Davei141 wrote: » Just because Dead Space 2&3 were very action orientated it is unfair and plain wrong to say Dead Space 1 is not a horror game.
M!Ck^ wrote: » Play DS1 on Hard with headphones on, it won't be long till you freak out. I hardly had ammo and was constantly on the run it was terrifying. Even DS2, as action orientated as it was was genuinely unsettling. Especially (the return to the DS1 ship)
Retr0gamer wrote: » If you have a PS3 pick up Siren instead.
Retr0gamer wrote: » I think the Dead Space games get way too much credit. The only reason they are popular is that there's really not much else to choose from in terms of horror. They're pretty average action games which get old well before the end. If you have a PS3 pick up Siren instead.
sheehy83 wrote: » Siren is brilliant, one of the first PS3 games I got.
snausages wrote: » There's not much 'survival' in Dead Space. The game has rubber-banding difficulty that throws out ammo and health when you really need it. For me a survival horror is defined by the words 'fight or flight'. There's none of that in Dead Space, just fighting. There's no reason not to kill everything in your path.
M!Ck^ wrote: » Play it on hard, totally different animal. No ammo to be found.
sheehy83 wrote: » Would I Am Alive be considered Surival Horror or just Survival? In that, a disaster hits and you are trying to find your family. You would be lucky to have more that 1 bullet at a time so you have to bluff enemies. Some very tense moments. And what about Last of Us, would that be Survival Horror (on harder difficulties anyway as ammo is more scarce)?
gaynorvader wrote: » That's what I played it on, I always had plenty of ammo for the plasma cutter, which seemed to be the best weapon after the line gun (which you don't get for a long time). Maybe I'm somehow 'playing it wrong'.
M!Ck^ wrote: » Not in my experience the first ten chapters I was constantly caught having to run from necromorphs. I used a variety of the weapons didn't bank on using the plasma cutter alone. Nobody stating you 'played the game wrong.' That was my experience with the game. There's a section in Chapter 10 where I was without ammo for approx 5 mins. My nerves were shot.
johnny_ultimate wrote: » The thing about classic survival horror is that they used limitations to good effect - primitive controls, limited 3d capabilities, very rough gunplay mechanics, unexpected jump scares etc... It's quite the challenge to recreate that these days without feeling like something of a step back, and gaming has to a certain degree outgrown the genre. It's hard to elegantly represent artificial interactive awkwardness. Games like Outlast and Shattered Memories have tried with mixed success. It's going to take an incredibly bold game to take everything to the next level and feel fresh & scary. You could say the recent explosion of survival games are the natural evolution, though. Tight resources, hostile environment, the threat nighttime. Maybe marrying these sort of mechanics with the atmosphere of the great survival horror efforts could result in something special. I'd also be reluctant to write off the Evil Within just yet, based on the strength of Mikami's CV. Even if this isn't a survival horror in the traditional or even evolutionary sense, the man knows how to make a damn good game so I'd be cautiously optimistic he could still produce something well worth playing.
C14N wrote: » I definitely considered The Last of Us to be a survival game anyway. You have to spend ages scavenging for resources because they are scarce and personally, I only used guns when I was really stuck because running out of bullets was a serious problem. I kind of considered the original Half Life to be a survival game for the same reason, and since there's no regenerating health you really need to be careful.
ShadowHearth wrote: » Honestly? I loved them both. I just really like the whole Dead Space universe, I even watched both of those animated movies. I really liked DS2, because it showed a lot more of civilian places and how people live in that world. The part you have in spoilers was freaking fantastic. I did not knew that part was even in DS2 game when I played it. When I sow it in game, I really had shivers and "Well, that is freaking awesome". DS2 had some very cool enemies. Those bastards who hide behind walls and peek now and then at you... They had me ****ting myself countless times. I really dont agree with Retro that DS series only good, because it was the only horror survival IP in the market at that point. DS was awesome on its own. I gave DS3 a chance and in a way it had some interesting ideas. I did gave up and turned the damn thing off when I tried to get in to area, but game said: " DERP NO LOL! YOU NEED A PARTNER TO EXPLORE THAT AREA DERP! " Well **** this ****.
Xenji wrote: » Still looking forward to this and a release at Halloween actually will give me a excuse to hopefully scare the **** out of the other half.
M!Ck^ wrote: » I would agree with the Halloween timing. Perfect. If they wish to delay to give the game more polish I'm all for it.