Banjo wrote: » Yeah, I think it's for the best. I'm playing it wrong, I can't get my head around using short, open statements and letting the DM drive. Also, my slavish attempts at doing what the character would do are derailing. I should have learned to think before posting a move I couldn't retract after nearly mugging Arry and running off. Seat's free. Should have been clearer earlier, sorry. I left the gear cause I can't remember if anyone else bought torches or flint. It was fun while it lasted though, thanks for letting me play. Dwarrowood could just be dwarfish wood, ie something mined from the earth. So it could be on the level... But it won't be if you take it
sKeith wrote: » i dnin't see how you played it wrong myself,is there a wrong way to play this game?
Tigger wrote: » its basically group story telling with rick added through dice throwing dont go
Mollyb60 wrote: » Aww Banjo sorry you're not feeling it. Hopefully it doesn't put you off forever. I thought you were doing grand. There's nothing that you can do that can't be undone really (apart from actually killing a character). A good GM will know how to deal with what the players throw at them and how to work it into their story. There's no bad players, you just gotta get the hang of it. Everyone plays differently, I'm more of a 'wait and see' type player but ones like Necro clearly just go gung ho for it and that's fine too. There's no wrong way to play, just different styles. And if your character is a dick you just gotta own it and go with it. Anyways, it was nice to play with you and hopefully you'll stick around the games forum for some other fun. Try out werewolf!
Banjo wrote: » That's it exactly! And I'm constantly pushing against the narrative. It's unproductive for the group and I don't know why I'm doing it. In a weird meta way, this right now is exactly what I was doing in the game all the time : "I'm leaving, somebody stop me!" And I need to cop the **** on Did Ekbard just burn those potentially magic papers??
Banjo wrote: » That's it exactly! And I'm constantly pushing against the narrative. It's unproductive for the group and I don't know why I'm doing it. In a weird meta way, this right now is exactly what I was doing in the game all the time : "I'm leaving, somebody stop me!" And I need to cop the **** on
robyntmorton wrote: » OOC: If it helps, you get one novice fighter to replace the other. I have been reading along, but I am clueless, so really perfect for this.
robyntmorton wrote: » You dare tell the Princess of Warrior Ancestors who she may or may not toss. I'll toss you by what's worn under that kilt if I feel like it, and you'll like it!
Necrominus wrote: » Am I dead :pac: I'm confused by the notice
robyntmorton wrote: » Four, is there anything in particular I should be looking over? I'm going over the early pages of the rules right now.
sKeith wrote: » you might wanna escape this little melee and join up with the reincarnated gang afterwards, or, go hell for leather and attack with your long sword. nothing to lose eiither way, we aint even started yet.
Fourier wrote: » Basically p.1 - 18 for characters and p.50 - 55 for combat and rolling.
robyntmorton wrote: » Okay, I think I am getting up to speed, but I may still require some guidance from an experienced hand. My character sheet is up in the character thread, stats are different to Banjo, but I am using his loadout, less the flint and steel, which Keith swiftly pocketed.