Vandekyrian wrote: » accidentlly drop a fully fuelled rrocket on them, thatll learn em
andy_g wrote: » If you reinforce them they should work i have managed to do it, Although i had pollution activists called Kerbal peace blockade my launch pad today ceasing all launch activities while we upgrade security
andy_g wrote: » Time to explore the mun and set up a space base
Mr Benevolent wrote: » Did that yesterday, launched a space station with legs and landed it on the Mun. A LOT of Kerbals died in the process. Especially when I forgot they were in the other refueller spacecraft when I jettisoned it. Splat.
andy_g wrote: » Lol hey they knew what they signed up for im trying to fix my staging to get it right
Mr Benevolent wrote: » How are you building your base? One rocket at a time to the Mun, dock them all and land, or are you sending one really big rocket with everything on it?
Mr Benevolent wrote: » That HOME addon seems interesting, I'll give it a try. Has anyone gone to Eve yet? Thinking of sending an unkerballed probe/rover there, but I really need to improve my planning to make sure I have everything on the probe/lander beforehand and have the feckin' delta V to get there in the first place. Think a test mission in Kerbin orbit is a good idea to test lander/rover separation & controllability, aerobraking into orbit, engine suitability etc. I want to avoid the nuclear rocket option and make it fairly realistic, although the ion engine is an option. Any ideas/advice? I use MechJeb for Munar landings but don't think that will work for Eve.
andy_g wrote: » i dont use mechjeb but then i like to fly manually or with sas or send a probe with the isa mapsat
Treadhead wrote: » Has anyone else noticed KSP demanding a LOT more memory after installing mechjeb? It peaked at a little over 2.2GB during my last launch (which was a fairly modest Duna probe)... In other news MAPSAT-M II is currently mapping away to get me a luvverly map of Duna, MAPSAT-M I is currently a smoking heap in the middle of a new crater on Duna after running out of fuel at a very inopportune moment... (KSP obviously borrowed NASA boffins for that one)...
Treadhead wrote: » Nope, no new version, I'm still using the one for 0.18 - works lovely
Treadhead wrote: » Was heading for Duna with a periapsis set to burn up my interplanetary stage in the atmosphere, decoupled and realised I'd forgotten to turn off fuel crossfeed so the sat's tanks were dry, ran out of RCS trying to boost back up One redesign later (more RCS and a stack separator rather than a docking port - to hell with recoverable satellites!) and I've got a sat in orbit... Hmm, I've been getting slowdown on launches until I've dropped off the first couple of stages - have been thinking it was mechjeb related as I really only noticed it after I installed that (the day after mapsat) but it could be mapsat I suppose. Once in orbit I've had not problems at all...
My problem with RCS is remembering to turn it off after use, on more than one occasion I've found that ASAS adjustments have drained me dry while I wasn't minding....
Treadhead wrote: » btw, I can't help but hear your posts in Anthony Head's voice in my head.... thanks for that! :P
I would have thought mainsails are rather OTT for interplanetary use (as well as having a relatively poor ISP) tried using cluster motors?
Treadhead wrote: » Spent the weekend building a lifter to reliably get a 200tons tank module up into a 100km orbit - have to hand fly her (mechjeb gets a speed wobble) but it does the job lovely! Sub-orbital stage runs dry with AP about 100km and PE about -10km, so it's dropped off in time to fall back to Kerbin. Relatively little dv is needed to get stable orbit, which is supplied by a detachable engine feeding from the tank module itself, barely makes a dent on the total fuel in the module. Have to sat it's more satisfying than the "strap on boosters and hoe it doesn't go bang" approach I was using.... Btw, has anyone else switched to steam? I've noticed that Kerbal Engineer Redux refuses to work in my steam copy (it was working fine) but runs grand in my old normal install of KSP - both are the same version... Am starting to regret the switch already...