Captain Chaos wrote: » It's that same thing basically. Throw in a €400 gfx card into your PC but then your CPU could end up being a bottle neck. A new €400 console, either way you will be playing games with better performance than you were before on either platform.
Venom wrote: » Very few PC games require much in the way of CPU power, it's all GPU based unless your talking VR gaming.
CiDeRmAn wrote: » €400 for an incremental improvement in PS4 performance
or I'd probably get a not so cutting edge PC but one that'll play everything I want, and use my consoles for everything else.
Myrddin wrote: » I really don't think you can create a VR ready PC for €400?
johnny_ultimate wrote: » That would basically get you the minimum recommended graphics card on its own, and maybe a cheap CPU heat sink with the change :pac: You're easily looking at the guts of a grand to build a VR ready PC from scratch.
murphyebass wrote: » The way I see it isn't necessarily about VR. If I'm honest VR really doesn't interest me. I think it'll be a fad or at the least a Kinect like gimmick selling ok initially and then people will realise they still prefer a telly and controller.
Myrddin wrote: » I believe this would-be PS4K is really all about VR, & if VR doesn't appeal to you, then I'd largely agree with your thoughts on it. The PS4 should more than suffice for the next few years console wise in that case. However, having tried VR, let me assure you it cannot be compared to Kinect, or any other gimmicky control system we've seen so far. VR, when done correctly, is jaw droppingly good...and offers so much in the way of possibilities. Kinect & co only offered different ways of doing what a joypad could already do...VR isn't like that, at all. I agree it'll be niche for a good while, & I don't think anything can ever really replace a telly & joypad, but for a different experience, VR offers so much.
murphyebass wrote: » That last line about a "different experience" imo is where the problem lies with this kind of device. Maybe it's the cynic in me but it absolutely screams a new form of motion control which will grab people's attention short term but long term will ultimately fail commercially.
Now I'll reverse slightly here and admit I haven't used VR of any kind yet and I'm sure the immersion is amazing. I can picture the likes of survival horror for example being very cool.
But that being said how do you bring this to market to replace or compliment the hardware that consumers / gamers are used to ie physical controller especially after the mess of motion controls.
And if there is a big demand for it how do you price is and keep it commercially viable as newish tech like this isn't cheap in the first place.
Lastly I bet if get serious motion sickness from it. Lol
murphyebass wrote: » 2. Most importantly is that it doesn't go the way of the "new 3DS" with games that require the higher specs. That'd be a **** off Sony moment for me right there .
Captain Chaos wrote: » That's a non issue, all games released from October must have a Standard and Neo mode if it's built to take advantage of the Neo's hardware. No one is being left behind. It's like playing GTAV on a PS3 vs the PS4 version. One looks alot better but it's the same game.
Mr Bloat wrote: » How long will this directive that developers need to have a Neo and Base mode of the game last though, that is not being mentioned at all. Sony marketing are going to great pains to assure us that we won't be left behind but at some stage it is bound to happen. How long will Sony force devs to produce two copies of a game, a year? Two? Four? How will this impact the price of games, if studios need to allocate staff to different versions?
Captain Chaos wrote: » No one is being left behind. It's like playing GTAV on a PS3 vs the PS4 version. One looks alot better but it's the same game.
CiDeRmAn wrote: » I can't help but think this will hurt the brand, unless most people will be ignorant to the difference and buy a PS4 next year without knowing there's a difference. I would say it is a kick in the nethers to people who supported the console in its earlier iteration. Why bother buying a Sony console in its first two years ever again? Just wait and buy it a few years down the line, when the hardware is better and the decent games that were out over that period are cheap as chips.
Mr Bloat wrote: » How long will this directive that developers need to have a Neo and Base mode of the game last though, that is not being mentioned at all. Sony marketing are going to great pains to assure us that we won't be left behind but at some stage it is bound to happen. How long will Sony force devs to produce two copies of a game, a year? Two? Four? How will this impact the price of games, if studios need to allocate staff to different versions? I bought a PS4 around 18 months ago and like most people, I bought it on the (unwritten but assumed) understanding that the life of the console would be 8ish years and nothing better would be released in that time. Fair enough, there might be a Slim version released in that time but not a beefier console. If I thought that there would be a full hardware refresh (essentially a new console) within two years of my purchase, I would have held off buying one. I certainly wouldn't have expected to pay full retail price for it, no more than I would have paid full retail price for a PS3 two years before the PS4 launched.
Adamcp898 wrote: » As someone who just bought a PS4 in December, this is a bit of a kick in the balls as, like others, you buy it assuming that it will last 5/6 years before a console with updated hardware will be released to surpass it. From a wider standpoint, I find the half arsed way they're doing it to be just as perplexing. They mention forcing developers to have a "base" version and a "neo" version of all games from October, as well as the stipulations that frame rate can't be compromised to use more of the hardware improvements. This upgrade with these stipulations is going to hurt Sony more than help them imo and the above will surely be the excuse used by developers when the inevitable complaints of "this game still doesn't look/run as well as I expected it to on the neo" meaning Sony will get the brunt of the bad press from every angle.