Division developer touts "total" relationship with Xbox One and Microsoft
FAILSAFE 00 wrote: » Great news for Xbox One owners The Xbox One is the lead platform for The Division. XB1 owners will also be getting exclusive DLC.http://www.totalxbox.com/80362/division-developer-touts-total-relationship-with-xbox-one-and-microsoft/
sheehy83 wrote: » That's a bit strange as Ubisoft are the devs and they have been giving Sony exclusives for a while now. MS must be definitely splashing the cash.
ems_medic wrote: » Will this mean a lesser experience for PS4 owners ??????
Will this be the first next gen game that is graphically or framerate superior on Xbox One rather than PS4 ????
If that is the case then are developers finally getting to grips with the Xbox One SDK and does it finally show both consoles are graphically the same ?????
ems_medic wrote: » There could be a few reasons for it but MS are probably splashing the cash and thats not a bad thing at all being honest
gizmo wrote: » As an aside, Ubisoft/Massive have already said the PS4 is the lead platform and that they're finding it easier to develop for, here.
FAILSAFE 00 wrote: » They switched lead platform. The rumour was out there in May that they were going to move and by June they had switched to the Xbox One and announced exclusive DLC for XB1 and they announced today they have a playable version of The Division already made on Xbox One. They are showing a demo of it at conferences.
gizmo wrote: » My point was more the term "lead platform" in this case will ultimately (and in all probability) mean **** all difference outside of some exclusive DLC.
FAILSAFE 00 wrote: » It will mean that they will optimise the hell out of it for Xbox One which will make it look good and work good on both console platforms with the edition of some exclusive DLC on XB1.
Deleted User wrote: » I'm wondering if this switch has anything to do with Ubisoft already having the game look and play as good as it will on the PS4 and have opted to use the time between now and launch to concentrate on getting the One version to run as good as the PS4 version.
gizmo wrote: » To be clearer though, any additional resources Massive get from MS as part of their current arrangement will only really help ensure platform parity. The exclusive DLC issue is entirely separate and, imo, unwelcome issue anyway.
FAILSAFE 00 wrote: » IMO I'd say they probably need the Azure servers for their grand plan.
FAILSAFE 00 wrote: » We don't know if fairness so we'll have to wait and see.
FAILSAFE 00 wrote: » I highly doubt it. Its a deal with Microsoft across the board hence the switch. The game is still very much in development across all platofrms. They are focusing on Xbox One has the lead, IMO I'd say they probably need the Azure servers for their grand plan.
FAILSAFE 00 wrote: » Great news for Xbox One owners
[Deleted User] wrote: » No doubt development is ongoing but I would imagine that they have the game working as good as it can on the PS4 given all the earlier comments regarding the console made by the developer. The One has been the more difficult of the two to programme for so it makes sense that they would focus more on the One, especially if Microsoft are throwing some money their way. I still don't see there being much of a gap come launch day and I'd expect if anything the PS4 version to run better.
ems_medic wrote: » Thats interesting Id love to have a read of those comments have you any links???? I dont know about running better on PS4 Im not a techy person but Id imagine Xb1 is lead console for a considered reason. Have Ubisoft come out and daid the PS4 version is working yet???
"PlayStation 4 is the more powerful hardware and we feel it is easier to develop for. Snowdrop works better on PS4 and even if Microsoft do want us to shift lead platform that's not something that has happened." said Massive Entertainment.l
Deleted User wrote: » This is a quote from awhile back that has already been linked to in this thread.
ems_medic wrote: » Thanks it's 8 pages of posts which post # is it so I can go read the full context? Also in fairness thats only one comment not lots of comments and that one comment has since been proven wrong with the lead console changing. Do you know if they have a fully working game yet on PS4??? I can't seem to find anything that says either way
gizmo wrote: » It's from my post above and nothing was proven wrong. While FAILSAFE 00 claimed they had switched lead platform there's no actual evidence of this, including the link to the interview on Total Xbox. From the last couple of reports, they don't have a full game working on anything yet. Just an engine with, I imagine, a chunk of the world built for demonstration purposes.
FAILSAFE 00 wrote: » When it comes down to multiplayer at this level Microsoft is the only choice given it's expertise and resources in dedicated servers.
EoinHef wrote: » "At this level"?? Please explain to me what new level of multiplayer gaming this is? Or why this games multiplayer will be any different on PS4? Sounds like rubbish to me,some proof/link would also be nice. Making ridiculous statements about a game that has not even got a release date:(
2Mad2BeMad wrote: » at this level I think he meant as in been able to go in and out of zones from pvp to playing with friends with out any loading screens etc in such an open world (more open then destiny by the sounds of it).... don't think he meant anything as in its different to ps4 So basicly it will need alot of power to run this on dedicated servers (I hope) and MS is the answer to that for the xbox one version at least, their servers are superior to sonys, (not saying sonys are bad, their perfectly capable of handling it, but MS ones are better) also its hardly ridiculous MS are known for their software Sony are known for their hardware so I guess MASSIVE is getting best of both worlds from both companys MS cloud sounds like rubbish and all talk but it really is impressive in what it can do. Whether or not it implies to this game (sounds like it will) we won't know unless they tell us but hopefully it will, give it a chance to really shine and show people what it can do, if not , well then I guess we will be stuck with ubi servers and no one wants that...
EoinHef wrote: » Theres quoted articles from total xbox saying MS is working with Massive to get the best from Xbox,nothing about xbox being "lead platform". Ridiculos to make the jump. So rubbish comment. So in your opinion only MS dedicated servers will run/are suitable for this game,why bother release it on any other platform then? Obviously there not essential. Again misleading rubbish,dedicated servers are nice to have but not essential. Ive still yet to see what MS cloud can do,so far it has not done anything amazing that im aware of. Im not dismissing it but its unproven. The game will most likely be the same on both consoles,bar maybe the resolution and maybe a few post processing effects. Making sweeping statements about the game at this stage is imo ridiculous,theres just not enough known yet for half the assertions made here
AlmightyCushion wrote: » A lot of what it does well is in the background that most users don't really see. It's pretty easy to develop for and it scales up and down very well. Instead of the devs managing their servers and ensuring they have enough hardware in place to cater for the demand they just let azure deal with it and they only pay for the amount of hardware they need. Think of when Sim City was released and people were waiting up to an hour to get a game because the servers were overloaded. If they had used something like Azure then Microsoft would just assign more servers to the Sim City pool and then when demand reduces a few days after launch day Microsoft just remove servers from the pool. It just removes a lot of the infrastructure management that can cause so much hassle. I don't see any reason why the PS4 version wouldn't be able to use the Azure servers (it's possible something Sony's side or Microsoft's side blocks it but I doubt it) so this is a benefit to both consoles.