The Freeman wrote: » the perfect scenario would be, that ubi learn from rushing this9(doubtful ala creed 3), people vote with their wallet and for it to be patched up nice and good next month and we get it in January for 30e on sale.:p
tok9 wrote: » Jesus.. I imagine Ubisoft will get a bit more sh*t too for including microtransactions in the game. Seriously taking the piss!
The Freeman wrote: » cant help but look forward to The Division and Rainbow Six a tiny bit less, or atleast lower my expectations for both by about 30%.we shall see...
gizmo wrote: » Why? They're completely different teams.
The new crouch button lets Arno sneak up on people in a way that's more predictable and useful than the stealth controls in the series' earlier games. It's tied to the left trigger, and on paper, it works similarly to the generally excellent stealth controls in Ubisoft's Splinter Cell games. But it and the game's cover-snapping do not gel, in part because the game, frustratingly, does not allow you to corner around an object you're covering behind or easily snap from one piece of cover to another. Imagine you're in a room full of chairs and desks. A guard is walking back and forth. You've taken cover behind a desk where he can't see you. You've pressed the A button and you're "stuck" to it. The guard walks away from you and you want to sidle around to the side of the desk to get a bead on him before pouncing. You can't, because you cannot turn a corner while crouched and snapped to cover. You have to unsnap, creating space between you and the desk, risking detection, and then you have to sneak around the corner of the desk and snap again. This is not a hypothetical. It happens during the first big stealth mission.
Captain Chaos wrote: » It's nothing to do with teams, it's Ubi's management forcing out broken/unfinished games lately. AC3 was a mess, Watch Dogs was false advertising and now this buggy and under performing mess of a game. Bad track record lately. Only Black Flag was the last decent game that looked and worked as pitched. There has not been a decent Rainbow Six or Ghost Recon game since they left the PC and went to consoles anyway.
sheehy83 wrote: » Man that's shyte, I remember a dev playing a preview build a few months back and while scaling a building, he found a a secret door that he could pick the lock. A message popped up on screen saying "Lockpick skill too low" and an option to pay to unlock the Lockpick skill there and then. I know you're not being forced to pay for the lockpick skill but the way it just popped up on screen looked awful. Wouldn't care in the slightest if it said, level up first by gaining more xp from side missions, challenges, etc.
Sephiroth_dude wrote: » Ahhh here.........pay with cash like?
logik wrote: » I was looking forward to this game until I read the performance reviews. How this game was released amazes me, its a disgrace. Another rushed game that clearly has not been optimzed with a new engine not running the way it should be. How you can justify 20fps on the PS4 and 24fps on the XO is laughable...
sheehy83 wrote: »
ERG89 wrote: » Yeah I got Black Flag and there was a huge patch to download first, really tempers enthusiasm for something you just bought....AC:III was probably the worst performing game I ever bought pre patch. At least the Clueless Gamer Review was funny, can`t post a link as i`m still a new user
gizmo wrote: » That's not really how it has worked though. AC3, for instance, was in development for over two and a half years, lending it the longest dev period of any entry since the first title in the series. The problems with that game were fundamentally to do with its design, both in terms of the world and the lead character. No amount of extra time given to the project was going to change that. Similarly, Watch Dogs had quite a protracted development period but quite obviously over promised and under delivered. While I've yet to play it, the majority of complaints I've read again focused on tired design and a poor underdeveloped protagonist. Graphics issues aside, again this doesn't really indicate an issue with a rushed production schedule. Now, I'm not going to argue that these games were released without bugs, especially if you looked at some of the undercooked PC versions, but I can't agree that their primary problems have been caused by Ubi forcing out broken or unfinished games. Hell, look at Black Flag and the initial reception to Rogue, these games have had the tightest development cycles yet have been praised more than their mainline brethren. If you want to level real criticism at Ubi, I'd go with either changing the direction of the series from it's originally planned trilogy and losing Patrice Désilets in the process or insisting on devoting such a large number of resources to the series in order to pump out an iteration annually causing it to stagnate. As johnny_ultimate said below, it could really use a year or two off to give people some breathing space and the devs some freedom to try something really new. Or they could just finish the ****ing series and give Michel Ancel the budget he deserves for Beyond Good & Evil 2. As for the quality of Rainbow Six titles, while I pine for a return to the days of the original games where planning was key to mission success, the first Vegas title was pretty great and was roundly well received. I have absolutely no idea how the new one is going to fair but I'm going to keep an open mind and at the very least, stop telling myself the footage at E3 hinted at more of a SWAT4 style game.
Retr0gamer wrote: » According to Digital Foudry it's running better on Xbox One than PS4. The comments section is pure comedy.
M!Ck^ wrote: » I think we should extract some and post it here for ****s and giggles :P