Kirby wrote: » Xbox live doesn't cover one system. It covers two. I know that lessens the impact of your statement a little bit but the truth tends to do that.
wrt40 wrote: » Aren't MS coming out with free games online soon? along with indie titles? PS4 has the advantage of being first on this front, but that is all.
sarumite wrote: » If they do that, they would effectively kill kinect as a gaming peripheral. At which point you have a machine that is €100 more expensive with a Kinect that is largely unused, which is not something I imagine is particularly appealing for MS. If they tide of superior ports on the PS4 continues, they may have to do it, but I suspect it is not something they will do in the short term. Personally I think MS were always going to be behind in the initial sales race as early adopters were likely to be the more dedicated gamers, the same people Sony were pitching their product to but not the same people targeted by MS. However as the market develops, I think MS can pull in potential customers who are attracted by its multimedia functionality.
wrt40 wrote: » PS4 has the advantage of being first on this front, but that is all.
wrt40 wrote: » The patch is due in March, so I think I will hold out on this to see what comes of it. This could be a deciding factor for me. Although I will most likely opt for the extra Kinect features, at least the option is there for me. The Xbox will probably still lag on the graphical front, but the gap will not be so wide.
wrt40 wrote: » Having done more research on this, it is actually 10%, 8% for the camera and 2% for the mics. The plan is to make this reserve optional, switching it off will give a 10% boost to the GPU. The patch is due in March, so I think I will hold out on this to see what comes of it. This could be a deciding factor for me. Although I will most likely opt for the extra Kinect features, at least the option is there for me. The Xbox will probably still lag on the graphical front, but the gap will not be so wide.
sarumite wrote: » I know it is 10%, but allowing developers to use the 8% from the cameras utility was the figure mentioned in the report. Initially at least, it would suggest that 8% is the maximum MS would provide to developers. Lose camera functionality, keep voice. Considering the PS4 also has voice commands, this makes sense to me. Although at that point, the Kinect stops being relevant and they might as well sell a kinectless Xbone for the same price as a PS4....which I don't see happening
wrt40 wrote: » Surely it would be optional to the user? Switch off Kinect and get a resolution and\or frame rate boost. Or if developer has no use for Kinect then it simply wouldn't be available to the user and you automatically get the boost.
wrt40 wrote: » Surely it would be optional to the user? Switch off Kinect and get a resolution and\or frame rate boost. Or if developer has no use for Kinect then it simply wouldn't be available to the user and you automatically get the boost. Kinect is already optional in most games, you simply don't have to use it. but what MS are saying is that if you don't want to use it then we might as well give you a 10% GPU boost. Kinect will still be relevant as long as the Kinect remains part of the package and is not optional. Developers can use Kinect features safe in the knowledge that every Xbox One has the hardware.
12gauge dave wrote: » I thought it was a playstation exclusive how wrong I was big fail by me. Im gonna give tomb raider a go when I get paid again. When is watch dogs set for release here?
Grayditch wrote: » Will developers turning off the Kinect make it easier for them to get the framerates and resolutions that the PS4 is getting, or does it come into play in other ways?
sarumite wrote: » I would imagine the latter is the most likeliest scenario. The developer has no use for Kinect, so it is not an option and you automatically get the boost. That said, voice commands are pretty integral to the operation of the OS, so that 2% would probably be locked down leaving the 8% available to developers. I suspect MS wants developers to use Kinect and my opinion is that the vast majority of 3rd party developers won't if they can simply use it make their games perform better.
Retr0gamer wrote: » Apparently it's a 8% gain in GPU power. Might give it a bit of a boost if it's true.
wrt40 wrote: » Indications so far is that voice commands are an integral part of early release games
wrt40 wrote: » This and also the fact that developers have not been utilising the available ESRAM. Basically, developers so far have been lazy and we are only talking about ports.
COYVB wrote: » but at that stage PS4 will also have been further optimized
Retr0gamer wrote: » Think how long it took the PS3 to reach parity with the 360 on third party releases and you are looking at the same kind of figure. Then it still got absolute disasters like Bayonetta. PS4 will be the primary platform for consoles for the generation.
Grayditch wrote: » I wondered this. When they begin to learn ways to utilise the XBoxes power, surely that will occur with PS4. It really feels like a reverse of the last console generation's launch(es). That would see Xbox finish on top eventually by busting a nut to do better, like Sony did. This would mean gamers with both consoles reap the rewards. Which is great.
RasTa wrote: » Was the gap this big though? ie 720p on 360 v whatever the PS3 was doing?
wrt40 wrote: » I think it's a very big assumption to make that Kinect is useless and developers will not use it. Also that everyone hates it. I for one love the concept, have yet to be convinced of how practical it is but I'm not going to jump to conclusions that its a load of sh!te. Indications so far is that voice commands are an integral part of early release games and it will only grow from there. I need to learn more about what Kinect specific games are in the pipeline.