Jack burton wrote: » So everything goes well my cab will be up for sale tonight or tomorrow
Mr.Saturn wrote: » Nope, they were definitely harder. Back in the days where the difficulty was cranked up so you didn't finish the game too quickly, say six hours, cause there wasn't that much data to work with, so everything was relatively brief in terms of distance, thus getting your investment's worth. Needless to add, but I will, cause it's what I do, gaming's definitely changed. Are you going to play DKC3? I liked that loads, in spite of the ropey overworld, which got messy at times. It got rid of a lot of the random pitfalls found at the start of the series.
DinoRex wrote: » Oh wow. Minesweeper on Windows 8 has an 'adventure' mode.
Nerdkiller1991 wrote: » What really surprises me about Limbo is that it took about 6 years to develop and in the end, it only has 30% of the content it originally had when it was completed. What a waste.
CiDeRmAn wrote: » But seriously, A current gen question... Is a disk only copy of Ridge Racer Unbounded and Doom 3 bfg edition worth 30 all in? I want them both but fear its a false economy.
johnny_ultimate wrote: » I dont think a bold narrative or thematic statement is a prerequisite for earning the fabled 'art' label - sometimes the experience is more than sufficient. When I play Flower, the atmosphere is just enthralling and relaxing - the familiar environmental message only barely registers. Its great when the rare game can be a completely unique experience and say something insightful too, but sometimes the form can be all the 'substance' needed.
Retr0gamer wrote: » Wanted to scream at the lecturer today. He was trying to show games as art and was showing two games off to back his point. He picked the pretty but artistically vapid Limbo and.... Heavy f*cking Rain.
DinoRex wrote: » Ever wanted to murder a child? https://www.youtube.com/watch?v=LQspTueK0ak