RedXIV wrote: » I was reading this when I was on my lunch there, and to be honest, my first impression is I'm a little disappointed that they are going the "Nintendo" route of "If its not an existing successful IP, we won't be making a big deal of it". I know they've crapped out a few duds but I liked the fact they keep trying. But I think I'm going to have to get Bravely Default soon, I only heard about the upcoming sequel this morning! P.S. Still loving freedom wars!
Retr0gamer wrote: » Update on ffvii, The first trip to Junon is fantastically bonkers as well. Considering how terrible the development of the game supposedly was on the developers it's great to see they were still having a lot of fun and throwing in a lot of throw away comedy elements.
Retr0gamer wrote: » It kind of makes sense though. Final Fantasy and Kingdom Hearts are te only two ips they have that sell well in Japan and the West. With budgets the way they are they're the only two safe bets they have. It's far better than them going entirely mobile. The more adventurous stuff will be coming to handheld and its probably there that they will introduce new IP. It's kind of like what Nintendo do. They get criticised for not creating new IP yet they make dozens of new IP games as smaller projects to see what catches before blowing them up to big franchises. They make far more new IP than other companies. One good thing to take from this is that square have noticed the market for their Japanese games in the west. Both bravely Default and TWEWY near bombed in Japan and sold way better in the west. It means we will hopefully not miss out on titles like Dragon Quest VII. The HD release of type 0 is a direct result of this and they are considering a dq7 release. Also the newest game directors, the guys behind Ff14 and 15 are very much about creating products to appeal to both western and Japanese tastes.
Sephiroth_dude wrote: » http://www.gameinformer.com/games/tales_of_hearts_r/b/playstation_vita/archive/2014/11/10/tales-of-hearts-r-review-game-informer.aspx Tales of hearts r review
Tales of Hearts R is a straightforward RPG with a heart of gold. It has a fascinating plot that’s unfortunately populated with a less than compelling cast and spotty character development. A game is only as good as its protagonist, and the ineptly named Kor Meteor is arguably one of the worst in the series. Dungeon designs are also dry and far too simplistic, requiring little thought to get through, but thankfully the combat redeems most of its regrettable qualities. Progression is done well as grinding is almost never needed, while the battle system offers a fair amount of variety depending how characters are developed. While flawed in some places, Tales of Hearts R is still a meaty package that should please dedicated fans.
Retr0gamer wrote: » Ff10 has far and away the worst end game of any of the final fantasys. Lots of endless grinding, doing tasks that have no relation to the main game mechanics to unlock super weapons and then looking for rare monsters for the monster arena. It's a lot of busy work.
Retr0gamer wrote: » All Dark Aeons destroyed and my stats are as high as they can go. Think I'm ready for Penance once I bride 99 megaelixirs. If he annoys me woo much I might just Zanmato him and be done with FFX
Evade wrote: » Do you not use the auto-x-potion strategy?
Retr0gamer wrote: » I've not even tried the battle yet but hoping that megaelixirs will keep my MP and health topped up.