calex71 wrote: » Broken broken broken sums up this game for me :mad: Ok I'll qualify that, playing on hard there are 2 harder options and 2 lower , maybe someone who is playing on non pro can let me know if there is a difference? But even on hard with 2 more difficult settings, disguises just don't bloody work any more, you are as easily spotted with as without even when using instinct, my issue is you expect some level of consistency in this but for example in the mansion during the prologue I was disguised for periods and thought ok that's how far I can push it if I meet someone with the same outfit, fast forward to later in the library whit the cops and sticks head out ...."hey your not one of us" every fibre of this game seems to be about making you get discovered and to panic and use that multi kill bullet time ability they showed off at the start to progress....... I'm all for progress and change with a series but I draw the line when the mechanic is out to screw me at every turn . / sorry this a post 2 hour run at it rant and being constantly screwed at every turn so I'm a little fed up
Dermighty wrote: » My understanding of it is this:Cop disguise: cops see through it Worker disguise (chef, janitor etc): the chefs and janitors (etc) will see through it. Bad guy disguise A: bad guys of type A will see through it. I tried to play it in Purist mode and I got to the 4th or 5th mission and it's just painful. I want expert mode but with no hud. I dont want that stupid instinct feature either, it's so annoying!
GTR63 wrote: » Man that Gun Shop level felt so out of place. Did notice someone familiar in a vest at the shooting range though.
Stev_o wrote: » You know you don't have to do the shooting challenge right?
GTR63 wrote: » Yeah but I did the challenge the first time passed it handily and was shocked I got handed the guns and could walk out the door....felt so weird.
Nodferatu wrote: » Glad i didnt buy this game on day one. Ill wait until it drops in price. so their gonna fix the game with a patch after everyone has completed it, why release a game onto the market if its not finished! Did they not bother their ass test for bugs and glitchea pre release?
calex71 wrote: » For all my giving out about disguises the corn field section dressed as a scarecrow is just pure win!!!!!!!!!!!! That whole section where you take out the hot nuns is the best part of the game so far if every section was this fun it would be game of the year, other stand out sections for me up to this point would be taking out lenny and his crew in hope and the bar room brawl before it
Equium wrote: » That corn field level is amazing! I also really liked the one at the train station , as well as everything based in Chinatown . Some of the ones in between are a bit cringe-worthy though. Pretty much everything associated with the factory , actually. Didn't feel like Hitman at all.
calex71 wrote: » What did feel like vintage Hitman was level 18 stop here if you havent played it yet:If you get one of her goonsquads uniforms after you exit the lift to enter the penthouse you can walk the level at will without being detected, my personal favorite was the harpoon , it's been the only level in the game where I explored every possible kill method, there were 6 in total Infact i would say the last 5 levels are the best in the game, certainly getting the judges disguise and dismissing the case was brilliant
hightower1 wrote: » Just cleared it tonight on hard, that was one difficult few days! Well worth it though. Gonna go for a second play through on normal and clear off some challenges I missed although in saying that I did get silent assassin on a fair few levels. Contracts mode is a great idea. I like the way it gives a dossier on the targets too. Looking forward to any DLC seeing as it cant be the usual muck of tacked on multiplayer map packs seeing as the contracts mode itself is all created and based on the single player game so any DLC would have to be single player campaign missions and THAT would then be used by players and IO to create more contract hits.
Clutchfluid wrote: » Ha ha, games developers never make sure their products are glitch free. They're in such a rush to get them on shelves, especially this time of year. Easier to release an update or a patch when people start complaining. Lionhead Studios who make Fable and Electronic Arts are two particularly notorious examples.
snausages wrote: » Hitman 6 is already in the works, apparently. They're following the CoD strategy. Two teams working on different games at the same time.
wnolan1992 wrote: » And what's worse, gamers have now come to accept this as normal practice. I saw someone post on the ACIII thread that the people complaining about bugs should relax because a patch was coming in a week's time (four weeks after release). It's getting ridiculous at this stage. Almost every game seems to have a patch required within a few weeks of launch... *grumble grumble wouldn't happen in the days of cartridges grumble grumble grumble*
Stev_o wrote: » It's a fact of life with working with software, sorry but deal with it. It is impossible to guarantee that a piece of software won't contain a single bug in it. Your other choice is seeing longer development cycles and a more expensive game on release.
hightower1 wrote: » In regards to games day 1 patches or later - its the real mark of sloppy development processes and very poor QA. Funny how some Wii games were very big but yet managed to NOT have day one patches simply because it wasnt possible.
hightower1 wrote: » Yeah games are getting bigger but so are game prices yet devs are getting MORE sloppy. Welcome to consoles with web connectivity.... a world of tacked on multiplayer, buggy games being released, always on DRM, social media integration pestering and gouge your pocket vastly overpriced DLC. Superb. :rolleyes:
gizmo wrote: » Read over that again to yourself and think about it hard. Now, does it still make sense? Since when have game prices gotten more expensive? It's been brought up umpteen times recently and each time shown to be utterly false. Adjusting for inflation games are relatively cheaper than previously generations. The only thing that has offset the spiralling development costs, however, has been the growing market for them but since there's only so many games people can buy, that's been shown to simply not been enough. Buy hey, given that people keep rushing out to buy the games featuring these awful components one can only assume that as devs get more sloppy, gamers are getting more stupid, right? See, aren't gross generalisations fun!