runawaybishop wrote: » Was this time spent developing xbox one games? The criteria have changed significantly from 360 development. 360 had no review by MS. I don't really follow your argument any more to be honest, you seem to be using the terms quality and stability interchangeably. In one post you mentioned memory leaks as a quality check, in the quoted one you mention them as stability. So, i reiterate: Quality checks in this instance specifically mean quality, not stability, as there are separate stability tests. I'm not sure why you are linking Nintendo's exclusivity clause with Microsoft's ability to refuse a games inclusion to the platform because of poor quality. They are totally unrelated. ^^ what is the confusion about this?
runawaybishop wrote: » 360 had no review by MS.
Maragenie wrote: » €400 - €500 euro for a yoke that is struggling 30fps on 1080p is daylight robbery for a product that's supposed stand the test of time for the next 7 years.
Maragenie wrote: » The PS4 is simply a mid range PC mate, nothing more and nothing less which is running X86 just like any regular PC. I see your point with the PS3 but that same "unknown" rule doesn't apply because X86 is already fully developed and understood. Little bird told me aswell that because of the similarities between the new gen consoles and the PC that emulators should start popping up as soon as next year. Time will tell I guess.
WillyFXP wrote: » Regular PCs run x64 these days.
Maragenie wrote: » Just no.
When asked what the native resolution of Titanfall Beta is/will be on the Xbox One, Abbie Heppe, Community Manager at Respawn confirmed the Titanfall Beta runs at native ’792p’ resolution, an increase from the previously rumoured 720p. Abbie went on to say that the resolution will increase as the team edge closer towards a final build of Titanfall, and could potentially be in the region of 900p native resolution once complete.
RasTa wrote: » Frame rate is 60FPS with dips. It's actually a big deal imo that they can't get their console exclusive which they paid millions for to run at next gen specs.
Retr0gamer wrote: » For XBLIG. They definitely had the same thing in place for marketplace and physical retail games. Even if MS weren't directly doing it I'm sure they had a contractor that was properly monitored and audited.
Retr0gamer wrote: » It's a beta as well not a full release. Who knows how old the build is and they'll be tweaking it right up until launch.
RasTa wrote: » They have already confirmed 900p is the max to get the 60 FPS.
Retr0gamer wrote: » I'll believe you if you can show any sort of evidence that confirms this nonsense. Unless of course you live in a dimension where Forza 5 and NBA 2K14 doesn't exist.
RasTa wrote: » What are you talking about, did you not read my quote from the Respawn Community manager? How about a wager then?
Retr0gamer wrote: » Ah right, sorry skipped over that. Sure it's only for Titanfall. It's not really indicative of anything since resolution and frame rates will vary from project to project depending on the requirements of the project.
I think, between the home consoles available in the domestic market, the PS4 is the best. It’s also excellent for graphics, being able to render 1080p at 60fps with room to spare. Since it does it a little better than other hardware, the image quality of the PS4 is the most beautiful. It’s the closest to the photorealistic quality we are aiming at
CiDeRmAn wrote: » Is the resolution /framerate thing still going on? I thought that was done pages and pages ago!
CiDeRmAn wrote: » Is the resolution /framerate thing still going on? I thought that was done pages and pages ago! And what's this about the PS4 being a PC, does someone not know how to search before posting. Another argument for the "Last week on Xbox 1 Vs PS4" catch up thread within a thread!
RasTa wrote: » When someone like Hideo Kojima says it, I stand up and take note.