Rob2D wrote: » I don't understand this one. If you leave him alive you just have to sit in an awkward silence for 2mins. At least if you kill him you have something to do to pass the time.
mossym wrote: » leaving the last guy alive in the first wave while protecting the bomb defuser.
Dcully wrote: » Totally bored of the game, now, DZ is a snoozefest. PVE is good but the incursion is mind numbingly boring and you need to run it to progress your gear. Game needs content badly,players falling off as fast as Battlefront and that's saying something.
mossym wrote: » was it a dropped gold scope though or did you buy it/a blueprint? i have all gold mods on the gun but most are drops. i get a>10k improvement from the extended mag i crafted from a blueprint, so wondering is it just the mods i have are crap golds
mossym wrote: » ah i think that is the trick, need to get some decent blueprints and not rely on the dropped gear. once i get my third bit of striker gear i might save up for a decent scope. also my have a look at the blueprints in the dz vendors. those DZ credits must be good for something. PC buy higher end stuff standard credits allow rolling dz credits - ??
mossym wrote: » how is it an exploit? don't the guys just follow you down and end up in the main area outside the tunnel anway? it's just reaching cover
Spear wrote: » I bought a blueprint in the BoO for that one.
My name is URL wrote: » I've actually gotten into arguments with people over that. Have been kicked from groups a load of times too when I do it. People see it as an exploit. Ridiculous really
mossym wrote: » amazing the amount of people that haven't figured out the lincoln tunnel tricks, running down the side
mossym wrote: » hammering the challenging mode at the moment to get phoenix credits for a third piece of striker gear. amazing the amount of people that haven't figured out the lincoln tunnel tricks, running down the side, leaving the last guy alive in the first wave while protecting the bomb defuser. but that said, after a couple of succesful runs last night, where both times the guys knew to run the side, i teamed up with 3 200+ score guys, all ran the side, but within 1 minute of getting up the ladder they were all dead. and couldn't get to them to revive given the stupid locations they had gone to. so joined new group, all 180 ish guys. (Which i am too). thought crap this will be tough, especially when they didn't run down the side and took the first bunch of guys on. but turned out to be the most enjoyable run of the night. apart from a couple of revives we fairly blazed through the run, so lesson learnt don't always trust gear score. i'm amazed though at those with 180k+ DPS. i've a 182 Vector with all gold mods(DZ and hard mode drops now admittedly except for a gold extended mag which i bought the blueprint for), and i'm only at 120k. that's with a couple of striker pieces. so how the hell are you lot getting to 180k and higher? whats the biggest lump, is it the gun base score, mods, or gear adders that are doing it? my vector rolled pretty well, has brutal and fierce so don't think i want to go changing that.
Blazer wrote: » matched up with 3 guys for incursion and walked through to wave 15 for first time ever..for some reason 2 of the guys decided to go for the explosive with around 10 enemies around them and died..the other 2 of us lasted about 1 minute after that...sheer stupidity of them..:mad:
Calvin Leong wrote: » It's pretty good for me..an upgrade on the 120dps vector I had before. Don't have 1 of the talents unlocked yet tho...need to get 2.5k stamina or something. I heard there's a good chest piece or something in the special weapons vendor, so I'll probably pick that up tomorrow and see if it increases stamina
deafroadrunner wrote: » Is that Aug para any gud?
Calvin Leong wrote: » 169 gear score and bought the AUG for like 800 pxc from the vendor...hit 170k DPS now