Venom wrote: » Nvidia launched multiple versions of the 1060 card with different amounts of ram and ram speeds, with some of the versions performing worse than the 1050 card. There is also the fact that uptake of RTX cards is nowhere close to the levels of the 10 series GPU's, so I don't think it's inconceivable that we might see GTX 1160, 1170 and 1180 cards along with Ti versions, later in the year especially if AMD have anything decent GPU wise coming out this year.
tuxy wrote: » Yes but what about the releases from 2018 and before that are listed as having RTX and DLSS features in the future? Will these be patched or will it only be new games? I can see many of these games being obsolete by the time they get the features, if they ever do. Getting DLSS support for games on the list seems to be particularly challenging. How many months do they usually take Nvidia to do their side of things on the Saturn V cluster?
tuxy wrote: » What about hitman 2 that was released without DLSS? It just seems like many developers have decided to drop support. Isn't that something to worry about? I honestly can't see ray tracing becoming popular until cobsoles support it. That's several generations of GPUs away.
K.O.Kiki wrote: » Considering Xbone/PS4 are AMD, adoption of Nvidia's raytracing is unlikely.
K.O.Kiki wrote: » Unless you're talking about mining, there's not a single 1060-card outperformed by a 1050-card.
Cuddlesworth wrote: » For a huge code base like a completed AAA game, it can be a pretty big timesink to go back and retrofit features like DLSS and raytracing in without breaking the game. I would guess most of those listed games company's put a person or two on the project, who went slowly insane then quietly dropped it. Nobody is going to put serious money down on older games for features that only a tiny subset of the market can use and that tanks performance.
tuxy wrote: » Yeah I was just thinking that since they will be still using AMD hardware with future consoles AFAIK. Perhaps ray tracing will be adopted in the generation of consoles after that, so 10+ years for it to become mainstream with AAA developers.
Venom wrote: » Linus did a video on some China-focused 1060 that had really dodgy Vram and it was slower.
tuxy wrote: » Any reference for 1440p? I don't think anyone is trying to claim that the RTX 2060 is a 4k card.
BloodBath wrote: » From what I've seen resolution has a negligible effect on Vram usage. The majority of it is texture information as always. Maybe high lvls of old school MSAA as well. Most new games don't even support MSAA anymore though.
tuxy wrote: » Any reference for 1440p? I don't think anyone is trying to claim that the RTX 2060 is a 4k card. I've searched youtube and have yet to find a game that exceeds 6GB at 1440p
tuxy wrote: » But if I look up the Rainbow Six Siege with the lower resolution of 1440p it has significantly lower VRAM usage.https://youtu.be/IpPiO4ApavI?t=255 Blackout doesn't really count as VRAM leak is a well known problem in that game so if the card has 6GB it will use all of it at any resolution, same for cards with 8 or 11GB it uses everything available because of the VRAM leaks.
BloodBath wrote: » 6gb might be enough for the here and now in most cases but if I'm spending €350-400 on a graphics card I'd expect at least 8gb.
TerrorFirmer wrote: » All depends on pricing. It we get a 1660 at something like 199, great. If it's another gouging exercise and ends up at 249-279 while they phase out the older 1060, they can flip off.
Nvidia GeForce GTX 1660 Ti will launch on February 15, with an MSRP of $279. The GTX 1660 will launch in early March at $229, while the GTX 1650 will go on sale for $179 in late March. Additionally, Nvidia will continue to supply the 1050 TI to retailers, and its price will drop to keep it competitive.
TitianGerm wrote: » Is it not meant to be faster than the 1060? Would the £249 not be a reasonable price?