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Go **** yourself THQ

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  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,811 CMod ✭✭✭✭Retr0gamer


    gizmo wrote: »
    As for the legal side of things, well you could argue that because you're only buying a licence to play the game you don't have the legal right to transfer it to a third party. If you did then why isn't there more objections to the inability to sell on Steam games or accounts? The only thing stopping you, apart from the technical side on the games front, is the EULA which is also what controls the transfer of licences for physical copies.

    EDIT: With regard to the (non-legal) claim of the publisher to the second hand sale, if one doesn't believe in this then how can one argue in favour of the online pass which allows them to recoup some of the losses from said sale?

    Note, I'm playing devil's advocate here, I've already stated people should be free to pass on their games however they wish. :)

    Well I'm going by US law here but I'm pretty sure EU and maybe Irish law covers it as well. The First Sale Doctrine pretty much says that if you have a legal copy of a copyrighted work that you have bought you are free to sell it on as you see fit and the original copyright owner has no right to profit from it. Also EULA's are very flaky and usually don't stand up in court, only in a few cases have they stood up in US court and only in certain states. Outside of the US they aren't legally binding in many countries including Europe.

    As for digital copies, well you can sell your account if you want. You might get banned from the service because this is the service holders right since they own the service.

    As for an online pass, usually they don't lock you out of the entire game and you get some DLC in return. Either that or you are paying for the use of the companies servers for online play. I'm totally against online passes but I think it's a far better alternative to this.

    Also about your note, don't worry, it's been one of the more interesting debates that's been on the forum in a while.


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    To be honest we had a great clash of opinions here, but so far no blood, no bans and no forks in eyes. I am impressed. :D

    It would be interesting night in a pub with you lads! ;)

    Well, only time will show how will they fight this second hand market. In the end of the day, we can all vote with our wallets.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    im surprised this thread blew up like it did , but im well used to posting these situations on boards cause its best to show what these companies are up to like this thread i posted few months ago

    http://www.boards.ie/vbulletin/showthread.php?p=72624516

    everyone entitled to an opinion but i hope the situation can be resolved in a respected manner without the consumers paying for the mistakes of others cause in all fairness its our hobby that we enjoy ;)


  • Registered Users Posts: 28,789 ✭✭✭✭ScumLord


    Retr0gamer wrote: »
    Well I'm going by US law here but I'm pretty sure EU and maybe Irish law covers it as well. The First Sale Doctrine pretty much says that if you have a legal copy of a copyrighted work that you have bought you are free to sell it on as you see fit and the original copyright owner has no right to profit from it.
    That's not the way it works with software though is it? Aren't you only leasing permission to use the software you never own it.


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    ScumLord wrote: »
    That's not the way it works with software though is it? Aren't you only leasing permission to use the software you never own it.

    Funny enough, you know wow? So if you really read terms and condition, then you will find out that you RENT account, not own it. So blizzard can really do whatever want with it. If they want they can just delete it for ****s and giggles.
    Games might be soon same way. You will think you own your MW 5.2 on xcicrle5000, but in reality...


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  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Retr0gamer wrote: »
    Well I'm going by US law here but I'm pretty sure EU and maybe Irish law covers it as well. The First Sale Doctrine pretty much says that if you have a legal copy of a copyrighted work that you have bought you are free to sell it on as you see fit and the original copyright owner has no right to profit from it. Also EULA's are very flaky and usually don't stand up in court, only in a few cases have they stood up in US court and only in certain states. Outside of the US they aren't legally binding in many countries including Europe.
    Does First Sale Doctrine apply to the retailers who then resell it to someone else though? This is where I draw a distinction of course, legal or otherwise. While I believe the owner should be able to sell it on to someone else, should a retailer then be able to sell it on again? There was a case awhile back of a guy reselling Adobe licences on eBay which they obviously didn't like but following the lawsuit, he was found to be in the right. Not sure if it would apply here given that he wasn't necessarily operating a company, if even matters of course.

    As for EULAs, I'm aware of their flakiness in legal terms, mainly due to laws in different regions. What has always baffled me is that if they're so unenforceable, why are they even included in the first place? :confused:
    Retr0gamer wrote: »
    As for digital copies, well you can sell your account if you want. You might get banned from the service because this is the service holders right since they own the service.
    While the account situation is covered by the fact that the service is privately owned, it still doesn't explain the games available on it which you've bought.
    Retr0gamer wrote: »
    As for an online pass, usually they don't lock you out of the entire game and you get some DLC in return. Either that or you are paying for the use of the companies servers for online play. I'm totally against online passes but I think it's a far better alternative to this.
    Hmm, so I assume you'd be against the idea of a one time CD key which links to your account and which would then need to be repurchased for a second hand user? Ignoring the technical issues of needing to be online to do so of course. :)


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,811 CMod ✭✭✭✭Retr0gamer


    gizmo wrote: »
    Does First Sale Doctrine apply to the retailers who then resell it to someone else though? This is where I draw a distinction of course, legal or otherwise. While I believe the owner should be able to sell it on to someone else, should a retailer then be able to sell it on again? There was a case awhile back of a guy reselling Adobe licences on eBay which they obviously didn't like but following the lawsuit, he was found to be in the right. Not sure if it would apply here given that he wasn't necessarily operating a company, if even matters of course.

    Yes it applies to retailers as well. As for the guy selling adobe licenses well he hadn't agreed to any EULA and they hadn't been used so he was well within his rights. It wasn't really selling a second hand item, although it's a bit of a grey area
    gizmo wrote: »
    As for EULAs, I'm aware of their flakiness in legal terms, mainly due to laws in different regions. What has always baffled me is that if they're so unenforceable, why are they even included in the first place? :confused:

    Unfortunately until recently EULA breaches were laughed out of court but with this current war for copyright and what can only be some backroom dealings a few court cases have gone against the person who breached the EULA. They are totally not legally binding in Europe however.
    gizmo wrote: »
    While the account situation is covered by the fact that the service is privately owned, it still doesn't explain the games available on it which you've bought.

    This is the reason companies love DRM and digital download services because they have much greater control of copyright and it's slowly eroding away the First Sale Doctrine. It's an area that sin't covered by the First Sale Doctrine and a part of US law that really needs to be amended to take into account modern advances.
    gizmo wrote: »
    Hmm, so I assume you'd be against the idea of a one time CD key which links to your account and which would then need to be repurchased for a second hand user? Ignoring the technical issues of needing to be online to do so of course. :)

    Totally against it but until now it wasn't much of an issue since it was easy to circumvent. I know it's already happened but doesn't mean I'm happy about it.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Retr0gamer wrote: »
    This is the reason companies love DRM and digital download services because they have much greater control of copyright and it's slowly eroding away the First Sale Doctrine. It's an area that sin't covered by the First Sale Doctrine and a part of US law that really needs to be amended to take into account modern advances.
    Well one could possibly argue that since Steam purchased games carry with them many service related perks, such as the ability to redownload titles and avail of cloud services in particular, that the same logic enabling them to ban your account due to it being a private network could apply to games purchased on it?

    On a similar note to what we were discussing awhile back, there's an interesting interview on Eurogamer with Big Huge Games about the possibility of a sequel to Kingdoms of Amalur. It kind of ties in with what I was saying about how sales can affect the developers because of what they represent to the publisher. Specifically...
    "It comes down to units sold at the end of the day, but it's complicated," he said. "If the game doesn't sell that many copies but the critical reception is really good, then our publisher might be like, well, it was the first in a new franchise, we're going to take a bet and sign you up for another one. If the sales are really good you're pretty much set no matter what. There's a pretty big sliding scale there.

    "There's that invisible line where, you sold enough to justify getting a sequel or another project, but not quite enough to get a great budget for it. So it's like, oh now how are we going to pull it off? "That's the scary zone. That's what you don't want. It's almost better to flop and go out of business than to have to pull something out of your ass and make it happen.

    Second hand sales would, of course, not count towards any of these metrics. :)


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,811 CMod ✭✭✭✭Retr0gamer


    Yes but then again how do we know second hands sales are really affecting the amount of new game sales? I'd put money on it not affecting it much.

    Also publishers need to look at new ways of promoting new IP. I think EA were very clever with Kingdoms of Amalur, most other companies would have sent it out to die. EA have also had great success with the Dead Space franchise.The first game had mediocre reviews and was a bit of a flop but good word of mouth, a lot of which can be attributed to second hand sales meant that EA had a massive hit on their hands with the sequel. I also hear that Mirrors Edge is getting a sequel, another game that suffered a similar faith to Dead Space. Publishers should realise that new IP is hard to establish and that sometimes you can make a successful sequel out of a game that flopped but yet people loved. I'm pretty sure Mirrors Edge and Dead Space wouldn't have gotten sequels green lit if the game hadn't reached more people through second hand sales. Second hand sales can be advantageous.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Retr0gamer wrote: »
    Yes but then again how do we know second hands sales are really affecting the amount of new game sales? I'd put money on it not affecting it much.
    Well again we don't know by how much, but I think it's quite clear that they are being affected. Like piracy, I don't think it's accurate to say every used game sold equates to a lost new sale but similiarly there's still a fairly large chunk which would be converted. One could also argue that the ability to sell your old games is what finances the purchase of new games but again, I'd imagine that if you weighed each eventuality up, you're still looking at a net loss of new sales which can have the damaging effects mentioned above.
    Retr0gamer wrote: »
    Also publishers need to look at new ways of promoting new IP. I think EA were very clever with Kingdoms of Amalur, most other companies would have sent it out to die. EA have also had great success with the Dead Space franchise.The first game had mediocre reviews and was a bit of a flop but good word of mouth, a lot of which can be attributed to second hand sales meant that EA had a massive hit on their hands with the sequel. I also hear that Mirrors Edge is getting a sequel, another game that suffered a similar faith to Dead Space. Publishers should realise that new IP is hard to establish and that sometimes you can make a successful sequel out of a game that flopped but yet people loved. I'm pretty sure Mirrors Edge and Dead Space wouldn't have gotten sequels green lit if the game hadn't reached more people through second hand sales. Second hand sales can be advantageous.
    Well there's two points here. Firstly, I totally agree that we need to see some new ways of promoting IP. Traditional media promotion has proven to be outrageously expensive (and can take up a chunk of the budget for a new game) so I think it's a great idea that publishers are leveraging their existing assets in order to get the word out. Of course, there is a downside to this too. In order to then promote the promotions on the likes of Facebook we're seeing unlockable content in-game becoming available which people have already shown disdain for around the web. :o

    As for Dead Space and Mirrors Edge, I disagree on why they became successful. Firstly, Dead Space received solid to great reviews from most places I had read, I can't remember seeing any mediocre reviews (relatively speaking) outside of a 7/10 from Eurogamer. Mirrors Edge had a far more polarising effect on people however, with reviews being all over the place. Personally I ****ing loved the game and had it pre-ordered based on the gameplay trailers shown before launch. Needless to say they didn't disappoint in offering an experience totally unlike anything I had seen at that point. Now, why do I think they were really successful? The price drop of course, and what a price drop it was. To date, I don't think I've seen any AAA game from a major developer plummet in price faster than Mirrors Edge. Literally within a number of weeks it was on sale for a tenner in most stores I had seen, I honestly couldn't believe it. Dead Space suffered a similiar albeit not as severe price drop too and between that and of course via word of mouth given that it was far less prone to negative feedback from gamers, I think it led to them being a success in the long run.


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  • Registered Users Posts: 12,484 ✭✭✭✭Varik


    gizmo wrote: »
    Well again we don't know by how much, but I think it's quite clear that they are being affected. Like piracy, I don't think it's accurate to say every used game sold equates to a lost new sale but similiarly there's still a fairly large chunk which would be converted. One could also argue that the ability to sell your old games is what finances the purchase of new games but again, I'd imagine that if you weighed each eventuality up, you're still looking at a net loss of new sales which can have the damaging effects mentioned above.

    Unlike piracy which is getting the game for free and most people would take something if it was free even those who would not have bothered for even a tiny price. But publishers, retailers, and manufacturers do have a lot of statistics on sales and price points, we know that consoles sale number will rise every time there is a reduction and Sony/MS/Ninty will have spent a great deal of time trying to figure out how to get the most sales and the best price to make the most overall.

    Years ago there was meant to be a boycott of games on a certain day to force publishers and retailers to lower prices, nearer to the time i came across a thread ( not boards) with loads of people comping that they wanted prices lowered and the "fat cats" to stop being so greedy but could be another day when no good games were being releases as GTA (ps2 days but not sure which one or if it was GTA) was out that day.


  • Registered Users Posts: 77 ✭✭Vadakin


    ScumLord wrote: »
    But you've already given an example of it working with PC, Half Life 2 was the first major game to implement it and it was done before broadband was available throughout Ireland. You can probably still find my posts giving out bangs about it.

    The 50% of xboxs that never went online may have not done so for many reasons. Most xbox owners I would assume have broadband. Many may not hook up because they don't need to but I'm sure they could if they wanted to so they wouldn't lose half they're user base, they'd just be forcing them to connect all their xboxs to their router.

    Remember that your console is a PC, a lot of the game types originated on PC. If it's happening on PC it's more than likely only a matter of time before it happens on consoles too.

    The bottom line is though that every thing is going to be coming through your internet connection. Hard media is dead.

    Hard media is not dead. It's going to be around for at least another 20 years, probably longer. People like having something physical to hold. The digital market is growing but it's nowhere near a level where companies can start think about getting rid of hard copies. Just look at what happened with that download-only PSP.

    And if you assume that most Xbox owners have broadband, it's an incorrect assumption. In fact the broadband install base worldwide is relatively small. Oh there are hundreds of millions of computers online but that's barely scratching the surface. I'm not just talking about third world countries either. Even those with Broadband are usually on 5Mb or less which makes downloading 20+GB files impractical, not to mention download caps which will cripple any attempt to move away from hard media.

    Physical media is going to be the main method of distribution for many years to come and a hell of a lot of people will keep their consoles offline. Microsoft or any of the console manufacturers for that matter would be absolutely nuts to abandon so many customers.




    Regarding EULA...so if I'm paying for a software licence rather than the game, does that mean EA can come around to my house and take the game disc back off me? :P EULA has no legal standing. Lobbyists will make sure that gets changed but as it stands, I buy it, own it.


  • Registered Users Posts: 28,789 ✭✭✭✭ScumLord


    Vadakin wrote: »
    Hard media is not dead. It's going to be around for at least another 20 years, probably longer.
    I don't know, people said that about music, they said it about records and then MP3s and while there are plenty of music buffs that insist on having a disk most people prefer the convenience of digital music. If it's easier to download (which it is becoming more and more so every year) people will use that.



    Regarding EULA...so if I'm paying for a software licence rather than the game, does that mean EA can come around to my house and take the game disc back off me? :P
    Probably, I think the likes of Ferrari can take back one of their cars if your doing something they don't like with it.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Vadakin wrote: »
    Regarding EULA...so if I'm paying for a software licence rather than the game, does that mean EA can come around to my house and take the game disc back off me? :P EULA has no legal standing. Lobbyists will make sure that gets changed but as it stands, I buy it, own it.
    Of course not, you own the physical disc, just not the contents of it. Think about it, do you really think you should own the actual content on the disc?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,811 CMod ✭✭✭✭Retr0gamer


    gizmo wrote: »
    Of course not, you own the physical disc, just not the contents of it. Think about it, do you really think you should own the actual content on the disc?

    You don't own the copyright to the content, however you are free to sell that legally obtained copy on, first sale doctrine will trump any shoddy eula.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    Retr0gamer wrote: »
    You don't own the copyright to the content, however you are free to sell that legally obtained copy on, first sale doctrine will trump any shoddy eula.

    nothing stopping you selling the disc, but given that you're only "licensing" the software, what's to stop the developers/publishers restricting the content to anyone who isn't you, legally?

    is there any actual legit thing there that stops them from it?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,811 CMod ✭✭✭✭Retr0gamer


    Helix wrote: »
    nothing stopping you selling the disc, but given that you're only "licensing" the software, what's to stop the developers/publishers restricting the content to anyone who isn't you, legally?

    is there any actual legit thing there that stops them from it?

    You own it unless you agree to an EULA that stipulates that you are merely licensing it, an EULA that isn't legally binding in Europe might I add. How many games have you played on console where you agreed to an EULA that you were a licensee and therefore the software could not be resold? In terms of videogame software you are not a licensee and once the initial sale is made by EU and US law the copyright holders ownership of that particular copy is exhausted. From reading up on it it seems that in EU law, the handing over over a physical copy is enough to differenciate the tranaction as a sale and not a license agreement. This is different in US law when quite recently they have started to give more power to the copyright holder when a license is involved.

    When a license is involved well the only way to describe it is that the law in both the EU and US really isn't sufficient enough to cover this. It seems in EU that the purchase of a license is the same as purchasing the product and exhausts the copyright holders control over the copy. It also seems that you also have the right to sell downloaded titles by EU law. However the only real conclusion that I can draw and seems to have been drawn up by all the research that has gone into this topic is that the current law is just not sufficient enough to really cover this area and really needs to be reviewed and amended. Unfortunately there's been no real rulings or court cases dealing with this that could provide answers or lead to these reviews and amendments.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    you own the disc and the box, you don't own the code on the disc though. the dev/publisher owns that, and if they want to limit its use, then surely they can? it's their code after all

    it's not an eula thing really is it? i mean, there are plenty of things that we buy that are good for one use only, all game companies have to do is make it very, very obvious to people that games are only a one user/license deal. im not talking dodgy eula that you accept by opening so that you can read the eula type nonsense, im talking outside of the box, and blanket announcements


  • Closed Accounts Posts: 1,061 ✭✭✭PickledLime


    Helix wrote: »
    you own the disc and the box, you don't own the code on the disc though. the dev/publisher owns that, and if they want to limit its use, then surely they can? it's their code after all

    it's not an eula thing really is it? i mean, there are plenty of things that we buy that are good for one use only, all game companies have to do is make it very, very obvious to people that games are only a one user/license deal. im not talking dodgy eula that you accept by opening so that you can read the eula type nonsense, im talking outside of the box, and blanket announcements

    Fair enough, but if i'm only getting a non-transferable licence then they can stop asking for 50 quid a pop.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    they can keep asking for it, it's up to you whether you're going to pay for it or not


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  • Closed Accounts Posts: 1,061 ✭✭✭PickledLime


    Helix wrote: »
    they can keep asking for it, it's up to you whether you're going to pay for it or not

    Too true.

    I used to collect console games, but anything that features an eyegouging method of grabbing money from your wallet gets the chop and also makes me weary of going near that company's games again.

    Bought Dirt 3 on release, got pretty miffed that it was effectively asking me for more money to fully clear a stage, so decided to get rid. My experience was so poor that i also purged my library of any other Codemasters' games (GRID and Dirt 2).

    Also made a point of trading in Batman Arkham City with the dlc codes intact. The Catwoman furore has totally eroded any interest i have in the series.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Helix has actually covered my followup questions with regard to licences/ownership so I'll leave that one open to debate. I'm not necessarily advocating either approach, I'm just interested in what people think they own and what they should be able to do with it. The practical application of this is is understanding people's hatred of content which is on the disc and locked and trying to figure out why they feel they're entitled to access it when the game itself, which is what they purchased, is there in its entirety.
    Also made a point of trading in Batman Arkham City with the dlc codes intact. The Catwoman furore has totally eroded any interest i have in the series.
    This was only a furore because it was another example of people not understanding how DLC is developed for inclusion in a game. Said Catwoman content was the very definition of tacked on, sure it was fun in parts but the game itself would have been equally fantastic and indeed "complete" had it not been present. However because it was locked out for second hand users, people assumed it had been "cut out" which is why, I assume, people are angry about it.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,811 CMod ✭✭✭✭Retr0gamer


    I had a read up about this and my last post is totally wrong. When you buy a piece of software a license is require between you and the copyright holder for the silly reason that if you want to use the software you are basically making another copy in the RAM. The license covers gives you permission from the copyright holder to make this copy for your own use, this is the EULA.

    To answer Helix, the company does own the code on the disc. However once that disc is sound the copyright holder exhausts its control over that copy of the data and the user can do with it as they please. It's like the sale of a book. The copyright owner owns the copyright to the words on the page (what's computer code, just a series of 1's and 0's like the letters in a book). Once the book is sold the copyright holder exhausts their control of that copy of the book. However the buyer has no right to copy those words and sell additional copies.

    Companies have used the EULA however to add more and more stringent requirements such as not being able to resell the software. However the US first sale doctrine and the EU copyright exhaustion rules state that once a sale is made that the copyright holder has no control over various aspects such which include what you do with the copyrighted material you own and your right to resell it. This trumps any EULA or license agreement you sign to use it. Interestingly enough this also applies to intanbigle copyrighted goods such as the words in a book and therefore should cover digital downloads.

    It all comes down to whether a sale is made or whether it's a license agreement and in the case of EU law and can be strongly argued in US law, it's a sale first and a license agreement second. Therefore a copyright holder cannot force you not to resell the piece of software you have bought and agreed to a license with. The license can only cover allowing you to make that second copy into RAM or on a hard disk.

    It's a weird one and really the law isn't written to deal with it in America, it's a bit better in the EU. One of the main problems is that it hasn't been challenged in court, I think the big reason for this is if it was the copyright holders would lose. Therefore second hand software sales are allowed.

    When it comes to online authenticification, well the law doesn't cover this either. From some law papers I read it seems that the buyer should be able to sell digital goods, at least in the EU but again it hasn't been tested.


  • Registered Users Posts: 12,484 ✭✭✭✭Varik


    This thread should get a name change at this point.


  • Registered Users Posts: 28,789 ✭✭✭✭ScumLord


    Retr0gamer wrote: »
    How many games have you played on console where you agreed to an EULA that you were a licensee and therefore the software could not be resold?
    I think you should check the small print on the box or manual, with PC stuff at least I'm sure I've seen something along the lines of "by installing or using this software you are agreeing to the terms and conditions."


  • Registered Users Posts: 4,973 ✭✭✭Chris_Heilong


    If they can sell Jurassic park on DVD for €15 in shops when it cost $63 million to make and had hundreds of people working on it, then the argument that games cant get any cheaper than €50 because of the cost involved in developing goes right out the window. doesn't it.;)

    on another note; If I pay for a game, I dont want to get half the content that was developed for that game, I want to get the full thing as that's what I paid for, the extra content on games is usually what the games companies developed when making the game and just with-held from us so they can charge for what in the last generation of consoles was included.


  • Registered Users Posts: 81,645 ✭✭✭✭Overheal


    ScumLord wrote: »
    I think you should check the small print on the box or manual, with PC stuff at least I'm sure I've seen something along the lines of "by installing or using this software you are agreeing to the terms and conditions."
    Indeed, the windows 7 OEM box is the most recent thing I noted that had an EULA notice emblazoned all over the packaging: by opening this you agree to bla bla bla.
    Fair enough, but if i'm only getting a non-transferable licence then they can stop asking for 50 quid a pop.
    Bingo.

    I also with that users that bought the game at earlier, premium points, were recognized farther down the road. For instance, I purchased Space Marine at full boat on Pre-Order. I feel like it would be damn nice of them to as way of thanks be like "here you get the Multiplayer DLC free" instead of charge me the extra for Dreadnaught mode and such.


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    If they can sell Jurassic park on DVD for €15 in shops when it cost $63 million to make and had hundreds of people working on it, then the argument that games cant get any cheaper than €50 because of the cost involved in developing goes right out the window. doesn't it.;)

    Not at all, seeing as Jurassic park made 914 Million-ish USD at the box office before we even get to the DVD sales.

    Try comparing like with like. (hint, it's impossible to do so, seeing as software is fundamentally different to any other product you care to name)


    on another note; If I pay for a game, I dont want to get half the content that was developed for that game, I want to get the full thing as that's what I paid for, the extra content on games is usually what the games companies developed when making the game and just with-held from us so they can charge for what in the last generation of consoles was included.

    The license for the product being offered is what your paying for, not your opinion on what it should be entail.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    If they can sell Jurassic park on DVD for €15 in shops when it cost $63 million to make and had hundreds of people working on it, then the argument that games cant get any cheaper than €50 because of the cost involved in developing goes right out the window. doesn't it.;)
    hooradiation also made the point regarding the box office receipts but there's also the fact that the market for video games is inherently smaller than that of movies.

    Also, as I've frequently said before, games fall in price dramatically extremely soon after launch these days and when they do, there is generally no visible increase in sales. This more than anything else shows that games wouldn't automatically become million sellers if they were cheaper.
    on another note; If I pay for a game, I dont want to get half the content that was developed for that game, I want to get the full thing as that's what I paid for, the extra content on games is usually what the games companies developed when making the game and just with-held from us so they can charge for what in the last generation of consoles was included.
    I'm assuming you've not read similar threads on this topic before so I'll explain again. This is not what happens. When a game is in the planning and budgeting stages, any DLC which is to be developed is factored into this. If it wasn't then it wouldn't be developed. So no, this content is not "withheld", it exists for the sole purpose of being DLC. There are, of course, occasional exceptions to this. For example, an area of a game may be cut out because it's not up to scratch or doesn't fit in with the game, and the time it would take to fix it would extend beyond the deadline of the project. In this case, the developer may revisit this after the project, fix it up and then release it as DLC. Additional work has therefore gone into it which costs money and as such, the developer/publisher is well within their rights to charge for it. It'd be nice if they didn't of course, as some don't always do this, but it's not as big an issue as many make it out to be.
    Overheal wrote: »
    I also with that users that bought the game at earlier, premium points, were recognized farther down the road. For instance, I purchased Space Marine at full boat on Pre-Order. I feel like it would be damn nice of them to as way of thanks be like "here you get the Multiplayer DLC free" instead of charge me the extra for Dreadnaught mode and such.
    That's where pre-order bonuses come in but people complain about those too. :)


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  • Registered Users Posts: 4,973 ✭✭✭Chris_Heilong


    gizmo wrote: »
    hooradiation also made the point regarding the box office receipts but there's also the fact that the market for video games is inherently smaller than that of movies.

    Also, as I've frequently said before, games fall in price dramatically extremely soon after launch these days and when they do, there is generally no visible increase in sales. This more than anything else shows that games wouldn't automatically become million sellers if they were cheaper.


    I'm assuming you've not read similar threads on this topic before so I'll explain again. This is not what happens. When a game is in the planning and budgeting stages, any DLC which is to be developed is factored into this. If it wasn't then it wouldn't be developed. So no, this content is not "withheld", it exists for the sole purpose of being DLC. There are, of course, occasional exceptions to this. For example, an area of a game may be cut out because it's not up to scratch or doesn't fit in with the game, and the time it would take to fix it would extend beyond the deadline of the project. In this case, the developer may revisit this after the project, fix it up and then release it as DLC. Additional work has therefore gone into it which costs money and as such, the developer/publisher is well within their rights to charge for it. It'd be nice if they didn't of course, as some don't always do this, but it's not as big an issue as many make it out to be.


    That's where pre-order bonuses come in but people complain about those too. :)

    If they were sold at a decent price then they would not lose so much value,
    If you are happy with all these NEW additions to how games are sold, they fair wack to you, I havent met many who get ripped off and then ask for more.


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