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Star Citizen (Thinly veiled 'How many Irish backing this?')

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Comments

  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    ED E wrote: »
    So you dont think the project is crashing and burning then?

    There were some fairly bit things blocking progress, most of which have been largely overcome.

    The issue of netcode is a massive one though and if anything is going to sink the multiplayer aspect of the game, it's that.

    They are working on it, but it such a big project that we're going to see incremental updates to it over the next while.

    I wouldn't expect earth-shattering changes to it in 3.0.

    One of the biggest things that I'm looking forward to in 3.0 is the patcher being re-done to allow for actual updates, not a re-download of the whole game. That should make incrementally changing, testing and publishing to live much better.

    Currently testing sound like torture for the testers and devs.


  • Registered Users, Registered Users 2 Posts: 13,033 ✭✭✭✭bnt


    One of the biggest things that I'm looking forward to in 3.0 is the patcher being re-done to allow for actual updates, not a re-download of the whole game. That should make incrementally changing, testing and publishing to live much better.

    Currently testing sound like torture for the testers and devs.
    I've done PTU a couple of times, but declined for 2.6.1: download 25GB or more to test some minor updates, then same again a week later when 2.6.1 was released? Nope.

    Death has this much to be said for it:
    You don’t have to get out of bed for it.
    Wherever you happen to be
    They bring it to you—free.

    — Kingsley Amis



  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    As far as I know, there were urgent fixes needed.

    That won't happen again with the delta patcher.

    I have no download cap, but downloading it was a pain.


  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    ATV last night was interesting to say the least. The Lost & Found video was great.



    The ATVs have been top notch of late.



  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    Some 3.0 patch (and beyond) 4k screens from the cover story of German games magazine Gamestar.

    http://imgur.com/a/qiSk4

    You really need to open the images in their own tab and zoom to appreciate them.

    The first image is of the ship I own, an Avenger Titan.


  • Registered Users, Registered Users 2 Posts: 8,007 ✭✭✭Mr Crispy


    Bought in early enough, but I really haven't been following development lately. Can anyone tell me if alien life is part of the long term plans? I don't mean the Vanduul and the Banu etc, but rather alien fauna on some of the planets?


  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    Can anyone tell me if alien life is part of the long term plans? I don't mean the Vanduul and the Banu etc, but rather alien fauna on some of the planets?

    Yes.



    Just FYI, BoredGamer is a YouTuber, but he has good rapport with CIG (the developers) and gets good access for research etc. He has a better idea of what direction CIG are going in than most people outside of CIG.


  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    Also, the YouTube video description is a good answer to your question.
    Procedural Planets V2 and all the tech there has allowed for a lot more than just more in depth exploration BUT, also the need to populate the verse with flora, fauna, aliens & dangerous enemies.

    There will be creatures that attack you on missions OR in derelicts as well as those that you discover via exploration. Some may be passive OTHERs might want to eat you. The Star Citizen Approach to Wildlife is not procedural generation or randomization in the Style of No Man’s Sky. Creatures are handcrafted & concepted for each individual planet and environment.


  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    This is flora, rather than fauna, but here's a look at some of it from Hurston, one of the four planets in the Stanton system.


  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    PC Gamer are doing a feature article about 3.0. They uploaded this cut of existing Star Citizen footage. Good sizzle reel in fairness.



    The article is about the hands on time they got with the upcoming 3.0 patch.

    http://www.pcgamer.com/first-man-on-the-moon-hands-on-with-star-citizen-alpha-30/

    That's just an intro to the article. The magazine isn't out yet.


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  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    Five years of development and millions of dollars, revel in some pretty pictures sewn together for a youtube video.


  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    Five years of development and millions of dollars, revel in some pretty pictures sewn together for a youtube video.

    That was put together by PC Gamer from SC footage that is up on youtube already.

    And it's $155m to be exact.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard




  • Registered Users, Registered Users 2 Posts: 13,033 ✭✭✭✭bnt


    To give you the idea of the level of analysis on that page: the screenshot of the Tumbril Cyclone shows the price for a pack containing all the variants, not the price for a standard Cyclone. Maybe some will see that screenshot, with that price on it, and assume that we're all gullible fanboys with more money than sense. :rolleyes:

    Death has this much to be said for it:
    You don’t have to get out of bed for it.
    Wherever you happen to be
    They bring it to you—free.

    — Kingsley Amis



  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Isn't the 150m+ not just crowd finding, isn't there also private investment as well.


  • Registered Users, Registered Users 2 Posts: 1,749 ✭✭✭Smiles35


    Varik wrote: »
    Isn't the 150m+ not just crowd finding, isn't there also private investment as well.

    No, it's supposed to be all crowdfunding. Probably spent about 60mil so far (based on 300 workers on 70k a year)


  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    Our first Bar Citizen meetup next month (Sat 26th August) is shaping up well. Less than 5 week away and about 20 down to attend at this early stage already. People coming from all over, north and south and some planning to fly in from England

    There will be a lot to talk about with the gamescom presentation happening the night before and hopefully 3.0 having been released that week.

    YmsDUvU.jpg

    Eventbrite to register interest

    Few pints, some good food and a bit of craic.

    LRtSAr3.jpg


  • Registered Users Posts: 107 ✭✭Euripides_


    I've been looking to set one of these up and have a feckin stag that weekend!!


  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    jay_k wrote: »
    I've been looking to set one of these up and have a feckin stag that weekend!!

    We're on Discord if you want to pop by. There will be others this year.


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  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    PC Gamer UK did an article about a sit down they got with the 3.0 patch in LA.

    http://imgur.com/a/WBYy8

    Wasn't that interesting from my perspective, but would be interesting for people not really familiar with it.


  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    And...

    3.0 is pushed back to the week after gamescom now... ffs

    I'm not all that bothered but missing gamescom is big. It would have been a great way to put their best foot forward and introduce the planetary tech to the world.

    It's major issues blocking them, not just them choosing to keep polishing, but it does have the knock on affect of a few things that were 50/50 whether they would be in 3.0 have a better chance now.

    Still not amused.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    And...

    3.0 is pushed back to the week after gamescom now... ffs

    I'm not all that bothered but missing gamescom is big. It would have been a great way to put their best foot forward and introduce the planetary tech to the world.

    It's major issues blocking them, not just them choosing to keep polishing, but it does have the knock on affect of a few things that were 50/50 whether they would be in 3.0 have a better chance now.

    Still not amused.

    Yeah that's very bad form. It's just going to give more ammo to those peeps like Derek Smart who is gaining more traction the more things are delayed.


    Missing Gamescom will not go down well with the hard core fans.


  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    Yeah that's very bad form. It's just going to give more ammo to those peeps like Derek Smart who is gaining more traction the more things are delayed.

    Those types don't need ammo. They just manufacture outrage if they can't stir something.
    Missing Gamescom will not go down well with the hard core fans.

    I'd say the hardcore will be disappointed but not angry.

    The people that will be genuinely angry are the sort that just wanted to be angry.

    One thing about another delay is a few things that were cutting it too close for 3.0 might get added now. Increases the possibility of the delta patcher being ready. They have been saying they are aiming for 3.0, as recent as yesterday, but they haven't promised it.


  • Closed Accounts Posts: 23,495 ✭✭✭✭Billy86


    Could they just stop being so overly optimistic in their release dates? I considering hopping on at 3.0 but this constant ongoing fiasco is pushing me away.


  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    Billy86 wrote: »
    Could they just stop being so overly optimistic in their release dates? I considering hopping on at 3.0 but this constant ongoing fiasco is pushing me away.

    CIG are certainly partly to blame, but the fact that the development model is open, means we are seeing stuff that happens while making most games, especially AAA titles.

    With so many different systems becoming mature enough to implement in a live build, there's probably a load of stability issues they need to work out.

    It's probably nigh on impossible to predict these things, but I wish they'd be a bit more generous with their estimates, so that stuff game in "on time" more.

    The game will be done when it's done, but it just annoys people missing deadlines by so much.


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  • Closed Accounts Posts: 23,495 ✭✭✭✭Billy86


    Ah yeah I do get that, and the fact it's not a tried-and-tested/experienced company in this sort of thing - which is a big part of the pull, completely different type of game but ProjektRed with the Witcher games also weren't constrained by those same 'tried and tested' formulas etc and came out with a ridiculous title that really pushed the boundaries of what was possible in the gaming world and after 20 years finally supplanted Mario 64 as what I personally consider the best game ever made to date - but it's very frustrating. Another (again very different) example that springs to mind is Metal Gear Solid V, where they still came up with one of the best games in a good long while, but had Konami let Kojima do his thing and get it right we could be looking at something right up with GTAV or Witcher 3 in terms of games seen as the high end benchmark of AAA type titles.

    They also need to keep the hype train rolling to keep the donations and subcribers coming in which is understandable to an extent, but given I was looking to sign up 3-4 months ago on the assumption that 3.0 was quite imminent, it really is a pain and is draining the excitement somewhat. Some more conservative estimates would be great, and if they beat that deadline well it really is a great feeling seeing a game you were heavily anticipating to come out in 3-4 months has been pushed forward and is now coming out in 2-3 weeks.


  • Registered Users, Registered Users 2 Posts: 5,578 ✭✭✭EoinHef


    Fired this up last night,definitely felt more polished and slicker. Not much more there than the last time i had a go though.

    I know its not supoosed to be much more than a demo but it feels like its been the same for an age.

    I just bought the basic Aurora package so not very invested in it. Playing the crap out of elite dangerous currently too so i can be patient when it comes to this game. Hopefully 3.0 will give us a bit more to get stuck into


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    3.0 Delayed until September.


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    really! wtf are they at


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    really! wtf are they at

    ugh.....no idea.


    This will not go down well.


    Also 3.0 will be a lot smaller than originally planned.


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  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    I find it odd that a studio given 120 million switches engine midway tru development and cant make a launcher that doesnt download the entire game every single time there is a patch.


    i think I shall wait this one out.


  • Registered Users Posts: 53 ✭✭SCIE Cu Chulainn


    3.0 Delayed until September.
    really! wtf are they at
    Also 3.0 will be a lot smaller than originally planned.

    I'm very disappointed it misses gamescom, but that was for the sake of showcasing it to the world.

    Saying 3.0 is a lot smaller that was originally planned is incredibly misleading. Much of the tech and systems now going into 3.0 weren't on the table originally. It's massively complex compared to what came before.

    Putting all these together, basically at once, into 3.0 has caused stability issues significant enough that they don't feel they can launch it in that state, so they've pushed back a few weeks.

    I can imagine the ****show it would have been with people playing an unstable 3.0 while gamescom was going on, while the eyes of the world were on it.
    dreamers75 wrote: »
    I find it odd that a studio given 120 million switches engine midway tru development and cant make a launcher that doesnt download the entire game every single time there is a patch.

    CIG did not switch engines in the way you imply. StarEngine is based on a fork of a CryEngine build from 2015.

    Lumberyard is a fork of the very same build. The 'switch' took 2 engineers about a day. They swapped the like-for-like bits and took the bits they wanted. Lumberyard is probably uniquely suited to back-boning a game of Star Citizen's scale, with the might of Amazon behind it.

    While StarEngine and Lumberyard both are derived from CryEngine, CIG have said that only about 10% of that code remains.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    If this is what they are spending their time developing it could b e a while before this comes out.

    http://www.pcgamer.com/star-citizen-expressive-faces-space-fashion-and-boldly-going-beyond-30/


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    Anyone follow any of the show?


  • Registered Users Posts: 214 ✭✭saneman


    dreamers75 wrote: »
    If this is what they are spending their time developing it could b e a while before this comes out.

    http://www.pcgamer.com/star-citizen-expressive-faces-space-fashion-and-boldly-going-beyond-30/

    I had the same initial thoughts regarding the "Face over IP" and whatever about tracking player expressions it will also allow head tracking akin to TrackIR which will be very useful in cockpit. And in fairness technologies such as these are being developed in parallel to the main game, not instead of.
    Anyone follow any of the show?

    Only scanned through the available vids, when it's available I'd like to experience what's new to 3.0 for myself.


  • Registered Users, Registered Users 2 Posts: 36,169 ✭✭✭✭ED E


    I'd figured there be a client update now, but nah.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Few other games have character mouth movements working with mic audio, it's never perfect or sometimes close but it did make it more immersive when playing and you're hearing a person and seeing their character talk even if it's just the jaw flapping.



    Should be fun


  • Closed Accounts Posts: 23,495 ✭✭✭✭Billy86




  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    will 3.0 even have much content? or will it be heres some planets you can land on but no real reason to do so


  • Registered Users, Registered Users 2 Posts: 36,169 ✭✭✭✭ED E


    will 3.0 even have much content? or will it be heres some planets you can land on but no real reason to do so

    Seems like content is being dumped out of 3.0 to get it over the line so I wouldn't expect much.


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  • Closed Accounts Posts: 23,495 ✭✭✭✭Billy86


    ED E wrote: »
    Seems like content is being dumped out of 3.0 to get it over the line so I wouldn't expect much.

    Seriously? That's a little embarrassing, and if true and remaining thoughts I had for getting on board with 3.0 when it eventually comes out five months ago are gone.


  • Registered Users, Registered Users 2 Posts: 36,169 ✭✭✭✭ED E


    Yep, they don't hide it in around the verse.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Anyone looking at the Intel’s Optane SSD, pricey but along with high specs you get the sabre raven.

    Again it's pricey.

    also you can get sq42 for $15 with it but again it's pricey.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Wouldn't bother posting every teaser and promo but this is something new.



  • Registered Users, Registered Users 2 Posts: 36,169 ✭✭✭✭ED E


    Varik wrote: »
    Anyone looking at the Intel’s Optane SSD, pricey but along with high specs you get the sabre raven.

    Again it's pricey.

    also you can get sq42 for $15 with it but again it's pricey.

    Just buy a decent NVME SSD, zero appeal in Optane.


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    so we'll be able to make colonies? cool i guess :) did 3.0 ever come out? is there much progress at all happening?


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    ED E wrote: »
    Just buy a decent NVME SSD, zero appeal in Optane.

    Put the word pricey in the post 3 times as it's twice the price as the next fastest NVME SSD.

    No reason now but prices can change.


  • Registered Users, Registered Users 2 Posts: 36,169 ✭✭✭✭ED E


    so we'll be able to make colonies? cool i guess :) did 3.0 ever come out? is there much progress at all happening?

    There's progress, but it seems like they're a long way behind where one would hope after so many manhours.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    ED E wrote: »
    There's progress, but it seems like they're a long way behind where one would hope after so many manhours.

    From all the tools and stuff they've been showing I think the pace is increasing.

    That and the stuff they were showing about the cities reminds me of the old school MMO with player housing, back when such things weren't just instanced and you'd have sprawling suburbs of player built houses.

    I think Star wars galaxies was the epitome of this, huge fully player built cities.


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  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    im really beginning to lose faith that we'll ever see this in any sort of finished manner, i do hope i am wrong though. Just seems like every year they imagine how it could be better and go about changing everything to that end. i mean wasnt it this time last year that 3.0 was showcased and its still not out, and no concrete release. whats a reasonable full release? 2020? Again i hope i am wrong but the inner cynic has taken over with regards to this :(


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