RasTa wrote: » I'd buy a console for new games myself.
tok9 wrote: » For me, it's 4 new games.
M!Ck^ wrote: » Here's hoping Xbox live is supporting the coop. I might twist your arm yet :P
Grayditch wrote: » I have fantastic memories of Halo, but like an ex, I think it's time to move on, no matter how many times she turns up at your door with an Scout Rifle... in the Warthog...not sure where I'm going with this...
Pac1Man wrote: » Is the 'Atari Jaguar' poll choice a euphemism for the Wii U?
2Mad2BeMad wrote: » I disagree I think this year is a big year for the new generation. Starting from September on wards theirs loads of different types of games been released up until Christmas. If anything this Christmas would be a great time to get a next gen console
Magill wrote: » No Mans Sky is coming to PC too right ? And will probably have rift support ?
RoyalCelt wrote: » DId I not say in my post to wait till this Xmas to get them? That's basically what I said.
tok9 wrote: » Yes.. I'm not sure on Rift support but that's a lot more likely than Morpheus support I would say.
Studio founder Sean Murray revealed as much during an E3 2014 panel in which he sat alongside Oculus Rift designer Palmer Luckey. Speaking to GiantBomb about possible VR support for No Man’s Sky, Murray jokingly revealed that the developer kits sent by Oculus VR had been used to recreate the team’s office space, but humorously raised alarm bells when they posted media of them using the headset walking around. “You guys sent us some kit and we got it,” Murray said, addressing Luckey. “We only had it a day but we mocked up this little demo and we built like our office basically. And I hadn’t seen anyone do this before but it was his [David Ream, creative director] stupid idea. I have like a gaming laptop basically so I was able to plug it into that and put it in my backpack so I was like wireless basically with an Xbox pad plugged in. And I would just stand in the same position in the office.” At this point Luckey revealed that he had created a similar project, to which Murray joked that he was disappointed it wasn’t original anymore. “And then we kind of just started going around the office and actually getting up a little speed and being able to like go up and down the stairs quite quickly and things like that. And we posted some Vines and things like that and we got like a mail from one of the guys at Oculus saying like, y’know “please stop doing this” and it was like “you may not have read the terms but please don’t post anything where you might, like, die.”" Luckey then revealed that one of the reasons that Oculus VR asks players to use the Oculus Rift sitting down is for safety, as the headset essentially ‘blindfolds’ users in its current form. Murray concluded with one more story: “It was just as well we got that mail because me and Dave, the tweets we did had been popular so we had like two dev kits and we’d taken a photo of two of us in our cars and we were like driving at each other with the headsets on and I was about to tweet “if you die in Oculus you die in real life” and I got the mail and I was like “let’s not.”"
cloud493 wrote: » I don't think I could focus on two things at once like that.
ShadowHearth wrote: » As a PC gamer. I do have movies and TV series on, while playing games. But for that I got 2 extra monitors outside of my main gaming one. Having some TV **** on my main monitor ( or TV in this case ) would annoy the living **** out of me.
Blazer wrote: » Have both of them now and can only see myself using the XB1 for Fifa/Halo/Gears of War and PS4 for everything else really. Right now I'm playing Infamous on the PS4 with Watchdogs waiting in the background. Fifa for the XB1 and basically that's it. Titanfall is monotonous/ same goes for Forza and COD ghosts so they're just unused on it.
GottaGetGatt wrote: » Gears of War on the xbox one?Whats this now?