EoinHef wrote: » This comment i understand,the scaling they can use with the servers is good alright but how does that affect gameplay? It only puts more servers online if theres more players which is nice. Thats not going to change how the game plays. I doubt its going to be unplayable on the other platforms its released on because only MS servers can handle it.
AlmightyCushion wrote: » It certainly can affect gameplay. For example, they may want to have a few very large maps or loads of maps of different sizes and complexity. Using their own server infrastructure may make this more difficult and costly to implement. It may even prove not to be worth doing these few very large maps once they see what's needed to do it. Using something like Azure will help with that. Like I said above though, I imagine both platforms will be using the same back end servers so it won't mean the Xbox version gets better maps or features that the PS4 version will.
EoinHef wrote: » Theres quoted articles from total xbox saying MS is working with Massive to get the best from Xbox,nothing about xbox being "lead platform". Ridiculos to make the jump. So rubbish comment.So in your opinion only MS dedicated servers will run/are suitable for this game Where did I say in my post only ms dedicated servers will run/ are suitbale for this game? no were. So stop putting words in my mouth. I said I would prefer dedicated servers, and if they use MS servers well then that would be brilliant, its well known MS servers are better then sonys, but I said in my post " Sony's are not bad, their just not as good, hardly saying this game should only be on xbox.,why bother release it on any other platform then? See first replyObviously there not essential never said they were, either did failsafe, he just said ms is taking the lead, whether they are or not I don't know, but if they are to help improve the games servers then by all means it should be welcomed by both ps4/xbox fans.Again misleading rubbish,dedicated servers are nice to have but not essential. Misleading? How so, I never stated them as facts, I said they would be nice to have, unless your talking about someone elses post, then thats your opinion I suppose.Ive still yet to see what MS cloud can do,so far it has not done anything amazing that im aware of. Im not dismissing it but its unproven. as stated in my post. And if theirs any a good time to try it, The Division would be a good place to really stress test it and too see if the cloud really is all that.The game will most likely be the same on both consoles,bar maybe the resolution and maybe a few post processing effects. most likely. again dedicated servers would be nice, its a personal opinion, not a statement by any means.Making sweeping statements about the game at this stage is imo ridiculous,theres just not enough known yet for half the assertions made here I agree, but I would not call them sweeping statements, you seem real aggressive over it :pac: their statements, not facts, so chill
EoinHef wrote: » Devs are always going to be limited to the tech there using,bit of a stretch to say they may not implement certain game play aspects because all platforms not running azure. They have already stated the game will have dedicated servers on each platform,not like its going to p2p on any platform. But what does it matter to us,gamers,what it costs them to implement? As long as it works our end,great for Massive/UBI if MS offer there servers free for this game but means feck all to us. Ive also yet to see any statement where Massive have said the Xbox 1 is "lead platform"...... That was stated but the article linked said no such thing,simply stated they have a great relationship with MS and are having a knowledge share with each other to get the most from Xbox 1 for the game. Great for Xbox owners,but some feel the need to then draw the conclusion the game is going to be lesser on other platforms as a result,which is nonsence based on no facts imo
AlmightyCushion wrote: » I actually said the opposite of that. I said both platforms are more than likely using Azure so both platforms benefit. Also, cost of implementation does matter for gamers because if something is considered too expensive to implement then it will get cut. Things get cut from games/applications/movies all the time because they are either too costly or too difficult to implement.
AlmightyCushion wrote: » Like I said above, more than likely Microsoft are helping them out to make the XBox version better than it already was going to be in areas like graphics or something similar but it won't affect the core gameplay.
EoinHef wrote: » The problem i have with it is that if people come into the thread any see some of the posts they might start to believe the game is going to be much better on Xbox 1 when there is no one here that knows that for sure. To me them posts are misleading and need to be countered which is why i posted.
ems_medic wrote: » We cant say which version will be better or the same and the Azure servers are not all about simply hosting multiplayer either. It is possible that Ubisoft are using Azure so that they can implement features from the first "test" that was Titanfall. Regardless of your opinion of Titanfall the game uses Azure to handle all of the AI (and it is very advanced AI in fairness). This is turn frees up more resources for the Xbox to utilize towards gameplay and one of the reasons MS didn't feel the need to put as much grunt into their console.If that is the case (which is indicated by the engineer / staff sharing) then the gameplay could well be different on the XB1 if Azure is handling different aspects of processing.
gizmo wrote: » One other point that needs to be addressed is the idea that one of the reasons that the XBox One is underpowered compared to the PS4 is because of Azure. This is demonstrably false.
ems_medic wrote: » It's not false at all, MS have been planning this direction for a long time and taking all processing and calculation requirements out of the console and into the cloud. It's not just for Xbox One either it's for PC games too Most recent video example of what they are doing and how complex it will be in terms of physics calculations and so on (more than just a few AI) at www. forbes.com/sites/davidthier/2014/04/04/microsoft-shows-off-power-of-the-cloud-for-xbox-one/ Note the video is captured using high end gaming PCs and not an Xbox One so the benefits to a console should be obvious
gizmo wrote: » In terms of how it will apply to The Division, look at it logically, do you really think Ubisoft would allow their engine to be tied so intrinsically to Microsoft's cloud platform that it would have an overtly negative performance impact on on the most popular of the two next-gen platforms? This isn't some timed exclusive we're talking about here, this would be a major engineering dependency that would have implications across both current and future titles built with the engine.
FAILSAFE 00 wrote: » They should. Ubisoft's online capabilities are horrible. A strategic partnership with Microsoft could be a massive benefit to them.
FAILSAFE 00 wrote: » Microsoft have stated that they will provide free dedicated servers to development studios that make Xbox One titles. Already we have seen Titanfall running on Azure servers for both PC & Xbox. The question is if MS would allow the PS4 to use these servers for a title like The Division.
FAILSAFE 00 wrote: » Azure would be perfect for the Snowdrop engine features shown in this video. https://www.youtube.com/watch?v=R2NJSAvuiQ0
heebusjeebus wrote: » The Azure servers are not free either. You have to pony up once your game is published. It's easier and cheaper for Ubi to develop and host their own server side code to work with all 3 platforms.
ems_medic wrote: » wrong - www. majornelson.com/2013/10/17/xbox-is-providing-free-dedicated-server-hosting-to-our-xbox-one-development-community/
heebusjeebus wrote: » Nope, you need to pay once your game goes live. Don't think MS will last long if they offered them for free.
FAILSAFE 00 wrote: » Nope, again it's completely free as confirmed by Microsoft. Microsoft makes huge profit from their cloud services they sell to businesses worldwide. This allows them to offer Azure services to game development studios at no cost to the studios. This is to entice development studios to make Xbox One games.
How is this different from other dedicated servers? With the Xbox Live Cloud, we don’t have to worry about estimating how many servers we’ll need on launch day. We don’t have to find ISPs all over the globe and rent servers from each one. We don’t have to maintain the servers or copy new builds to every server. That lets us focus on things that make our game more fun. And best yet, Microsoft has datacenters all over the world, so everyone playing our game should have a consistent, low latency connection to their local datacenter.Most importantly to us, Microsoft priced it so that it’s far more affordable than other hosting options – their goal here is to get more awesome games, not to nickel-and-dime developers. So because of this, dedicated servers are much more of a realistic option for developers who don’t want to make compromises on their player experience, and it opens up a lot more things that we can do in an online game.
EoinHef wrote: » I wonder what happens when a game relys heavily on azure cloud computing and for whatever reason they(servers) went down,which has happened before. Or say a person for whatever reason cant access the internet,is the game still playable? For instance does forza need a constant connection to the internet?
SpuddMurphy wrote: » Haven't really checked up on this in a while. any further info on when this might be released?