scotty_irish wrote: » unreal tournament GOTY edition 1999 - three of us in the flat in a LAN game!
Jack burton wrote: » Yeah I forgot you work for microsoft. I'm still waiting on janes douglas's number! Way to open up old wounds man! My heart had just goten back on beat and all
Ironman76 wrote: » Maming at the moment. Donkey KongAliens Pang
o1s1n wrote: » No dismemberment?! “For Ninja Gaiden 3, we wanted to focus on the act of cutting someone down, and what it’s like to actually kill someone with a sword. Once you start lopping off limbs, your enemy goes from being a living thing that you’re killing to just a thing.” So to make the game more realistic, they made it less realistic? That makes no sense.
Andrew76 wrote: » Is that quote actually from Team Ninja themselves?
Retr0gamer wrote: » It was better off that they felt like dolls. The new game has the enemies crawling away saying stuff like 'please don't kill me!' or 'no more! please no more!' as you slaughter them. There's something a little off about it. Dismemberment was a bit silly in NG2 but it did add something to the gameplay where enemies changed their attack patterns depending on what was lobbed off. I really want to play NG2 now and finish it this time!
o1s1n wrote: » If team Ninja are to be believed, then you are wrong. QTEs is what people want, not old, tired, disliked dismemberment. I don't usually use the rolleyes emoticon, but I'm feeling like it may have a place here... Another 'I'm speaking out of my arse and have no clue what a Ninja Gaiden game is actually about' quote -For one thing, it's got a sort of easy mode called "Hero Mode," which adds automatic dodging and blocking of most normal attacks, to which I can imagine Itagaki's head shaking, making waves in a cloud of cigarette smoke. I asked director Fumihiko Yasuda (who also did design work on Sigma 2) about why such a ... friendly mode would appear in such a typically unfriendly series. "We really wanted to flesh out the story this time around," Yasuda said, "so we wanted people to enjoy that story and get used to the game as it is. In the past the games were really hardcore and we couldn't get players to stay with us and complete the game." Team Ninja is "redefining" Hayabusa's image, and wants people to experience that whole story without dying over and over again or throwing the game into the disposal in frustration. So that's it folks. They want Ninja Gaiden to be easy, more accessible for people, have a fleshed out story line and most importantly, not dying over and over again. I think Fumihiko Yasuda may have banged his head. Hard.
o1s1n wrote: » /edit - meant to ask you guys. I picked up Metroid Other M recently for really cheap (couldn't pass up cheap!), played it for about 10 minutes and realized I don't like it very much. Am I just being stupid and is it worth sticking with? Or is it just crap?
CiDeRmAn wrote: » Regarding Outrun 2, it's all sorts of brilliant............ .