DARK-KNIGHT wrote: » You get it on the us store?
DARK-KNIGHT wrote: » Of course it's allowed who said it wasn't? Ever consider not all of us care about that though?
F1ngers wrote: » It's pre-downloading 11GB on my PS4 now. 42GB file size in total according to my system storage.
johnny_ultimate wrote: » Well, public discussion forums are about discussion, so yeah we're not going to stop. If you don't care, then feel free to not read it or not reply. Then everyone can be free to not care that someone else doesn't care Frankly, I'm delighted how lively and engaged this thread has been about this game after release. Hopefully it kick off again when some new people play through the game over the coming weeks.
NotorietyH wrote: » It was my favourite multiplayer of the last generation I'd say.
F1ngers wrote: » MAG says hello(imo).
_Redzer_ wrote: » Is preloading working on the Irish store now?
NotorietyH wrote: » Oh yeah, I loved MAG too, Last of Us still just shades it for me. I really liked the Assassin's Creed multiplayer too. Anything that allows me to be sneaky!
tok9 wrote: » Dark Knight... how much was it in Xtra Vision?
markcahill1985 wrote: » Purchasing my PS4 on Friday finally, have been waiting for the bundle with this game, cant wait to get stuck into it, never played it on last gen as was an xbox man, hopefully I wont be dissapointed!!
DARK-KNIGHT wrote: » I am a lying cnut I apologise lol but I have been hammering calls to all shops to try get it today
Notorious97 wrote: » So is this available to buy and play on irish ps4 now? Not sure what posts to trust after DK hahaha
F1ngers wrote: » You probably enjoyed MGO so.
kunst nugget wrote: » Tbf, I never said he was a sociopath and the first couple minutes of the game are in the game purely to show what has made Joel a cold hearted survivor and why he is initially reluctant to have anything to do with Ellie.
johnny_ultimate wrote: » The 'too much violence' argument has been had before. The Last of Us has too much combat - some silly bits like the bizarrely unnecessary and tonally misjudged sniper section that add nothing to the game other than bloating up the running time. But generally I don't think there's a disconnect between story and character in the game - quite the opposite. If the game does fall into the common trap of lots and lots of shooting and sneaking (perhaps the greatest flaw with many, many otherwise great games these days), ND are also at pains to ensure it doesn't clash with the narrative. Whereas Nathan Drake's nice guy, pacifist attitude in cutscenes jarred with the mass murderer of the gameplay to the point of dissonance, Joel's characterisation as a grizzled survivor who knows, due to years of experience, what he has to do to stay alive makes much more sense. I also had little trouble believing he retained some subconscious empathy given his personal history, and therefore the relationship with Ellie felt fully credible even as the bodies piled up. The Last of Us has the same excess of combat as Uncharted so. I wish Naughty Dog experimented with more types of actual 'play' than another low walled arena. The significant difference between the two games, however, is that the Last of Us' violence is significantly more justified thanks to the story's worlds and characters. Game and story feel like a couple as opposed to a completely separate entity.
SherlockWatson wrote: » Arra Jaysus, you could potentially have had people driving into towns to get a copy in Xtra Vision, wasting money on things like parking over pure bullshít. Some people :rolleyes:
richymcdermott wrote: » I would of preferred a better craft system than what was given , combat take it for what it is never pushed the boundaries and like most Naughty Dog games the infinite burst of spawning enemies felt out of place .
kunst nugget wrote: » I might be picking you up wrong but I don't recall any area with spawning enemies besides maybe the sniper section. There was always a set number of enemies that you had to deal with in any area iirc. I played it through on normal so maybe it's different on hard. The sniper section, along with the hanging upside down part, were really the only parts I didn't enjoy that much in the game as they really took me out of it and were irritating rather than challenging.Tbf, if the human race was in trouble before they started on that journey, there couldn't have been hardly any of them left by the end of it.
Retr0gamer wrote: » I don't think Resi 4's method of 'throw Ashley in a dumpster' would sit well in Last of Us.