maximoose wrote: » Haven't played much MP since the patch, the two times I did try I got BTB matches pretty quickly and no issues There does still seem to be a lot of issues though going by the forums!
super_furry wrote: » There's a real whiff of the Battlefield 4 launch about this whole thing. Two weeks since launch and it's still pretty much unplayable online. Wish I bought the physical version so I could trade it in at this stage.
Mickeroo wrote: » Going by reddit a few managed to get refunds through XBL support. A few were refused too though, but might be worth chancing your arm.
maximoose wrote: » Two days in a row my checkpoint has magically disappeared when resuming campaig . Ugggggh.
cloud493 wrote: » http://www.forbes.com/sites/insertcoin/2014/11/22/microsoft-is-losing-xbox-one-momentum-due-to-343s-halo-master-chief-collection-misdeeds/
Matchmaking Made improvements to the way the matchmaking system handles player matching Made improvements to the team selection process to improve team balancing Made an update to the party system to improve searching with parties (2+ players) Made further improvements to how matchmaking progress is communicated to the player Made an update to ensure that players do not enter a non-joinable state after searching for a match Made an update to ensure that the “Game Session” UI does not persist after leaving a matchmaking lobby Resolved a variety of incorrectly displayed matchmaking prompts Improved matchmaking roster presentation during team creation phase to remove roster flickering Corrected a “connecting to host” message that incorrectly displayed during the matchmaking searching phase Made an update to ensure that FFA players do not appear as if they are on the red team in the pre-game lobby Party, Lobby, and Custom Games Made an update to ensure that custom game settings persist between matches Made an update to ensure that player’s player emblems load correctly when returning to lobby Made an update to improve nameplate and emblem display Improved the display of emblems in the “Games Session Details” screen Made improvements to parties to ensure that parties are merged when the host joins another player and “brings party” Made an update to improve party stability after completing a matchmaking game Made an update to ensure that players are joinable after playing a matchmaking gameStability Made a variety of updates to improve UI stability Resolved stability issues that occurred while viewing medals in “Player Details” Made an update to prevent stability issues caused by controller disconnects Made an update to improve post-game-carnage-report stability Made an update to address in-game stability for Halo 2 Improved matchmaking stability while searching with parties (2+ players) Addressed a crash that could occur after searching in the Halo 2: Anniversary Rumble playlist Resolved a variety of miscellaneous stability issues to improve overall performanceAchievements Made an update to ensure that the “Zealot” achievement is unlockable
logik wrote: » Early indications are that this one is WORKING. Reports from Eurogamer and IGN from players saying, at last they can play.
maximoose wrote: » Waypoint forums seem to be generally reporting a great improvement anyway
maximoose wrote: » I'm halfway through H2, really enjoying it! Kinda glad the MP was broken or I wouldn't have played it as much :pac: When I started CE I was finding it tougher than I remember it being, but after getting used to the controls again and re-mastering the noob combo it's not too bad. Truth and Reconciliation has been by far the hardest level so far, Library was a breeze compared to it.
logik wrote: » Yeah seems to be vastly improved for me too, checked it at lunch. @ maxi, how is your Legendary campaign going, i see you are running it most evenings, as I am myself
M!Ck^ wrote: » Great will give a good go this evening, any boardsies fancy partying up for some games?
Made a change to allow for matches to start once minimum player counts are met, allowing for faster matching times. Made an update to resolve issues that caused false matches to be created, which resulted in a variety of matchmaking issues, including slow matchmaking and bad session starts. Streamlined the process for maintaining party continuity through the matchmaking process. Made an update to the high-level matchmaking flow that will reset lobbies after each match. Moving forward, players and party leaders need to press "B" after the post-game-carnage report, and select a playlist for their next match. This flow is consistent with previous Halo titles. Improved user experience through removal of non-actionable error messages. This will allow for a more seamless matchmaking flow with less interruption and confusion. Improved the post-game experience to fix an issue that could result in a player getting sent to another player’s lobby, rather than returning to the matchmaking screen.
Mickeroo wrote: » I hopped on last night and it found two matches very quickly but then it went half an hour without finding anything at all.