Shiminay wrote: » I've been playing Black Flag solidly for the last 2 weeks, I haven't seen any mention or reference to microtransactions :eek: Where are they? Clearly they're doing it right if you don't even know they're there and they're not upselling them
Shiminay wrote: » Ah, I did a bit of looking, it seems the micro-transactions are only for levelling up your multiplayer character(s). So standard issue multiplayer micro-transactions that everyone seems to offer now - "Got no skill and/or time to grind? Pay to win." Meh.
Suspicious behaviour In one of the Reader’s Features there is mention that they couldn’t get any hands on with Assassin’s Creed Ynity, but instead were only allowed to sit and watch. It is mentioned that this was also the case last year with Watch Dogs. When I went to EGX last year I was amazed that a game that was scheduled for release in about six weeks was not playable. Then of course we were treated to the Ubisoft delay on the game. Does GC and the readers think that this could also be the case here? It seems very suspicious to me that they have again done this on a game that is out in the next six or so weeks. WAYNEOS GC: We suspect there’s a different reason. Make sure you check the site at 5pm today for our first hands-on preview…
Jacks Smirking Revenge wrote: » Oh for fucks sakehttp://ie.ign.com/articles/2014/10/06/assassins-creed-unity-locked-at-900p-for-both-xbox-one-ps4 When will ubisoft stop gimping their specs and learn how to properly optimize their bloody games?
gizmo wrote: » Huh? They've said both console versions will run at 900p, this means one of two things. Either a) it's a move to placate MS since Black Flag ran at 1080p on the PS4 and 900p on the XBox One post-patch or b) they're aiming for platform parity to make the development and testing process easier on themselves. In either case, optimization, or lack thereof, doesn't really come into it when it's a conscious decision. If they locked the PC version to 900p@30fps then that'd be a totally different story.
Sonics2k wrote: » I plan on playing this on either console or PC, and frankly I don't give a toss if it's running at 900p instead of 1080p and neither should anyone else. It's a negligible difference really.
Penn wrote: » I agree it's a negligible difference, and gameplay obviously trumps all. But intentionally reducing the specs on one version of the game, thereby not making it look the best it can for those players, in order to placate people playing it on a slightly lower quality on another console, is completely ridiculous and is a practice which should be challenged. Obviously, this relates only to consoles and not PC which is a completely different discussion altogether.
We understand how Senior Producer Vincent Pontbriand's quotes have been misinterpreted. To set the record straight, we did not lower the specs for Assassin's Creed Unity to account for any one system over the other. Assassin's Creed Unity has been engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin's Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4 and PC. It's a process of building up toward our goals, not scaling down, and we're proud to say that we have reached those goals on all SKUs. At no point did we decide to reduce the ambitions of any SKU. All benefited from the full dedication of all of our available optimization resources to help them reach the level of quality we have today with the core Assassin's Creed Unity experience. Final specs for Assassin’s Creed Unity aren’t cemented yet, but we can say we showed Assassin’s Creed Unity at 900p during our hands-on preview event last week. We’re confident that gamers will be thrilled with the gorgeous graphics and how Paris is brought to life in Assassin’s Creed Unity.
Assassin's Creed Unity will run at 900p/30fps on both PlayStation 4 and Xbox One, Ubisoft has confirmed, with the publisher opting to aim for platform parity to avoid discussion over the differences in performance. "We decided to lock them at the same specs to avoid all the debates and stuff," senior producer Vincent Pontbriand told VideoGamer.com while explaining that it's the consoles' CPUs – not the GPU – that prevents Ubisoft Montreal from improving the game's performance. "Technically we're CPU-bound," he said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel. "We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second." Last year's Assassin's Creed 4: Black Flag also shipped at 900p/30fps on both PS4 and Xbox One. A post-release patch, however, bumped the PS4 version to 1080p. Ubisoft has given no indication that it has plans to do the same for Unity. Assassin's Creed Unity launches on PS4, Xbox One and PC on November 14.
Xenji wrote: » They came out with this yesterday.