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World of Warships

24

Comments

  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    http://worldofwarships.eu/en/news/common/open-beta-announcement/

    There's the rewards for battles played that'll be given with the wipe that's coming. Looks like things are finalized and the 0.4.0 build is to be the OBT one.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,334 CMod ✭✭✭✭Nody


    And here comes the beta nerfs :)
    As we bring in the first stage of the Unified Premium Account, tech tree progression will be aligned with other WarGaming titles. You will notice increases to credit and XP costs, of both ships and their modules, as well as to upgrades – by a factor of between 2 and 3.5, on average.
    But the combined premium account will be nice.


  • Registered Users, Registered Users 2 Posts: 4,366 ✭✭✭Potatoeman


    Nody wrote: »
    And here comes the beta nerfs :)

    But the combined premium account will be nice.

    Progression on the lower tiers was ridicliously fast. I cleared a tier 3 in two or three games.


  • Registered Users, Registered Users 2 Posts: 1,677 ✭✭✭Aenaes


    Yeah, well makes sense that progression was made easier, they want people testing the the high tiers.

    I'll be playing this during Open Beta. For anyone playing WoT and WoWS it does make premium account cheaper.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    Access is temporarily open to non-testers to play, prior to the full OBT starting.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,334 CMod ✭✭✭✭Nody


    And you get to keep your progress; should unlock tier 4 Jap. destroyers later today along with tier 3 US Battleships (I really want my Carriers back for the "Shoot down X number of planes" daily quests).

    What's the main difference between US and Jap. Battleships & Carriers? I'm simply going down US side for everything but Destroyers out of habit (and I'm likely to return to unlock the other side down the line anyway).


  • Registered Users, Registered Users 2 Posts: 4,366 ✭✭✭Potatoeman


    Nody wrote: »
    And you get to keep your progress; should unlock tier 4 Jap. destroyers later today along with tier 3 US Battleships (I really want my Carriers back for the "Shoot down X number of planes" daily quests).

    What's the main difference between US and Jap. Battleships & Carriers? I'm simply going down US side for everything but Destroyers out of habit (and I'm likely to return to unlock the other side down the line anyway).

    Jap carriers have more squads and less planes. Japs also can have more torp squads. Look at the loadout on later ships and see which you prefer. For me thats what my choice came down to. Everything else not so important.

    I havent got to much into jap battleships but from what I hear they have better range but less accuracy where Americans manoeuvre better. The random number of damage for hits on slow reloading BS guns has some people put off battleships all together. It can make a 1v1 more luck than skill.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    Nody wrote: »

    What's the main difference between US and Jap. Battleships & Carriers? I'm simply going down US side for everything but Destroyers out of habit (and I'm likely to return to unlock the other side down the line anyway).

    Generally speaking (I haven't played BBs much), US are more maneuverable, but slower. Japanese are faster, but can have odd gun arrangements, often with more turrets in the rear instead.


  • Registered Users, Registered Users 2 Posts: 1,749 ✭✭✭Smiles35


    *runs in crying* Secondary armament is poo-poo on the BB's


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  • Registered Users, Registered Users 2 Posts: 1,677 ✭✭✭Aenaes


    I started playing Saturday night. It's fun and addictive, reminds of WoT when I first started playing it.

    Platoons/divisions are great fun and kinda OP. :D


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    I'm on my Omaha now, not a huge amount left until my Cleveland. I seem to be just at the upper edge of advancing up the tiers, so I seem to frequently be top tier.

    My impression is that a good game pays out way more in XP/creds in this than compared to a good game in WoT though.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,334 CMod ✭✭✭✭Nody


    Spear wrote: »
    My impression is that a good game pays out way more in XP/creds in this than compared to a good game in WoT though.
    It does to an insane level; I can easily make 1500+ exp on a losing game and <500 on a winning game all depending on how well I did in the game.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    My Cleveland and I are getting along okay.


  • Registered Users, Registered Users 2 Posts: 1,677 ✭✭✭Aenaes


    Nice shooting.

    The anti-aircraft guns on American cruisers seem deadly. I'm at tier V Omaha and shooting down quite a few. It helps that the planes don't really pay you much attention too.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,334 CMod ✭✭✭✭Nody


    Aenaes wrote: »
    Nice shooting.

    The anti-aircraft guns on American cruisers seem deadly. I'm at tier V Omaha and shooting down quite a few. It helps that the planes don't really pay you much attention too.
    Honestly it sounds like the carrier is sleeping then; a normal run on a cruiser (or a BS close to a cruiser) would usually cost me at most 1 torpedo bomber and then you simply route it out to avoid enemy ships/planes basically. Then again I'm usually spending my time trying to torpedo the enemy carriers with my torpedo squadrons :P


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  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    Currently I'm saving commander points to get the skill that increases AA range by 20%. And I've switched out the hydrophones for the dual purpose armament boost against aircraft.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    Well, like all of us here, I gave it a go few days ago and really liking it. Usually playing I'm platoon with one or two buddies.
    Credits are really generous so far even with Non premium account. I was a bit shocked about it. I am not sure how it is in low tiers of wot, as I haven't played low tiers in wot in ages, but it looks a lot more fair so far. I found out that premium is shared between two games, so it was a no brainer to roll it on again. I was taking a mild break from wot and just playing some premium tanks for ****s and giggles when had time in the last month or so.
    I went for Americans until they will roll out Russians. Only on tier IV with battleships and cruisers and tier 3 ( almost 4) with destroyers. Phoenix is really annoying so far. Can't get a single decent game in it. st. Lious is some ****ed up thing lol. I prefer it to battleships hehe.
    That's pretty much the only two games I play right now. Barely got time to play anything lately, so when I got, wargaming games are the ones hehe.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    The credit/cost scaling is very different from WoT. But on the other hand there's no way to sell old upgrades/equipment since there's no depot.

    Upon full release it'll also share gold with WoT, but not credits it seems.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    LIGHTNING wrote: »
    Is there many upgrades on the larger ships? I noticed the smaller destroyers only had 1 main gun upgrade.

    Later examples can vary quite a bit, but in the example of the ship I just finshed, the Omaha, there's three hull upgrades, the guns, and the fire director.

    The hull upgrades aren't simple upgrades though. The C upgrade drops a few main guns, and adds a stack more AA instead. So a hull upgrade can switch the specialization of a ship too.


  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    I still feel this is a lot more like world of 'who aims best whilst going in a circle'.

    No one really works as a team, they just steam off at the start of the game so it's irrelevant what ship type you're in. It's just a case of following the herd and hoping for the best. The game may as well be vs bots for all the difference it would make.

    When engagements start there's no particular order to the fight. Everyone tends to tunnel vision so you can have multiple engagements going on around you with no focus firing. ie no one places importance on a ship type, just what they can fire at.. Also and I guess this is the narcissist in me but I don't feel like I have any particular input into the outcome in a game. In WoT if I play a good round I know it and if I play a really good round you can see the enemy crumble and you get the round win. In WoWs I don't really get any feeling of feedback or reward regardless of number of ships I kill or how many shots I put in on target. Maybe it's because stuff lives longer so getting in the shots just doesn't feel as satisfying and moreover to come back to my earlier points it seems quite common to win your own fight in your own quadrant and then realise your team have lost anyway.


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  • Registered Users, Registered Users 2 Posts: 4,366 ✭✭✭Potatoeman


    I still feel this is a lot more like world of 'who aims best whilst going in a circle'.

    No one really works as a team, they just steam off at the start of the game so it's irrelevant what ship type you're in. It's just a case of following the herd and hoping for the best. The game may as well be vs bots for all the difference it would make.

    When engagements start there's no particular order to the fight. Everyone tends to tunnel vision so you can have multiple engagements going on around you with no focus firing. ie no one places importance on a ship type, just what they can fire at.. Also and I guess this is the narcissist in me but I don't feel like I have any particular input into the outcome in a game. In WoT if I play a good round I know it and if I play a really good round you can see the enemy crumble and you get the round win. In WoWs I don't really get any feeling of feedback or reward regardless of number of ships I kill or how many shots I put in on target. Maybe it's because stuff lives longer so getting in the shots just doesn't feel as satisfying and moreover to come back to my earlier points it seems quite common to win your own fight in your own quadrant and then realise your team have lost anyway.

    Thats actually like most online games. Teams can be usless. You can still do pretty well with a crap team if you are in the right position to take advantage of other peoples mistakes. They might need to increase the timer as some battles end in a draw even though one team could win given an extra few minutes.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    It's early days and early tiers, this is to be expected. It's when it still happens at the higher tiers there's a problem. But like in WoT, even the worst simpleton can stick it out and make it to tier 10.

    I'm still managing to do well, with a 61% WR so far, and only 20k XP to my Pensacola.


  • Registered Users, Registered Users 2 Posts: 4,473 ✭✭✭R0ot


    Started a few days ago and have to say I am really loving this. Destroyers are so much fun.

    Had an experience last night on Fault Line map in a random battle. Managed to sneak with my Tier 3 Wickes right down the middle dodging a few folks and sneaked up behind two solo carriers, they were not impressed, both dead within about 30 seconds and managed to cripple another destroyer before b-lining it out of there. Netted 2165 XP for only 7 torpedo impacts and a few random shells :D


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    Unlocked my very first tier 5. New York battleship. Had only one game in it and it was disaster. I will be able to judge it only after full upgrades. Stock it's horrible!
    I really switched to cruisers now. A lot more fun and jack of all trades. Really don't like phoenix, but I manage to do really well in it hehe. Hairy Japanese bastard kuma is a lot of fun!


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,334 CMod ✭✭✭✭Nody


    Unlocked my very first tier 5. New York battleship. Had only one game in it and it was disaster. I will be able to judge it only after full upgrades. Stock it's horrible!
    I really switched to cruisers now. A lot more fun and jack of all trades. Really don't like phoenix, but I manage to do really well in it hehe. Hairy Japanese bastard kuma is a lot of fun!
    It gets slightly better with time but the lack of gun upgrade hurts :/

    I'm also on the verge of giving up on carriers (on Bogue, US tier V) as they appear to have minimal impact beyond hunting other planes at these tiers.

    My main issue however is for what ever reason my key binding for slowing down (numpad 2) NEVER sticks; ever game I have to go in an add it as it's blank by default. Anyone got any good ideas?


  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    Nody wrote: »
    I'm also on the verge of giving up on carriers (on Bogue, US tier V) as they appear to have minimal impact beyond hunting other planes at these tiers.

    Very frustrating isn't it. Made me stop playing carriers as well because the dive bombers are near useless and there's no other useful config. I don't see why you just can't pick aircraft to load. It's a bit of an annoying limitation in my mind.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    I haven't touched carriers yet and probably won't, they don't appeal to me at all. But at least they're not an explicitly immoral choice like arty in WoT.

    I'm sticking with cruisers for now. They give a good mix of responsiveness and flexibility.

    But that said, I'll start down the BB routes once the grind starts becoming stale on the cruisers.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,334 CMod ✭✭✭✭Nody


    Spear wrote: »
    I haven't touched carriers yet and probably won't, they don't appeal to me at all. But at least they're not an explicitly immoral choice like arty in WoT.
    The problem with carriers is unlike every other ship in the game they are limited in ammo. A normal carrier would carry one maybe two replacement groups of a given type of planes and once they are shot down (and that can be done very easily!) the carrier is useless.

    The fact it's 100% defenceless to everything (inc. enemy airplanes) in the first place combined with running out of ammo very quickly means you're more likely to end up a liability than anything else. Keeping in mind a torpedo bomber will do 5k damage per torpedo to 15k+ for a DD and you'd have to ignore the planes to be hit by more than 1 in even a Battleship (and most BS can dodge all of them at least 50% of the time) with a 2min+ long reload to fly there and back again...

    The only reason I'll keep going is for the AA missions you get (you can easily do 20+ planes by focusing down enemy air groups) but BS & Destroyer are definitely main lines.


  • Registered Users, Registered Users 2 Posts: 4,366 ✭✭✭Potatoeman


    Nody wrote: »
    The problem with carriers is unlike every other ship in the game they are limited in ammo. A normal carrier would carry one maybe two replacement groups of a given type of planes and once they are shot down (and that can be done very easily!) the carrier is useless.

    The fact it's 100% defenceless to everything (inc. enemy airplanes) in the first place combined with running out of ammo very quickly means you're more likely to end up a liability than anything else. Keeping in mind a torpedo bomber will do 5k damage per torpedo to 15k+ for a DD and you'd have to ignore the planes to be hit by more than 1 in even a Battleship (and most BS can dodge all of them at least 50% of the time) with a 2min+ long reload to fly there and back again...

    The only reason I'll keep going is for the AA missions you get (you can easily do 20+ planes by focusing down enemy air groups) but BS & Destroyer are definitely main lines.

    You can manually torp bomb by holding alt. You need to predict where they will be. A good carrier player can do very well. I do agree about US carriers, you dont get enough xp for destroying planes and the loadouts are not great but Japanese carriers have even less reserve planes.

    Carrier players are focused on damage and not scouting/protecting battleships. You should get xp for spotting destroyers as well as staying close to large ships with poor aa. You can spot torps further with planes but you don't get rewarded for all the good things you should be doing.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    So yeah. New york is really annoying me... I think I am abandoning Battleships for now. For last few days I only played Cruisers and having a blast. Phoenix and Kuma ar the ones I play mostly. As much as I did not liked Pheonix at the start, but now I like it a lot, but Kuma still a lot more fun. I did unlocked Omaha last night, but yet to play a game in it. Damn work. :D

    And lads, try playing Wot after playing WoW. WoT will feel like such a fast paced game lol! Even your slowest tanks feel like rockets! :D


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  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,334 CMod ✭✭✭✭Nody


    Potatoeman wrote: »
    You can manually torp bomb by holding alt. You need to predict where they will be. A good carrier player can do very well. I do agree about US carriers, you dont get enough xp for destroying planes and the loadouts are not great but Japanese carriers have even less reserve planes.
    The problem with doing alt. torpedo runs is with minimum range short of ignoring a plane you can easily turn a BS into only taking one (if any) torpedo hits. That's assuming your carrier guesses where you're going correctly. Against a Carrier (who tend to stand still) you can easily do a one run kill but most BS etc. tend to constantly move (and not be stupid enough to run through narrow gaps letting you do a free torpedo run on them in a narrow channel).
    Carrier players are focused on damage and not scouting/protecting battleships. You should get xp for spotting destroyers as well as staying close to large ships with poor aa. You can spot torps further with planes but you don't get rewarded for all the good things you should be doing.
    Except in 95% of the games the carriers are left alone to fend for themselves and once one flank gets overwhelmed they will go down. Most games I'm in the carrier is within the first five ships to die; usually first three and it's not from the enemy carriers...

    Talking about destroyers to any destroyer player out there turn of your AA gun at the start of the game with "P". The destroyer AA guns are useless (I parked myself under 3 squads of circling planes at a sunk Carrier for 3 min and failed to kill a single plane...) but the moment they fire at any plane coming by the light you up even in smoke. Great way to spot destroyers by circling over them in their smoke while their AA gun keep lighting them up doing no real damage to the Carrier's planes.


  • Registered Users, Registered Users 2 Posts: 4,468 ✭✭✭CruelCoin


    Been playing long enough to get 2 fully upgraded Tier3 ships.

    In this short time i've come up against these criticisms:

    1 - The tier difference is massive. Hurray, i went down one lane in my T2 to discover a T4. Well, thats a loss to me.

    2 - The "ding" "Ding" "Ding" everytime you land a hit is irritating in the extreme.

    3 - When i'm looking through the scope (viewfinder, rangefinder whatever its called) i don't like how it tracks your target ship. I find it really dissorientating in terms of knowing which way my ship is heading and what reaction my steering inputs are going to have. I would really prefere a manual tracking scheme.

    4 - In WoT and WoW, there are clear gameplay differences between planes/tanks of different tiers. Lower level tanks and planes are nippy, nimble, higher levels are lumbering, cumbersome etc.
    In WoW, everything feels lumbering and cumbersome. I honestly can't discern any difference between a T1, T2, T3 cruiser.

    5 - The maps need to be larger. Much larger. As it stands right now, once you are committed to a particular path, that's it. The small map size / lack of cover makes dissengagement difficult/impossible.

    6 - These beasts just cannot be redirected to another area of the battlefield in any kind of reasonable time. "Help help! I need reinforcement!" "ok, sure, i'll be there in, oh, lets say 6 minutes". This is surprising, given how small the maps are. Everything needs a 50% speed boost.

    Promising, but as stands right now, not worth the time. Will pop back in in a few months. I have a positive K/D ratio, so i'm chalking my dissatisfaction to gameplay issues as opposed to me sucking.


  • Registered Users, Registered Users 2 Posts: 4,366 ✭✭✭Potatoeman


    Nody wrote: »
    The problem with doing alt. torpedo runs is with minimum range short of ignoring a plane you can easily turn a BS into only taking one (if any) torpedo hits. That's assuming your carrier guesses where you're going correctly. Against a Carrier (who tend to stand still) you can easily do a one run kill but most BS etc. tend to constantly move (and not be stupid enough to run through narrow gaps letting you do a free torpedo run on them in a narrow channel).

    Except in 95% of the games the carriers are left alone to fend for themselves and once one flank gets overwhelmed they will go down. Most games I'm in the carrier is within the first five ships to die; usually first three and it's not from the enemy carriers...

    Talking about destroyers to any destroyer player out there turn of your AA gun at the start of the game with "P". The destroyer AA guns are useless (I parked myself under 3 squads of circling planes at a sunk Carrier for 3 min and failed to kill a single plane...) but the moment they fire at any plane coming by the light you up even in smoke. Great way to spot destroyers by circling over them in their smoke while their AA gun keep lighting them up doing no real damage to the Carrier's planes.

    I havent bothered with carriers much since the wipe but I been owned by good ones. Ive seen players drop torps very close to ships and hit every one. Drop one load get the player to turn and nail them with the next two. US carriers with only one torp squad are nowhere near as good as Japanese due to their loadout. One torp squad just doesnt cut it.
    You can pick your target, hang around out of aa range until the player drops their guard then drop too.

    As for positioning it depends, a good destroyer can sneak by but this is just as
    much a team positioning problem. You really have to multitask, watch the minimap, pick your targets place your planes and pick your time to strike.

    The 'p' disable guns on dd's is a must also turning on alt to get ship types (why is this not on by default?).


  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    A good manual torp carrier is freaking disgusting... Way more immoral than arty in WoT :P and it's not hard to do either. Quick youtube vid of it is all you need to get a good strike. The downside is if you mess your run you can stay in AA range for extended periods.


  • Registered Users, Registered Users 2 Posts: 4,366 ✭✭✭Potatoeman


    So yeah. New york is really annoying me... I think I am abandoning Battleships for now. For last few days I only played Cruisers and having a blast. Phoenix and Kuma ar the ones I play mostly. As much as I did not liked Pheonix at the start, but now I like it a lot, but Kuma still a lot more fun. I did unlocked Omaha last night, but yet to play a game in it. Damn work. biggrin.png

    And lads, try playing Wot after playing WoW. WoT will feel like such a fast paced game lol! Even your slowest tanks feel like rockets! biggrin.png

    Really didn't enjoy them until I got more citadel hits. You really have to get them but it makes them so much more unforgiving and leaves too much room for error. The dps on cruisers can compete with battleships and the random number generator of shots means fast and often will frequently beat slow and possibly devastating.

    A good manual torp carrier is freaking disgusting... Way more immoral than arty in WoT tongue.png and it's not hard to do either. Quick youtube vid of it is all you need to get a good strike. The downside is if you mess your run you can stay in AA range for extended periods.


    Lower tier battleships don't have great AA but plenty of cruisers do. There needs to be more incentive to encourage players to fill the roles they put into the game mechanics. Carriers should be spotting destroyers and guarding battleship, cruisers should be in front of battleships to use their AA and take advantage of both vessels range and reload rate.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,334 CMod ✭✭✭✭Nody


    Got the Sky in Fire mission today (20 airplane kills); went with my tier 5 US mod B. Carrier (2x fighters, 1x bombers) and ended up with 33 airplane kills... I literally speaking crippled the enemy carriers because with my double fighter group I decimated any of their single fighters group and could still go after their torpedo groups etc. Both Carriers ended up with zero planes left and being utterly useless which once again only reinforces to me the need to do something about airplanes in general for Carriers.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    Played just few games in Omaha last night and even stock that thing is a beast. I can see myself having a lot of fun in this cruiser fully upgraded.
    Got my first game against tier 7s in my tier 5 new York... It felt like oceon simulator, but everyone fecking you up from ranges and you can't even reach to fight back and too slow to close the gap. Was freaking horrible.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    Played just few games in Omaha last night and even stock that thing is a beast. I can see myself having a lot of fun in this cruiser fully upgraded.
    Got my first game against tier 7s in my tier 5 new York... It felt like oceon simulator, but everyone fecking you up from ranges and you can't even reach to fight back and too slow to close the gap. Was freaking horrible.

    From my little bit of reading on the US BBs, it seems they founder a bit in the lower tiers, until tier 8 and up.

    Far more fun to be had in the US cruisers spitting shells everywhere.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    Spear wrote: »
    From my little bit of reading on the US BBs, it seems they founder a bit in the lower tiers, until tier 8 and up.

    Far more fun to be had in the US cruisers spitting shells everywhere.

    Cruisers are definetely way more fun. That extra maneuverability just adds so much. Peppering someone with a rain of your shells is a lot more satisfying then shooting once and doing 930 damage, then waiting half a minute and hoping not to **** up that next shot.
    I won't be able to manage all that battleship grind up to tier 8... Just shoot me here...

    Any ideas when they will add Russian tree? As that's going to be the one for me. :)


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  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    Next is Russian, then Kriegsmarine. No specific timeframes given.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    The next small patch brings 4 Kriegsmarine premiums for supertesters, Bismarck, Tirpitz, Hermelin, Dresden.

    Patch notes are here:

    http://forum.worldofwarships.eu/index.php?/topic/22728-new-patch-notes-are-up-0404/


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,334 CMod ✭✭✭✭Nody


    Just had someone complain about me being a n00b using HE while playing a carrier...

    picard_facepalm_bright.jpg?x=648&y=429&crop=1


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    Had a few games after work today. Had way better day then yesterday hehe.
    Really enjoying Kuma and Omaha a lot. Had a few games in New York and could not get a win of the day. The game I did very well ended up draw... With 7 ships still alive on our side and their last battleship being peppered by us and he survived until the bell...
    I only now checked the actual ship upgrades. Damn, I expected them to be very minimal like om wot, but these look like have a lot bigger impact. If you buy them, they are permanantly attached and can't be reused on another ship?


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    No, the hull upgrades are all specific to that hull, there's no crossover.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    Spear wrote: »
    No, the hull upgrades are all specific to that hull, there's no crossover.

    Cheers. When you sell ship, do you get something back for it? A mill of credits just for two upgrades seems a bit a lot, considering it's lowish tier ships ( my ones at least)


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  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    Cheers. When you sell ship, do you get something back for it? A mill of credits just for two upgrades seems a bit a lot, considering it's lowish tier ships ( my ones at least)

    I've never seen it explicitly stated, though I would assume so. Later hull upgrades, around tier 8+ on BBs cost 3 to 4 million credits, so it would seem prohibitive not to.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    So I'm crap with my Pensacola class.

    It's not like the preceding classes at all. There's a decent upgrade in firepower, since it gets 8"/203mm guns, but they fire much slower, making that bit harder to correct fire. Still the bigger guns seems more likely to get citadel hits at least. But some of this reflects the changes from the preceding CL (cruiser, light), to a CA (cruiser, armoured). But apparently the designation of CA was a political thing in line with a treaty which classed anything with 8" guns a CA, when in reality the armour was fairly thin on it.


  • Registered Users, Registered Users 2 Posts: 2,106 ✭✭✭SpannerMonkey


    he guys . just installed the game 2 days ago . loving it so far :D
    i assume as you go up the tiers you get more xp per kill etc ?


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,513 CMod ✭✭✭✭Spear


    he guys . just installed the game 2 days ago . loving it so far :D
    i assume as you go up the tiers you get more xp per kill etc ?

    Generally speaking in WG games, yes, the higher tiers are more rewarding in XP.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,334 CMod ✭✭✭✭Nody


    Well I've finally got over the DD hump of starting torpedoes have only 100m longer range than spotting finally; now I'll have at least 4km in my favor which will make it soooo much easier to do torpedo runs but yea, tier 5 things are getting really expensive and I'm going to have to stop all but one line by the looks of it.


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