ZiabR wrote: » I understand that most of you are putting the blame firmly in Bioware's court but I just don't see it that way. I have completed plenty of software development projects over the years and this is where the Q&A team would come in. Sony should be involved with all software that they are allowing to be used with their hardware. Presumably their Q&A teams cleared the game, and all subsequent patches to be used and it is Sony's OS that is crashing from the game. The worst thing that should ever happen when software crashes is that the software hangs (but not the hardware) or you crash back to the desktop, where you can relaunch that application. A full system brick shows serious flaws in Bioware's software AND Sony's OS and Hardware. That and the fact that the Sony Q&A team are clearly not testing correctly before approving patches. While I admit the issue does sound like a memory leak or the likes, linked to Bioware's code, there is just no way a memory leak or software crash should have complete control over hardware. Some of the blame has to lie with Sony.
goon_magee wrote: » It's not isolated to PS4, I've had a few hard restarts on my Xbox now as well with more reports starting to creep in. Doesn't seem as widespread as the PS4 but it's definitely causing issues on Xbox
TitianGerm wrote: » It hasn't bricked your Xbox though.
goon_magee wrote: » And for the most part it isn't bricking PS4's. My point is just that the general problem is causing Xboxes to completely shut down as well.
TitianGerm wrote: » But apparently it has bricked some PS4s. Obviously if it's crashing on all platforms it's a Bioware issue but it's only PS4 so far that has had some bricked machines and obviously that's a Sony issue.
degrassinoel wrote: » how is that a sony issue?
TitianGerm wrote: » Well if the game is crashing on Xbox and PC and that doesn't cause them to brick I'd say the PS4s bricking is a Sony issue. Not sure how your not seeing this?
Venom wrote: » A hard shut down of any system can cause corruption to the hard drive, just because it was some unlucky bastard with a PS4 that it happened to doesn't mean it couldn't happen to an Xbox or PC.
TitianGerm wrote: » Until it happens on Xbox or PC as well we won't know 100% though will we? Like it's a huge community and so far it's only PS4s being bricked and not any of the others. I'm sure we would have seen posts if it had happened to them as well.
Venom wrote: » I was under the impression it was just one PS4 owner that the console bricking happened to?
K.O.Kiki wrote: » The Level 1 Defender Rifle is the best weapon in the game(also damage numbers are pointless and don't mean anything) Great programming there, Bioware :rolleyes:
degrassinoel wrote: » This kind of mess should never have passed QA. Even if it is rare, shipping a game that can cause that to happen to a machine, regardless of which console it is, is just bad business.
degrassinoel wrote: » Thought it was shipped with that bug, my bad
Dcully wrote: » Its so obvious at this stage that EA pushed this game out 6 months ahead of time. But 6 years in the making? It seems most gaming devs simply do not employ gamers at all these days,this has to change.
Dcully wrote: » Its so obvious at this stage that EA pushed this game out 6 months ahead of time. But 6 years in the making? It seems most gaming devs simply do not employ gamers at all these days,this has to change. We are not gamers anymore guys we are beta testers.
ZiabR wrote: » Sadly, thats the way the industry has gone. At the same time though, you have remember that games are 20-50 times the size they used to be years ago. You have hundreds of millions of dollars on budgets for games. Developing a game in todays world takes as long, if not longer than some blockbuster films. AAA games have bigger budgets than many films. Look at the Lord of the Rings, or Avatar. Red Dead 2 had 2-3 times the budget of these films. The shear amount of content means that there are ALWAYS going to be bugs and issues. I am not excusing the bugs, I am just saying that they are a by product of development size. Any AAA game released in the last 2 years has had public beta launches and many have had early access launches. Developers need gamers to test their software. This is just the new norm. For better or worse, its here to stay.
OptimusTractor wrote: » Exactly budgets of hundreds of millions so games being bigger is not an excuse I'm buying anymore.
Venom wrote: » Heelz vs Babyface has a vid up about the level 1 weapons
dreamers75 wrote: » Read the 2nd post :rolleyes:
gizmo wrote: » I can see the job ad already. The camera pans in on the back of a DXRacer chair. The voice-over begins... Do you CRAVE unpaid crunch time? Do you LOVE having your project constantly derailed by competing interests? Do you DELIGHT in having every aspect of your work picked apart by people who have no idea what you actually do and can't even agree on what you may or may not have done wrong? Do you NOT play games? If so, join the games industry today! The chair then spins around to reveal a dude in a PCMR t-shirt. He pulls off his gaming headset, gives the thumbs up and with a beaming smile proudly says, "I'm doing my part".
gizmo wrote: » The chair then spins around to reveal a dude in a PCMR t-shirt. He pulls off his gaming headset, gives the thumbs up and with a beaming smile proudly says, "I'm doing my part".