MrVestek wrote: » I tried that already, I think it is using the default shader for PSX for some reason. I didn't know about the N and M commands, I'll have a look at those when I get home later. I'm kinda hoping that getting rid of the scanlines will improve the emulation performance of Tekken 3 to be honest.
Steve SI wrote: » Ok, well then if you really want no shaders (and retroarch is a pain sometimes with holding shader settings and configs) just delete them all. With no shader files in the shader folder it doesn't apply them Backup the files in "/opt/retropie/emulators/retroarch/shader" and then delete them. The only issue with doing this is retroarch might see you have no shaders and enforce its default built in "stock" one. "n" and "m" change shaders as you play, so you can leave the shaders in the folder and see if any are blank.
MrVestek wrote: » Yeah tried that but the emulator doesn't seem to pay any heed to it at all.
MrVestek wrote: » Ok some of you guys might know this. Been messing around with the latest version of Retropie on my Pv1 (Model and I have the strangest issue with emulating PSX games. I only want it for the odd game of Tekken 3 or Abe's Oddysee. Anyway, every time I start up a game I get scanlines. As I plan to run this on a CRT anyway I have no need for this. Thing is... I've followed every tutorial out there that I can find and I can't seem to get rid of them! I go into the RetroArch config and turn all the advanced video features off - nothing. I've gone and deleted the glsp shaders directory thinking that would help but every time I boot up a game they're still there! ...any advice?
Duggy747 wrote: » Also, I wanted to take a break away from configuring it so I made a temporary case for it today :pac:
KeRbDoG wrote: » Updated the SDCard I had setup for my arcade machine which I used for my Pi1(.5?). From the old emulators, I think I noticed a marked improvement. I compiled a recient version of MAME (or was it MESS?) but never got around to throwing it on to test. As a XBMC/Kodi player - the Pi2 is an excellent upgrade to the Pi1. Menus as normal a little sluggish to appear but playback was perfect for 720/1080p videos. Case: its a pity the folks at Pimoroni decided to cheap out on the updated version of the Pibow Coupé for Raspberry Pi 2. They removed one layer of perspex which makes the GPIO pins exposed. Not good if it might be banging around inside a metal arcade cab
[/What's in the package? Raspberry Pi Model B2 motherboard, Raspberry Pi Model B2 enclosure, Integral 8GB class10 SD card, including KODI software, High speed HDMI Ethernet cable (1m) Cat5e network cable (2m), AC adapter (2A) with micro USB connectorQUOTE]
Burlap_Sack wrote: » Thinking of picking one of these up and putting retropi on it. Id like to be able to run 4 PS3 joyads over bluetooth, anyone know if this is easily achievable and will I have latency issues?
Andrew76 wrote: » That low profile case looks very nice Steve, nice purchase!
MrVestek wrote: » Where did you manage to pick up the Pi 2 Steve if you don't mind me asking?
Myrddin wrote: » Excellent, cheers Steve. Now that the XBMC performance is up to speed this is now something I'm quite seriously considering.
Steve SI wrote: » I use more or less the same thing to connect a Raspberry Pi running Raspicade to my Egret 3 a while back. https://www.youtube.com/watch?v=r3qx8UV6Tlg
Myrddin wrote: » It's still unlikely to be able to handle Mame's HLSL though is it? Which is kind of a necessity if using an lcd/31khz...
eddhorse wrote: » http://www.amazon.co.uk/gp/aw/d/B0088K7QUQ/ref=redir_mdp_mobile/280-7158007-5301701 HDMI TO VGA Cable Adapter for PC Laptop Power-Free, Raspberry Pi, MHL support