Stone Deaf 4evr wrote: » theres a very set "way" to handle the bosses in dark souls, they have an attack pattern and triggers that lead to certain moves being used over others. learning takes a bit of time and Patience is the key, going toe to toe is rarely the answer - and I say that as someone who is still dipping in and out of dark souls on my first playthrough and has yet to complete the game (but I'm nearly there).
Deleted User wrote: » This pretty much extrapolates on what I was saying before and why I lose interest in the vast majority of single player games, especially modern fps games. Figure out the pattern; rinse, repeat. Dark Souls had a ton of variation though.
Shiminay wrote: » Heard this argument 15+ years ago when Quake 3 was just an arena shooter. Been hearing it a lot since. It's never been true There're definitely a number of games which have had a tacked on multiplayer because it looked like there was some sort of market pressure to include multiplayer in everything.
Mal-Adjusted wrote: » To be fair, that kind of stuff is usually in no way necessary to the enjoyment of the main story/campaign. Take the more recent Batman games. I loved the campaigns but am i f*%k going around trying to collect the four million riddler trophies.
Varik wrote: » I liked them in Batman, you had the riddles in asylum and then the puzzles in the later games. Audio logs are also good.
Retr0gamer wrote: » A few new games seem to be making a trend of it. Ubisoft ones require you to do a certain amount of side quests and Dragon Age Inquistion is particularly bad with it gating off the next story section until you do x amount of side quests.
Lemlin wrote: » I got my PS4 at Xmas and so far I've enjoyed both Far Cry 4 and The Last of Us. I still have GTA 4 sitting there and am getting Shadow of Mordor next week.
Mal-Adjusted wrote: » How long has it been there for! :eek:
Kiith wrote: » I think he asked because GTA 4 has been out for 8 years...and it's not on the PS4 :P