Mister men wrote: » Pure greed.
Stercus Accidit wrote: » I can't wait to start PC gaming, f*ck consoles.
Overheal wrote: » Well aside from flea markets and craigslist the 2nd hand PC market was dead anyway. Gamestop etc. havent dont 2nd hand PC games since the turn of the century. Nothing new. Steam still does good sales and I prefer the digital locker option. I don't know how big a problem it was for the Games Industry (not gamestop!) but how many people where buying launch titles, burning through them in 2 days and then trading them back in for 1/2 - 2/3rds of what they bought them for? Then Gamestop sells them back to other people for pure, pure profit. Without a dime to the publisher.
Monotype wrote: » PC games worse on this aspect, with games bound to steam accounts, meaning you can't sell them at all. But at least they're cheaper. I think it is greed by the publishers though. People selling second hand games are probably going to spend their money on more games, so they're not going to get any richer out of that. They're just eyeing the money that the game shops are making with trade ins. The shops that distributed the games over the years just aren't needed any more so just back-stab them and cut them out.
Monotype wrote: » PC games worse on this aspect, with games bound to steam accounts, meaning you can't sell them at all. But at least they're cheaper.
"well it makes sure that people buy the game from the publisher rather than secondhand where they don't see a penny"
Overheal wrote: » my reply being OK you might get 1 buyer in 5 that has the Money on the Table to pony up €60 for a new game, but 4 in 5 might have €35 (€140) that you're going to lose to piracy.
Sticky_Fingers wrote: » I previously got burnt by this, was in GAME buying ME2, saw it secondhand for £5 cheaper and thought happy days, wasn't till later that I realized about the Cerberus Network thing. Was raging at myself though not enough to cough up the extra amount to get the code. F@ck that, I am not going to support this gaming by installment model that this leads to, the content was finished (I think) when the game was published, it should have been on the disc in the first place.
Sticky_Fingers wrote: » While some of you will say "well it makes sure that people buy the game from the publisher rather than secondhand where they don't see a penny" my reply would be that many people can't afford new games unless they trade in older ones and if trade-ins were stopped or hobbled in this way you would probably see a reduction in total new game sales as people would be more cautious with their cash. (note: no sources to back this up just my gut feeling)
Although I do feel bad for buyers like Sticky Fingers. Pre-owned games should have stickers stating that online features need to be paid for.
With a budget of $175 million, the film grossed a mere $88 million at the U.S. box office, which seemed to make it the all time box office bomb.[9] Adjusted for inflation and expressed in 2006 dollars (USD), the budget for the movie was $231.6 million, and grossed $116.8 million at the U.S. box office. The film, however, did much better overseas, with $176 million at the foreign box office (for a total of $264 million),[10] and good VHS and later DVD sales, giving the movie over $100 million dollars in profit.
BlitzKrieg wrote: » For those complaining about stuff already on the disc being unlocked, consider that only last year that content on the disc wasnt unlocked for those who bought the game new but was required to be paid for (Bioshock 2 *DLC*).
gizmo wrote: » I still don't see an issue with that. Time was taken to produce the content and they decided to hold off unlocking it for PDLC. If people didn't know it was on the disc would they have felt more or less "ripped off" instance?
well given the nature of XBL and PSN it would have worked out cheaper for them doing it this way as they would have been able to avoid another cert pass for the update.