Gets the hype rolling but also, and I'm open to correction on this by someone who follows gaming news more closely than I, but it feels like the speculation for previous consoles ran away with itself somewhat with the effect that people ended up reacting a little disappointingly when they found out the specs weren't going to be as out-of-this-world as the "leaks" suggested so in that regard it also manages expectations.
CastorTroy wrote: » Hmm, he said "In time for Holiday 2020", so may even be September or October. Looking at previous PS console releases, none released worldwide at the same time. The New Xbox is Holiday 2020 as well, isn't it?
Exclamation Marc wrote: » Holidays in the US is generally late November (post Thanksgiving) until sometime in January. September or October are firmly within 'Fall' season.
Xenji wrote: » Day 1 if Bluepoint's rumored Demon Souls remake comes with it.