Sparks wrote: » ...and yet whenever I go up in a helo, the time between takeoff and lockon could be measured in picoseconds...
TerrorFirmer wrote: » They seriously need to nerf the ability to repair in-flight in my opinion, or as I've said before, introduce a system where by once a vehicle takes a hit, it can be repaired but only to 80% of its original health, then 60-70% of the following hit, and so on. Is ridiculous that you can make 5 hits on a chopper and still not take it down because the repair rate is outpacing your damage. I know it's about teamwork, but AA guys are surprisingly rare in the game in general. I use the engineer class 90% of the time.
Noxin wrote: » Second assault soon. *rubs hands together* Finally. Battlelog updated to include second assault assignments / awards.
allybhoy wrote: » Had a quick look at the assignments, they seem easier than the china rising ones, trying to get kills in the bombing raid is a nightmare, and im not the greatest pilot in the world so its a pain trying to get the jet fighter ribbons aswell
Sparks wrote: » You won't be playing tonight, the power and internet will have blown away!
Mad_Dave wrote: » Patch is out for pc Feb 13 PC Game Update Notes -General stability improvements (no clue what this means)-Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash -Fix for missing sound in Team/Squad Deathmatch -Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted (this bug, like the two above should never have made it into the game in the first place, even five minutes of testing would have flagged these)-Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive (note: decreased, not fixed !) -Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311 (well that's one fixed, how about the rest ??) -Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts -Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets -Fix for an issue where long IDs wouldn’t scroll on dog tags -Fix for missing grass physics in terrain (nice to have this back again) Mantle (probably won't affect all that many people until the amd drivers are optimized for a wider range of cards, but might do something)-Fix for a crash that would occur when activating full screen in portrait mode -Fix for stuttering that could appear during video sequences on multi-GPU PCs -Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process -Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available -Fixed screenshots on multi-GPU PCs
Mad_Dave wrote: » DICE promise
Sparks wrote: » Was that DICE or EA?
Mad_Dave wrote: » DICE promise: no more work on dlc until game is fixed DICE actuality: free battlepacks, patches that fix minor issues and introduce more bugs, gamebreaking issues ignored, announce two dlc to be released in the next six weeks.
MajesticDonkey wrote: » They were silly to announce this, and people were even sillier to believe it. DICE has over 300 employees. Every one of them (level designers for example) would not have been working on fixing the game. In other words, development of DLCs can mostly go ahead while the bugs are being fixed.