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Dying Light

1679111220

Comments

  • Registered Users Posts: 5,429 ✭✭✭FAILSAFE 00


    We need 1 more for these 5 missions achievement (XB1)


  • Registered Users, Registered Users 2 Posts: 1,611 ✭✭✭tony1980


    I won't be on until about 11:15 now lads so work away without me if ye want.


  • Registered Users Posts: 5,429 ✭✭✭FAILSAFE 00


    righty, have 5 quests ready to be handed in at the tower so it can be done in 5 mins.
    Can it be done that way. I thought it might have been completing 5 objectives with a team of 3+.
    I found a much easier way to do this. To avoid the drop outs and frustration of having to this over and over again you can simply have 5 missions almost done by doing this on solo. When they're ready to hand in get your 3 people in game and hand them all in and your achievement should pop.
    Edit: (Thanks to Level 75 Noob)

    Ah, yes. So it can be done that way. Handy. Nice one Stone.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    tony1980 wrote: »
    I won't be on until about 11:15 now lads so work away without me if ye want.

    No worries canto, we didn't turn em in so I still have them ready to go whenever you're on again.


  • Registered Users Posts: 5,429 ✭✭✭FAILSAFE 00


    New weapon is badass!!

    2VYa00S.jpg?1


  • Registered Users, Registered Users 2 Posts: 8,799 ✭✭✭MiskyBoyy


    Wow that's awesome looking. What's that called?


  • Registered Users Posts: 5,429 ✭✭✭FAILSAFE 00


    MiskyBoyy wrote: »
    Wow that's awesome looking. What's that called?

    It's called "Dark Machete"
    49 other weapons where added with the update.


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    Anyone spot the buggies being driven in the 'thank you video' that appeared when you launch the game after the after the update???

    Haven't seen anywhere in the game so far open enough where you could drive like that, so must be a new area for DLC. Reminded me a little of state of decay.


  • Registered Users, Registered Users 2 Posts: 30,308 ✭✭✭✭.ak


    Thinking of picking this up over the weekend for the PS4... Recommended?


  • Closed Accounts Posts: 1,787 ✭✭✭hallo dare


    Yes, If you liked TLOU, if you like The Walking Dead, basically if you like brutally hacking the crap out of Zombies with brains, guts and blood spraying everywhere. Then I think you'll like this.

    Once you build up your skill level a bit it becomes far more enjoyable.


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  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    .ak wrote: »
    Thinking of picking this up over the weekend for the PS4... Recommended?

    I'm really enjoying this on PS4 at the minute. To me it's like Mirror's Edge meets Dead Rising, gameplay wise. Great fun co-op and graphically it looks very good on PS4. I feel bad for those who bought the season pass as some of that content has since been released for free. But the game is just getting better with more free stuff being added.


  • Registered Users Posts: 5,429 ✭✭✭FAILSAFE 00


    calex71 wrote: »
    Anyone spot the buggies being driven in the 'thank you video' that appeared when you launch the game after the after the update???

    Haven't seen anywhere in the game so far open enough where you could drive like that, so must be a new area for DLC. Reminded me a little of state of decay.
    More than likely a new area for the buggies. If you go near the stadium you'll see they have a massive section of the map fenced off. It could be in there.


  • Closed Accounts Posts: 1,787 ✭✭✭hallo dare




    Can't wait to try the Bow, also the satisfaction to be able to drive into a load of Zombies. O YEAH!!! :cool:


  • Registered Users Posts: 5,429 ✭✭✭FAILSAFE 00


    hallo dare wrote: »


    Can't wait to try the Bow, also the satisfaction to be able to drive into a load of Zombies. O YEAH!!! :cool:

    FYP

    Hard Mode showcase video.



  • Registered Users Posts: 5,429 ✭✭✭FAILSAFE 00


    With the new update many of you have probably noticed the introduction of national outfits. I notciced very quickly there was no Irish outfit :'(

    DJboL55.png

    I tweeted Techland's community manager to mention it and got a response earlier.

    https://twitter.com/CasualGamersIE/status/575470858723950592

    https://twitter.com/CasualGamersIE/status/576120834009464832

    If anyone here is on Twitter can you please retweet and favorite Michal's response. It would be interesting to see if they add the Irish outfit :)


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    Sorry to say 30 hours in now just finished the Pit/Arena and it's boring me to tears now. Played co-op and solo equally and 70% of the story left according to the pause screen. Does it pick up in terms of plot or will it be an epic slog of fetch quests from here on to the end :confused:


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    calex71 wrote: »
    Sorry to say 30 hours in now just finished the Pit/Arena and it's boring me to tears now. Played co-op and solo equally and 70% of the story left according to the pause screen. Does it pick up in terms of plot or will it be an epic slog of fetch quests from here on to the end :confused:

    What have you been doing for 30 hrs? :o


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    What have you been doing for 30 hrs? :o

    Well I have 2 saves , kept one for playing co-op given how buggy techland games are :o


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    calex71 wrote: »
    Well I have 2 saves , kept one for playing co-op given how buggy techland games are :o

    Ah right, I only ask because I had the game pretty much completed by that time, but I pretty much mainlined the main story and didnt do a huge amount of co-op randomness. - Im actually kind of glad I did it that way as my abilities / weapons are more in line with what the other guys have now too.

    you should stick out the campaign, its pretty good.


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  • Registered Users Posts: 5,429 ✭✭✭FAILSAFE 00


    calex71 wrote: »
    Sorry to say 30 hours in now just finished the Pit/Arena and it's boring me to tears now. Played co-op and solo equally and 70% of the story left according to the pause screen. Does it pick up in terms of plot or will it be an epic slog of fetch quests from here on to the end :confused:

    It picks up a good bit in tempo but the plot is just the usual ole game story. The campaign isnt long so I'd stick it out. There are some great moments you'll enjoy here and there.


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    Spotted a few easter eggs so far
    Destiny Loot cave
    you get a message about patch 1.0.2 being enabled :D

    Also found the
    Mario level
    on a chimney on a building in the SW corner of the old town map.


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    Need 2 more people for Polyamory around 6 or 7pm on saturday on Xbox One (co-op partner needs it) have 5 ready to turn in so should be only a matter of running to the hand in's.


  • Registered Users Posts: 5,429 ✭✭✭FAILSAFE 00


    calex71 wrote: »
    Need 2 more people for Polyamory around 6 or 7pm on saturday on Xbox One (co-op partner needs it) have 5 ready to turn in so should be only a matter of running to the hand in's.
    Count me in.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    I don't know how or why, but this game totally passed me by - probably because "meh, zombies." But having spent a couple of hours playing it over in a friend's place on his PS4 last night, I'm really impressed. It ticks a lot of my personal preference boxes, so I think I'll be picking this up sooner rather than later.


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    It's gone straight to number one on PS4 in the UK sales charts since it's boxed release and nothing has come close to it sales wise. I really like the game and can't believe how well it's doing considering there is not hype or anything behind it, it's basically standing on it's own legs with no help. That's impressive.


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  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    It's gone straight to number one on PS4 in the UK sales charts since it's boxed release and nothing has come close to it sales wise. I really like the game and can't believe how well it's doing considering there is not hype or anything behind it, it's basically standing on it's own legs with no help. That's impressive.

    The reason for success is simple..... Zombies sell !!!!


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    calex71 wrote: »
    The reason for success is simple..... Zombies sell !!!!

    The fact tha. It's really really good doesn't hurt either!


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    It is a thoroughly enjoyable game, the focus on melee and the elemental damage via crafting makes it feel like a fantasy RPG in some ways, but that's no bad thing. Tried doing a challenge thing last night loads of times between 3 of us and couldn't get it. It was kill 40 Z's in 2 minutes. Tell you what, it was tough - it tells me that even when you do finally get access to a pile of guns, it certainly won't turn the game into easy mode. Which pleases me greatly :D


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    calex71 wrote: »
    The reason for success is simple..... Zombies sell !!!!

    True, but I bet the next "big" zombie game due soon, Dead Island 2 won't sell as much or enjoy the same success as this has.


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    True, but I bet the next "big" zombie game due soon, Dead Island 2 won't sell as much or enjoy the same success as this has.

    A lot of people and me especially are still annoyed at Techland for Riptide..... not annoyed enough it seems to not have got Dying Light :P (I could go into a whole other tangent on how they basically remade dead island etc. with Dying Light but they largely seemed to have dodged that criticism which I thing is 100% warranted but that's for another day ) Taking dead island away from Techland was a 100% right move imo, and unfortunately I think you're right DI2 won't sell as much as Dying Light..... it could be complete rubbish and not deserve to sell but I have a feeling the Yager team will do a better job at least story wise than the techland ones.


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  • Registered Users, Registered Users 2 Posts: 8,482 ✭✭✭brianregan09


    So is this like dead island ? Thought that was a bit crap love dead rising though so what's this more like


  • Registered Users Posts: 577 ✭✭✭Justwinginit


    Think of dead Island mixed with dead rising and chuck in a whole load of steroids, a bucket of fun and omg drop kick is king. Little tip. Don't go out at night by yourself......


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    So yesterday was payday. I bought the game on PC and have already clocked 12 hours on it :D Now that I'm not faffing about with a peasant's controller, it's even more enjoyable as I just play more instinctively and don't need to think (which lets be honest, is pretty fking essential in a game with movement like this). It was with great delight that I spied this on Nexus Mods too :D


  • Registered Users, Registered Users 2 Posts: 2,835 ✭✭✭Falthyron


    Shiminay wrote: »
    So yesterday was payday. I bought the game on PC and have already clocked 12 hours on it :D Now that I'm not faffing about with a peasant's controller, it's even more enjoyable as I just play more instinctively and don't need to think (which lets be honest, is pretty fking essential in a game with movement like this). It was with great delight that I spied this on Nexus Mods too :D

    If you are going for the Polyamory achievement, add me on Steam :)


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    calex71 wrote: »
    A lot of people and me especially are still annoyed at Techland for Riptide.....

    I was definitely one of those people, Dead Island was brilliant but Riptide was ridiculous, same game all over again.

    Couldn't get into Dying Light, actually felt quite like Dead Island to me, which brought back memories of Riptide and realizing that I'd just paid for the exact same game again, and just didn't really like it so much, gave up after a few hours.

    Still looking forward to Dead Island 2, confident Yager will make a great go of it with a tight story.


  • Registered Users, Registered Users 2 Posts: 13,295 ✭✭✭✭Duggy747


    Finally got around to completing it, enjoyed it a lot and it was a massive upgrade to Dead Island which I found to be a very dull game.

    There were some great intense moments in the missions with a great accompanying soundtrack but the
    end was, well, complete shít. This big build up to a final fight that was a long time coming just ended up being a piss-poor QTE.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Holy ship is the Grappling Hook WAYYYYY OP! :D


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Duggy747 wrote: »
    Finally got around to completing it, enjoyed it a lot and it was a massive upgrade to Dead Island which I found to be a very dull game.

    There were some great intense moments in the missions with a great accompanying soundtrack but the
    end was, well, complete shít. This big build up to a final fight that was a long time coming just ended up being a piss-poor QTE.

    I didn't have a problem with it being a
    QTE - when you cut of his arm earlier on , you weren't even in control. I had more of an issue with the fact that it was the only QTE in the game so it was unexpected, and the window for button pressing, it had very tight timing, and having to repeat the section a few times to succeed kinda took the momentum out of the scene. It might even have been better as a simple cutscene.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Shiminay wrote: »
    Holy ship is the Grappling Hook WAYYYYY OP! :D

    Yup, and a handy tip is that you can also use it on areas that are lower than you, without incurring fall damage. Makes getting to a lot of areas a lot less hassle.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Oh yea, it's Just Cause levels of broken :D


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  • Registered Users, Registered Users 2 Posts: 13,016 ✭✭✭✭vibe666


    Shiminay wrote: »
    Oh yea, it's Just Cause levels of broken :D

    not as broken as the landing on cars thing to break your fall. I decided to test exactly how much of a fall it can break. turns out that "pretty big falls" is the answer! :D



    I'm also quite impressed with myself that i nailed the fall on my first go, i thought it would be hard to get it just right through the holes in the supports and still hit the police van, but i managed it on my first try from the top after earlier (accidentally) falling from the lower level onto the same van trying to get UV bulbs out on one of the missions. :)

    Also, VERY big difference further in the game at night when you have a 1500+ HP customised machete at your disposal. even the mental reaper type zombies with the flayed rib/chest thing can't stand up to more than one or two hits. :cool:


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    I stood and blasted one of those night hunter reaper zombie things with a shotgun with at least 10 rounds of ammo and it still didn't drop. I'm looking forward to being able to tackle those bastards properly.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Shiminay wrote: »
    I stood and blasted one of those night hunter reaper zombie things with a shotgun with at least 10 rounds of ammo and it still didn't drop. I'm looking forward to being able to tackle those bastards properly.

    It's a great buzz when you finally take one down.


  • Registered Users, Registered Users 2 Posts: 13,016 ✭✭✭✭vibe666


    Shiminay wrote: »
    I stood and blasted one of those night hunter reaper zombie things with a shotgun with at least 10 rounds of ammo and it still didn't drop. I'm looking forward to being able to tackle those bastards properly.

    yeah, I did the same thing (from the edge of a safe zone, before i got better weapons), fyi i think it took 12-14 shots to bring it down in the end with the shotgun.

    there's a lot of good stuff on that bridge, lots of upgrades for your weapons and lots of good weapons too. most of them are locked in the back of police vans which are usually hard/very hard to lockpick, but well worth the effort imho, particularly if you have a long weapon, you can just crouch on a roof and clear the entire area without letting anything get too close.

    also, not sure if anyone else noticed, but if you come up against of the big berserkers or tanks that like to repeatedly knock you on your ar$e, although molatovs don't seem to cause them too much grief, 1x flammable liquid + 1x molotov= instant death for both. :)


  • Registered Users, Registered Users 2 Posts: 2,835 ✭✭✭Falthyron




  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    lol, that was some dropkick at the end.


  • Registered Users, Registered Users 2 Posts: 13,016 ✭✭✭✭vibe666


    my new premium bastard angel sword seems to be doing the trick for now. :pac:

    *almost* EVERYTHING dies with a single swing now, if aimed well, even the reapers. the only exception is the tanks, but i've even managed to kill one pof those head on with two swings. :)

    343677.jpg

    I have all the firecrackers because i just finished the one of the 'poster' challenges that involves killing 10 reapers with *only* the double barrelled shotgun. :eek:

    thankfully (in this challenge at least) they die with a single blast once they're close enough, but there are 10 of them plus probably 2-3 times as many regular volatiles all at once, so that reload time is a real bitch!

    i've just learnt to perfect the art of repeatedly jumping backwards, flinging firecrackers and reloading in quick succession!. :D


  • Registered Users, Registered Users 2 Posts: 8,799 ✭✭✭MiskyBoyy


    Just got an e-mail from dying light, sounds interesting:

    "Something unusual is going to happen in the world of Dying Light tomorrow that will radically change the game experience for one day only.

    In an emergency broadcast, the Global Relief Effort has urged the survivors of Harran to use extreme caution when handling Antizin injections. The latest batch of Antizin has been exposed to a foreign contaminant. The chemical in question is non-toxic, but anyone affected might experience odd side-effects for up to 24 hours.

    "All undelivered Antizin crates have been destroyed, and we would like to assure the survivors that untainted drops will resume as of April 2nd. We urge all the survivors to use extreme care when exhibiting symptoms of the contaminated Antizin injections." – says Hudson Jenkins, spokesman for the GRE."


  • Registered Users, Registered Users 2 Posts: 8,799 ✭✭✭MiskyBoyy


    A little teaser of what it does for tomorrow April Fools day:



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  • Registered Users Posts: 577 ✭✭✭Justwinginit


    Ha, completely mad craic today. Drop kicking is waaay mad now!


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