Pter wrote: Could easily do 2x dead rooms i think. A spoiler room and a clean room. Have to request access to the spoiler room....something like that?
Mollyb60 wrote: » Just FWIW I hate spoiler free dead rooms. It makes no sense to me. I'm dead. I want to be all knowing. That softens the blow of being dead. I want to be smug and poke fun at the stupid villagers who can't see how obvious the obvious wolf is. I'm clearly in the minority with that view though so carry on.
Necro wrote: » On that, I saw that a few made comments about me snatching the prize when Abi won it - I felt I had no choice as I was looking like the dead cert lynch. From that position I was able to disrupt and break down the trust of the other villagers of each other. Hopefully my team mates aren't annoyed - it wasn't meant in a nasty way!
Clarabel wrote: » Hard to know if my panic and inability to keep up was related to work. I definitely didn't feel it was slow!
quickbeam wrote: » I also love the idea of twilight. I know as a mod it was useful for gathering the votes without rushing too. But then others said they’d like some twilight time to comment on the lynch result. Maybe a compromise: 9pm lynch closes, twilight starts 9.30pm lynch results 10pm twilight ends, posting embargo
Kolido wrote: » Couple of points, Is there a need to close the tread for night phase or what is the exact purpose if it? Maybe start speed days when it runs down to a particular number of players left. Maybe that defeats the purpose of a slow burn. However, nearly three weeks is a long time to be thinking of ww, and with potentially just finishing one game and another around the corner, I fear burnout. As other have suggested, maybe lower the post quota. Maybe try a vanilaplex next.
Necro wrote: » Basically.... The idea behind the thread closure/post embargo is that the night phase is the wolves time to plot and plan and do their things. It doesn't have to be a regular thing, I just wanted to trial it. I deliberately held off speed days this game as it was advertised as a slow-burn so felt I had to keep the same pace. But I absolutely get what you're saying re: burnout. Post Quota I thought was fine, but maybe if people wanted I could cut it down to 50 if having one again. And yeah, if I was to run a longer game again I'd include a couple of roles to make things a bit spicier
Green&Red wrote: » I never felt like there was ever any danger of people going near the limit, even 50, did anyone post 50 times over one 36hr period? IMO if theres a limit it should be one that actually limits people. It would make it easier to ISO as well. I liked the closed night phase, even in a shorter game a closed phase of maybe 6/8hours could work. I would have liked a bit of time after the lynch announcement to chat, I think we could have learned more I said it over on D&D but it was a long game, maybe a few more roles could speed that up though
Green&Red wrote: » I should have prefaced that by saying I thought it was a great game, first time I was down to the business end and turns out I'm as useless in the real thing as I have been in the DR I need to remember that ye f€ckers can never be trusted
Necro wrote: » :pac: What you mean, I'm perfectly trustworthy....
quickbeam wrote: » Well we effectively only had 19 players what with the four modkills. It could still be going if they played. If we want it shorted we’d want 16-17 players I reckon.
Necro wrote: » Max numbers for my next attempt will be 17, I've got a design ready to roll for it and all.
Necro wrote: » Max numbers for my next attempt will be 17, I've got a design ready to roll for it and all. Just need to try and not clash with a game and make sure I've got time myself to run it I'm thinking a few months though otherwise what Kolido was referring to could happen ie: burnout