Myrddin wrote: » That doesn't make sense...a PS4 isn't going to play games any worse whether or not a VR headset is connected to it. It's kind of the other way around, games look better outside of VR, when compared to a traditional screen. The experience will differ from those playing on VR and those playing on a tv...that's to be expected, they're wildly different experiences. Each has its own distinct advantages though, but I can't see anything being neutered just to make it VR compatible...it's the hardware that makes the difference, not so much the software.
ERG89 wrote: » I think I'd rather that power go towards the games themselves rather than a peripheral. If it has to run on VR I imagine it won't max out power as the headsets take a lot of power to run from what I'm aware.
CiDeRmAn wrote: » So the whole Oculus/PSVR/Vive thing has passed you by? If Nintendo somehow can pull it off, producing a console that gives effective and original VR for a competitive price with some original content as only Nintendo can, it could be bigger than Jebus....
MilesMorales1 wrote: » It could be. But then, PS4K is being made, supposedly with VR in mind cos the original console doesn't handle it well. So its a big ask. Plus, 400, 500 quid is pretty expensive for something still experimental.
Myrddin wrote: » That's not what's happening though, the extra power is going towards the games. yes significant power is needed to make vr work, but all that goes into hardware. A game isn't going to look any different for someone who has no vr, just because it might support vr...
CiDeRmAn wrote: » And with Nintendo's idiosyncratic approach to games, you can be sure that they will, if the VR rumour turns out to be true, be capable of something more than mere enhanced first person titles, from a Donkey Kong Country Returns sequel with a swooping viewpoint, Mario Kart 9 as you duck beneath bridges and who knows what else.
Star Lord wrote: » I think the point being made is all those extra CPU/GPU cycles that'd be wasted running the VR (outputting to two screens... wait, why does that sound familiar *cough3dsWiiUcough* ) rather than just dedicating it to running the games as smoothly as possible etc...
If the games play just as well on a normal screen, then what's the point with the VR? The games have to be built around it for it to be worthwhile.
And with regard to the Vive, for example, you do need a fairly killer setup just to have it running smoothly, and you need a LOT of free, clear space. It's not the kind of sit-in-your-chair-and-play kind of experience, it's the move around kind. And that's simply not practical for most people, yet not having that detracts from the VR experience.
Star Lord wrote: » That's one of the key problems for me too, what use is VR if it's not a first-person thing? And Metroid is the only Nintendo game (to date) that I'd really want to play in first person. Anything other than first person, and it's not VR, it's just ridiculously expensive 3D glasses.
sligeach wrote: » What's your opinion of Nintendo at the moment? Do you think NX can restore the company's fortunes?"Nintendo in their current state and the way they choose to do business I am definitely not a fan of. It shows a typical corporate Japan mindset with a Galapagos view on the world and an arrogance from past successes that doesn't translate to future success. I cannot go into the details of the NX but it does have good ideas and unfortunately its execution will undoubtedly fall short of consumer expectations. This may be Nintendo's Dreamcast. I see them becoming more of an IP creation company and exiting hardware as large M&A of expertise they are lacking is not in their DNA."http://www.nintendolife.com/news/2016/06/ninterview_preserving_gaming_history_with_arcade_collector_shoutime Unfortunately I think he may be right. And I agree with his other views about their arrogance.
Myrddin wrote: » That is what they're doing though...all the extra power in the PS4K will be used to increase the framerate, textures, and visual fidelity of the games that'll run on it. It just so happens that you can plug a VR headset into it...but the point above is exactly what they're planning to do. I really don't get the argument that VR is somehow going to mean games won't look as good as they could without it...it doesn't work that way. Grunt is needed to run it alright, but when the vr headset isn't plugged in all that extra grunt doesn't just disappear, the PS4K is ramping up PS4 game visual fidelity while it's at it. It's like saying there's no point getting a PS4K if you're not getting the PSVR...it's simply wrong to assume that, because the new hardware is being put to use either way.
Myrddin wrote: » Half Life 2 in VR says that's not true dude The games play just as well as they always have done when they're on a tv/monitor, & they'll look fantastic. Stick on a vr headset though, and you're no longer just looking at the game, you're in the game. Getting off the train when arriving in City 17 (Half Life 2) in VR is something I'll never forget, I was speechless to see it....you're actually there like, you're right there in the city. As I said when this NX rumour came out, and I know it sounds patronising, but you really do have to experience it to 'get it'. It's so much more than just a 3D effect, it brings you right into the game world that I can't say anything other than my jaw was on the floor playing the DK1 (and by now, the DK1 is pretty crap in comparison to the retail units). It completely and utterly tricks your mind and senses into believing what you're seeing is real.
Myrddin wrote: » Which is why the Vive isn't for me, as I simply don't have the space nor the cash. PSVR though, is ticking all the boxes for me, it's like the Rift in that regard, they're better suited to a traditional sit down setup. I think PSVR does have tracking capability though if needed.
Myrddin wrote: » It definitely won't be limited to 1st person. They will likely do all kinds of serious 3d trickery, for non fps games. Behind the shoulder stuff, Mario Kart type stuff, RTS games, cockpit games, flight games...hell you could do any genre in it really - yes you're getting into the realm of expensive 3d glass when it's stuff like Street Fighter etc, but it's a whole new realm of development, so I expect some serious innovation and outside the box thinking over the next couple of years.
sligeach wrote: » arrogance from past successes.
Star Lord wrote: » I think you're misinterpreting what I was saying, I'm talking about if they're adding VR to the NX, at this stage, it'd most definitely be using up CPU/GPU cycles (while using the VR) that it probably doesn't have to spare, given the power comparison rumours that we'd been hearing. And I really don't want Nintendo to become an "Us too!" type company by shoehorning it in.
That's also kind of my point, Half Life 2 is a first person game, those will always naturally lend themselves to VR, it's the rest of the games that won't.
I can't see it working well for non FPS games though. 3rd person, over the shoulder type games, well where's the point of using a VR headset for that, as it'd remove the immersion of the VR, unless you are playing as an angel/devil on the person's shoulder... the ability to look around your environment using your natural head movements is the main draw of VR headsets. Anything other than first person, and you're essentially a camera, with a somewhat necessary fixed view, because anything else will kind of pull you out of the experience, or be a glorified/overly expensive set of 3D glasses.
Myrddin wrote: » As I said previously, a powerful console, a kick ass controller, a properly solid line up of games, & I'll be more than happy.
Saipanne wrote: » sligeach wrote: » arrogance from past successes. I won't be buying it because I'm bored of Mario, Zelda, DK, Starfox, Metroid and have been for many, many years. So yeah, I get the above quote.
_Redzer_ wrote: » Just make GameCube 2... Jesus
Ubisoft: We believe NX will recapture the Wii audience Ubisoft is confident that the Nintendo NX will recapture the lost Wii audience, Ubisoft has told MCV. The Wii was one of the most successful games consoles in history, with over 101m consoles sold. By comparison its successor, Wii U, has been a failure, shifting just shy of 13m units. Ubisoft is the first Western third-party publisher to pledge support to the NX by announcing a Just Dance title for the platform. The announcement was made on stage during Ubisoft’s E3 press conference and EMEA boss Alain Corre told MCV that the firm is working closely with Nintendo on the project.“We have always appreciated the relationship with Nintendo, the co-creation and the fact that they are really concentrating on quality - they have fantastic brands,” he told MCV at Ubisoft's E3 booth in Los Angeles.“And they are addressing the family market in a very different way, their own way, which we appreciate. We have done a lot of products and successes with Nintendo in the past, and we believe that the NX will recapture a lot the lapsed Wii players. So we will see when they release it, but we are confident.” Nintendo is showing The Legend of Zelda: Breath of the Wind at E3, but the game on display is the Wii U version, and not the NX edition which is set to launch at the same time.
Banjo wrote: » My money is on the continuing undeath of the wiimote.
Banjo wrote: » Well, if nothing else, ask yourself how a Just Dance game is going to work on a system that doesn't have Wiimotes. Choose your gimic! Will it be a ball on a stick? An room-flooding IR gun and camera? Nintendo-branded MoCap suits? The honour system where you rate your own dancing and other players can cut off your little finger if you're dishonest? (It's a japanese console with japanese rules!) My money is on the continuing undeath of the wiimote.
Banjo wrote: » Oh yeah, I forget how few of us are 11 year old girls. Basically, for Just Dance, it's like guitar hero in that you have to perform certain actions in time to the music, but it just uses 1 Wiimote (and the mic on your gamepad if you want to sing along!) - You watch a series of 1-4 shadows (I have given up trying to spell silohuette silhouette Silouetteh **** YOU, MYSTERIOUS H!) dancing on screen with a Wiimote in one of their hands. You copy their motions and as long as your wiimote arm approximately follows theirs you get points. The best dances have 4 separate characters so the 4 people in the living room have to follow their own character and end up punching eachother in a bizarre, drunken Wing Chun display. Ghostbusters and Prince Ali (from Aladdin) are great for this. Regrettably there is no way to hold 2 Wiimotes with 2 more in your socks and the gamepad tucked into your jocks to get full body sensing going. Or a sweet rumble-based reward system. Wait a sec.... Stop reading this paragraph - it's privileged material for my copyrighted "Just Grind" game design. No Wiimote? No way to track your motions.