CiDeRmAn wrote: » Don't you ban people in the Games Forum for using this term?
johnny_ultimate wrote: » Titanfall is fantastic.
Retr0gamer wrote: » My Master Race machine does Titanfall 60 FPS across a 2x1080p display
The Last Bandit wrote: » Jayus you'd swear there were doing it deliberately Full HD at 60 FPS is nearly 200 million pixels per second to manage, even 720p is 90 million !!
DinoRex wrote: » I only played the first one a little bit but wasn't crazy about it, but I seem to have been able to pick up the story. It's not like the Mass Effect games where they're direct sequels to each other so that helps.
Myrddin wrote: » I wouldn't completely judge a game based on its framerate, that would be somewhat silly. But I do realise the importance of a smooth framerate, & have a personal preference for having at least 60fps. I find the fact that we're still looking at games running at <60fps in 2015 as pretty dire. Give me a high & smooth framerate over graphical fidelity any day of the week.
Retr0gamer wrote: » The problems for console developers is that for the layman it's graphics not gameplay that sell games. Look at what happened to Insomniac with Resistance 2. They produced a decent game with a smooth 60 fps refresh but yet it was the absolutely dire Killzone 2 that got the plaudits, a game that ran at 30 FPS and had a very early deferred rendering engine that added a huge amount of lag to the controls. There's just too big a trade off in favour of graphical fidelity for developers from going from 30-60 fps. Only really fighting and japanese action games go for 60 FPS and even at that we saw Ninja Theory shoot for 30 FPS with DMC.
DinoRex wrote: » Or the type of people who judge a game completely on it's frame rate and on whether or not it has a field of view slider.