o1s1n wrote: » Back in work this morning after two weeks holidays. I want to die!
CiDeRmAn wrote: » There's some change coming over me... I finding my interest in new, current gen, releases at a low ebb, aside from the 3ds. Instead my money is spent on Snes, Megadrive and Shmups. Is there something wrong with me or is this the right way to be?
EnterNow wrote: » pound for pound past generations have much more to offer than current generation gaming. There are some great new games, but more often than not its formulaic generic toss...
johnny_ultimate wrote: » Ah yes, selective memory syndrome :P No doubt it's been a slow few months for new releases of note (it's the summer after all). But we forget that eras past were equally chock a-block with junk. Consider any Angry Video Game Nerd production and their highlighting of the sheer amount of crap the supposed Golden Age of gaming had alongside the pioneers and the classics. The PS1 / N64 / PS2 all had their fair share of masterworks, but they were alongside shovelware that would make even Ubisoft blush with embarrassment! Years hence, it shalln't be the bland, derivative shooters that are recalled fondly by the nostalgic, enthusiast gamer. It will be the Journeys, the Bayonettas, the Skyward Swords, the Mario Galaxys, the Child of Edens, the Dark Souls, the Braids, the Cave Storys, the Civilisation 5s, the SSFIVAE2012s (or something), the Spacechems: the games that plowed inventively ahead, even when the CoD loving masses chose to ignore them. Look at a multiplex listing and you'd be forgiven for believing the world of cinema is stagnant. Same on your average gamestop shelf. But it's untrue! Gaming still has so much to offer, and alongside the relatively easy access to repertory releases, it's the best time to be a enthusiast of the interactive medium.
EnterNow wrote: » Nobody is saying retro gaming is filled with brilliance & there's no bad titles though Of course retro gaming has its fair share of bad games, decades worth in fact. But on the other hand, it also has decades worth of brilliant games, ground breaking games, outside the box gamesand trend setting games too. Compared to this generations what, six or seven years in existence, there has been little in the way of innovation. Indy devs aside, the motives of this generation seem to be to extract as much as possible out of a franchise while putting as little as possible into it. Even established ip's are succumbing to this, the Mario's & Zelda's of today are really starting to feel formulaic.
o1s1n wrote: » It's a simple enough one for me really (and goes beyond videogames into other artforms) - when you are limited with your technology and resources, you must find more inventive ways of creating something. Likewise, when you are spoiled with technology and resources, it's easier to just make something bland and 'pretty it up'. That's why you see so many interesting and innovative indie games, they don't have huge budgets to spend so need to be creative in other ways.
johnny_ultimate wrote: » It's the same with any medium though - it reaches a state of refinement, and the revolutions occur less and less often. Film could only have one Citizen Kane or Battleship Potemkin, for example: while there's still hundreds of amazing films being produced each year, the films that completely and irreversibly alter the cinematic language and landscape are thin on the ground. Same with theatre (Shakespeare) or literature (Joyce). That doesn't mean modern examples any less worthy of our attention. The 1980s and 1990s saw games that completely rocked the boat, with the inevitable side effect that it made it harder for their successors to cause as many shock waves.
There are plenty of games in the last few years that have stepped boldly forward and tried something new in terms of gameplay or storytelling. I cannot for a second deny big-budget productions are largely devoid of innovation, but that's always going to be the way. Still, Nintendo, Valve and others still forge ahead with their attempts at crafting brave new worlds.
As for franchises? Well that's not necessarily a good place to be looking. There's only so many times one can subvert and rebuild an established formula, especially when a property has the weight of expectation and tradition placed upon it. Where was James Bond the harbinger of innovation? Games actually have it pretty damn good in that regard: Mario Galaxy was a revelation, and Skysword Sword managed to impress and surprise consistently despite it's loyalty to a formula established decades ago.
johnny_ultimate wrote: » Ah yes, selective memory syndrome .............The PS1 / N64 / PS2 all had their fair share of masterworks, but they were alongside shovelware that would make even Ubisoft blush with embarrassment!
EnterNow wrote: » Compared to this generations what, six or seven years in existence, there has been little in the way of innovation. Indy devs aside, the motives of this generation seem to be to extract as much as possible out of a franchise while putting as little as possible into it
EnterNow wrote: » it seems to me with film, that the last decade has seen a savage amount of rebooting, & tired rehashing
johnny_ultimate wrote: » Yes, the PS2 was a particularly glorious generation, but I just can't agree that innovation and creativity are dead.
Mainstream gaming may be vapid and uninspiring, but the only way to counter it is to support the innovators, and hopefully craft even a niche market for these games.
It's like with film - people bemoan the CGI blockbusters, but when asked what films they've actually paid for in recent months it's always just The Avengers, The Dark Knight Rises or other big spectacle movies.
If you feel gaming is stagnant, well then pick up Dark Souls, Catherine, Journey, Dear Esther, Analogue: A Hate Story, Fez, Dyad, El Shaddai, DayZ or any of the other titles from the last twelve months that have had the bravery to be different, with huge success. That's not going into the huge amount of invention happening on handheld devices.
It's all well and good us complaining about it online. But action is what actually makes a difference, but as long as joe bloggs refuses to go out of their way to try something different, we supporters of innovation and artistic accomplishment are going to be nowt but a self-sustaining minority.
johnny_ultimate wrote: » Mainstream gaming may be vapid and uninspiring, but the only way to counter it is to support the innovators, and hopefully craft even a niche market for these games. It's like with film.....I have always felt it's my duty to support the stuff I think needs supporting, and in my eyes there's always a steady stream of it, be it in books or films or games, in a wide variety of genres.......but as long as joe bloggs refuses to go out of their way to try something different, we supporters of innovation and artistic accomplishment are going to be nowt but a self-sustaining minority.
Retr0gamer wrote: » All I know is that I'm really bored by the output on the PS3 and 360, so much so that I've not played any disc based games on them in months. Handheld, PC and indie gaming though have never been fresher.
Retr0gamer wrote: » A link would help:http://www.nemmelheim.de/turrican/news/duke/
Retr0gamer wrote: » The PS2 was no SNES.