Sarky wrote: » I haven't been enjoying alerts on Miller all that much recently, due to a consistent 50%+ TR population. There's really little satisfaction or even point fighting for territory when you're outnumbered 3:1 and you can't make any progress because your warp gate is surrounded by 2-3 rings of prowlers with their double gun asshattery. And the whining! The chat channels were flooded with TR kids whining about how Miller was gone to sh*t and everyone else was SO overpowered. Jesus wept.
Nody wrote: » You must catch the bad hours because NC has been doing quite ok (as in 25%+) lately from what I've seen (with the odd 10%er but all sides get those) but if you want to defect to the true power I'm sure we can make room for ya *hint hint*.
Fenix wrote: » Is this how zergs are born?
Sarky wrote: » Miller had 71% TR population on Esamir just there. How can that be fun for TR players?
Nody wrote: » Apparently PS2 is going live on PS4...
Varik wrote: » It won't be the same servers and it'll be same as with DC online, the SOE side will still handle the PC but the PS4 version will be done by the PSN guys.
Nody wrote: » Actually it's not confirmed according to Brad but it's suppose to improve the multicore support either way
Varik wrote: » Getting tired of the NC on ceres, it's always overpopulated and there's never a non-german squad around and when there is it's a full platoon going around as one and capturing 1 while losing 4.
Fenix wrote: » Join either MACS or 418 platoons, generally well organised and send squads to dif hex's. only problem is they tend to get the Zerg following them a lot. Some are a disaster, but I guess that's natural! PS, what's ur name on Ceres, I'm Odha, feel free to add!
Varik wrote: » Been playing NC the most but the first time that I've gone back to VS the Miller server is down. Edit: Now Ceres is down too.
Nody wrote: » Woodman went down this morning as well (a few min before an alert was ending, grrr) so I'm thinking rolling restarts for some bug that slipped through the GU10 patch.
Weapons should no longer be able to get stuck in firing state AV turrets should no longer have trouble firing at certain angles Infiltrators should not be visible to IRNV optics at any setting Fixed vehicles that were missing glass Addressed a number of weapon attachments not fitting properly Addressed a couple of camera alignment issues on weapons Liberator CAS30 tank burster tracers improved Added missing icon for the T5 AMC Set consumable unlock sound back to normal Fixed a grav pad at Onatha Biolab on Amerish Fixed a few base shield issues at Amp Stations Biolab SCU notification audio should play correctly again Esamir Mani Biolab SCU fixed Fixed descriptions on a couple of Harasser windshields