krudler wrote: » I dunno it was pretty funny playing with boardsies when we all had cold blooded and ninja on and hid in some bushes on Wasteland on a s&D game, that was for lulz though :pac:
Seanie06 wrote: » No proper sniping maps apart from Interchange
Ken Tucky wrote: » Got this as a christmas present and have only just begun to play. Is it just me(probably is) but im so shhiiiittttte at it. Can anybody help because ive put 5 hrs in now and things are not getting much better. Think im level 15, play with Scar with extra damage bullets and fast re-load or whatever. Should i be using a better gun because i may aswell be throwing toffees at some enemies. Also, some times when i get killed its from not being able to see enemies red dots on the screen. Is this me just being crap or is that a perk thats available as you level up? I was quite alright at MW2 but these maps are just mahem with so many entry and exit points to every area! Casuals like me havent got a chance really.
Posted this in the other thread but probably better off here: My tips for loadout would be: Primary: AR: T95/ACR/G36C/Scar/FAD Attachments: Red dot/Silencer (nothing else! Rest are useless.) Proficiency: Kick/Impact SMG: MP5/UMP/PP/P90/Last one Attachments: Red dot/Silencer/Rapid fire/Extended mags (nothing else) Proficiency: Range Secondary: Either of the 2 revolvers Perk 1: Sleight of Hand/Extreme Conditioning Perk 2: Quickdraw/Assassin Perk 3: Dead Silence/Stalker Killstreaks: 3 uav / 5 pred / 7 chopper Deathstreak: The one that makes you kill your 1st person in less bullets. Is all I use and works pretty well, uavs are very good but don't rely on them as lots of people use jammers. I find that choppers get more kills than strafe runs so are a good choice at 7. Preds are always a solid kill/double kill. Other general tips: If you're going around a corner use ADS just as you walk around, will get you that kill if somebody's waiting there. ALWAYS look at your radar. Try to pay attention to where people spawn ie. if you're pushing the left side on ctf where are the opposition spawing? How close do you have to go to C domo before they spawn at A? When you start noticing these things you'll be able to have a very good idea of where the entire other team is. Use 3 sensitivity. If you don't knife much use Tactical button layout.
PHYSICAL TACTICS 1. Always have the FMG9 akimbo as your secondary: 8 times out of ten the FMG9's will win the close range engagement. Dropshotting with them makes sure you will almost NEVER lose an close range fight. Also, make sure you have these equipped when clearing out houses....like in carbon. 2. If you get shot first, drop immediately: If somebody shoots you first theres a good chance you're goind to see the kill cam. Dropping will throw their aim off for a second so you can get off your shots first.....this is the technique of dropshotting. 3. Hip fire frequently: When your close to somebody make sure you're already firing while you're going to ADS. 4. The Type 95 red dot sight is your friend 5. Equip silencers but don't equip assassin: If you're shooting you do not want to be seen on the radar because you will not be focused, but you should be good enough that if you're just walking around you can be alert enough to successfully engage anybody that finds you. 6. Always have the stalker perk equipped: see tip 12 7. Go to youtube and learn how to dropshot. 8. Do not run much, this leaves you vunerable. 9. ADS around corners instead of rushing around corners. 10. Disable controller vibration: It will help your aim and focus when your getting fired on. 11. The Silenced ACR is your friend. 12. When you aim strafe with the enemy instead of stopping: The enemy will have a harder time aiming at you. 13. As soon as you see an enemy and you know you have a shot....do not hesitate in the slightest and just unload. (You can also use this tip when making love with ur gf....oh wait....this is a MW3 board...uhh nvm. lol ^_^) ----MINDSET TIPS 1. Don't get too serious about this game, you must realize that this is only a game. Does this game really matter in the real world? Does it really matter if you get killed in the imaginary world of MW3 multiplayer?...I think not. 2. Do not care when somebody kills you: It's only working to make you a better player. 3. MW3 was made for entertainment....and that all it should do for you. Have fun while playing. The only emotion that should be getting usage is your happiness. 4. Do not rage quit. 5. Do not get mad at somebody elses tactics.
AdamD wrote: » I know, isn't it great.
yimrsg wrote: » No it's not. Since mw2 sniper rifles, lmgs and to a lesser extent shotguns have been underpowered and underutilised through the omission of stopping power, the increasingly cluttered maps and poor hit detection. The vast majority of people will have smgs or assault rifles as their favourites for mw3. I hate dying from quickscopers as much as the next man but having everyone using the same overpowered guns such as dual fmg9s/type95s/famas/ump/noobtube is just boring. It's pure laziness (or ineptitude) by the mw3 level makers to not incorporate areas in maps where all gun classes can shine or to make less popular guns inviable, you could snipe in all levels in black ops and mw2. Pretty much every gun in mw2 was, with the right perks and attachments, deadly and enjoyable to use in the right circumstances. Black ops guns weren't as enjoyable across the range as mw2, but the good maps were balanced, which softened the blow. For mw3 with the map design being so similar throughout, there are guns which are largely redundant. The only reason people use shotguns is because the maps are clustered and there is stopping power-like-perks available in the proficiencies, damage and range. If there was damage as a proficiency for lmgs and sniper rifles then the game would be better for it. As thing stand in mw3, the unfavourable map design and weak lmgs and inaccurate sniper rifles are p*ss poor for anyone wishing to try them out. The makers of mw3's map should go back and look at the level design in CoD4 and take a long walk off a short cliff.
Thomasheen wrote: » I havn't played this in about a month but I heard today they nerfed the striker and removed the extended mags glitch for the shotguns. This true? If so then it's going straight to the used games section in gamestop
whippedcream wrote: » Robert trollings twitter said they nerged the striker and buffed the rest if the shotguns, never mentioned about the extended mags so i dont know. Strikers recoil even with grip is awful for me 3 shots and im alnost shooting at the sun. Anyways i dont see how that would make u trade in the game??
yimrsg wrote: » Was playing domination on bootleg earlier tonight and in the space of under a minute experienced some of the crappiest things in the game, being killed by campers in corners ignoring the objectives, spawning in front of enemies and dodgy hit detection, so I tried uploading the video to show how bad things are and as a break to blow off some steam. So I put the recent game in the vault and went about cutting it down to under 30 seconds, and after doing that the game said the vault was temporaily unavailable. I return later to try again and I get to render it, after 4 failed attempts at uploading including one where it failed at 100%, I decide to try again and I'm greeted with the same message as before "The video vault is temporarily unavailable please try again later." Lovely. It's kind of incredible how they've managed to make so many f**king things wrong with this game.
Thomasheen wrote: » whippedcream wrote: » Robert trollings twitter said they nerged the striker and buffed the rest if the shotguns, never mentioned about the extended mags so i dont know. Strikers recoil even with grip is awful for me 3 shots and im alnost shooting at the sun. Anyways i dont see how that would make u trade in the game?? The only fun i had playing the game was using the shotguns and the specialist loadout. Everything else just feels nooby for bad players to feel good. No recoil guns, campy maps. Death streaks and support streaks are the same thing to me just rewarding terrible players. With the one usable shotgun gone well then thats it for me. I didn't think IW could make a worse game than MW2 but the bullsh*t rating in this game actually surpasses that. I'll be on cod4 and blops. Two cod games where you actually have to be semi decent to do well
whippedcream wrote: » But now youve a bigger selection of shotguns to use no?Ah what do i care sure and ive never noticed a dfference in nerfs/buffs since ive played cod anyways itll probably be the same.. I think alotta people need to stop using cod4 as a benchmark against this and future cods, its gone, maaan. Just play that if your looking for the cod4 experirnce obviously..
whippedcream wrote: » But now youve a bigger selection of shotguns to use no? Ah what do i care sure and ive never noticed a dfference in nerfs/buffs since ive played cod anyways itll probably be the same.. I think alotta people need to stop using cod4 as a benchmark against this and future cods, its gone, maaan. Just play that if your looking for the cod4 experirnce obviously..
Thomasheen wrote: » Haha trust me I've used the shotguns alot. I went on today and noticed zero difference in any of them although I didn't use the striker so I cant say anything on that. And I dont hold cod4 as a benchmark. Granted it's way overhyped but it's still good. Blops is my personal fav so I play that when I need my shooter fix